(OriflammeAblaze) Rules EN

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Designers: Adrien & Axel Hesling

The time for petty intrigue is over! Your family has grown more influential,
and after months of merciless struggle, the stakes couldn’t be higher nor the grudges more bitter.
As the flames of war threaten to consume the kingdom,
now truly nothing can stop you in your race for the throne...

GOAL COMPONENTS
OF THE GAME • 55 Influence cards
( 11 in 5 different colors )
At the end of 6 rounds of play, • 63 Influence point tokens
the player whose family has (value 1 and 5)
accumulated the most Influence • 1 First Player tile
points wins the game. • 1 Resolution Direction tile
• 5 Bribery tokens

SETUP
• Each player takes a complete family, represented table where everyone can reach them, forming
by 11 cards with the same color and heraldry, and the supply 6 .
the corresponding Bribery token 1 . • The oldest player starts the game. This player
• Set aside your Twin card, face up 2 . takes the First player tile 7 , and places it in front
• Shuffle your 10 cards, then remove 3 random of them. Making sure there is enough room in the
cards and set them aside face down 3 . centre of the table to place a row of cards 8 ,
• Keep the remaining 7 cards in your hand, place the Resolution Direction tile 9 in the middle
without showing them to the other players 4 . of the table. This indicates the order in which to
resolve the cards in the Influence Queue for the
• Each player takes 1 Influence point 5 in
whole game. (see 2/ Resolution Phase, page 2).
front of them. Place all remaining on the

9
1 4 2 3
5 6 7
ROUND OF THE GAME
O RIFLAMME  A BLAZE plays over 6 rounds. Each 1/ Placement Phase.
round consists of 2 phases: 2/ Resolution Phase.

1/ PLACEMENT PHASE
As the game progresses, players will place cards is not possible during the first round, see Stack of
next to each other in the center of the table, cards on page 3 for more details).
Note : Each player forming the Influence Queue. • If there are no cards in the Queue (at the beginning
may look at face
Starting with the first player, then clockwise, each of the game, for example), the player simply
down cards from
player secretly picks a card from their hand and places their card in the center of the table.
their own family in the
places it face down in the Queue: The Placement Phase ends when all players have
Queue at any time,
as well as those set • EITHER at the beginning of the Queue placed ONE card from their hand in the Queue.
aside during setup. • OR at the end of the Queue
• OR on another card of their own Family that has
already been played in the Queue (obviously this

Placement Phase example:


Green must play a card
Red is the first player, Blue must play a card
to the left of Blue’s or to
and places a card face to the left or to the
the right of Red’s. Green
down in the middle of right of Red’s card.
cannot play a card
the table.
between Blue’s and Red’s.

2/ RESOLUTION PHASE
This phase is resolved in the direction of the Queue, It is mandatory to apply the ability of a revealed
which is the same for the whole game. card. For example, a Cutthroat will always have
Starting with the first card in the Queue, to the last, the to eliminate an adjacent card, even from his own
owner of the card resolves the card: family.

1) If the card is face down, the player has 2 options:


ELIMINATE A CARD
• Leave the card face down
Some abilities allow you to eliminate a card.
They place 1 from the supply on the card.
IMPORTANT : Each time a player eliminates a
If the card stays face down for several rounds, there card (regardless of its family), they gain 1 .
will be several on it. This is indicated by the symbol on the card’s
ability.
• Reveal the card
If the eliminated card was still face down, any
They reveal the card and immediately apply its on it are lost and the card is revealed.
ability. If there are on it (the player did not
In any case, the eliminated card is immediately
reveal it on previous turns), they gain them.
removed from the Queue. If it was between two
cards, move the cards closer together to fill the gap.
2) If the card has been revealed during a previous
round, the player has no choice:
NOTE : Discarded and eliminated cards are placed
They must immediately apply its ability.
face up in front of their owners. All players may
look at them at any time.

NEW ROUND
The player who has the First Player tile gives it to The cards in the Influence Queue remain in place,
the player to their left. A new round of play begins. as they are.
STACK OF CARDS
From the 2nd round on, a player may place a card There is no limit to the number of cards that can
ON TOP of another of their own cards, already in be stacked. That said, you should be careful not
play, revealed or not. to stack too many cards, as these are abilities and
The card that has just been played now covers the possible that are unavailable for as long as they
previous card, including any that may have are covered.
been on it. This is called a “stack of cards”. By using a stack of cards, you can protect one of
As long as a card is covered, it is not taken into your cards that would otherwise be eliminated, or
account during the Resolution phase. A covered place a Cutthroat in the middle of the Queue to
card thus can neither be revealed, accumulate eliminate cards otherwise out of range, or even set
additional on it, apply its ability, nor be targeted. up a cascade of actions.

EXAMPLE: Red reveals the The Queen immediately becomes active


Impersonation they played on again and applies it’s ability.
top of their face up Queen. Red If the Queen was still face down, Red
applies the Impersonation’s would normally have had the choice to
ability and discards it. leave it face down and add 1 to it.

Resolution Phase example:

As indicated by the Resolution Red decides not to reveal their card. Blue decides to reveal their card. Blue
Direction tile, cards must be resolved Red places 1 from the supply on immediately gains the that was
from left to right. the card. on the card and reveals a Cutthroat.
They must eliminate an adjacent card.

Blue chooses Red’s second card, and reveals With the Red card gone, Green is Blue’s Felon is already revealed, and each
it. Red’s card is discarded with the 2 on it, next. Green decides not to reveal player must lose 1 for each of their
Since Blue eliminates a single card, they do their card and places 1 from the family’s card adjacent to the Felon. Green
not gain a for the elimination. But they do supply on it. loses 1 and puts it back to the supply.
gain 1 thanks to the Queen’s ability.

END OF GAME
Since players started the game with 7 cards in their At the end of the game, any Influence points
hand, after the 6 rounds of the game, they will have still on the cards in the Influence Queue do not
1 card left. They will not play this card. count in the final score.
Whoever accumulated the most Influence points If there is a tie, the tied player with the most cards
wins the game! still in the Influence Queue wins.
Players’ Influence points are visible throughout
the game.
ABILITIES

There are two types of cards:


Character and Intrigue.

CHARACTER CARDS INTRIGUE CARDS


When a Character card is revealed, its ability applies immediately, When an Intrigue card is revealed, its abitily applies immediately
and the card stays face up in the Queue. In the following turns its and the card is discarded, as reminded in the ability.
capacity will apply again, in the order of the Queue.

PRINCE: When you reveal your Prince, place IMPERSONATION: Eliminate an adjacent
your family’s Twin, revealed, in the Queue. card. If it is an opponent’s character, replace it
Gain 1 . with the same character, revealed, taken from
When the Prince is eliminated, discard your your discarded, eliminated or set aside cards.
family’s Twin, unless it is covered by another card. Discard Impersonation.
• If the eliminated Character was on top of a stack of
TWIN: Gain 1 . cards, you can not replace it with a character from
When the Twin is eliminated, discard your family’s your Family.
Prince, unless it is covered by another card. • Using Impersonation on a Prince does not allow you
• During setup, only shuffle the Prince with your family’s to play your Twin, because your Prince is already
other cards. The Twin can only be played through the revealed when it is placed.
Prince’s ability. The Twin can be placed as usual, at the • The Twin does not count as a card you set aside at
beginning or at the end of the Queue, or on another of the beginning of the game. Using Impersonation on a
your Family’s cards, EXCEPT ON THE PRINCE. Twin allows you to place your own Twin only if it was
• Some cards may cause a player to have 2 Princes or previously played and discarded or eliminated.
2 Twins at the same time. Eliminating 1 copy of one of
them discards every copy of the other. Example: You PLOT : Discard Plot.
have 2 Princes and 1 Twin. If 1 Prince is eliminated, the Activate the ability of any revealed character of
Twin is discarded and the second Prince remains. If your family.
your Twin is eliminated, both Princes are discarded. Each on the Plot can either be gained or
QUEEN : Gain 2 . discarded to repeat the effect above.
If an opponent eliminates the Queen, they gain • You can freely choose any Character of your choice
for each iteration of the effect. You can choose the
1 additional .
same character or a different one.
• Fully resolve each ability before deciding to discard or
CUTTHROAT : Eliminate an adjacent card and gain the next .
all the opponents’ revealed cards with the same
TRAP: Discard all on Trap and gain 1 .
name. If only one card is eliminated, do not gain
Discard Trap.
the for eliminating a card.
EXAMPLE: If the Cutthroat eliminates a Felon, you OR

gain no . If Trap is eliminated by an opponent’s card,


If the Cutthroat eliminates 2 Felons, you gain 2 . discard the opponent’s card and steal 3 from
If the Cutthroat eliminates an opponent’s Queen, you
that player.
gain 1 .
When a player eliminates a Trap, they gain 1 before
If the Cutthroat eliminates 2 opponents’ Queens, you from them.
you steal 3
gain 4 .
ADVICE: The second part of the ability is the main
APOTHECARY: Eliminate a card adjacent to appeal of the Trap. If no one falls into your Trap, the first
another card of your family. part of its ability lets you gain 1 as a consolation.
• The other card from your Family may be revealed or EXAMPLE 1: An opponent’s Apothecary eliminates your
face down. Trap. The owner of the Apothecary gains 1 then you
• The eliminated card still counts as eliminated by the steal 3 from them. The Apothecary is discarded.
Apothecary. Example: If the eliminated card is a EXAMPLE 2: Your Apothecary eliminates your Trap. You
Trap, the Apothecary is discarded. gain 1 . Your Apothecary stays in the Queue because
• If you have no other card from your family in the the Trap’s ability only triggers on opponent’s cards.
Queue, the Apothecary’s ability has no effect. BRIBERY: Place your family’s Bribery token
FELON : Each player loses 1 for each on any revealed character. This character now
adjacent card of their family. belongs to your family. Discard Bribery.
If a card from your Family is adjacent to your own • If you place your Bribery token on a character which
Felon, you lose 1 . If a player has 2 cards from their already has a Bribery token, replace the token with
Family adjacent to the Felon, they lose 2 . yours.
• You can not play your Bribery on a character on top of
SCHEMER : Discard this card if it’s adjacent to a a stack of cards.
stack of cards. If not, gain 2 . • When a character with a Bribery token is discarded or
Discard the Schemer only if it is adjacent to a stack of eliminated, discard the Bribery token and place the
cards when you resolve its ability. character’s card with its original owner’s eliminated cards.

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