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Object-Oriented Software Engineering
Lesson Plan for Object-Oriented Software Engineering (35 Hours)
Course Objective:
To introduce the fundamentals of object-oriented programming and software engineering. This
course will cover software development principles, design patterns, UML modeling, software construction, testing, and advanced methodologies in software engineering.
UNIT I: Introduction to Object-Oriented Programming
1. Overview of Software Engineering (1 Hour)
o Basic principles and goals of software engineering. o Importance of structured development approaches. 2. Introduction to Object-Oriented Programming (OOP) (1 Hour) o Key OOP concepts: classes, objects, inheritance, polymorphism. o Comparison of OOP with procedural programming. 3. Classes and Objects (1 Hour) o Defining classes and creating objects. o Understanding encapsulation and data hiding. 4. Inheritance and Polymorphism (1 Hour) o Types of inheritance (single, multiple, hierarchical, etc.). o Concept of polymorphism and method overriding. 5. Unified Modeling Language (UML) Basics (2 Hours) o Introduction to UML and its importance in software design. o Basic UML diagrams (use case diagrams, class diagrams). 6. Software Development Process and SDLC (1 Hour) o Introduction to software development lifecycle stages. o Overview of SDLC models (waterfall, agile, etc.).
UNIT II: Requirements Analysis and Design
1. Requirements Analysis and Specification (1 Hour)
o Understanding and defining software requirements. o Functional and non-functional requirements. 2. Use Cases and Scenarios (1 Hour) o Writing effective use cases to capture requirements. o Scenarios and their role in understanding user interactions. 3. Object-Oriented Analysis and Design (OOAD) (1 Hour) o Principles of OOAD and its benefits. o Difference between analysis and design in OOP. 4. Design Patterns (1 Hour) o Introduction to common design patterns (Singleton, Factory, Observer). o Benefits of using design patterns in software design. 5. UML Modeling Techniques: Class Diagrams (1 Hour) o Components of class diagrams. o Relationships between classes (association, aggregation, composition). 6. UML Modeling Techniques: Sequence and Activity Diagrams (2 Hours) o Understanding sequence diagrams to model interactions. o Creating activity diagrams to represent workflows.
UNIT III: Software Construction and Testing
1. Software Construction Basics (1 Hour)
o Importance of clean code and best practices. o Structuring code in object-oriented languages. 2. Object-Oriented Design Principles (1 Hour) o Key principles (SOLID principles, DRY, KISS). o Benefits of adhering to these principles. 3. Introduction to Object-Oriented Programming Languages (2 Hours) o Overview of Java, C++, and Python for OOP. o Differences and similarities between these languages. 4. Software Testing Basics (1 Hour) o Introduction to testing types (unit, integration, system testing). o Importance of testing for reliable software. 5. Test-Driven Development (TDD) (2 Hours) o Principles of TDD and its benefits. o Steps in the TDD process (write test, code, refactor).
UNIT IV: Software Maintenance and Evolution
1. Software Maintenance Basics (1 Hour)
o Types of software maintenance (corrective, adaptive, preventive). o Importance of maintenance in the software lifecycle. 2. Refactoring Techniques (1 Hour) o Concept of refactoring and common refactoring methods. o Benefits of refactoring for code readability and performance. 3. Software Version Control (1 Hour) o Introduction to version control systems (Git, SVN). o Importance of version control in team environments. 4. Code Review and Inspection (1 Hour) o Best practices for code review. o Importance of code inspection for quality assurance. 5. Software Evolution and Reengineering (2 Hours) o Concepts of software evolution and the need for reengineering. o Techniques for evolving and modernizing legacy systems.
UNIT V: Advanced Topics in Object-Oriented Software Engineering
1. Model-Driven Engineering (MDE) (1 Hour)
o Introduction to MDE and its use in automating code generation. o Benefits of MDE for complex software projects. 2. Aspect-Oriented Programming (AOP) (1 Hour) o Understanding AOP and its use in separating cross-cutting concerns. o Key concepts of AOP (aspects, join points, pointcuts). 3. Component-Based Software Engineering (CBSE) (1 Hour) o Principles of CBSE and reusability of components. o Benefits of modular design in large software systems. 4. Service-Oriented Architecture (SOA) (1 Hour) o Introduction to SOA and its use in creating scalable applications. o Benefits of SOA for distributed systems. 5. Agile Software Development (2 Hours) o Principles of agile methodologies and the Agile Manifesto. o Overview of Scrum framework (roles, artifacts, events). 6. Review and Advanced Practice (1 Hour) o Review of advanced topics and practical examples. o Discussion on how these topics integrate with each other.
Assessment and Review (Last 3 Hours)
1. Comprehensive Review of Units I-V (1 Hour)
o Recap of key concepts and principles from each unit. o Q&A session for clarification of complex topics. 2. Practical Exercises (1 Hour) o Hands-on practice with UML diagrams, use cases, and coding exercises. o Exercises in code refactoring, version control, and design patterns. 3. Final Assessment (1 Hour) o A quiz or test covering major concepts. o Practical programming tasks in OOP languages and UML modeling. This lesson plan allocates time for each unit’s core concepts, giving students both theoretical knowledge and practical experience in object-oriented software engineering.