Competition Guidelines
Competition Guidelines
CADET
Taeguk 1 Taeguk 3 Taeguk 5 Taeguk 7 Keumgang
Birth Year: 2010-2012
JUNIOR
Taeguk 1 Taeguk 3 Taeguk 5 Taeguk 7 Taebek
Birth Year: 2007-2009
SENIOR
Taeguk 1 Taeguk 3 Taeguk 5 Taeguk 7 Pyongwon
Birth Year: 2006 and below
1. Accuracy (4.0)
a. Accuracy in Basic Movements
b. Accuracy in Individual Movement of the Poomsae
c. Balance
2. Presentation (6.0)
a. Speed and Power – 2.0
b. Control of Power, Speed and Rhythm, Synchronization – 2.0
c. Expression of Energy – 2.0
V. COMPETITION METHOD
VI. AWARDS
I. SPEED/FREE KICKING is an event highlighting the speed, stamina, and, creativity of kyorugi athletes
executing as many kyorugi techniques involving Taekwondo body kicks, head kicks, turning kicks, push
kicks, jumping kicks, and proper punches in a given span of time.
VII. AWARDS
I. KYORUGI is one of the disciplines of Taekwondo that involves a free-form spar between two
competitors. It is subject to strict rules ensuring fair competition and lessening the chances of
injuries to the competitors. Score is granted to the competitor executing valid Kyorugi
technique to the opponent’s electronic armor and/or electronic head protector with sufficient
power. Warnings are given to players that make illegal actions inside the court. The
competitor that garners the most points wins the match.
3. Duration of Matches
a. Toddler / Grade School Division – Three Rounds of 1 minute with a 30-second
break in between rounds.
b. Cadet Division – Three Rounds of 1 minute and 30 seconds with a 45-second
break in between rounds.
c. Senior / Junior Division – Three Rounds of 1 minute and 30 seconds with a 45-
second break in between rounds.
4. Drawing of Lots
A. An automated system will be used by the organizing committee.
6. Scoring System
A. The LPSS will be used as the Protector and Scoring System (PSS) during the competition.
B. Permitted Techniques
a. Fist Technique: Using the knuckles of a tightly clenched fist to deliver a straight
punching technique to the opponent’s trunk protector
b. Foot Technique: Kicks delivered to the trunk or the head protector/s using any
part of the foot below the ankle bone
C. Valid Points
a. Point/s shall be awarded when a permitted technique is delivered to the
colored area of the trunk protector with a proper level of impact.
b. Points shall be awarded when a permitted technique is delivered to the head
protector.
D. Different Valid Points
a. One (1) point for valid punch to the trunk protector.
b. Two (2) points for valid kick to the trunk protector.
c. Three (3) points for a valid kick to the head protector.
d. Four (4) points for a valid turning kick to the trunk protector.
e. Five (5) points for a valid turning kick to the head protector.
f. One (1) point is awarded for every “Gam-jeom (See Annex B) given to the
opponent.
7. Prohibited Acts and Penalties
A. Penalties shall be decided by the referee.
B. Prohibited acts (see Annex B) shall be penalized with a “Gam-jeom” by the
A. referee.
B. A “Gam-jeom” shall be counted as one (1) point for the opposing competitor.
8. Invalidation of Points
A. Recorded points will be invalidated when a competitor acquires the score right after the
execution of a prohibited act. The referee would declare the penalty for the prohibited act
and invalidate the acquired score.
9. Appeal Card
A. The Appeal Card is the means for the coach to object to a judgment of the referee during
the match and request for a correction on the decision. Appeal Card will only be available
to the Advance Categories.
B. Appeal Card can only be used in the following situations:
a. Penalties against the opponent for instances of falling down, crossing boundary
line, attacking the opponent after “Kal-yeo”, or attacking the fallen opponent
b. Technical Point
c. Any penalty against own competitor
d. Any mechanical malfunction or error in time management
e. Referee forgot to invalidate point/s after “Gam-jeom” was given for the
prohibited act.
f. “Gam-jeom” was given to the wrong competitor
g. Head Kick that is not scored
C. When an appeal card is requested, the assigned referees in the court will convene.
D. If the appeal is successful and the contested request is granted, the coach shall retain the
right to appeal for the match.
E. If the appeal is not successful, the coach shall forfeit the right to appeal for the match.
F. The decision of the convening referees is final and no further appeals during the match or
protest after the match will be accepted.
10. Winning a Match - Using the Best of Three (3) System, the competitor winning the greatest
number of rounds wins the match.
A. Winning a Round
a. Winning by Points: The competitor who acquired more points wins the round.
b. Winning by Point Gap: In case of a twelve (12) point difference between the
competitors, the referee will stop the round and declare the competitor with
more score as the winner.
c. Winning by “Gam-jeom”: When a competitor receives five (5) “gam-jeom” in
B. a round, the opponent will be declared winner of the round.
C. Winning a Round with Tied-Scores
D. The round winner shall be decided by superiority based on the following order of criteria.
a. Most points scored by turning or spinning kick
b. If the points of turning and spinning kicks are the same, the competitor who has
more scores using higher value techniques in the following order:
- Head
- Trunk
- Punch
- “Gam-jeom”
c. If the high value points are the same, the competitor with the higher number of
registered hits wins the round.
d. If the three (3) above criteria are the same, referee and the judges shall
determine superiority.
V. PROTESTS
1. Protests shall be made in writing using the Protest Form with a Protest Fee of Php 1,000.
2. The Protest shall be submitted to the Referee Chairman in no more than 30 minutes after the
match in question.
3. If the Arbitration Committee decides in favor of the protesting party, the protest fee shall be
refunded.
4. A written protest and protest fee shall not be required in the following cases and shall be
resolved with the Tournament Manager.
A. Questions about a competitor’s affiliation or good standing with PTA.
B. Questions about a competitor’s qualifications (age, weight, skill level in Novice 1
Category)
VI. HEALTH WAIVER
By entering the event and choosing to participate, competitors agree to adhere to all medical protocols and
regulations. Participants must be physically fit and free from any other diseases that could affect their ability to
compete. By participating, competitors freely assume all risks, both known and unknown, even if arising from the
negligence of others.
VII. AWARDS
1. All competitors will be awarded an E-Certificate of Participation.
2. E-Certificate of Participation will be sent after the competition via email of their respective
coaches.
3. Winning competitors will be awarded the following:
A. The following Yellow Belt and Blue Belt players are not allowed to compete in the Novice Division
and are also not allowed to be transferred to the Advance 1 and 2 Division.
a. Players who are more than 8 months from the date of their first promotion test as
white belt.
b. Players who have won a gold medal in previous national level competitions.
c. Players who have developed advance skills (power, speed, and technique).
d. Members of school varsity teams, school or LGU selections
6. Weight Categories
A. SENIOR DIVISION
B. JUNIOR DIVISION
C. CADET DIVISION
2. Falling Down
a. A “gam-jeom” shall be declared for falling down. However, if a contestant falls down
due to the opponent’s prohibited acts, “gam-jeom” penalty shall not be given to the
fallen contestant, but shall be given to the opponent.
b. If both contestants fall as a result of incidental collision, or in case a contestant who
received a point with turning kick falls down, no penalty shall be given.
5. Lifting the Leg or Cut Kick Motion shall not be penalized only when it is followed by
execution of punching or kicking technique in combination and continuous motion.
11. Misconduct
a. When misconduct is committed by a contestant or a coach during a rest period,
past the five (5) seconds of the round conclusion, the referee can immediately
declare the “gam- jeom” and it shall be recorded to the next round. However,
“gam-jeom” shall be recorded to the previous round if the action happened
within five (5) seconds of the round conclusion.