DC - Unit5 - PPT - Final
DC - Unit5 - PPT - Final
Presenter:
Abstract:
Prerequisite:
1. The fundamental principles of two-valued logic and various devices used to implement logical operations on
variables.
2. Boolean algebra, Karnaugh maps and its application to the design and characterization of digital circuits.
3. To analyze logic processes and implement logical operations using combinational logic circuits.
4. The principles of logic design and use of simple memory devices, flip-flops, and sequential circuits.
5. Concepts of sequential circuits and to analyze sequential systems in terms of state machines.
6. System design approach using programmable logic devices.
Q0
Memory Q1
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FSM design
◦ State tables show the inputs, outputs, and flip-flop state changes for
sequential circuits.
◦ State diagrams are an alternative but equivalent way of showing the same
information.
Memory
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State table and diagram
We can also represent the state table graphically with a state diagram.
A diagram corresponding to our example state table is shown below.
state
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Mealy Machine
Moore Machine
Two Approaches
Here, one input and one output bit appear every clock cycle.
This requires a sequential circuit because the circuit has to “remember” the
inputs from previous clock cycles, in order to determine whether or not a
match was found.
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Sequential circuit design procedure
Step 1:
Make a state table based on the problem statement. The table should show the
present states, inputs, next states and outputs. (It may be easier to find a state
diagram first, and then convert that to a table.)
Step 2:
Assign binary codes to the states in the state table, if you haven’t already. If
you have n states, your binary codes will have at least
log2 n digits, and your circuit will have at least log2 n flip-flops.
Step 3:
For each flip-flop and each row of your state table, find the flip-flop input
values that are needed to generate the next state from the present state. You can
use flip-flop excitation tables here.
Step 4:
Find simplified equations for the flip-flop inputs and the outputs.
Step 5:
Build the circuit!
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A basic state diagram
What state do we need for the sequence recognizer?
◦ We have to “remember” inputs from previous clock cycles.
◦ For example, if the previous three inputs were 100 and the current input
is 1, then the output should be 1.
◦ In general, we will have to remember occurrences of parts of the desired
pattern—in this case, 1, 10, and 100.
We’ll start with a basic state diagram:
State Meaning
A None of the desired pattern (1001) has been input yet.
B We’ve already seen the first bit (1) of the desired pattern.
C We’ve already seen the first two bits (10) of the desired pattern.
D We’ve already seen the first three bits (100) of the desired pattern.
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Overlapping occurrences of the pattern
What happens if we’re in state D (the last three inputs were 100), and the current
input is 1?
◦ The output should be a 1, because we’ve found the desired pattern.
◦ But this last 1 could also be the start of another occurrence of the pattern! For
example, 1001001 contains two occurrences of 1001.
◦ To detect overlapping occurrences of the pattern, the next state should be B.
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Filling in the other arrows
Remember that we need two outgoing arrows for each node, to
account for the possibilities of X=0 and X=1.
The remaining arrows we need are shown in blue. They also allow for
the correct detection of overlapping occurrences of 1001.
0/0
1/0
1/0 0/0 0/0
A B C D
1/0
0/0 1/1
State Meaning
A None of the desired pattern (1001) has been input yet.
B We’ve already seen the first bit (1) of the desired pattern.
C We’ve already seen the first two bits (10) of the desired pattern.
D We’ve already seen the first three bits (100) of the desired pattern.
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Step 1: Making a state table
The first thing you have to figure out is precisely how the use of state will help you solve the
given problem.
◦ Make a state table based on the problem statement. The table should show the present states, inputs,
next states and outputs.
◦ Sometimes it is easier to first find a state diagram and then convert that to a table.
This is usually the most difficult step. Once you have the state table, the rest of the design
procedure is the same for all sequential circuits.
Sequence recognizers are especially hard! They’re the hardest example we’ll see in this class,
so if you understand this you’re in good shape.
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Finally, making the state table
0/0
1/0
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Step 2: Assigning binary codes to states
We have four states ABCD, so we need at least two flip-flops Q1Q0.
The easiest thing to do is represent state A with Q1Q0 = 00, B with 01, C with
10, and D with 11.
The state assignment can have a big impact on circuit complexity, but we
won’t worry about that too much in this class.
Present Next
Present Next
State Input State Output
State Input State Output
Q1 Q0 X Q1 Q0 Z
A 0 A 0
0 0 0 0 0 0
A 1 B 0
0 0 1 0 1 0
B 0 C 0
0 1 0 1 0 0
B 1 B 0
0 1 1 0 1 0
C 0 D 0
1 0 0 1 1 0
C 1 B 0
1 0 1 0 1 0
D 0 A 0
1 1 0 0 0 0
D 1 B 1
1 1 1 0 1 1
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Step 3: Finding flip-flop input values
Next we have to figure out how to actually make the flip-flops change from
their present state into the desired next state.
This depends on what kind of flip-flops you use!
We’ll use two JKs. For each flip-flip Qi, look at its present and next states, and
determine what the inputs Ji and Ki should be in order to make that state change.
Present Next
State Input State Flip flop inputs Output
Q1 Q0 X Q1 Q0 J1 K1 J0 K0 Z
0 0 0 0 0 0
0 0 1 0 1 0
0 1 0 1 0 0
0 1 1 0 1 0
1 0 0 1 1 0
1 0 1 0 1 0
1 1 0 0 0 0
1 1 1 0 1 1
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Finding JK flip-flop input values
For JK flip-flops, this is a little tricky. Recall the characteristic table:
If the present state of a JK flip-flop is 0 and we want the next state to be 1,
then we have two choices for the JK inputs:
◦ We can use JK=10, to explicitly set the flip-flop’s next state to 1.
◦ We can also use JK=11, to complement the current state 0.
So to change from 0 to 1, we must set J=1, but K could be either 0 or 1.
Similarly, the other possible state transitions can all be done in two different
ways as well.
J K Q(t+1) Operation
0 0 Q(t) No change
0 1 0 Reset
1 0 1 Set
1 1 Q’(t) Complement
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JK excitation table
An excitation table shows what flip-flop inputs are required in order to make a desired
state change.
This is the same information that’s given in the characteristic table, but presented
“backwards.”
J K Q(t+1) Operation
0 0 Q(t) No change
0 1 0 Reset
1 0 1 Set
1 1 Q’(t) Complement
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Excitation tables for all flip-flops
Q(t) Q(t+1) D Operation
0 0 0 Reset
0 1 1 Set
1 0 0 Reset
1 1 1 Set
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Back to the example
We can now use the JK excitation table on the Q(t) Q(t+1) J K
right to find the correct values for each flip- 0 0 0 x
flop’s inputs, based on its present and next states. 0 1 1 x
1 0 x 1
1 1 x 0
Present Next
State Input State Flip flop inputs Output
Q1 Q0 X Q1 Q0 J1 K1 J0 K0 Z
0 0 0 0 0 0 x 0 x 0
0 0 1 0 1 0 x 1 x 0
0 1 0 1 0 1 x x 1 0
0 1 1 0 1 0 x x 0 0
1 0 0 1 1 x 0 1 x 0
1 0 1 0 1 x 1 1 x 0
1 1 0 0 0 x 1 x 1 0
1 1 1 0 1 x 1 x 0 1
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Step 4: Find equations for the FF inputs and output
Now you can make K-maps and find equations for each of the four flip-flop inputs, as well as for the output Z.
These equations are in terms of the present state and the inputs.
The advantage of using JK flip-flops is that there are many don’t care conditions, which can result in simpler
MSP equations.
Present Next J1 = X’ Q0
State Input State Flip flop inputs Output
Q1 Q0 X Q1 Q0 J1 K1 J0 K0 Z K1 = X + Q 0
0 0 0 0 0 0 x 0 x 0
0 0 1 0 1 0 x 1 x 0
0 1 0 1 0 1 x x 1 0 J0 = X + Q 1
0 1 1 0 1 0 x x 0 0 K0 = X’
1 0 0 1 1 x 0 1 x 0
1 0 1 0 1 x 1 1 x 0
1 1 0 0 0 x 1 x 1 0 Z = Q1 Q0 X
1 1 1 0 1 x 1 x 0 1
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Step 5: Build the circuit
Lastly, we use these simplified equations to build the completed circuit.
J1 = X’ Q0
K1 = X + Q0
J0 = X + Q1
K0 = X’
Z = Q 1Q0X
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Timing diagram
Here is one example timing diagram for our sequence detector.
◦ The flip-flops Q1Q0 start in the initial state, 00.
◦ On the first three positive clock edges, X is 1, 0, and 0. These inputs cause Q1Q0 to change, so after the third edge Q1Q0
= 11.
◦ Then when X=1, Z becomes 1 also, meaning that 1001 was found.
The output Z does not have to change at positive clock edges. Instead, it may change whenever X changes, since
Z = Q1Q0X.
CLK 1 2 3 4
Q1
Q0
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Building the same circuit with D flip-flops
What if you want to build the circuit using D flip-flops instead?
We already have the state table and state assignments, so we can just start
from Step 3, finding the flip-flop input values.
D flip-flops have only one input, so our table only needs two columns for D1
and D0.
Present Next Flip-flop
State Input State inputs Output
Q1 Q0 X Q1 Q0 D1 D0 Z
0 0 0 0 0 0
0 0 1 0 1 0
0 1 0 1 0 0
0 1 1 0 1 0
1 0 0 1 1 0
1 0 1 0 1 0
1 1 0 0 0 0
1 1 1 0 1 1
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D flip-flop input values (Step 3)
The D excitation table is pretty boring; set Q(t) Q(t+1) D Operation
the D input to whatever the next state 0 0 0 Reset
should be. 0 1 1 Set
1 0 0 Reset
You don’t even need to show separate 1 1 1 Set
columns for D1 and D0; you can just use
the Next State columns.
Present Next Flip flop
State Input State inputs Output
Q1 Q 0 X Q1 Q0 D1 D0 Z
0 0 0 0 0 0 0 0
0 0 1 0 1 0 1 0
0 1 0 1 0 1 0 0
0 1 1 0 1 0 1 0
1 0 0 1 1 1 1 0
1 0 1 0 1 0 1 0
1 1 0 0 0 0 0 0
1 1 1 0 1 0 1 1
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Finding equations (Step 4)
You can do K-maps again, to find:
D1 = Q1 Q0’ X’ + Q1’ Q0 X’
D0 = X + Q 1 Q0’
Z = Q1 Q0 X
Present Next Flip flop
State Input State inputs Output
Q1 Q0 X Q1 Q0 D1 D0 Z
0 0 0 0 0 0 0 0
0 0 1 0 1 0 1 0
0 1 0 1 0 1 0 0
0 1 1 0 1 0 1 0
1 0 0 1 1 1 1 0
1 0 1 0 1 0 1 0
1 1 0 0 0 0 0 0
1 1 1 0 1 0 1 1
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Building the circuit (Step 5)
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Flip-flop comparison
JK flip-flops are good because there are many don’t care
values in the flip-flop inputs, which can lead to a simpler
circuit.
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111 Sequence Detector –Moore Machine
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ASM
❖ Implication Table
Advantages:
❖ Low power
❖ Fast
❖ Less hardware