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Ut 2 CG

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0% found this document useful (0 votes)
30 views3 pages

Ut 2 CG

Uploaded by

Samarth Mhetre
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Write a short note on interpolation and approximation.

In computer graphics, interpolation and approximation are essential techniques for estimating
values between known data points, commonly used in rendering, animation, and modeling.

Interpolation

Interpolation calculates intermediate values between data points based on a known set of values. In
computer graphics, interpolation is often used for:

Color Gradients:.

Animations:

Texture Mapping:

Approximation

Approximation simplifies a function or dataset by creating a model that closely represents the
original with fewer details. Unlike interpolation, which passes exactly through given points,
approximation allows for some deviation to create a smoother or simpler representation. In graphics,
approximation techniques are used in:

• Curve Fitting.

• Surface Modeling:

Bezier curve is a parametric curve widely used in computer graphics, CAD, and
animation for modeling smooth curves. Named after the French engineer
Pierre Bézier, it is defined by a set of control points which influence the curve’s
shape. Bezier curves are foundational for vector graphics, as they provide
smooth and scalable shapes that are easy to manipulate.
Definition of Bezier Curve
A Bezier curve of degree nnn is defined by n+1n+1n+1 control points,
P0,P1,…,PnP_0, P_1, \ldots, P_nP0,P1,…,Pn. For a parameter ttt that ranges
from 0 to 1, the Bezier curve B(t)B(t)B(t) is expressed as:
B(t)=∑i=0n(ni)(1−t)n−itiPiB(t) = \sum_{i=0}^{n} \binom{n}{i} (1 - t)^{n-i} t^i
P_iB(t)=i=0∑n(in)(1−t)n−itiPi
where (ni)\binom{n}{i}(in) is the binomial coefficient, and PiP_iPi are the
control points.

• Linear (degree 1): Defined by two points, forms a straight line.


• Quadratic (degree 2): Defined by three points, forms a parabolic curve.
• Cubic (degree 3): Defined by four points, forms a curve with a higher degree
of flexibility and control.
Properties of Bezier Curves
1. Interpolates Endpoints: The curve always passes through the first and
last control points, P0P_0P0 and PnP_nPn.
2. Does Not Interpolate Other Control Points: The intermediate control
points P1,P2,…,Pn−1P_1, P_2, \ldots, P_{n-1}P1,P2,…,Pn−1 influence the
curve's shape but are not necessarily on the curve.
3. • Degree of Curve: The degree of the Bezier curve is determined by the
number of control points n+1n+1n+1, where nnn is the degree. Higher
degrees provide more control points and greater flexibility in shaping the
curve.
4. • Symmetry: A Bezier curve is symmetric with respect to its control
points. Reversing the order of control points results in the same curve
shape but traversed in the opposite direction.
5.

Write any three important features of NVIDIA gaming platform.

NVIDIA Reflex: NVIDIA Reflex is a low-latency technology that


reduces input lag, improving reaction time in competitive gaming. It
synchronizes the GPU and CPU to minimize the delay between input
(like a mouse click) and on-screen action, giving players a competitive
edge in fast-paced games
Define Morphing and write the applications of Morphing
Morphing is a digital image processing technique used to transform
one image or shape into another through a seamless transition. It
involves the gradual alteration of an image's shape, color, or
structure from one form to another, creating a smooth visual
transformation. Morphing is commonly applied to both images and
video
Education and Training: Morphing is applied in educational software,
especially in biology and anatomy, to show transitions like aging,
growth, or other time-lapse effects
Entertainment and Film Industry: Morphing is widely used in movies,
animations, and music videos to create special effects, such as
transforming characters or objects smoothly from one form to
another.
Medical Imaging: In medical applications, morphing is used to show
changes in anatomy over time or to compare pre- and post-surgery
images.

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