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Mobile - Programming Syllabus

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Mobile - Programming Syllabus

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karkisuneel20
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Course Title: Mobile Programming (3 Cr.) Course Code: CACS351 ‘Year/Semester: IV/VI Class Load: 6Hrs. /Week (Theory: 3Hrs, Practical 3Hrs.) Course Deseription This course provides the comprehensive knowledge related to the Mobile programming, which encompasses integrated development environment, infrastructure, design, and develop and testing of mobile application, which communicate with database to solve real word problem. Objectives: The general objectives of this course is to develop mobile application that solve real word problem with use of current mobile technology. Unit -1 Introduction to Mobile and Mobile Programming [2 HRS] Mobile Device (Features, Categories, History, Brands, Models and Platforms), Introduction to Mobile Programming. Unit 2 Introduction to Android Programming [4 HRS] Android Platform, History of Android, Environment Setup, Creating an android project, Laying out the user interface (The view hierarchy, widget attributes, creating string resources, previewing the layout), Creating a new class, Setting up the project, Running on the Emulator. Unit -3 Designing the User Interface [5 HRS] ‘Android layout types (Linear, Relative, Table, Absolute, Constraint), Layout attributes, Android widgets (Textview, Edittext, Checkbox, Radiobutton, Spinner ete.) and its attributes, Event Handling, working with string, string array and colors, working with resources and drawable, adding icon to the project. Unit -4 ‘Android Activity [4HRS] The Activity life cycle, Creating multiple activities, Declaring activities in the manifest, Connecting activities with intents, Passing data between activities, Getting a result back from a child activity, Getting and setting data to/from the layout file. Unit -§ UI Fragments, Menus and Dialogs [6 HRS] The need for UI flexibility, Introduction to fragments, Lifecycle of fragment, Creating a UL fragment, Creating a fragment class, Wiring widgets in fragment, Introduction to fragment manager, Difference between Activity and Fragments. Menus (Introduction, Types, Implementing menu in an application) Dialogs (Introduction, Creating a dialog fragment, Setting a dialog’s content) Unit -6 Listview, Gridview and Recyclerview [6 HRS] Listview (Introduction, Features, Implementing listview in an application) Gridview (Introduction, Features, Implementing gridview in an application) Reeyclerview (Introduction, Features, Implementing recyclerview in an application) Unit -7 ‘Advance Android Concepts [10 HRS] Local database with SQLite (Establishing connection, creating database and tables, data manipulation), Introduction to API, API Types, Introduction to JSON, Retrieving contents from emote server, Sending contents to remote server, Implementing Google Maps in android application, Procedure for publishing application on Google Play Store. Unit-8 Introduction to ios Programming [8 HRS Intcoduction to ios and ios programming, ios platform, Environment setup, Creating an Xcode project, Building the interface, Making connections, Running on the simulator. Introduction to Swift language, Views and the view hierarchy, Storyboard and working with widgets and its attributes, Creating a simple ios application. sw controllers, Laboratory Works Laboratory works should be done covering all the topics listed above and a small project work should be carried out using the concept leamt in this course. Project should be assigned on individual basis. Teaching Methods The general teaching pedagogy includes class lectures, group discussions, case studies, guest lectures, research work, project work, assignments (theoretical and practical), and examinations (written and verbal), depending upon the nature of the topics. The teaching faculty will determine the choice of teaching pedagogy as per the need of the topics. References 1. Bill Phillips, Chris Stewart, Brian Hardy, and Kristin Marsicano, Android Programming. The Big Nerd Ranch Guide, Big Nerd Ranch LLC, 2nd edition, 2015. 2. 2. Christian Keur and Aaron Hillegass, iOS Programming: The Big Nerd Ranch Guide. Sth edition, 2015. : 3. Brian Fling, Mobile Design and Development, O’Reilly Media, Inc., 2009. 4. Maximiliano Fitman, Programming the Mobile Web, O'Reilly Media, Inc, 2nd ed,

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