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OS 4 Processes

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0% found this document useful (0 votes)
29 views43 pages

OS 4 Processes

Uploaded by

wbmsheikh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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OPERATING SYSTEM

PROCESSES
OUTLINE
• Process Concept
• Process Scheduling
• Operations on Processes
• Interprocess Communication
– IPC in Shared-Memory Systems
– IPC in Message-Passing Systems
Process Concept
• An operating system executes a variety of programs
that run as a process.
• Process – a program in execution; process execution
must progress in sequential fashion. No parallel
execution of instructions of a single process
• Multiple parts
– The program code, also called text section
– Current activity including program counter, processor
registers
– Stack containing temporary data
• Function parameters, return addresses, local variables
– Data section containing global variables
– Heap containing memory dynamically allocated during run
time
Process Concept (Cont.)
• Program is passive entity stored on disk
(executable file); process is active
– Program becomes process when an
executable file is loaded into memory
• Execution of program started via GUI
mouse clicks, command line entry of its
name, etc.
• One program can be several processes
– Consider multiple users executing the same
program
Process in Memory
Memory Layout of a C Program
Process States
• As a process executes, it changes state

– New: The process is being created

– Running: Instructions are being executed

– Waiting: The process is waiting for some event to occur

– Ready: The process is waiting to be assigned to a processor

– Terminated: The process has finished execution


Diagram of Process State
Process Control Block (PCB)
Information associated with each process(also called
task control block)
• Process state – running, waiting, etc.
• Program counter – location of instruction to next
execute
• CPU registers – contents of all process-centric registers
• CPU scheduling information- priorities, scheduling
queue pointers
• Memory-management information – memory
allocated to the process
• Accounting information – CPU used, clock time
elapsed since start, time limits
• I/O status information – I/O devices allocated to
process, list of open files
Process Scheduling
• Process scheduler selects among available
processes for next execution on CPU core
• Goal -- Maximize CPU use, quickly switch
processes onto CPU core
• Maintains scheduling queues of processes
– Ready queue – set of all processes residing in main
memory, ready and waiting to execute
– Wait queues – set of processes waiting for an event
(i.e., I/O)
– Processes migrate among the various queues
Ready and Wait Queues
Representation of Process Scheduling
CPU Switch From Process to Process
A context switch occurs when the CPU switches from
one process to another.
Context Switch
• When CPU switches to another process, the system
must save the state of the old process and load the
saved state for the new process via a context switch
• Context of a process represented in the PCB
• Context-switch time is pure overhead; the system does
no useful work while switching
– The more complex the OS and the PCB  the longer the
context switch
• Time dependent on hardware support
– Some hardware provides multiple sets of registers per CPU 
multiple contexts loaded at once
Schedulers
• Long-term Scheduler or Job Scheduler
– Selects processes from a pool of processes (on mass storage device)
and loads them into memory for execution
– Controls degree of multiprogramming
• Short-term Scheduler or CPU Scheduler
– Selects from among the processes that are ready to execute and
allocates the CPU to one of them
• Medium-term Scheduler
– Sometimes it can be advantageous to remove a process from
memory and thus reduce the degree of multiprogramming
– Performs swapping
Multitasking in Mobile Systems
• Some mobile systems (e.g., early version of iOS) allow only
one process to run, others suspended
• Due to screen real estate, user interface limits iOS provides
for a
– Single foreground process- controlled via user interface
– Multiple background processes– in memory, running, but not
on the display, and with limits
– Limits include single, short task, receiving notification of
events, specific long-running tasks like audio playback
• Android runs foreground and background, with fewer limits
– Background process uses a service to perform tasks
– Service can keep running even if background process is
suspended
– Service has no user interface, small memory use
Operations on Processes
• System must provide mechanisms for:
– Process creation
– Process termination
Process Creation
• Parent process creates children
processes, which, in turn create other
processes, forming a tree of processes
• Generally, process identified and
managed via a process identifier (pid)
• Resource sharing options
– Parent and children share all resources
– Children share subset of parent’s resources
– Parent and child share no resources
• Execution options
– Parent and children execute concurrently
– Parent waits until children terminate
Process Creation (Cont.)
• Address space
– Child duplicate of parent
– Child has a program loaded into it
• UNIX examples
– fork() system call creates new process
– exec() system call used after a fork() to replace
the process’ memory space with a new
program

– Parent process calls wait()waiting for the child


to terminate
A Tree of Processes in Linux
Process Termination
• Process executes last statement and then asks the
operating system to delete it using the exit() system
call.
– Returns status data from child to parent (via wait())
– Process’ resources are deallocated by operating system
• Parent may terminate the execution of children
processes using the abort() system call. Some
reasons for doing so:
– Child has exceeded allocated resources
– Task assigned to child is no longer required
– The parent is exiting, and the operating system does not
allow a child to continue if its parent terminates
Process Termination (Cont.)
• Some operating systems do not allow child to exist if its
parent has terminated. If a process terminates, then all
its children must also be terminated.
– cascading termination. All children, grandchildren, etc.,
are terminated.
– The termination is initiated by the operating system.
• The parent process may wait for termination of a child
process by using the wait()system call. The call returns
status information and the pid of the terminated process
pid = wait(&status);
• If no parent waiting (did not invoke wait()) process is a
zombie
• If parent terminated without invoking wait(), process is
an orphan
Android Process

• Mobile operating systems often have to


terminate processes to reclaim system
resources such as memory.
• From most to least important:
– Foreground process
– Visible process
– Service process
– Background process
– Empty process
• Android will begin terminating processes that
are least important.
Multiprocess Architecture – Chrome Browser

• Many web browsers ran as single process (some still do)


– If one web site causes trouble, entire browser can hang or
crash
• Google Chrome Browser is multiprocess with 3 different
types of processes:
– Browser process manages user interface, disk and network
I/O
– Renderer process renders web pages, deals with HTML,
Javascript. A new renderer created for each website opened
• Runs in sandbox restricting disk and network I/O, minimizing
effect of security exploits
– Plug-in process for each type of plug-in
INTERPROCESS COMMUNICATION
• Processes within a system may be independent or cooperating
• Cooperating process can affect or be affected by other
processes, including sharing data
• Reasons for cooperation:
– Information sharing
– Computation speedup
– Modularity
– Convenience
• Cooperating processes need interprocess communication
(IPC)
• Two models of IPC
– Shared memory
– Message passing
IPC Models
(a) Shared memory. (b) Message passing.
Producer-Consumer Problem
• Paradigm for cooperating processes:
– producer process produces information that is
consumed by a consumer process
• Two variations:
– unbounded-buffer places no practical limit on
the size of the buffer:
• Producer never waits
• Consumer waits if there is no buffer to consume
– bounded-buffer assumes that there is a fixed
buffer size
• Producer must wait if all buffers are full
• Consumer waits if there is no buffer to consume
IPC – Shared Memory

• An area of memory shared among the


processes that wish to communicate
• The communication is under the control of
the user processes, not the operating system.
• Major issue is to provide mechanism that will
allow the user processes to synchronize their
actions when they access shared memory.
Bounded-Buffer –> Shared-Memory Solution

• Shared data

#define BUFFER_SIZE 10

typedef struct {
. . .
} item;

item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Producer Process – Shared Memory

item next_produced;

while(true) {
/* produce an item in next_produced */

while(((in + 1) % BUFFER_SIZE) == out)


; /* do nothing */

buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;

}
Consumer Process – Shared Memory

item next_consumed;

while(true) {

while(in == out)
; /* do nothing */

next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;

/* consume the item in next_consumed */


}
IPC – Message Passing

• Processes communicate with each other


without resorting to shared variables
• IPC facility provides two operations:
– send(message)
– receive(message)
• The message size is either fixed or variable
Message Passing (Cont.)

• If processes P and Q wish to communicate, they


need to:
– Establish a communication link between them
– Exchange messages via send/receive
• Implementation issues:
– How are links established?
– Can a link be associated with more than two processes?
– How many links can there be between every pair of
communicating processes?
– What is the capacity of a link?
– Is the size of a message that the link can accommodate
fixed or variable?
– Is a link unidirectional or bi-directional?
Implementation of Communication Link

• Physical:
– Shared memory
– Hardware bus
– Network
• Logical:
– Direct or indirect
– Synchronous or asynchronous
– Automatic or explicit buffering
Direct Communication

• Processes must name each other explicitly:


– send (P, message) – send a message to process P
– receive(Q, message) – receive a message from
process Q
• Properties of communication link
– Links are established automatically
– A link is associated with exactly one pair of
communicating processes
– Between each pair there exists exactly one link
– The link may be unidirectional, but is usually bi-
directional
Indirect Communication

• Messages are directed and received from mailboxes


(also referred to as ports)
– Each mailbox has a unique id
– Processes can communicate only if they share a mailbox
• Properties of communication link
– Link established only if processes share a common
mailbox
– A link may be associated with many processes
– Each pair of processes may share several communication
links
– Link may be unidirectional or bi-directional
Indirect Communication (Cont.)

• Operations
– Create a new mailbox (port)
– Send and receive messages through mailbox
– Delete a mailbox
• Primitives are defined as:
– send(A, message) – send a message to mailbox
A
– receive(A, message) – receive a message from
mailbox A
Indirect Communication (Cont.)

• Mailbox sharing
– P1, P2, and P3 share mailbox A
– P1, sends; P2 and P3 receive
– Who gets the message?
• Solutions
– Allow a link to be associated with at most two
processes
– Allow only one process at a time to execute a
receive operation
– Allow the system to select arbitrarily the
receiver. Sender is notified who the receiver
was.
Synchronization

Message passing may be either blocking or non-blocking:


• Blocking is considered synchronous
– Blocking send -- the sender is blocked until the message is
received
– Blocking receive -- the receiver is blocked until a message
is available

• Non-blocking is considered asynchronous


– Non-blocking send -- the sender sends the message and
continues
– Non-blocking receive -- the receiver receives:
• A valid message, or
• Null message
• Different combinations possible
– If both send and receive are blocking, we have a
rendezvous
Producer-Consumer: Message Passing

• Producer
message next_produced;
while (true) {
/* produce an item in next_produced */

send(next_produced);
}

• Consumer
message next_consumed;
while (true) {
receive(next_consumed)

/* consume the item in next_consumed */


}
Buffering

• Queue of messages attached to the link.


• Implemented in one of three ways
1. Zero capacity – no messages are queued on a link.
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits
Reference: Operating System Concepts, Abraham Silberschatz,
Peter Baer Galvin, Greg Gagne, Wiley Publications

Slides downloaded from: https://codex.cs.yale.edu/avi/os-


book/OSE2/slide-dir/index.html

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