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Jumpchain Tables

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0% found this document useful (0 votes)
351 views9 pages

Jumpchain Tables

Uploaded by

sammspooderman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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This is a fairly generic random plot generator for Jumpchain for anyone who like considering

unforeseen consequences or dealing with outside forces getting in the way. None of these have any
obvious point or build benefits beyond what you personally allow in-story and are more of a loose
guideline for someone to follow when writing things out. I also suggest the Mythic GM system if you
have your hands on that. Roll 1d20 for any of the following tables as much as desired, but here's some
templates:

Canon Purist: Roll once on You've Got A Record if you have a background history, once on Landing
Problems if you are a Drop-In. If you get involved with the plot, roll once on Butterflies are Mean.
Deep Backstory: As Canon Purist, but roll twice instead of once. The random events in Butterflies are
caused by factors of your background or entrance. If two results are mutually exclusive, flip a coin and
pick one.
An Unexpected Journey: Roll once on Containment Breach and another on Butterflies Are Mean. The
latter is in some way related to the former.
Fanfic Mode: Roll once on You've Got a Record or Landing Problems, and then roll once on Off The
Rails.
Clown Mode: Roll once on You've Got A Record or Landing Problems, then three times on
Containment Breach, Butterflies Are Mean, and Off The Rails.

General Events: Roll once on Butterflies are Mean for each month Jumper is directly involved with the
plot, once a year if indirectly.

Assume Drawbacks > Origins > Results from this table in terms of priority.

Types:

You've Got A Record: Plot hooks or bizarre occurrences involving the background. Only roll if not
Drop-In.

Landing Problems: Hooks or occurrences related to drop-ins. Wrong place, wrong time, reality glitches,
getting detected immediately, crashing into someone's living room, etc.

Off the Rails: Something went off the rails pre-jump, turning the jump into AU territory.

Containment Breach: Other outside context bullshit is involved. Pantheons from other settings, items
showing up as 'relics', antagonists or NPCs also traveling here.

Butterflies Are Mean: Random events and derails that occur during the jump without Jumper's direct
involvement or intervention.
You've Got A Record
1. Expired Coupon - Your parents are dead and you are an orphan. You may or may not have a foster
family.
2. Feet of Clay - Your family is socially disgraced or poor by the standings of your background. It's a
struggle to make ends meet.
3. Wait, I Know You - Local authorities don't like your character that much. They may be (or are just
though to be) a criminal. Police or guards give you a harder time.
4. Pleasure Doing Business With You - A minor faction or side character in your area likes you for
reasons related to your backstory. They will be willing to exchange small favors with you or recruit
you.
5. They Got Evil Eyes - A minor faction or side character in your area dislikes you for reasons related
to your backstory. They will disregard your opinion and may take petty revenge where possible. May
or may not begrudingly team up in face of a greater threat.
6. Legacies - You are a relative or descendant of a named character of your choosing from in-setting
lore or present day, likely indirectly or as a bastard child if your background doesn't match. If
impossible, you may be a clone. This grants no extra powers or abilities unless you buy them, but you
do resemble this person/family in appearance.
7. Two Heads, One Steering Wheel - Your background self exists as a separate consciousness in your
mind. If you aren't in agreement, they may fight you for control. You can either leave them peacefully,
merge, or extinguish them entirely at the end of a jump. You keep your build regardless of choice.
8. Thicker Than Water - Your family (if any) care for you very much. Parents will take out shotguns
to fight monsters of the week, siblings will try to support you, crazy uncle knows some people who
can help you out, etc.
9. Casualty of the Milk Wars - Someone important to your background's life (parent, lover, friend,
etc.) left suddenly and wants nothing to do with you.
10. Count of Jump Cristo - A named character has done a great and terrible wrong to you,
maliciously and purposefully. Your background comes with a vengeful fury towards this character.
11. I Owe You My Life - Your background either personally knows or did a favor for a named
character in the present day. They feel indebted to you and you may call in a major favor from them
later. You may or may not be close friends.
12. Watch Your Step - A monster of the week, bandit clan, or otherwise minor but dangerous enemy
has picked you as a target.
13. Bag of Spilling - Your background just lost most of their social and material advantages due to
events out of your control. Items and properties tied to this background are delayed or temporarily out
of your reach without strings attached.
14. You All Meet in A Tavern, It's On Fire - You have just entered the jump in the middle of a battle
or an extremely dangerous situation. Get to it!
15. Memory Hole - You remember absolutely nothing of your background's life and history beyond
vague impressions. This includes training and skills you obtained, which will need a few days or
weeks of re-training to get back up to speed. Writer's choice if this includes perks and how severely, if
at all.
16. Let's All Go To The Festival - Events will conspire to place you near a major starting incident to
the plot at large. Your actions will be noticed.
17. On The List - A major faction is interested in you. Their motives and actions will vary, but they at
minimum want you alive. Your mileage may vary.
18. Blood On Your Hands - You have done something malicious and terrible to a named or
influential character in your background, whether through a tragic mistake or purposefully. They want
revenge. They are surprisingly competent.
19. Golden Child - Whether by luck or charisma, your background is well-known in your starting
location and well-liked. They have an active social life or circle of trust that may notice unusual
behavior.
20. The Patch Made It Worse - Your background is paper-thin. Your paper records are obviously
forged, your family acts like eerie NPC robots, classmates or co-workers only vaguely remember the
day you first arrived. Those with strong wills may notice the discrepencies.
Landing Problems
1. Forgot to Carry The Two - You have appeared several feet up in the air. Something down below
will break your fall if you can't fly or catch yourself, but any locals are bound to notice you falling in.
2. Faller, Not Jumper - A subtle aura around you feels 'off' to locals. Other dimension-hoppers feel a
strange kinship with you.
3. Roll Initiative - You have appeared in the middle of a battle or conflict without any warning. Have
fun.
4. Just Like My Japanese Animes - You have appeared in an awkward location: An occupied
washroom or bath, someone's bedroom while changing, etc.
5. Welcome to Fort Knox - You have arrived in the middle of an extremely well-guarded location no
one is meant to be within. The guards or security have noticed.
6. Compromised - Whether by magic, technology, or luck, someone has noticed your arrival and is
investigating. They are surprisingly competent.
7. Ayyy LMAO - Whether by magic, technology, or luck, someone has noticed your arrival and is
investigating. They are incompetent.
8. First Episode Meeting - You have appeared near a named or major character during a critical
moment. You have an opportunity to make a good impression or deal with them yourself.
9. Delayed Shipping - An item or property you own arrived 1d100 years before you. It has either
been reclaimed by an unrelated party or is abandoned somewhere. It will be back to normal at the end
of the jump.
10. Only Living Tissue Will Go - You start without any items, armor, or clothes on your person. Any
purchased items you carried will be available again in 1d6 days.
11. noclip pls - You appear somewhere you are not only not supposed to be but is extremely difficult
to get out of just by simple geography. Hope you have some travel gear or teleportation.
12. Telefrag - You have arrived in the same space as a random individual is standing, causing them to
explode in a shower of gore. If your location is a public area, there are witnesses.
13. Late Arrival - You have arrived 1d100 days past the point you were supposed to. Events have
unfolded according to canon unless you rolled Butterflies are Mean.
14 Early Worm Gets The Bird - You have arrived 1d100 days earlier than you were supposed to.
Your presence is likely to derail things.
15. Donation to Science - You have arrived in the laboratory or study of a scientist, spellcaster, or
otherwise eccentric scholar. They are very curious about you.
16. In Heaven's Eyes - Deities or entities of similar power have noticed your arrival and have taken
an interest in you. They will observe you curiously.
17. The Stars Are Right - Your arrival has been sensed by terrifying eldritch or demonic entities (if
any). At least one has taken an interest in you.
18. Not Alone - You were not the only arrival. Roll once on Containment Breach.

19. Teething Trouble - Without a background, your new perks or powers for this jump are diminished
or nonexistent instead of available immediately. You still steadily gain them over a course of 1d100
days.
20. The Jumper Reborn - A major faction or force has prophesized your arrival and believes you to
be their destined savior. They have prepared for your arrival and are already looking for you.
Off the Rails
1. Rolled a 1 - A major character or protagonist has died due to happenstance or bad luck years before
your arrival.
2. The Great Offscreen War - The most major and recent conflict in history either ended in victory
for the opposite side or a bloody stalemate. Events have changed accordingly.
3. Donut Steel - 1d6 Minor characters and 1d4 major characters are replaced by OCs. Their
backgrounds and abilities are probable for the setting, but their competence varies. These may be any
OC companions you created for this jump. The characters they replace still exist but are placed
elsewhere, or lived different lives.
4. Thomas Wayne Wore Kevlar - A major background tragedy or incident did not occur, for
whatever reason. Protagonists or major characters may lack motivations or incentive to participate in
the coming plot.
5. CHANGE PLACES! - Characters who knew each other in-backstory or would never meet until
the plot have swapped places. This changes several starting relationships while removing others.
6. Edge of the Coin - Due to tragedy, good or bad luck, or even just a change in attitude, the
protagonist's alignment has flipped to its opposite extreme. If no protagonist exists, a major faction or
force has done so instead.
7. You're Not Supposed To Be Here - A character that would normally only feature in an AU or a
different continuity exists here and this has a tangible impact on the plot.
8. Get Out Of My Fanfic! - A suspiciously competent character exists and may suspect your true
nature. They are not another Jumper. If this is a fanfic jump, they have an equally competent
antagonist that didn't previously exist. They are also not a Jumper.
9. Ate My Wheaties This Morning - Previously minor or incompetent antagonists have become
smarter or more powerful in a way that makes sense for the setting, changing their plans accordingly.
10. MacGuffin Hot Potato - If the protagonist was destined to acquire or be born with a special
power or item, this is instead bestowed onto a random existing character in the setting with a similar
alignment. This also applies to reincarnation. Your background is not included in this lottery pool, if
any.
11. Hidden Judas - Due to mistreatment, mind control, or just changes to their life, a major character
is secretly planning to betray their faction. Their actions are well-hidden and they are competent in
their betrayal. This will have a severe impact on the plot.
12. Incoming Enemy Aces - A faction has gained an extremely competent team opposed to yours or
the protagonists. They will take effort to put down and act as a huge boost to their side.
13. 99 Red Balloons - Events are rapidly escalating towards a war of apocalyptic proportions. If the
setting is already at war, an extremely major and horrific battle is about to unfold near you. Regardless
of the victor, many will die and the location will be in ruins. If no major conflict can or will exist, this
is instead a major natural disaster.
14. Tactical Retreat - A major antagonist has changed their plans and has opted to bide their time.
You have a longer period of peace or inactivity, but can no longer rely on canon metaknowledge, and
they will hit harder when they finally attack or act.
15. Slaves of Fate - A previously unknown individual has seen a vision of your arrival and your
impact on the plot. For their own reasons, they believe the world must stay true to 'canon' as much as
possible and will move to thwart your efforts with surprising competence. They have some way to
evade early detection from you.
16. Palpatine Tripped on His Robe - A major antagonist has died due to happenstance or
assassination. They have a reasonably competent successor, but events have changed in a major way.
17. CHAOS, CHAOS! - A previously unknown or minor character has had a vision of canon events
in the future and will go out of their way to derail it as much as possible, for reasons important to
them. Their presence will at minimum disrupt things shortly after your arrival: Roll three times on
Butterflies Are Mean.
18. Dissonance - Characters who were previously close or inseparable can no longer stand to be
around each other. A major canon relationship is, at best, strained. At worst they actively despise each
other. This will cause problems.
19. Born Where One Has Died - Random characters who weren't especially close or cared much for
each other are now best friends, possibly more. This alters events significantly.
20. Gave The Romans Radio - Roll once on Containment Breach. This occurred 1d100 years before
your arrival and changed history accordingly.

Containment Breach
1. Cousin! - Someone else from your version of Earth has arrived who has knowledge of this setting.
They are unaware of your presence and start with no special abilities.
2. Amonkhet Was Average - A villainous dimension hopper from a previous or future jump has
arrived and is exploiting the setting for their own purposes. They are competent.
3. CHEESE FOR EVERYONE! - A deity from a previous or future jump has intervened in a subtle
way for their own purposes or amusement. The world is unprepared for this.
4. Jumperium Wars - A unique resource or energy from another setting or jump has been discovered.
Nothing has changed yet, but this will undoubtedly cause technology and events to change as time
goes on.
5. Call Their Name - A mysterious individual has appeared and will aid you in any way they can.
They are secretly a close ally or friend from a previous jump, one who wasn't made a companion or
seemingly perished.
6. ONORE - A dimension hopper has appeared and plans to either steal from you or inconvenience
you. They are slippery and competent.
7. Occult Secrets - Obscure summoning rituals for creatures or beings outside of this reality are
scattered around the world. The dedicated or the insane have a tendency to find them.
8. When The World Was Young - Items and structures of importance, power, or unique technology
from previous jumps exist in this world as ruins or barely-functional wrecks. They have not yet been
discovered.
9. Mirrored Deals - A named individual has made a Faustian bargain with a power or deity from
outside of this setting. This has considerable consequences.
10. Release the Kraken - A large monster from another setting is attacking! Why? REASONS!
11. WHERE ARE WE?! - A small group of 2-4 characters from another setting have somehow ended
up here. They have no idea how. If you have jumped their setting before, they might recognize you.
12. Somebody Else's Problem - A villain, apocalyptic circumstance, or an individual you either
banished or failed to properly deal with has followed you here.
13. Snake in the Grass - A dimension hopper has quietly infiltrated a faction or organization in an
elaborate revenge scheme against you. Their identity is a mystery.
14. The Great Trial - An organization singlemindedly dedicated towards revenge on you or otherwise
causing you significant harm has entered the dimension. They have the technology or magic needed to
make this trek possible and to be a credible threat to your agenda.
15. MacGuffin Package Delivery Error - An item of power from a previous (or future) world has
entered the setting. It has not yet been found, but will soon.
16. Bugs In My Brain - A character from this setting has peered into the infinite multiverse and has
gone off their rocker. They ramble about events that will or have happened and perceive you as an
eldritch horror. If you are an eldritch horror already, they perceive you as an especially large pancake.
17. I. Hear. A. Sound. - A malevolent force from a different setting has leaked into this one and isn't
totally compatible with it. Fatal diseases and allergies, mutations, and invasions from horrifying forces
are likely to unfold. The locals might be able to harness it if they live long enough.
18. Prime Directive - A small group of individuals or beings from another world are observing this
one and taking notes. They will not interfere but may ask to interview you or offer insights on things
they discover.
19. Star Destroyers in Westeros - A derelict spaceship or unique structure has crash-landed in a
public area. The survivors are already investigating it.
20. Execute Order 66 - A concentrated effort from an unknown force is working to kill off major
characters and individuals of importance to the world for their own agenda. They may be a dimension
hopper or received information from one.

Butterflies Are Mean


1. Do The Shuffle - The next event that depends on a lottery or random chance goes differently from
canon. If there is no canon to follow, then events go contrary to predictions or rigging.
2. Comet Sighted! - Unexpected omens occur, indicating an event of significance will occur soon.
Superstitious and supernaturally attuned individuals all interpret this differently and react in their own
ways.
3. We're Hiring! - An organization you're opposed to has acquired new members not seen before in
canon, but whose existence is feasibly probable for the setting and era. Their competence varies.
4. Now's Your Chance To Be a Big Shot - Someone has discovered your nature and is scheming to
exploit it for themselves. They may not be obvious villains or antagonistic figures and are good at
appearing friendly to you.
5. What Do You Mean They Hired Batman - A previously unknown and extremely competent
individual is either suspicious of or opposed to you. Their plot armor is ridiculous.
6. Oh, Fuck - A random canon character or individual of note has died, been killed, or otherwise
perished in an unforeseen circumstance. This creates problems.
7. Overdosed on Happy Pills - A villainous or antagonistic character has changed sides. It may or
may not be genuine.
8. Ron The Death Eater - A heroic or protagonist-type character has changed sides. It may or may
not be genuine.
9. I Hate Geometry - A character has fallen in love with or developed a crush on another individual
they previously had no attachment to in canon. If you have any harem or appearance-boosting perks,
this happens 1d6 times with you as the target.
10. Dating Catwoman - Two characters on opposite sides of a rivalry or conflict are secretly in a
relationship. How genuine this is depends on the characters and context, but expect it to create drama
and problems.
11. Everyone Ate Wheaties - The competence of all major characters in the story or conflict has
increased dramatically for a limited amount of time. Winning through plot-induced stupidity is
unlikely during this time.
12. Free Stupid Pills - The incompetence of all major characters in the story or conflict has increased
dramatically for a limited amount of time. While this may make victory or taking advantage easier for
you, it tends to snowball into much larger problems down the line.
13. Anon Is My Friend Now - Two characters who weren't especially close in-story are now best
friends. This may be romantic tension if compatible.
14. I Hate Your Stupid Face - Two characters who were friends or didn't care much for each other
become rivals or mortal enemies. This may be romantic tension if compatible.
15. I Have Something To Ask Of You - Someone approaches Jumper with a special mission or
asking for a favor that will have major plot ramifications if they accept.
16. Coof - A major character or individual is sick or temporarily incapacitated before a major event.
17. Good Luck I'm Behind 1,000 Phylacteries - A major antagonist or character aligned against you
somehow finds increasingly ridiculous ways to survive or cheat death. They survive their canon death,
if any.
18. Twilight Falls - The tone of events get darker or things get increasingly hopeless. If the setting is
already grimdark, they get worse for you in particular.
19. The Sun Rises - The tone of events get lighter and things start looking up for the good guys, if
any. If the setting is already slice of life or particularly hopeful, things just become a bit nicer for you
somehow.
20. Jump-Chan Got Bored - Your benefactor (if any) or the powers that be tire of your aimless
shenanigans. Roll twice on Containment Breach. If you roll this again past the first, re-roll on this
table.

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