A Student Centric Approach For Mobile Learning Video Content Development and Instruction Design
A Student Centric Approach For Mobile Learning Video Content Development and Instruction Design
Instruction Design
Abstract-With the recent advancement in mobile computing players to access educational content. Now a days, due to
technologies, there has been a paradigm shift from electronic increased device features and its capabilities, mobile devices
learning(e-Iearning) to distance learning(d-Iearning) to mobile
are used not only for accessing the content but also used for
learning(m-Iearning). M-Iearning not only provides educational
oppurtunities through handheld devices, but also facilitates just
generating the content. For example, students can capture
in time information required at the right time and right place. real world events(images, audio, videos) when they visit
Though m-Iearning provides mobility and instant access to botanical gardens, museums and share with other students
education, there are some implementation challenges and issues who do not have access to such places.
like limited processing capability and small screen display that
This paper is organised as follows: Section-II deals with
needs researchers attention.
Keeping in view the latest trends in Information, Electronics
m-learning oppurtunities and challenges. Section-III deals
and Communication Technologies(IECT) and the increased with related works in the area of m-learning content.
usage of mobile phones in India, this paper discusses mobile Section-IV discusses guidelines for m-learning video content
learning technologies, opportunities and challenges for success development and instructional design. Section-V deals with
full implementation of m-Iearning. It is observed that most
proposed approach including user requirement gathering,
of the students in India use low cost mobile phones that too
with different hardware capabilities and features. Researchers
pilot experiments, feedback analysis and implementation
and developers in education domain should consider these results, followed by conclusions.
mobile capabilities and challenges before developing m-Iearning
video content. Pilot experiment was conducted to study dif II. M-LEARNING OPPORTUNITIES AND CHALLENGES
ferent mobile video presentation styles, file formats and their
The term m-learning, or "mobile learning", has different
playback capabilities using students mobile phones. Students
meanings for different communities. Although related to e
from various finishing schools were involved in carrying out
this experiment. Based on pilot results, instructional design learning and distance education, it is distinct in its focus
strategy and mobile video content development guidelines were on learning across different contexts. One definition of
formulated catering to the requirements of student community mobile learning is: any sort of learning that happens when
in India.
the learner is not at a fixed, predetermined location, or
Keywords-Mobile Learning; Ubiquitous Learning; Mobile learning that happens when the learner takes advantage of
Video; Instruction Design; Video Content learning opportunities offered by mobile technologies[2]. M
learning brings strong portability by replacing books and
I. INTRODUCTION notes with small memory footprint devices filled with tailor
Today, information is gathered from the internet by most made contents. In addition, it is also simple to utilize mobile
of the people. Usage of smart phones, handheld devices and learning for a more effective and entertaining experience.
mobile gadgets for seeking information as well as for doing Also, content quality can be adapted dynamically according
day-to-day transactions has become increasingly common. to network and device capabilities.
With a teledensity of 74.71% and wide spread usage of Although the latest smartphones have in-built applications
mobile phones[l], these devices has become part of every for viewing documents, PPTs, excel sheets and text files,
day life and are being used not only for making voice calls accessing these files on a low and medium range mobile
but also for other activities like banking, shopping, ticket phone poses a serious challenge because of varying device
booking etc. Therefore, using mobile devices for learning features in terms of hardware and software capabilities. For
is simply an extension of what is widely accepted and example, desktop based video streaming requires a minimum
used. In recent times, a new phase of learning methodology bandwidth of 256Kbps which is quite common in broadband
called mobile learning(m-learning) has evolved where in connections provided to home networks. Compared to wired
students are able to access learning material any where, networks, mobile wireless channels are very dynamic in
anytime using any device. Students can use their personal nature and bandwidth provided by these networks are not
devices like mobile phones, PDA, i-Pods, digital media sufficient for multimedia streaming based m-learning[3].
Prof.Sridhar Iyer [4] discussed about techniques for video E Interactive Design
adaptation for mobile devices with respect to three video F Mobile Dimensions
formats namely Instructor element, White paper element and
Presentation element. Anastasios Doulamis and Nikolaos
Doulamis [5] discussed about scalability of video con A. Understand the Learner
tent adaptation according to user environment. Wen-Huang
An instructional designer needs to know end user require
Cheng, Chia-Wei Wang and Ja-Ling Wu [6] discussed about
ments and the context in which they use their mobile devices
how to provide small size videos by emphasizing important
for learning. It is only then that they will be able to cater to
aspects of scenes while retaining background context.
the requirements of the learners in the way that is effective.
Most of the researchers discussed about e-learning videos
For example, if learners are sales executives and largely use
related to distance education using desktop based method
their mobile devices to find about product information or
ology. Emphasis was given to transcoding existing video
sales process information, an instructional designer needs to
lectures to mobile video formats. Also, different video de
have an idea about the circumstances so that courses can
livery techniques through mobile video streaming protocols
be tailored in a manner that makes it more purposeful and
like HTTP and RTSP have been proposed. Though some of
relevant for learners.
the researchers tried to formulate guidelines for developing
e-learning videos, implementation challenges specific to B. Limit Graphic Content
Indian environment were not addressed. Unlike other Eu
As the mobile devices have small screen compared to
ropean and American countries, Indian students conununity
desktop computers, rendering graphical contents may in
uses different mobile phones with different software and
crease processor load and drain battery power. Since most of
hardware capabilities. There is a need to do research in for
the mobile phones especially in Indian students community
mulating guidelines for mobile video content development
do not support flash content, it is advisable not to develop the
and instructional design customized for Indian environment.
content in flash format to reach wider audience [8]. As most
The proposed approach and pilot experiment discusses about
of the mobile devices have limited input/output capabilities
approach for mobile video content development right from
like touch screen, quarty keypad and T-9 keypad, data entry
scratch instead of adapting existing e-learning videos to
may be limited [9]. Navigation to other mobile pages may
mobile format.
be provided using hyperlinks or auto filling feature instead
of providing entire text.
IV. GUIDELINES FOR M-LEARNING VIDEO CONTENT
DEVELOPMENT AND INSTRUCTION DESIGN C. Short and Crisp Content
Instructional Design (also called Instructional Systems The video lectures used for desktop based learning are de
Design (ISD» is the practice of creating "instructional expe veloped keeping in view desktop learner with an assumption
riences which make the acquisition of knowledge and skill of having larger bandwidth and screen. So, desktop based
more efficient, effective, and appealing" [7]. The instruction learner does not have much problem in viewing normal e
design used for desktop based e-Learning can not be used for learning video lectures. Whereas in mobile learning, student
m-learning as mobile learners use mobile devices which has would use a handheld mobile phone for accessing video
smaller screen size. Instructional designers need to adopt a lectures. It would not be convenient to view videos meant for
different approach when designing courseware that is going desktop based e-Iearning for mobile environment. In case of
to be deployed and delivered via mobile devices. With m-learning, students can not pay attention for more than lO
the wide range of mobile phones available with varying IS minutes bacause of smaller screen size. Although some of
device features and capabilities, there is a need to develop the mobile phones support desktop based videos, the videos
instructional design along with the content for small devices. developed using complex video codecs consume significant
Sub-Topic2
D. Multimedia Support
Figure 2. M-Learning Approach
As most of the mobile devices have varying device capa
bilities and hardware features, it may be difficult to support
all media formats. Though some of the Original Equipment A. User Requirements
Manufacturers(OEM) provide support for playing videos Before starting any project, it is important to understand
using proprietary codecs, there is no universal policy or the details like for whom we are developing m-learning
implementation support for all audio/video codecs. As most application, targetted content, what kind of devices would be
of the OEMs support 3GP strandard, video contents were used for m-learning, what would be the network connection,
developed using H.263 video and AMR audio codecs. in what situations m-learning would be used, what are the
pedagogical issues that may arise etc. Interactions took place
E. Interactive Design with finishing school students from different geographical
Graphical User Interface (GUI) should be engaging and locations like C-DAC Hyderabad and TCE Madurai, who
thus enabling learner interaction. E-learning and flash based have completed their graduation and preparing for their
interactivities such as roll over, buttons and so on which are job interviews. Students were informed about the purpose
not possible in m-learning may be avoided. However, one of m-learning pilot experiment and expected deliverables.
could include some interactivities that could help the learner Students were asked several questions for capturing and
Audio IGcture [t 1]
'----- Lecluro prosentalic
pilot.
1) Identification of Suitable Video Format: First objective
Figure 4. Different Presentation Styles
of the pilot experiment was to study, analyse and identify
mobile video format suitable for m-Iearning. 60 finishing
school students from C-DAC Hyderabad and TCE Madurai
C. Feedback Analysis
were involved for carrying out this pilot experiment using
their own mobile phones. Students mobile phones were It was observed that unlike students of European and
analysed with different combinations of audio and video American countries, most of the Indian students use basic
encoders as shown in Table II. and medium range mobile phones for their day to day
activities which were not supporting required file format as
Table II
shown in the Fig 5.
MOBILE VIDEO CONTENT FORMATS A ND CODECS