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Example Script of Storyboard

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0% found this document useful (0 votes)
26 views10 pages

Example Script of Storyboard

Uploaded by

urbinafaith39
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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1.

Adventure: Finding a Hidden Treasure

Narrative: A group of friends discovers a map leading to a hidden treasure.

1. Panel 1: Friends finding a map in an old book.


o Description: “Emma finds a mysterious map while cleaning the attic.”
2. Panel 2: Friends examining the map.
o Description: “The group studies the map, deciding where to start their adventure.”
3. Panel 3: Traveling through a forest.
o Description: “The friends trek through dense forest, following the map’s directions.”
4. Panel 4: Uncovering the treasure chest.
o Description: “They finally find the treasure chest buried under a large oak tree.”
5. Panel 5: Celebrating their discovery.
o Description: “The friends open the chest to find gold coins and jewels, celebrating their find.”

Design Choices: Highlights key adventure stages with focus on discovery, journey, and resolution.

2. Comedy: The Mischievous Cat

Narrative: A cat causes chaos at a house party.

1. Panel 1: Cat sneaking into the kitchen.


o Description: “The cat quietly enters the kitchen while the party is in full swing.”
2. Panel 2: Cat knocking over a bowl of snacks.
o Description: “The cat knocks over a bowl of chips, causing a mess.”
3. Panel 3: Cat playing with party decorations.
o Description: “The cat gets tangled in streamers, creating a comedic scene.”
4. Panel 4: Guests trying to catch the cat.
o Description: “Party guests chase the cat around, trying to catch it.”
5. Panel 5: Cat finally resting on a pile of party favors.
o Description: “The cat settles on the pile of party favors, looking pleased with itself.”

Design Choices: Focuses on comedic situations and the cat’s mischievous actions.

3. Fantasy: The Enchanted Forest

Narrative: A young girl finds an enchanted forest and meets magical creatures.

1. Panel 1: Girl discovering the forest entrance.


o Description: “Lily finds a hidden path leading to an enchanted forest.”
2. Panel 2: Entering the forest and seeing magical lights.
o Description: “She enters the forest and is greeted by glowing lights and magical creatures.”
3. Panel 3: Meeting a friendly unicorn.
o Description: “Lily meets a unicorn who offers to guide her through the forest.”
4. Panel 4: Unicorn showing Lily a hidden waterfall.
o Description: “The unicorn leads Lily to a sparkling waterfall with magical properties.”
5. Panel 5: Lily returning home with a magical souvenir.
o Description: “Lily returns home with a glowing crystal as a souvenir from the enchanted forest.”

Design Choices: Emphasizes the magical elements and whimsical nature of the fantasy setting.

4. Sci-Fi: The Robot Assistant

Narrative: A scientist builds a robot to help with daily tasks.


1. Panel 1: Scientist working on the robot in a lab.
o Description: “Dr. Adams assembles the final components of the robot.”
2. Panel 2: Robot turning on for the first time.
o Description: “The robot powers up and starts performing basic functions.”
3. Panel 3: Robot helping with household chores.
o Description: “The robot efficiently cleans the house and cooks meals.”
4. Panel 4: Robot encountering a malfunction.
o Description: “The robot experiences a glitch and starts malfunctioning.”
5. Panel 5: Scientist fixing the robot and testing it again.
o Description: “Dr. Adams repairs the robot and tests its functions, restoring it to normal.”

Design Choices: Shows technological development and the practical application of the robot in daily life.

5. Mystery: The Missing Necklace

Narrative: A detective investigates a missing necklace.

1. Panel 1: Detective arriving at the crime scene.


o Description: “Detective Taylor arrives at the mansion where the necklace was stolen.”
2. Panel 2: Inspecting the crime scene.
o Description: “The detective examines the room for clues.”
3. Panel 3: Interviewing suspects.
o Description: “Detective Taylor interviews the household staff for information.”
4. Panel 4: Finding a clue.
o Description: “The detective discovers a hidden note with a clue about the missing necklace.”
5. Panel 5: Solving the mystery and recovering the necklace.
o Description: “Detective Taylor solves the case and recovers the necklace from the thief.”

Design Choices: Focuses on the investigation process, clues, and resolution of the mystery.

6. Romance: The First Date

Narrative: Two people go on their first date and experience a series of charming events.

1. Panel 1: Couple meeting at a café.


o Description: “Alex and Jamie meet at a cozy café for their first date.”
2. Panel 2: Enjoying a meal and conversation.
o Description: “They share a meal and engage in lively conversation.”
3. Panel 3: Going for a walk in the park.
o Description: “After the café, they take a romantic walk in the nearby park.”
4. Panel 4: Sharing a sunset view.
o Description: “They watch the sunset together, enjoying each other’s company.”
5. Panel 5: Saying goodbye and planning a second date.
o Description: “They say goodbye with a promise to meet again soon.”

Design Choices: Highlights key romantic moments and emotional connections.

7. Historical: The Invention of the Light Bulb

Narrative: Thomas Edison invents the light bulb.

1. Panel 1: Edison working in his lab.


o Description: “Thomas Edison conducts experiments to create a new light source.”
2. Panel 2: Testing different materials for the filament.
o Description: “Edison tests various materials to find the right filament.”
3. Panel 3: Successful creation of the light bulb.
o Description: “After many trials, Edison finally creates a working light bulb.”
4. Panel 4: Edison demonstrating the light bulb to others.
o Description: “Edison showcases the light bulb to an audience, showing its practicality.”
5. Panel 5: Light bulb in use in everyday life.
o Description: “The light bulb becomes a common household item, revolutionizing lighting.”

Design Choices: Focuses on the invention process, trials, and impact of the light bulb.

8. Horror: The Haunted House

Narrative: A group of friends explores a haunted house.

1. Panel 1: Arriving at the creepy house.


o Description: “The friends arrive at the abandoned, eerie house for a thrill.”
2. Panel 2: Exploring the dark rooms.
o Description: “They cautiously explore the dark and dusty rooms.”
3. Panel 3: Experiencing strange occurrences.
o Description: “The friends encounter strange noises and sudden cold spots.”
4. Panel 4: Seeing a ghostly figure.
o Description: “They see a ghostly figure and become frightened.”
5. Panel 5: Escaping the haunted house.
o Description: “The friends flee the house, shaken by their terrifying experience.”

Design Choices: Emphasizes suspense, fear, and supernatural elements.

9. Superhero: Saving the City

Narrative: A superhero stops a villain’s plan to destroy the city.

1. Panel 1: Villain preparing a device to destroy the city.


o Description: “The villain sets up a device aimed at destroying the city.”
2. Panel 2: Superhero detecting the threat.
o Description: “The superhero detects the villain’s plan through their advanced sensors.”
3. Panel 3: Confronting the villain.
o Description: “The superhero confronts the villain and engages in battle.”
4. Panel 4: Deactivating the device.
o Description: “The superhero manages to deactivate the destruction device just in time.”
5. Panel 5: City celebrating the superhero’s victory.
o Description: “The city celebrates the superhero’s bravery and quick thinking.”

Design Choices: Focuses on action, confrontation, and heroic triumph.

10. Sports: The Championship Game

Narrative: A soccer team wins the championship game.

1. Panel 1: Team practicing for the big game.


o Description: “The soccer team trains hard in preparation for the championship.”
2. Panel 2: Arriving at the stadium.
o Description: “The team arrives at the stadium, ready for the big match.”
3. Panel 3: Key moments of the game.
o Description: “Several key moments show intense action and skillful play.”
4. Panel 4: Scoring the winning goal.
o Description: “The team scores the winning goal in the final moments of the game.”
5. Panel 5: Celebrating the championship win.
o Description: “The team celebrates their victory with

11. Educational: The Water Cycle

Narrative: Explaining the stages of the water cycle.

1. Panel 1: Evaporation from the ocean.


o Description: “Water evaporates from the ocean due to the sun’s heat.”
2. Panel 2: Formation of clouds.
o Description: “The water vapor cools and condenses into clouds.”
3. Panel 3: Precipitation falling as rain.
o Description: “Clouds release water as precipitation, falling as rain.”
4. Panel 4: Water flowing into rivers and lakes.
o Description: “Rainwater flows into rivers, lakes, and other bodies of water.”
5. Panel 5: Water returning to the ocean.
o Description: “Water eventually returns to the ocean, completing the cycle.”

Design Choices: Clearly illustrates each stage of the water cycle with simple, educational visuals.

12. Romantic Comedy: The Accidental Meeting

Narrative: Two people accidentally meet and fall in love.

1. Panel 1: Person A dropping their books in a park.


o Description: “Alex drops their books in a busy park.”
2. Panel 2: Person B helping pick up the books.
o Description: “Jamie helps Alex pick up the scattered books.”
3. Panel 3: Casual conversation and laughs.
o Description: “Alex and Jamie strike up a conversation and share a few laughs.”
4. Panel 4: Discovering mutual interests.
o Description: “They discover they have a lot in common and enjoy each other’s company.”
5. Panel 5: Going on a date.
o Description: “They go on a date, marking the start of a new romantic relationship.”

Design Choices: Highlights the chance meeting, developing connection, and beginning of a relationship.

13. Action: The Heist

Narrative: A group of thieves plans and executes a heist.

1. Panel 1: Planning the heist in a secret location.


o Description: “The thieves gather in a hidden location to plan the heist.”
2. Panel 2: Executing the plan and bypassing security.
o Description: “They break into the building, skillfully bypassing security systems.”
3. Panel 3: Cracking the safe and retrieving the loot.
o Description: “The team cracks the safe and takes the valuable items.”
4. Panel 4: Escaping the scene.
o Description: “They make a swift and discreet escape from the scene.”
5. Panel 5: Celebrating their success.
o Description: “The team celebrates their successful heist and the loot they’ve acquired.”

Design Choices: Focuses on the planning, execution, and resolution of the heist with action-oriented visuals.

14. Dystopian: The Resistance Movement


Narrative: A group of rebels fights against an oppressive regime.

1. Panel 1: Meeting in a secret hideout.


o Description: “The resistance members meet in a secret hideout to discuss their plans.”
2. Panel 2: Planning an operation against the regime.
o Description: “They plan a daring operation to disrupt the regime’s operations.”
3. Panel 3: Carrying out the mission.
o Description: “The rebels execute the mission, facing obstacles and challenges.”
4. Panel 4: Regime forces reacting to the disruption.
o Description: “The regime responds to the disruption with increased security.”
5. Panel 5: The resistance regrouping for future actions.
o Description: “The resistance regroups and plans their next move in the ongoing fight.”

Design Choices: Emphasizes the struggle, strategy, and conflict between rebels and the regime.

15. Supernatural: The Cursed Object

Narrative: A cursed object causes strange events in a household.

1. Panel 1: Finding the cursed object in an antique shop.


o Description: “Sarah buys a mysterious object from an antique shop.”
2. Panel 2: Strange occurrences begin at home.
o Description: “Unexplained events start happening around the house.”
3. Panel 3: Investigating the curse.
o Description: “Sarah investigates the object and learns about its curse.”
4. Panel 4: Attempting to break the curse.
o Description: “Sarah tries various methods to break the curse.”
5. Panel 5: Successfully removing the curse.
o Description: “Sarah successfully removes the curse and returns the object.”

Design Choices: Focuses on the supernatural events and the protagonist’s efforts to resolve the curse.

16. Coming-of-Age: The School Play

Narrative: A shy student overcomes fears to perform in a school play.

1. Panel 1: Auditioning for the school play.


o Description: “Lily nervously auditions for the school play.”
2. Panel 2: Rehearsing and struggling with lines.
o Description: “Lily practices her lines but struggles with stage fright.”
3. Panel 3: Gaining confidence with encouragement.
o Description: “Friends and teachers encourage Lily, helping her build confidence.”
4. Panel 4: Performing on stage.
o Description: “Lily performs on stage, overcoming her fears and delivering a great performance.”
5. Panel 5: Receiving applause and feeling accomplished.
o Description: “The audience applauds, and Lily feels proud of her achievement.”

Design Choices: Highlights personal growth, overcoming fears, and achieving success.

17. Family: The Weekend Trip

Narrative: A family goes on a weekend trip and has memorable experiences.

1. Panel 1: Packing the car for the trip.


o Description: “The family packs their car with bags and supplies for the trip.”
2. Panel 2: Arriving at their destination.
o Description: “They arrive at a scenic cabin and unpack their things.”
3. Panel 3: Enjoying activities together (hiking, fishing).
o Description: “The family enjoys various activities together, like hiking and fishing.”
4. Panel 4: Having a campfire and sharing stories.
o Description: “They gather around a campfire, roasting marshmallows and sharing stories.”
5. Panel 5: Heading home with happy memories.
o Description: “The family heads home, reflecting on the enjoyable weekend.”

Design Choices: Focuses on family bonding and highlights key moments of their trip.

18. Survival: Stranded on an Island

Narrative: A person survives after being stranded on a deserted island.

1. Panel 1: The person arriving on the island after a shipwreck.


o Description: “Jordan washes ashore after a shipwreck and surveys the island.”
2. Panel 2: Building a shelter and finding food.
o Description: “Jordan constructs a shelter and gathers food and water.”
3. Panel 3: Facing challenges (wild animals, storms).
o Description: “Jordan encounters and overcomes various challenges on the island.”
4. Panel 4: Creating a signal for rescue.
o Description: “Jordan builds a large signal fire to attract rescuers.”
5. Panel 5: Being rescued and leaving the island.
o Description: “Jordan is rescued by a passing ship and leaves the island.”

Design Choices: Emphasizes survival skills, overcoming challenges, and the ultimate rescue.

19. Mythology: The Quest for the Golden Fleece

Narrative: A hero embarks on a quest to retrieve the Golden Fleece.

1. Panel 1: The hero setting out on their quest.


o Description: “Jason sets out on his quest to find the Golden Fleece.”
2. Panel 2: Facing mythical creatures and obstacles.
o Description: “Jason battles mythical creatures and overcomes obstacles.”
3. Panel 3: Finding the Golden Fleece guarded by a dragon.
o Description: “He discovers the Golden Fleece, guarded by a fearsome dragon.”
4. Panel 4: Defeating the dragon and taking the Fleece.
o Description: “Jason defeats the dragon and takes the Golden Fleece.”
5. Panel 5: Returning home with the Fleece.
o Description: “Jason returns home triumphantly with the Golden Fleece.”

Design Choices: Focuses on the hero’s journey, encounters with mythical elements, and successful return.

20. Technology: The App Development

Narrative: A developer creates a new mobile app from concept to launch.

1. Panel 1: Brainstorming and planning the app.


o Description: “Sam brainstorms and plans the features of the new app.”
2. Panel 2: Designing the user interface.
o Description: “Sam designs the user interface and layout of the app.”
3. Panel 3: Coding and testing the app.
o Description: “Sam codes the app and conducts testing for bugs and functionality.”
4. Panel 4: Launching the app on the app store.
o Description: “The app is officially launched and available for download.”
5. Panel 5: Receiving user feedback and updates.
o Description: “Sam receives feedback from users and updates the app accordingly.”

Design Choices: Highlights the development process, from planning and design to launch and user feedback.

1. Public Service Announcement: “Reduce, Reuse, Recycle”

Narrative: Encourage people to reduce waste by recycling and reusing materials.

1. Panel 1:
o Drawing: A cluttered landfill with overflowing trash.
o Description: “Our world is facing a waste crisis.”
2. Panel 2:
o Drawing: A family sorting recyclables at home.
o Description: “Start by sorting your waste into recycling bins.”
3. Panel 3:
o Drawing: Recycled materials being turned into new products at a recycling plant.
o Description: “Recycled materials can be transformed into new products.”
4. Panel 4:
o Drawing: A community event where people are using reusable items (e.g., water bottles, bags).
o Description: “Reuse items to reduce the need for single-use products.”
5. Panel 5:
o Drawing: A clean park with happy people enjoying it.
o Description: “Together, we can keep our planet clean and beautiful.”

Design Choices: Uses clear visuals to show the problem, solutions, and benefits of recycling and reusing.

2. Book Summary: “Alice’s Adventures in Wonderland”

Narrative: A brief summary of Alice’s journey through Wonderland.

1. Panel 1:
o Drawing: Alice falling down the rabbit hole.
o Description: “Alice falls into a magical world after chasing a white rabbit.”
2. Panel 2:
o Drawing: Alice meeting the Cheshire Cat.
o Description: “Alice encounters the Cheshire Cat who disappears and reappears at will.”
3. Panel 3:
o Drawing: The Mad Hatter’s tea party.
o Description: “Alice attends a chaotic tea party with the Mad Hatter and the March Hare.”
4. Panel 4:
o Drawing: Alice in the Queen of Hearts’ garden.
o Description: “Alice meets the Queen of Hearts and plays croquet with flamingos.”
5. Panel 5:
o Drawing: Alice waking up back in her own world.
o Description: “Alice wakes up to find it was all a strange dream.”

Design Choices: Focuses on major events and characters to provide a concise summary of the book.

3. Public Service Announcement: “Stay Safe Online”

Narrative: Educate people about online safety practices.

1. Panel 1:
o Drawing: A person using a computer with a warning message about phishing emails.
o Description: “Be cautious of phishing emails asking for personal information.”
2. Panel 2:
o Drawing: A person setting up a strong password.
o Description: “Create strong, unique passwords for your accounts.”
3. Panel 3:
o Drawing: A secure website with a padlock symbol.
o Description: “Only enter personal information on secure websites.”
4. Panel 4:
o Drawing: A person using two-factor authentication on their phone.
o Description: “Enable two-factor authentication for extra security.”
5. Panel 5:
o Drawing: A person updating their privacy settings on social media.
o Description: “Regularly update your privacy settings to protect your information.”

Design Choices: Highlights important online safety tips with visual examples.

4. Book Summary: “The Great Gatsby”

Narrative: Summary of the key plot points of “The Great Gatsby.”

1. Panel 1:
o Drawing: Nick Carraway moving into his house next to Gatsby’s mansion.
o Description: “Nick Carraway moves to West Egg and meets his mysterious neighbor, Gatsby.”
2. Panel 2:
o Drawing: Gatsby’s extravagant parties.
o Description: “Gatsby throws lavish parties, hoping to attract his lost love, Daisy.”
3. Panel 3:
o Drawing: Gatsby and Daisy reuniting.
o Description: “Gatsby and Daisy rekindle their romance, causing tension.”
4. Panel 4:
o Drawing: The confrontation between Gatsby and Tom Buchanan.
o Description: “A confrontation between Gatsby and Tom Buchanan leads to tragedy.”
5. Panel 5:
o Drawing: Gatsby’s funeral with a small, unattended crowd.
o Description: “Gatsby’s funeral reveals the emptiness of his life and relationships.”

Design Choices: Focuses on critical plot points and relationships to summarize the novel effectively.

5. Public Service Announcement: “Safe Driving Tips”

Narrative: Promote safe driving practices.

1. Panel 1:
o Drawing: A driver buckling their seatbelt.
o Description: “Always wear your seatbelt while driving.”
2. Panel 2:
o Drawing: A driver checking their phone and then putting it away.
o Description: “Avoid distractions; keep your focus on the road.”
3. Panel 3:
o Drawing: A car stopping at a red light.
o Description: “Obey traffic signals and signs.”
4. Panel 4:
o Drawing: A driver maintaining a safe distance from the car in front.
o Description: “Maintain a safe following distance to prevent accidents.”
5. Panel 5:
o Drawing: A driver being courteous and letting another car merge.
o Description: “Be courteous to other drivers and practice safe driving habits.”
Design Choices: Uses simple, direct visuals to communicate key driving safety tips.

6. Book Summary: “To Kill a Mockingbird”

Narrative: Summary of the main events in “To Kill a Mockingbird.”

1. Panel 1:
o Drawing: Scout Finch and her family in Maycomb.
o Description: “Scout Finch and her family live in the racially charged town of Maycomb.”
2. Panel 2:
o Drawing: Atticus Finch defending Tom Robinson in court.
o Description: “Atticus Finch defends Tom Robinson, an African American accused of raping a
white woman.”
3. Panel 3:
o Drawing: The prejudiced reactions of the townspeople.
o Description: “The trial exposes deep-seated racism in the community.”
4. Panel 4:
o Drawing: Scout and Jem being attacked by Bob Ewell.
o Description: “Bob Ewell attacks Scout and Jem, but Boo Radley intervenes.”
5. Panel 5:
o Drawing: Boo Radley and Scout meeting at the end of the story.
o Description: “Scout meets Boo Radley, understanding his role in protecting her family.”

Design Choices: Summarizes key plot events and character interactions to capture the essence of the novel.

7. Public Service Announcement: “Healthy Eating”

Narrative: Encourage healthy eating habits.

1. Panel 1:
o Drawing: A plate divided into portions of fruits, vegetables, grains, and proteins.
o Description: “Balance your plate with fruits, vegetables, whole grains, and proteins.”
2. Panel 2:
o Drawing: A person drinking a glass of water instead of a sugary drink.
o Description: “Choose water over sugary drinks for better hydration.”
3. Panel 3:
o Drawing: A person choosing a healthy snack (e.g., apple and nuts) over junk food.
o Description: “Opt for healthy snacks like fruits and nuts instead of chips and candy.”
4. Panel 4:
o Drawing: A family eating a homemade, nutritious meal together.
o Description: “Prepare and enjoy meals at home with family for healthier eating.”
5. Panel 5:
o Drawing: A person planning their meals and shopping for fresh produce.
o Description: “Plan your meals and shop for fresh, whole foods.”

Design Choices: Uses visual examples of healthy eating practices to convey the message effectively.

8. Book Summary: “The Catcher in the Rye”

Narrative: Summary of Holden Caulfield’s journey in “The Catcher in the Rye.”

1. Panel 1:
o Drawing: Holden Caulfield leaving Pencey Prep.
o Description: “Holden Caulfield leaves Pencey Prep and heads to New York City.”
2. Panel 2:
o Drawing: Holden interacting with various characters in New York (e.g., nuns, former teachers).
o Description: “Holden meets various people while struggling with his feelings of alienation.”
3. Panel 3:
o Drawing: Holden’s visit to the Museum of Natural History.
o Description: “Holden finds solace in the Museum of Natural History, reflecting on his past.”
4. Panel 4:
o Drawing: Holden’s emotional breakdown and desire to protect children (e.g., his sister Phoebe
on the carousel).
o Description: “Holden experiences a breakdown but finds comfort in his sister Phoebe

9. Public Service Announcement: “Water Conservation”

Narrative: Promote the importance of conserving water.

1. Panel 1:
o Drawing: A dripping faucet with water wasting.
o Description: “Fix leaky faucets to prevent water waste.”
2. Panel 2:
o Drawing: A person using a broom instead of a hose to clean the driveway.
o Description: “Use a broom instead of a hose to clean driveways and sidewalks.”
3. Panel 3:
o Drawing: A garden with a rain barrel collecting water.
o Description: “Collect rainwater in barrels for watering plants.”
4. Panel 4:
o Drawing: A person taking a shorter shower.
o Description: “Take shorter showers to conserve water.”
5. Panel 5:
o Drawing: A household with a water-efficient washing machine.
o Description: “Use water-efficient appliances to reduce water usage.”

Design Choices: Clearly depicts practical actions for water conservation with relatable visuals.

10. Book Summary: “1984”

Narrative: Summary of the key themes and plot points in George Orwell’s “1984.”

1. Panel 1:
o Drawing: Winston Smith in a dystopian city with surveillance.
o Description: “Winston Smith lives in a totalitarian state under constant surveillance.”
2. Panel 2:
o Drawing: Winston reading forbidden literature.
o Description: “Winston seeks truth by reading forbidden books and questioning the Party.”
3. Panel 3:
o Drawing: Winston’s relationship with Julia.
o Description: “Winston’s relationship with Julia symbolizes rebellion against the Party.”
4. Panel 4:
o Drawing: Winston being tortured and brainwashed by the Party.
o Description: “Winston is tortured and brainwashed, losing his ability to resist.”
5. Panel 5:
o Drawing: Winston’s final acceptance of the Party’s control.
o Description: “Winston’s spirit is broken, and he ultimately accepts the Party’s control.”

Design Choices: Emphasizes the central themes and key plot points to provide an overview of the novel’s
dystopian world.

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