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Start and Update Method:
The startStart is code to execute on the very first frame, and Update executes on every frame. Move Left and Right: Creating a Variable :
Start and Update Method:
Start is code to execute on the very first frame, and Update executes on every frame. Move Left and Right: Creating a Variable : public float keyinput; Taking input from Keyboard : keyinput = input.GetAxis("horizontal"); keyinput = input.GetAxis("horizontal"); *Horizontal = Left Right Arrow Keys Providing Our Rigid Body the vector velocity in dire
public float keyinput;
Taking input from Keyboard : public float keyinput; keyinput = input.GetAxis("horizontal"); keyinput = input.GetAxis("horizontal"); t Arrow Ke*Horizontal = Left Right Arrow Keys Providing Our Rigid Body the vector velocity in directions : GetComponent<Rigidbody>().velocity = new); Vector3 (x,y,z); *V elocity is Speed but ⁰@in a direction. keyinput = input.GetAxis("horizontal"); *To move left and right we will give keyinput into the x axis. Jumping:: Adding an event when key is pressed : Input.GetKeyDown(KeyCode.”KEY”); * select any key from keyboard like for jump we can use Space as key. Providing Our Rigid Body the vector velocity in directions : GetComponentGetComponent<Rigidbody>().AddForce (Direction,Type); *We have to add Direction and type of force as arguments. *Direction to jump - > Vector3.up *Force to Jump - > ForceMode.VelocityChange