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Oose Lesson Plan

Object-Oriented Software Engineering syllabus and lesson plan
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0% found this document useful (0 votes)
205 views4 pages

Oose Lesson Plan

Object-Oriented Software Engineering syllabus and lesson plan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Object-Oriented Software Engineering

Lesson Plan for Object-Oriented Software Engineering (35 Hours)

Course Objective:

To introduce the fundamentals of object-oriented programming and software engineering. This


course will cover software development principles, design patterns, UML modeling, software
construction, testing, and advanced methodologies in software engineering.

UNIT I: Introduction to Object-Oriented Programming

1. Overview of Software Engineering (1 Hour)


o Basic principles and goals of software engineering.
o Importance of structured development approaches.
2. Introduction to Object-Oriented Programming (OOP) (1 Hour)
o Key OOP concepts: classes, objects, inheritance, polymorphism.
o Comparison of OOP with procedural programming.
3. Classes and Objects (1 Hour)
o Defining classes and creating objects.
o Understanding encapsulation and data hiding.
4. Inheritance and Polymorphism (1 Hour)
o Types of inheritance (single, multiple, hierarchical, etc.).
o Concept of polymorphism and method overriding.
5. Unified Modeling Language (UML) Basics (2 Hours)
o Introduction to UML and its importance in software design.
o Basic UML diagrams (use case diagrams, class diagrams).
6. Software Development Process and SDLC (1 Hour)
o Introduction to software development lifecycle stages.
o Overview of SDLC models (waterfall, agile, etc.).

UNIT II: Requirements Analysis and Design

1. Requirements Analysis and Specification (1 Hour)


o Understanding and defining software requirements.
o Functional and non-functional requirements.
2. Use Cases and Scenarios (1 Hour)
o Writing effective use cases to capture requirements.
o Scenarios and their role in understanding user interactions.
3. Object-Oriented Analysis and Design (OOAD) (1 Hour)
o Principles of OOAD and its benefits.
o Difference between analysis and design in OOP.
4. Design Patterns (1 Hour)
o Introduction to common design patterns (Singleton, Factory, Observer).
o Benefits of using design patterns in software design.
5. UML Modeling Techniques: Class Diagrams (1 Hour)
o Components of class diagrams.
o Relationships between classes (association, aggregation, composition).
6. UML Modeling Techniques: Sequence and Activity Diagrams (2 Hours)
o Understanding sequence diagrams to model interactions.
o Creating activity diagrams to represent workflows.

UNIT III: Software Construction and Testing

1. Software Construction Basics (1 Hour)


o Importance of clean code and best practices.
o Structuring code in object-oriented languages.
2. Object-Oriented Design Principles (1 Hour)
o Key principles (SOLID principles, DRY, KISS).
o Benefits of adhering to these principles.
3. Introduction to Object-Oriented Programming Languages (2 Hours)
o Overview of Java, C++, and Python for OOP.
o Differences and similarities between these languages.
4. Software Testing Basics (1 Hour)
o Introduction to testing types (unit, integration, system testing).
o Importance of testing for reliable software.
5. Test-Driven Development (TDD) (2 Hours)
o Principles of TDD and its benefits.
o Steps in the TDD process (write test, code, refactor).

UNIT IV: Software Maintenance and Evolution

1. Software Maintenance Basics (1 Hour)


o Types of software maintenance (corrective, adaptive, preventive).
o Importance of maintenance in the software lifecycle.
2. Refactoring Techniques (1 Hour)
o Concept of refactoring and common refactoring methods.
o Benefits of refactoring for code readability and performance.
3. Software Version Control (1 Hour)
o Introduction to version control systems (Git, SVN).
o Importance of version control in team environments.
4. Code Review and Inspection (1 Hour)
o Best practices for code review.
o Importance of code inspection for quality assurance.
5. Software Evolution and Reengineering (2 Hours)
o Concepts of software evolution and the need for reengineering.
o Techniques for evolving and modernizing legacy systems.

UNIT V: Advanced Topics in Object-Oriented Software Engineering

1. Model-Driven Engineering (MDE) (1 Hour)


o Introduction to MDE and its use in automating code generation.
o Benefits of MDE for complex software projects.
2. Aspect-Oriented Programming (AOP) (1 Hour)
o Understanding AOP and its use in separating cross-cutting concerns.
o Key concepts of AOP (aspects, join points, pointcuts).
3. Component-Based Software Engineering (CBSE) (1 Hour)
o Principles of CBSE and reusability of components.
o Benefits of modular design in large software systems.
4. Service-Oriented Architecture (SOA) (1 Hour)
o Introduction to SOA and its use in creating scalable applications.
o Benefits of SOA for distributed systems.
5. Agile Software Development (2 Hours)
o Principles of agile methodologies and the Agile Manifesto.
o Overview of Scrum framework (roles, artifacts, events).
6. Review and Advanced Practice (1 Hour)
o Review of advanced topics and practical examples.
o Discussion on how these topics integrate with each other.

Assessment and Review (Last 3 Hours)

1. Comprehensive Review of Units I-V (1 Hour)


o Recap of key concepts and principles from each unit.
o Q&A session for clarification of complex topics.
2. Practical Exercises (1 Hour)
o Hands-on practice with UML diagrams, use cases, and coding exercises.
o Exercises in code refactoring, version control, and design patterns.
3. Final Assessment (1 Hour)
o A quiz or test covering major concepts.
o Practical programming tasks in OOP languages and UML modeling.
This lesson plan allocates time for each unit’s core concepts, giving students both theoretical
knowledge and practical experience in object-oriented software engineering.

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