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IT112

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Module 1: Overview of Computer Program, Programming

Process, and Operators

Lesson 1: Computer Programs, Algorithms, and

Flowcharting

 Computer Components are categorized into two: - Hardware:


Tangible components like the monitor, keyboard, mouse. - Software:
Programs that help the computer function, stored on hardware (e.g.,
hard disk).

Programming

 Described as a ubiquitous element, enabling various daily tasks.

 Modern tech companies are more than software companies, affecting


everything from food delivery to elections.

Hardware Components

 CPU and Memory are crucial for the computer to function. - Memory
is divided into: - Main Memory: Volatile and directly accessible. -
Secondary Memory: Non-volatile and stores data for the long term.

Input and Output Devices

 These allow the computer to interact with the external world by


moving data in and out.

Software

 Defined as programs that computers use to function. Stored on


hardware like a hard disk.

Programs

 Instructions for the processor.

Types of Computer Programs:

1. System Programs: Manage system resources.

2. Application Programs: Software for end-users.

3. Compilers: Translate code into machine language.


Programming Languages

 High-Level Languages: - User-friendly, platform-independent, and


abstract from hardware details.

 Low-Level Languages: - Closer to machine code, platform-


dependent, and efficient but harder to program.

The Program Development Life Cycle

1. Problem Definition: Clearly defining the problem to be solved.

2. Problem Analysis: Breaking the problem into smaller components. -


Identifying inputs (starting data) and outputs (desired result).

3. Algorithm Design and Representation: Creating a step-by-step


solution. - Algorithms can be expressed in plain language, flowcharts,
or pseudocode.

4. Coding and Debugging: Writing source code based on the designed


algorithm.

Flowcharting

 A graphical way to represent the sequence of operations in an


information system or program.

 Common symbols used in flowcharting: - Terminal Symbol:


Represents the start or end. - Input/Output Symbol: Indicates data
entry or display. - Process Symbol: Shows a process step. -
Flowline Symbol: Depicts the flow of the sequence. - Decision
Symbol: Represents a decision point. - Connector Symbol: Used to
connect different parts of the flowchart.

Types of Errors

1. Compile-Time Errors (Syntax Errors): Occur when there is a


mistake in the code's syntax.

2. Runtime Errors: Errors that occur during the execution of the


program, often due to logic errors like infinite loops.
The document titled "IT 112 Module 1 Lesson 2" focuses on Java
Programming and covers various topics including its history, uses, and
components.

Learning Outcomes

 Discuss the history and components of Java.

 Differentiate between Java platforms.

 Discuss the structure of a Java program.

History of Java

 Created in 1991 by James Gosling, Mike Sheridan, and Patrick


Naughton at Sun Microsystems.

 Initially called Oak, later renamed Java.

 The first project developed using Java was a personal hand-held


remote control called Star7.

 Recognized as an ideal tool for Internet programming due to the


growth of the Web and Internet.

Uses of Java

 Android app development.

 Enterprise software creation.

 Mobile applications.

 Scientific computing.

 Big Data analytics.

 Programming hardware devices.

 Server-side technologies like Apache, JBoss, GlassFish.

Java Versions and Release Dates

 Java SE 17 (Sept 14, 2021)

 Java SE 18 (Mar 22, 2022)

 Java SE 19 (Sept 20, 2022)


 Java SE 20 (Mar 21, 2023)

 Java SE 21 (Sept 19, 2023) - LTS version

 Java SE 22 (Mar 19, 2024)

Components of Java Programming Language

 Java Virtual Machine (JVM): Executes Java code by converting


bytecode into machine language.

 Java Runtime Environment (JRE): Contains class libraries, JVM, and


supporting files for running Java applications.

 Java Development Kit (JDK): Software development environment


containing tools like a compiler and debugger.

Java Platforms

1. Java SE: Standard edition, core functionality of the Java programming


language.

2. Java EE: Enterprise edition for developing large-scale, scalable, and


secure network applications.

3. Java ME: Micro edition designed for small devices like mobile phones.

4. JavaFX: Used for developing rich internet applications with lightweight


UI APIs.

Phases of a Java Program

1. Compilation: Source code is compiled into bytecode.

2. Execution: Bytecode is interpreted by the JVM.

Structure of a Java Program

 Package Statement: Organizes code.

 Import Statements: Allows usage of external classes and packages.

 Class Definition: Defines the class.

 Main Method Class: Contains the main method that executes the
program.
 A Simple Java Program Example:

public class Hello {

public static void main(String[] args) {

System.out.println("Hello Java");

 public class: Defines a class.

 main() method: Entry point of the program.

 System.out.println: Prints output to the screen.

Java Identifiers and Keywords

 Identifiers must start with a letter, underscore, or dollar sign.

 Keywords (e.g., public, void, class) are reserved and cannot be used as
identifiers.

Java Escape Characters

 Examples: \n (new line), \t (tab), \\ (backslash).

Integrated Development Environment (IDE)

 NetBeans IDE: Popular Java IDE that simplifies coding, debugging,


and running Java programs.

Writing Your First Java Program Using NetBeans

 Create a new Java project and class and write a basic "Hello World"
program in Java.

Conclusion

The lesson gives a comprehensive overview of Java's history, key


components (JVM, JRE, JDK), platforms (SE, EE, ME, FX), and basic
program structure. It also introduces NetBeans as a development tool
for coding in Java.

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