Flowscape Guide
Flowscape Guide
Flowscape Guide
The images in this guide are purposely devoid of the enchanting scenic works that can be
found in FlowScape. I wanted people to focus on the controls more than the
imagery. Through the next several posts in this Topic, I will be laying out each control and
what they do.
Getting In - First thing’s first. You gotta get in to play, right? Double click the FlowScape
Icon on your desktop (or press Play in your Steam Client) and you’ll be greeted with the
Main Menu. It should look something like this.
Making Choices - From here, you can decide your screen size, whether you want to play it
Full Screen or Windowed and your resolution setting to start. Then all you need to do is
click that nifty Escape Reality button. You’ll get a loading screen with helpful tips (some of
which have nothing to do with the game but are good life advice).
Section 2: Keyboard and Mouse Controls
• Move Up – E or Number Pad 1 or press mouse wheel and move cursor upwards. For
some, End key works as well. I couldn’t personally get End to work for me.
• Move Down – Q or Number Pad 0 or press mouse wheel and move cursor
downwards. Also the Insert key is supposed to work as well. Again, my keyboard
wouldn’t do it.
• Move Forward – W or up arrow key
• Move Backward – S or down arrow key
• Move Left – A or left arrow key or press mouse wheel and move cursor left
• Move Right – D or right arrow key or press mouse wheel and move cursor right
• Look Around – Hold right mouse button and move your cursor in the direction you
want to look.
• Move Camera Faster - Hold Tab while using your mouse to move.
• Paint – Select object type and press left mouse button to start placing.
• Undo Paint – Backspace or left CTRL + Z
• Redo Paint - Left CTRL + Y
• Delete All of Certain Object – Hover pointer over menu image button and right click
• Delete All Contents of Scene – Right CTRL + DEL keys
• Save Camera Position - Pg Up
• Restore Camera Position - Pg Down
• First person View - R or Top toolbar toggle
• Hide/Show UI (User Interface) - Spacebar
• Lock/Unlock Object - Point cursor at object and press L
• New Random Terrain - P or press ? box in Terrain options menu
• Next Music Track - press > key
• Slow Motion - press right CTRL
• Rotate Sun - Number pad 2 4 6 8 or use controls in Photo options on side toolbar
Will be working from left to right on the Top Toolbar to explain what each button and
slider does. First we start with the Home Button.
Home Menu
It is positioned at the upper left side of your screen. It’s the same sort of thing that just
about every program has with a few small differences. The following shows you how it
looks.
• New will start a whole new scene as if you were just launching FlowScape fresh.
• Load will bring up your menu of saved games that can be loaded in and you can
continue working right where you left off. Just don’t forget to Save before
quitting! There is also now an autosave feature that you can enable in the camera
controls. Make sure you have that turned on!
• Save will bring up your menu of save slots so you can pick an empty one and put
your scene in there for safe keeping. There are currently 3 pages of slots to save
games in.
• Credits will bring up a window of people who helped Pixel Forest bring FlowScape to
life with links to finding them online. Give them a look.
• Map will bring up a menu of options for creating a maps for RPGs. There are options
for both Grid and Hex style overlays for printing and a slider option for sizes from 1
square/hex up to 60 square/hex. This is also where you can decide on what size of
image you’d like to export. Currently the options are 1X, 2X, and 4X which translates
into 2k, 4k and 8k sized images. There is also an option for Arkenforge images.
• Import will bring up a menu of options for importing skyboxes and .OBJ items into
your scene with options for scaling, rotating and placing the object as well as
deleting. Two of the most common issues with Importing are as follows: .OBJ, .MTL
and texture files all need to be located in the same folder. Secondly, the material and
texture files can not have spaces in their names.
Many thanks go to Discord channel user JS who was good enough to share these import
tips on #import-help and allow me to recreate them here.
• Social - Brings up a menu of social media locations where you can find FlowScape
communities and users. Click on a button to open an internet browser tab to the
selected social media site.
• Quit will end the program.
Camera Controls
Camera Controls are located right next to the home button. Click this button to open the
menu.
• Reset Camera – Use this button to reset your camera angle to its original position.
• Screenshot Resolution – Set the resolution of your images. Options are Low,
Medium, and High.
• Texture Resolution – Set the resolution of your textures.
The following controls are all sliders and can be adjusted to suit your taste:
• Camera Speed
• Camera Rotation
• Camera Damping
• Camera Orbit
• Auto-save
• UI Color
• Background Color
The best way to learn these controls is just to experiment and play with them until you get
a set up that you like.
Help
Almost everything presented in this guide is also available here while you’re in the game.
No need to leave the program for this guide. Show that button some love! It’ll really help
you out.
Use the < and > buttons in the bottom right to scroll through all of the help features.
This slider is designed to let you choose how fast things come out of your paintbrush
(mouse cursor). Slide it all the way to the left for placing single objects or all the way to the
right for a max of 60 objects at a time.
This slider will help you choose how big or small you want your objects to be. Slide to the
left for smaller and to the right for larger. This helps in creating illusions of distance.
This slider helps you decide how much variation in sizes you want. Slide left for keeping
things approximately the same size and slide right to offer a multitude of sizes.
Do you want your objects standing upright or should they lean a bit? This slider will help
you determine that.
Snow Slider
This slider allows you to place snow on your terrain and how much of it you want. There
are additional snow controls on the side toolbar under the Terrain options. We’ll talk about
those in a bit.
Section 7: Top Toolbar - Toggles and Selectors
This toggle lets you decide if your objects grow straight up or if they follow the
landscape. Trees tend to grow straight upwards while ground cover such as bushes,
grasses, and flowers will follow the terrain.
This toggle will allow you to choose whether certain objects (such as small stones and
branches) will fall randomly using in-game physics or if you paint them on the ground the
same as you do with the trees and grasses.
Press “Go” to start the automatic placement and “Stop” to end the process. You can switch
objects by selecting them from the side menu as you normally would and this will change
what is being generated in your scene. You can also use any of the other sliders at the
same time to change the size and pitch of your objects while FlowScape puts them in for
you.
Layer Toggles
Next we have the layer toggles. This will help you choose whether you paint on the land,
rocks and water. It is helpful for when you don’t want items growing in a certain area, such
as grass in the water or on the rocks. Turn any of the three on and off by simply left-
clicking any of the options.
[image 7-7.jpg]
While you are placing objects in your scenes, you can use Shift + mouse wheel to rotate
items before they are set down. This lets you set the angle at which the rotation
happens. You can also use Alt + mouse wheel to size up or down before placing.
That’s it for the top toolbar. Now you know what they are and what they do!
Move
Select your object by left clicking. Then use your mouse to select the red, blue, and green
arrows to move up, down, forward, back, left and right. If you want to move multiple
objects at the same time, hold down the left shift key while using the left mouse button to
select the items you want to move together. Use Alt and the left mouse button to deselect
an item.
Rotate
Again using your left mouse button to select your object, you can now rotate by using your
mouse to manipulate the red, blue and green circles in 360 degrees.
Scaling
Once more, use your left mouse button to click and select your object. You can now resize
the object. Use the white box to scale the entire object bigger or smaller and the red, blue
and green boxes to scale only along that axis.
Eraser
Using this button allows you to erase multiple items at once. The red circle is your erase
area. This can be made larger or smaller using the mouse wheel.
Helpful Hint: point your cursor at an object and press your L key to lock or unlock an item
before you start editing with the eraser. It will save you a lot of grief later on.
Terrain Selection
This button will open the menu for terrains and options.
Pick the terrain that suits your scene. Next click on the slider control icon in the left
column at the top to open the sub-menu that will let you choose ground colors, snow,
paint, and sculpt options.
From here, you are able to select the size of your terrain, the height, whether or not it has
water and if that water is just a box around the land or an endless ocean that goes off into
the horizon. Fresnel will help you decide how reflective or transparent the water is. You
can also choose the ground brightness, the tiling size which will give the impression of a
large or small scene.
Sculpt
I originally planned to put all of this information as part of the section covering the Terrain
Selection, but this feels as though it should be its own thing.
Click the Sculpt button and it will open this menu which allows you to use sliders to alter
the brush size and strength of the sculpting. This can also be accomplished with a variety
of mouse and keyboard options which will pop up if you hit the ? button in the circle.
They are as follows:
Paint Paths
The paint option allows you to paint along the terrain, creating paths and roads into your
scene. Click paint and then left click on your terrain to place your path. Erase will allow
you to erase only certain parts of your path while clear deletes everything that’s been
painted. You can switch to different path types by selecting one of the 6 options next to
the buttons. You can only choose one path type for the entirety of your scene.
Tree Menu
This menu allows you to choose which types of trees you want in your scene. Want palms
next to your fir trees? It’s completely up to you. Have fun and experiment.
Select the tree of your choosing and then paint by holding down your left mouse button
and moving your cursor where you want your trees to go.
Bush Menu
Exactly the same as trees. Select your object and then hold down your left mouse button
to paint.
As a reminder, if you want to delete all of one type of object, select the icon and right click
to remove it from your scene.
I wasn't quite sure how to differentiate labeling this menu button and the houses menu
button so it made sense to call these Natural Elements because these are things that
nature would put into a scene while houses and the like would be Man-Made Elements
which you'll see next.
This is where placement becomes a little different. There are a few different options. First
is to click and paint as normal. The next is single object placement as for the stone
archway and mountains. The third is falling from the sky using physics which is how the
small stones and branches will be placed in your scene. You can turn this off by toggling
the drop physics button on the top menu.
Here you can see the larger boulders were painted in while the small stones are falling
using physics.
With this menu, things are a little bit different. When you select an icon, you will see a
house or item pop up. Use your mouse wheel to scroll through a variety of choices. In the
above image, all three houses came from the same selected icon.
Animal Menu
Here you will find a variety of animals, birds, and bugs to put into your scene which will
help bring it to life.
Just like trees, bushes and flowers, select your animal and left mouse button will paint
them into your scene.
The exception to painting are the fantasy creatures. Like the houses and ships, you will
find these by highlighting the fantasy creature icon, scrolling through your options, then
using your left mouse button to place.
Backgrounds
This menu is what lets you choose the background sky that you want to create the
atmosphere of your scene.
The Toggle Sky Rotation button will turn off and on the movement of the sky in the
background. If you want a particular image section of the sky, press that button and it will
stop the rotation. You can also move the sky image around with the slider at the bottom.
Photo Controls
This is where you can really start to affect the mood of your scene.
The Sun/Moon toggle gives you the opportunity to create different day and night
scenes. Use the direction and height sliders to position your main light source for a variety
of lighting and shadow angles. The best way to understand and learn these controls is to
just play with them. You’ll start to see what works for your scene best by doing this.
Samples of animations
Screenshots
This button captures your image. The UI (user interface) is not visible in the
screenshot. There’s no menu but it does make a camera shutter sound when you press it.
Conclusion
So, there you have it. A comprehensive guide to the controls and menus of
FlowScape. This should help you get a handle on using your game to its highest
advantage. As a reminder, a great many of the keystroke controls can be found in the Help
icon on the top toolbar.
A huge thank you to Discord member JS for allowing me to add his tips about importing.
Also, I am giving my express permission for anyone who wishes to translate this guide into
other languages to please do so with my gratitude.
If you do wish to translate then please send me a message, I will be happy to send you
entire Guide in its markup language and the original images so that your work outside of
doing the actual translation is minimal.
Jen
August 2019