Illumination Technology: EET463
Illumination Technology: EET463
Illumination
Technology: EET463
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3 For Good lighting system:
Adequate illumination of suitable colour on the working surface
Good maintenance
Avoidance of hard shadows
Avoidance of Glare.
1. Shadow
2. Glare
3. Reflection
4. Stroboscopic effect
5. Colour Rendering
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1. Shadow
A shadow is a dark (real image) area where light from a light source is blocked by
an opaque object. It occupies all of the three-dimensional volume behind an object
with light in front of it.
Characteristics:
i) It depends on shape of the object. The shadow increases & decreases in
the ratio same as the shape of the object.
ii) It depends on source of light whether it is plane, parallel rays or spherical.
iii) It depends on position of the object whether it is at infinite or finite
directions.
iv) It depends on the position of source of light. If the source of light is kept
closer to the object –the shadow will be smaller & if it is Farther then,
shadow will be longer.
2. Glare
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9 2. Glare:
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3. REFLECTION:
When a ray of light approaches a smooth polished surface
and the light ray bounces back, it is called the reflection of light.
The incident light ray which lands upon the surface is said to be reflected off the
surface. The ray that bounces back is called the reflected ray.
Reflection factor:
The ratio of the total amount of radiation, as of light, reflected by a surface to the total
amount of radiation incident on the surface.
Aluminum polished: 65 – 75
Granite 20 – 25
Marble, polished 30 – 70
Plaster, light 40 – 45
Plywood, rough 25 – 40
Concrete, rough 20 – 30
Brick, red 10 – 15
Paint, white 75 – 85
Factors affecting Lighting:
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4. Stroboscopic Effect:
The Stroboscopic Effect in Fluorescent lamp is a phenomenon which
causes running or moving equipment to appear stationary or appear to be
operating slower than they actually are.
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4. Stroboscopic Effect:
The Stroboscopic Effect in Fluorescent lamp is a phenomenon which
causes running or moving equipment to appear stationary or appear to be
operating slower than they actually are.
It can be eliminated by:
1) Using 3 phase supply for lighting System
2) Using frequency controllers for the supply
3) using Twin tubes
Two lamps are connected parallel to the supply and the lamp is connect in
series with a capacitor or choke. Therefore there exist a phase difference
between 2 currents.
https://www.youtube.com/watch?v=gB8zWCAgock
5. Colour Rendering:
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Color Rendering is expressed as a rating from 0-100 on Color
Rendering Index ( CRI).
How a light source makes the color of an object appear in human eye
and how well the variations in color shades are reveated.
Color Rendering relates to the object appear under a given light
source. This measure is called CRI.
Low CRI- Object color may appear unnatural
High CRI- Object color may appear more natural
Street Lighting- 2.2 ( Sodium Vapor Light)
Office- 62 ( Fluorescent Light)
Residential- 80-90 LED
95 Incandescent Light
80-85 CFL
https://www.khanacademy.org/computing/pixar/rendering/rendering1/v/over
view-rendering
5. Colour Rendering:
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General and Localised Lighting
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◆ Light:-
◆ Electromagnetic energy
◆ Radiated from a hot body
◆ Luminous Flux:-
◆ The total quantity of light energy emitted
per second
◆ Measured in lumens
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◆ Luminous Intensity:-
◆ Intensity of emission of luminous flux in specific
direction.
◆ Unit=Candela
◆ Illumination:-
◆ Lights falls on any surface, the phenomenon
is called Illumination.
◆ Measured in Lumens/m2
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