C Sharp Note
C Sharp Note
What is C#?
C# is a language for professional programming. C# (pronounced C sharp) is a programming
language designed for building a wide range of enterprise applications that run on the .NET
Framework. The goal of C# is to provide a simple, safe, modern, object-oriented, high
performance, robust and durable language for .NET development.
Visual C# developers can leverage their existing C, C++, Java skills and knowledge to be
successful in the Microsoft .NET development environment. So many C, Java, and C++
development will move to C# to take advantage of .NET features. In cooperation with the .NET
CLR (Common Language Runtime), it provides a language to use for Component Oriented
software, without forcing programmers to abandon their existing knowledge in C, C++, or COM
The first version was released in year 2002. The latest version, C# 8, was released in September 2019.
Also it enables developers to build solutions for the broadest range of clients, including:
Mobile applications
Desktop applications
Web applications
Web services
Web sites
Games
VR
Database applications
And much, much more!
Get Started
Applications written in C# use the .NET Framework, so it makes sense to use Visual Studio, as
the program, the framework, and the language, are all created by Microsoft.
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C# Install
Once the Visual Studio Installer is downloaded and installed, choose the .NET workload and
click on the Modify/Install button:
After the
installation is complete, click on the Launch button to get started with Visual Studio.
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Choose "Console App (.NET Core)" from the list and click on the Next button:
Enter a
name for
your
project, and
click on the
Next
button:
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Visual Studio will automatically generate some code for your project:
The code
should look something like this:
Program.cs
using System;
namespace DzigsamFirstApp
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello Dzigsam!");
}
}
}
Don't worry if you don't understand the code above - we will discuss it in detail in later chapters.
For now, focus on how to run the code.
Run the program by pressing the F5 button on your keyboard (or click on "Debug" -> "Start
Debugging"). This will compile and execute your code. The result will look something to this:
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Result:
Congratulations! You have now written and executed your first C# program.
Example explained
Line 1: using System means that we can use classes from the System namespace.
Line 2: A blank line. C# ignores white space. However, multiple lines makes the code more
readable.
Line 3: namespace is used to organize your code, and it is a container for classes and other
namespaces.
Line 4: The curly braces {} marks the beginning and the end of a block of code.
Line 5: class is a container for data and methods, which brings functionality to your program.
Every line of code that runs in C# must be inside a class. In our example, we named the class
Program.
Don't worry if you don't understand how using System, namespace and class works. Just think
of it as something that (almost) always appears in your program, and that you will learn more
about them in a later chapter.
Line 7: Another thing that always appear in a C# program, is the Main method. Any code inside
its curly brackets {} will be executed. You don't have to understand the keywords before and
after Main. You will get to know them bit by bit while reading this tutorial.
Line 9: Console is a class of the System namespace, which has a WriteLine() method that is
used to output/print text. In our example it will output "Hello World!".
If you omit the using System line, you would have to write System.Console.WriteLine() to
print/output text.
C# Output
To output values or print text in C#, you can use the WriteLine() method:
Example
Console.WriteLine("Hello Dzigsam!");
You can add as many WriteLine() methods as you want. Note that it will add a new line for
each method:
Example
Console.WriteLine("Hello Dzigsam!");
Console.WriteLine("I am Learning C#");
Console.WriteLine("It is awesome!");
Example
Console.WriteLine(3 + 3);
The only difference is that it does not insert a new line at the end of the output:
Example
Console.Write("Hello Dzigsam! ");
Console.Write("I will print on the same line.");
Note that we add an extra space when needed (after "Hello World!" in the example above), for
better readability.
In this note, we will only use WriteLine() as it makes it easier to read the output of code.
C# Comments
Comments can be used to explain C# code, and to make it more readable. It can also be used to
prevent execution when testing alternative code.
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Single-line Comments
Any text between // and the end of the line is ignored by C# (will not be executed).
Example
// This is a comment
Console.WriteLine("Hello World!");
Example
Console.WriteLine("Hello World!"); // This is a comment
C# Multi-line Comments
This example uses a multi-line comment (a comment block) to explain the code:
It is up to you which you want to use. Normally, we use // for short comments, and /* */ for
longer.
Variables
Variables are containers for storing data values.
In C#, there are different types of variables (defined with different keywords), for example:
int - stores integers (whole numbers), without decimals, such as 123 or -123
double - stores floating point numbers, with decimals, such as 19.99 or -19.99
char - stores single characters, such as 'a' or 'B'. Char values are surrounded by single
quotes
string - stores text, such as "Hello World". String values are surrounded by double
quotes
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bool - stores values with two states: true or false
To create a variable, you must specify the type and assign it a value:
Syntax
type variableName = value;
Where type is a C# type (such as int or string), and variableName is the name of the variable
(such as x or name). The equal sign is used to assign values to the variable.
To create a variable that should store text, look at the following example:
Example
Create a variable called name of type string and assign it the value "Dzigsam":
Result:
To create a variable that should store a number, look at the following example:
Example
Create a variable called myNum of type int and assign it the value 15:
You can also declare a variable without assigning the value, and assign the value later:
Example
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int myNum;
myNum = 15;
Console.WriteLine(myNum);
Note that if you assign a new value to an existing variable, it will overwrite the previous value:
Example
Constants
Example
The const keyword is useful when you want a variable to always store the same value, so that
others (or yourself) won't mess up your code. An example that is often referred to as a constant,
is PI (3.14159...).
Note: You cannot declare a constant variable without assigning the value. If you do, an error will
occur: A const field requires a value to be provided.
Other Types
Example
int myNum = 5;
double myDoubleNum = 5.99D;
char myLetter = 'D';
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bool myBool = true;
string myText = "Hello";
Display Variables
The WriteLine() method is often used to display variable values to the console window.
Example
string name = "Sammy";
Console.WriteLine("Hello " + name);
You can also use the + character to add a variable to another variable:\
Example
string firstName = "Sammy ";
string lastName = "Azaglo";
string fullName = firstName + lastName;
Console.WriteLine(fullName);
For numeric values, the + character works as a mathematical operator (notice that we use int
(integer) variables here):
Example
int x = 5;
int y = 6;
Console.WriteLine(x + y); // Print the value of x + y
To declare more than one variable of the same type, use a comma-separated list:
Example
int x = 5, y = 6, z = 50;
Console.WriteLine(x + y + z);
You can also assign the same value to multiple variables in one line:
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Example
int x, y, z;
x = y = z = 50;
Console.WriteLine(x + y + z);
Identifiers
Identifiers can be short names (like x and y) or more descriptive names (age, sum, totalVolume).
Example
// Good
int minutesPerHour = 60;
Names can contain letters, digits and the underscore character (_)
Names must begin with a letter
Names should start with a lowercase letter and it cannot contain whitespace
Names are case sensitive ("myVar" and "myvar" are different variables)
Reserved words (like C# keywords, such as int or double) cannot be used as names
C# Data Types
Example
int myNum = 5; // Integer (whole number)
double myDoubleNum = 5.99D; // Floating point number
char myLetter = 'D'; // Character
bool myBool = true; // Boolean
string myText = "Hello"; // String
A data type specifies the size and type of variable values. It is important to use the correct data
type for the corresponding variable; to avoid errors, to save time and memory, but it will also
make your code more maintainable and readable. The most common data types are:
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Data Type Size Description
int 4 bytes Stores whole numbers from -2,147,483,648 to 2,147,483,647
long 8 bytes Stores whole numbers from -9,223,372,036,854,775,808 to
9,223,372,036,854,775,807
float 4 bytes Stores fractional numbers. Sufficient for storing 6 to 7 decimal
digits
double 8 bytes Stores fractional numbers. Sufficient for storing 15 decimal digits
bool 1 bit Stores true or false values
char 2 bytes Stores a single character/letter, surrounded by single quotes
string 2 bytes per Stores a sequence of characters, surrounded by double quotes
character
Numbers
Integer types stores whole numbers, positive or negative (such as 123 or -456), without
decimals. Valid types are int and long. Which type you should use, depends on the numeric
value.
Floating point types represents numbers with a fractional part, containing one or more decimals.
Valid types are float and double.
Even though there are many numeric types in C#, the most used for numbers are int (for whole
numbers) and double (for floating point numbers). However, we will describe them all as you
continue to read
Integer Types
Int
The int data type can store whole numbers from -2147483648 to 2147483647. In general, and in
our note, the int data type is the preferred data type when we create variables with a numeric
value.
Example
int myNum = 100000;
Console.WriteLine(myNum);
Long
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The long data type can store whole numbers from -9223372036854775808 to
9223372036854775807. This is used when int is not large enough to store the value. Note that
you should end the value with an "L":
Example
long myNum = 15000000000L;
Console.WriteLine(myNum);
You should use a floating point type whenever you need a number with a decimal, such as 9.99
or 3.14515.
The float and double data types can store fractional numbers. Note that you should end the
value with an "F" for floats and "D" for doubles:
Float Example
Double Example
The precision of a floating point value indicates how many digits the value can have after the
decimal point. The precision of float is only six or seven decimal digits, while double variables
have a precision of about 15 digits. Therefore it is safer to use double for most calculations.
Scientific Numbers
A floating point number can also be a scientific number with an "e" to indicate the power of 10:
Example
float f1 = 35e3F;
double d1 = 12E4D;
Console.WriteLine(f1);
Console.WriteLine(d1);
Booleans
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A boolean data type is declared with the bool keyword and can only take the values true or
false:
Example
bool isCSharpFun = true;
bool isFishTasty = false;
Console.WriteLine(isCSharpFun); // Outputs True
Console.WriteLine(isFishTasty); // Outputs False
Boolean values are mostly used for conditional testing, which you will learn more about in a
later chapter.
Characters
The char data type is used to store a single character. The character must be surrounded by
single quotes, like 'A' or 'c':
Example
char myGrade = 'B';
Console.WriteLine(myGrade);
Strings
The string data type is used to store a sequence of characters (text). String values must be
surrounded by double quotes:
Example
string greeting = "Hello World";
Console.WriteLine(greeting);
Type Casting
Type casting is when you assign a value of one data type to another type.
Implicit Casting
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Implicit casting is done automatically when passing a smaller size type to a larger size type:
Example
int myInt = 9;
double myDouble = myInt; // Automatic casting: int to double
Console.WriteLine(myInt); // Outputs 9
Console.WriteLine(myDouble); // Outputs 9
Explicit Casting
Explicit casting must be done manually by placing the type in parentheses in front of the value:
Example
double myDouble = 9.78;
int myInt = (int) myDouble; // Manual casting: double to int
It is also possible to convert data types explicitly by using built-in methods, such as
Convert.ToBoolean, Convert.ToDouble, Convert.ToString, Convert.ToInt32 (int) and
Convert.ToInt64 (long):
Example
int myInt = 10;
double myDouble = 5.25;
bool myBool = true;
Why Conversion?
Many times, there's no need for type conversion. But sometimes you have to. Take a look at the
next chapter, when working with user input, to see an example of this.
You have already learned that Console.WriteLine() is used to output (print) values. Now we
will use Console.ReadLine() to get user input.
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In the following example, the user can input his or hers username, which is stored in the variable
userName. Then we print the value of userName:
Example
// Type your username and press enter
Console.WriteLine("Enter username:");
// Create a string variable and get user input from the keyboard and store it
in the variable
string userName = Console.ReadLine();
// Print the value of the variable (userName), which will display the input
value
Console.WriteLine("Username is: " + userName);
The Console.ReadLine() method returns a string. Therefore, you cannot get information
from another data type, such as int. The following program will cause an error:
Example
Console.WriteLine("Enter your age:");
int age = Console.ReadLine();
Console.WriteLine("Your age is: " + age);
Like the error message says, you cannot implicitly convert type 'string' to 'int'.
Example
Console.WriteLine("Enter your age:");
int age = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("Your age is: " + age);
Note: If you enter wrong input (e.g. text in a numerical input), you will get an exception/error
message (like System.FormatException: 'Input string was not in a correct format.').
Operators
In the example below, we use the + operator to add together two values:
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Example
int x = 100 + 50;
Although the + operator is often used to add together two values, like in the example above, it
can also be used to add together a variable and a value, or a variable and another variable:
Example
int sum1 = 100 + 50; // 150 (100 + 50)
int sum2 = sum1 + 250; // 400 (150 + 250)
int sum3 = sum2 + sum2; // 800 (400 + 400)
Arithmetic Operators
Assignment Operators
In the example below, we use the assignment operator (=) to assign the value 10 to a variable
called x:
Example
int x = 10;
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Example
int x = 10;
x += 5;
Comparison Operators
Logical Operators
Logical operators are used to determine the logic between variables or values:
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Math
The C# Math class has many methods that allows you to perform mathematical tasks on
numbers.
Math.Max(x,y)
The Math.Max(x,y) method can be used to find the highest value of x and y:
Example
Math.Max(5, 10);
Math.Min(x,y)
The Math.Min(x,y) method can be used to find the lowest value of of x and y:
Example
Math.Min(5, 10);
Math.Sqrt(x)
Example
Math.Sqrt(64);
Math.Abs(x)
Example
Math.Abs(-4.7);
Math.Round()
Example
Math.Round(9.99);
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Strings
Example
String Length
A string in C# is actually an object, which contain properties and methods that can perform
certain operations on strings. For example, the length of a string can be found with the Length
property:
Example
Other Methods
There are many string methods available, for example ToUpper() and ToLower(), which returns
a copy of the string converted to uppercase or lowercase:
Example
string txt = "Hello World";
Console.WriteLine(txt.ToUpper()); // Outputs "HELLO WORLD"
Console.WriteLine(txt.ToLower()); // Outputs "hello world"
String Concatenation
The + operator can be used between strings to combine them. This is called concatenation:
Example
string firstName = "John ";
string lastName = "Doe";
string name = firstName + lastName;
Console.WriteLine(name);
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Note that we have added a space after "John" to create a space between firstName and lastName
on print.
You can also use the string.Concat() method to concatenate two strings:
Example
string firstName = "Sammy ";
string lastName = "Azaglo";
string name = string.Concat(firstName, lastName);
Console.WriteLine(name);
String Interpolation
Example
string firstName = "Sammy";
string lastName = "Azaglo";
string name = $"My full name is: {firstName} {lastName}";
Console.WriteLine(name);
Also note that you have to use the dollar sign ($) when using the string interpolation method.
Access Strings
You can access the characters in a string by referring to its index number inside square brackets
[].
Example
string myString = "Hello";
Console.WriteLine(myString[0]); // Outputs "H"
Note: String indexes start with 0: [0] is the first character. [1] is the second character, etc.
Example
You can also find the index position of a specific character in a string, by using the IndexOf()
method:
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Example
Another useful method is Substring(), which extracts the characters from a string, starting
from the specified character position/index, and returns a new string. This method is often used
together with IndexOf() to get the specific character position:
Example
// Full name
string name = "Sammy Azaglo";
Special Characters
Because strings must be written within quotes, C# will misunderstand this string, and generate an
error:
string txt = "We are the so-called "Vikings" from the north.";
The solution to avoid this problem, is to use the backslash escape character.
The backslash (\) escape character turns special characters into string characters:
Example
string txt = "We are the so-called \"Vikings\" from the north.";
Example
Example
Code Result
\n New Line
\t Tab
\b Backspace
WARNING!
Example
int x = 10;
int y = 20;
int z = x + y; // z will be 30 (an integer/number)
Example
string x = "10";
string y = "20";
string z = x + y; // z will be 1020 (a string)
Booleans
Very often, in programming, you will need a data type that can only have one of two values, like:
YES / NO
ON / OFF
TRUE / FALSE
For this, C# has a bool data type, which can take the values true or false.
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Boolean Values
A boolean type is declared with the bool keyword and can only take the values true or false:
Example
However, it is more common to return boolean values from boolean expressions, for conditional
testing (see below).
Boolean Expression
You can use a comparison operator, such as the greater than (>) operator to find out if an
expression (or a variable) is true:
Example
int x = 10;
int y = 9;
Console.WriteLine(x > y); // returns True, because 10 is higher than 9
Or even easier:
Example
In the examples below, we use the equal to (==) operator to evaluate an expression:
Example
int x = 10;
Console.WriteLine(x == 10); // returns True, because the value of x is equal
to 10
Example
The boolean value of an expression is the basis for all C# comparisons and conditions.
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If ... Else
You can use these conditions to perform different actions for different decisions.
The if Statement
Syntax
if (condition)
{
// block of code to be executed if the condition is True
}
Note that if is in lowercase letters. Uppercase letters (If or IF) will generate an error.
In the example below, we test two values to find out if 20 is greater than 18. If the condition is
True, print some text:
Example
if (20 > 18)
{
Console.WriteLine("20 is greater than 18");
}
Example
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int x = 20;
int y = 18;
if (x > y)
{
Console.WriteLine("x is greater than y");
}
Example explained
In the example above we use two variables, x and y, to test whether x is greater than y (using the
> operator). As x is 20, and y is 18, and we know that 20 is greater than 18, we print to the screen
that "x is greater than y".
Use the else statement to specify a block of code to be executed if the condition is False.
Syntax
if (condition)
{
// block of code to be executed if the condition is True
}
else
{
// block of code to be executed if the condition is False
}
Example
int time = 20;
if (time < 18)
{
Console.WriteLine("Good day.");
}
else
{
Console.WriteLine("Good evening.");
}
// Outputs "Good evening."
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Example explained
In the example above, time (20) is greater than 18, so the condition is False. Because of this, we
move on to the else condition and print to the screen "Good evening". If the time was less than
18, the program would print "Good day".
Use the else if statement to specify a new condition if the first condition is False.
Syntax
if (condition1)
{
// block of code to be executed if condition1 is True
}
else if (condition2)
{
// block of code to be executed if the condition1 is false and condition2 is
True
}
else
{
// block of code to be executed if the condition1 is false and condition2 is
False
}
Example
int time = 22;
if (time < 10)
{
Console.WriteLine("Good morning.");
}
else if (time < 20)
{
Console.WriteLine("Good day.");
}
else
{
Console.WriteLine("Good evening.");
}
// Outputs "Good evening."
Example explained
In the example above, time (22) is greater than 10, so the first condition is False. The next
condition, in the else if statement, is also False, so we move on to the else condition since
condition1 and condition2 is both False - and print to the screen "Good evening".
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However, if the time was 14, our program would print "Good day."
There is also a short-hand if else, which is known as the ternary operator because it consists of
three operands. It can be used to replace multiple lines of code with a single line. It is often used
to replace simple if else statements:
Syntax
Instead of writing:
Example
Example
Switch Statements
Use the switch statement to select one of many code blocks to be executed.
Syntax
switch(expression)
{
case x:
// code block
break;
case y:
// code block
break;
default:
// code block
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break;
}
The example below uses the weekday number to calculate the weekday name:
Example
int day = 4;
switch (day)
{
case 1:
Console.WriteLine("Monday");
break;
case 2:
Console.WriteLine("Tuesday");
break;
case 3:
Console.WriteLine("Wednesday");
break;
case 4:
Console.WriteLine("Thursday");
break;
case 5:
Console.WriteLine("Friday");
break;
case 6:
Console.WriteLine("Saturday");
break;
case 7:
Console.WriteLine("Sunday");
break;
}
// Outputs "Thursday" (day 4)
This will stop the execution of more code and case testing inside the block.
When a match is found, and the job is done, it's time for a break. There is no need for more
testing.
A break can save a lot of execution time because it "ignores" the execution of all the rest of the
code in the switch block.
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The default Keyword
The default keyword is optional and specifies some code to run if there is no case match:
Example
int day = 4;
switch (day)
{
case 6:
Console.WriteLine("Today is Saturday.");
break;
case 7:
Console.WriteLine("Today is Sunday.");
break;
default:
Console.WriteLine("Looking forward to the Weekend.");
break;
}
// Outputs "Looking forward to the Weekend."
Loops
Loops are handy because they save time, reduce errors, and they make code more readable.
While Loop
The while loop loops through a block of code as long as a specified condition is True:
Syntax
while (condition)
{
// code block to be executed
}
In the example below, the code in the loop will run, over and over again, as long as a variable (i)
is less than 5:
Example
int i = 0;
while (i < 5)
{
Console.WriteLine(i);
i++;
}
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Note: Do not forget to increase the variable used in the condition, otherwise the loop will never
end!
The do/while loop is a variant of the while loop. This loop will execute the code block once,
before checking if the condition is true, and then it will repeat the loop as long as the condition is
true.
Syntax
do
{
// code block to be executed
}
while (condition);
The example below uses a do/while loop. The loop will always be executed at least once, even
if the condition is false, because the code block is executed before the condition is tested:
Example
int i = 0;
do
{
Console.WriteLine(i);
i++;
}
while (i < 5);
Do not forget to increase the variable used in the condition, otherwise the loop will never end!
For Loop
When you know exactly how many times you want to loop through a block of code, use the for
loop instead of a while loop:
Syntax
for (statement 1; statement 2; statement 3)
{
// code block to be executed
}
Statement 1 is executed (one time) before the execution of the code block.
Statement 3 is executed (every time) after the code block has been executed.
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Example
for (int i = 0; i < 5; i++)
{
Console.WriteLine(i);
}
Example explained
Statement 2 defines the condition for the loop to run (i must be less than 5). If the condition is
true, the loop will start over again, if it is false, the loop will end.
Statement 3 increases a value (i++) each time the code block in the loop has been executed.
Another Example
This example will only print even values between 0 and 10:
Example
for (int i = 0; i <= 10; i = i + 2)
{
Console.WriteLine(i);
}
There is also a foreach loop, which is used exclusively to loop through elements in an array:
Syntax
The following example outputs all elements in the cars array, using a foreach loop:
Example
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Note: Don't worry if you don't understand the example above. You will learn more about Arrays
in the Arrays chapter.
Break
You have already seen the break statement used in an earlier chapter of this note. It was used to
"jump out" of a switch statement.
Example
Continue
The continue statement breaks one iteration (in the loop), if a specified condition occurs, and
continues with the next iteration in the loop.
Example
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You can also use break and continue in while loops:
Break Example
int i = 0;
while (i < 10)
{
Console.WriteLine(i);
i++;
if (i == 4)
{
break;
}
}
Continue Example
int i = 0;
while (i < 10)
{
if (i == 4)
{
i++;
continue;
}
Console.WriteLine(i);
i++;
}
Arrays
Arrays are used to store multiple values in a single variable, instead of declaring separate
variables for each value.
string[] cars;
To insert values to it, we can use an array literal - place the values in a comma-separated list,
inside curly braces:
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Access the Elements of an Array
Example
string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
Console.WriteLine(cars[0]);
// Outputs Volvo
Note: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.
Example
cars[0] = "Opel";
Example
Array Length
To find out how many elements an array has, use the Length property:
Example
You can loop through the array elements with the for loop, and use the Length property to
specify how many times the loop should run.
Example
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string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
for (int i = 0; i < cars.Length; i++)
{
Console.WriteLine(cars[i]);
}
There is also a foreach loop, which is used exclusively to loop through elements in an array:
Syntax
The following example outputs all elements in the cars array, using a foreach loop:
Example
The example above can be read like this: for each string element (called i - as in index) in
cars, print out the value of i.
If you compare the for loop and foreach loop, you will see that the foreach method is easier to
write, it does not require a counter (using the Length property), and it is more readable.
Sort Arrays
There are many array methods available, for example Sort(), which sorts an array
alphabetically or in an ascending order:
Example
// Sort a string
string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
Array.Sort(cars);
foreach (string i in cars)
{
Console.WriteLine(i);
}
// Sort an int
int[] myNumbers = {5, 1, 8, 9};
Array.Sort(myNumbers);
foreach (int i in myNumbers)
{
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Console.WriteLine(i);
}
System.Linq Namespace
Other useful array methods, such as Min, Max, and Sum, can be found in the System.Linq
namespace:
Example
using System;
using System.Linq;
namespace MyApplication
{
class Program
{
static void Main(string[] args)
{
int[] myNumbers = {5, 1, 8, 9};
Console.WriteLine(myNumbers.Max()); // returns the largest value
Console.WriteLine(myNumbers.Min()); // returns the smallest value
Console.WriteLine(myNumbers.Sum()); // returns the sum of elements
}
}
}
If you are familiar with C#, you might have seen arrays created with the new keyword, and
perhaps you have seen arrays with a specified size as well. In C#, there are different ways to
create an array:
// Create an array of four elements, omitting the new keyword, and without
specifying the size
string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
It is up to you which option you choose. In our note, we will often use the last option, as it is
faster and easier to read.
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However, you should note that if you declare an array and initialize it later, you have to use the
new keyword:
// Declare an array
string[] cars;
Methods
A method is a block of code which only runs when it is called.
Methods are used to perform certain actions, and they are also known as functions.
Why use methods? To reuse code: define the code once, and use it many times.
Create a Method
A method is defined with the name of the method, followed by parentheses (). C# provides some
pre-defined methods, which you already are familiar with, such as Main(), but you can also
create your own methods to perform certain actions:
Example
class Program
{
static void MyMethod()
{
// code to be executed
}
}
Example Explained
Call a Method
To call (execute) a method, write the method's name followed by two parentheses () and a
semicolon;
In the following example, MyMethod() is used to print a text (the action), when it is called:
Example
Example
Method Parameters
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Information can be passed to methods as parameter. Parameters act as variables inside the
method.
They are specified after the method name, inside the parentheses. You can add as many
parameters as you want, just separate them with a comma.
The following example has a method that takes a string called fname as parameter. When the
method is called, we pass along a first name, which is used inside the method to print the full
name:
Example
// Liam Refsnes
// Jenny Refsnes
// Anja Refsnes
When a parameter is passed to the method, it is called an argument. So, from the example
above: fname is a parameter, while Liam, Jenny and Anja are arguments.
You can also use a default parameter value, by using the equals sign (=). If we call the method
without an argument, it uses the default value ("Norway"):
Example
static void MyMethod(string country = "Norway")
{
Console.WriteLine(country);
}
// Sweden
// India
// Norway
// USA
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A parameter with a default value, is often known as an "optional parameter". From the example
above, country is an optional parameter and "Norway" is the default value.
Multiple Parameters
Example
// Liam is 5
// Jenny is 8
// Anja is 31
Note that when you are working with multiple parameters, the method call must have the same
number of arguments as there are parameters, and the arguments must be passed in the same
order.
Return Values
The void keyword, used in the examples above, indicates that the method should not return a
value. If you want the method to return a value, you can use a primitive data type (such as int or
double) instead of void, and use the return keyword inside the method:
Example
static int MyMethod(int x)
{
return 5 + x;
}
// Outputs 8 (5 + 3)
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This example returns the sum of a method's two parameters:
Example
// Outputs 8 (5 + 3)
You can also store the result in a variable (recommended, as it is easier to read and maintain):
Example
// Outputs 8 (5 + 3)
Named Arguments
Example
static void MyMethod(string child1, string child2, string child3)
{
Console.WriteLine("The youngest child is: " + child3);
}
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Method Overloading
With method overloading, multiple methods can have the same name with different parameters:
Example
int MyMethod(int x)
float MyMethod(float x)
double MyMethod(double x, double y)
Consider the following example, which have two methods that add numbers of different type:
Example
static int PlusMethodInt(int x, int y)
{
return x + y;
}
Instead of defining two methods that should do the same thing, it is better to overload one.
In the example below, we overload the PlusMethod method to work for both int and double:
Example
static int PlusMethod(int x, int y)
{
return x + y;
}
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Note: Multiple methods can have the same name as long as the number and/or type of
parameters are different.
OOP(Object-Oriented Programming)
OOP stands for Object-Oriented Programming.
Procedural programming is about writing procedures or methods that perform operations on the
data, while object-oriented programming is about creating objects that contain both data and
methods.
Tip: The "Don't Repeat Yourself" (DRY) principle is about reducing the repetition of code. You
should extract out the codes that are common for the application, and place them at a single place
and reuse them instead of repeating it.
Classes and objects are the two main aspects of object-oriented programming.
Look at the following illustration to see the difference between class and objects:
class objects
Fruit Apple
Banana
Mango
class objects
Car Volvo
Audi
Toyota
When the individual objects are created, they inherit all the variables and methods from the class.
You learned from the previous chapter that C# is an object-oriented programming language.
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Everything in C# is associated with classes and objects, along with its attributes and methods.
For example: in real life, a car is an object. The car has attributes, such as weight and color, and
methods, such as drive and brake.
Create a Class
class Car
{
string color = "red";
}
When a variable is declared directly in a class, it is often referred to as a field (or attribute).
It is not required, but it is a good practice to start with an uppercase first letter when naming
classes. Also, it is common that the name of the C# file and the class matches, as it makes our
code organized. However it is not required (like in Java).
Create an Object
An object is created from a class. We have already created the class named Car, so now we can
use this to create objects.
To create an object of Car, specify the class name, followed by the object name, and use the
keyword new:
Example
Create an object called "myObj" and use it to print the value of color:
class Car
{
string color = "red";
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Note that we use the dot syntax (.) to access variables/fields inside a class (myObj.color). You
will learn more about fields in the next chapter.
Multiple Objects
Example
class Car
{
string color = "red";
static void Main(string[] args)
{
Car myObj1 = new Car();
Car myObj2 = new Car();
Console.WriteLine(myObj1.color);
Console.WriteLine(myObj2.color);
}
}
You can also create an object of a class and access it in another class. This is often used for
better organization of classes (one class has all the fields and methods, while the other class
holds the Main() method (code to be executed)).
prog2.cs
prog.cs
prog2.cs
class Car
{
public string color = "red";
}
prog.cs
class Program
{
static void Main(string[] args)
{
Car myObj = new Car();
Console.WriteLine(myObj.color);
}
}
Did you notice the public keyword? It is called an access modifier, which specifies that the
color variable/field of Car is accessible for other classes as well, such as Program.
You will learn much more about access modifiers and classes/objects in the next chapt
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Class Members
Fields and methods inside classes are often referred to as "Class Members":
Example
Create a Car class with three class members: two fields and one method.
// The class
class MyClass
{
// Class members
string color = "red"; // field
int maxSpeed = 200; // field
public void fullThrottle() // method
{
Console.WriteLine("The car is going as fast as it can!");
}
}
Fields
In the previous chapter, you learned that variables inside a class are called fields, and that you
can access them by creating an object of the class, and by using the dot syntax (.).
The following example will create an object of the Car class, with the name myObj. Then we
print the value of the fields color and maxSpeed:
Example
class Car
{
string color = "red";
int maxSpeed = 200;
You can also leave the fields blank, and modify them when creating the object:
Example
class Car
{
string color;
int maxSpeed;
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Car myObj = new Car();
myObj.color = "red";
myObj.maxSpeed = 200;
Console.WriteLine(myObj.color);
Console.WriteLine(myObj.maxSpeed);
}
}
Example
class Car
{
string model;
string color;
int year;
Console.WriteLine(Ford.model);
Console.WriteLine(Opel.model);
}
}
Object Methods
You learned from the Methods chapter that methods are used to perform certain actions.
A method normally belongs to a class, and they define how an object of a class behaves.
Just like with fields, you can access methods with the dot syntax. However, note that the method
must be public. And remember that we use the name of the method followed by two
parantheses () and a semicolon; to call (execute) the method:
Example
class Car
{
string color; // field
int maxSpeed; // field
public void fullThrottle() // method
{
Console.WriteLine("The car is going as fast as it can!");
}
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static void Main(string[] args)
{
Car myObj = new Car();
myObj.fullThrottle(); // Call the method
}
}
Why did we declare the method as public, and not static? The reason is simple: a static
method can be accessed without creating an object of the class, while public methods can only
be accessed by objects.
Remember from the last chapter, that we can use multiple classes for better organization (one for
fields and methods, and another one for execution). This is recommended:
prog2.cs
class Car
{
public string model;
public string color;
public int year;
public void fullThrottle()
{
Console.WriteLine("The car is going as fast as it can!");
}
}
prog.cs
class Program
{
static void Main(string[] args)
{
Car Ford = new Car();
Ford.model = "Mustang";
Ford.color = "red";
Ford.year = 1969;
Console.WriteLine(Ford.model);
Console.WriteLine(Opel.model);
}
}
The public keyword is called an access modifier, which specifies that the fields of Car are
accessible for other classes as well, such as Program
Constructors
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A constructor is a special method that is used to initialize objects. The advantage of a
constructor is that it is called when an object of a class is created. It can be used to set initial
values for fields:
Example
Create a constructor:
// Outputs "Mustang"
Note that the constructor name must match the class name, and it cannot have a return type
(like void or int).
Also note that the constructor is called when the object is created.
All classes have constructors by default: if you do not create a class constructor yourself, C#
creates one for you. However, then you are not able to set initial values for fields.
Constructor Parameters
The following example adds a string modelName parameter to the constructor. Inside the
constructor we set model to modelName (model=modelName). When we call the constructor, we
pass a parameter to the constructor ("Mustang"), which will set the value of model to
"Mustang":
Example
class Car
{
public string model;
// Outputs "Mustang"
Example
class Car
{
public string model;
public string color;
public int year;
Tip: Just like other methods, constructors can be overloaded by using different numbers of
parameters.
When you consider the example from the previous chapter, you will notice that constructors are
very useful, as they help reducing the amount of code:
Without constructor:
prog.cs
class Program
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{
static void Main(string[] args)
{
Car Ford = new Car();
Ford.model = "Mustang";
Ford.color = "red";
Ford.year = 1969;
Console.WriteLine(Ford.model);
Console.WriteLine(Opel.model);
}
}
With constructor:
prog.cs
class Program
{
static void Main(string[] args)
{
Car Ford = new Car("Mustang", "Red", 1969);
Car Opel = new Car("Astra", "White", 2005);
Console.WriteLine(Ford.model);
Console.WriteLine(Opel.model);
}
}
Access Modifiers
By now, you are quite familiar with the public keyword that appears in many of our examples:
The public keyword is an access modifier, which is used to set the access level/visibility for
classes, fields, methods and properties.
Access modifiers:
Modifier Description
public The code is accessible for all classes
private The code is only accessible within the same class
protected The code is accessible within the same class, or in a class that is inherited from
that class. You will learn more about inheritance in a later chapter
internal The code is only accessible within its own assembly, but not from another
assembly. You will learn more about this in a later chapter
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There are also two combinations: protected internal and private protected.
Private Modifier
If you declare a field with a private access modifier, it can only be accessed within the same
class:
Example
class Car
{
private string model = "Mustang";
Mustang
Example
class Car
{
private string model = "Mustang";
}
class Program
{
static void Main(string[] args)
{
Car myObj = new Car();
Console.WriteLine(myObj.model);
}
}
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Public Modifier
If you declare a field with a public access modifier, it is accessible for all classes:
Example
class Car
{
public string model = "Mustang";
}
class Program
{
static void Main(string[] args)
{
Car myObj = new Car();
Console.WriteLine(myObj.model);
}
}
Mustang
To control the visibility of class members (the security level of each individual class and class
member).
To achieve "Encapsulation" - this is the process of making sure that “sensitive” data is hidden
from users. This is done by declaring fields as private. You will learn more about this in the
next chapter.
Note: By default, all members of a class are private if you don't specify an access modifier:
Example
class Car
{
string model; // private
string year; // private
}
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The meaning of Encapsulation is to make sure that "sensitive" data is hidden from users. To
achieve this, you must:
Properties
You learned from the previous chapter that private variables can only be accessed within the
same class (an outside class has no access to it). However, sometimes we need to access them -
and it can be done with properties.
A property is like a combination of a variable and a method, and it has two methods: a get and a
set method:
Example
class Person
{
private string name; // field
Explained
The Name property is associated with the name field. It is a good practice to use the same name
for both the property and the private field, but with an uppercase first letter.
The set method assigns a value to the name variable. The value keyword represents the value
we assign to the property.
If you don't fully understand it, take a look at the example below.
Now we can use the Name property to access and update the private field of the Person class:
Example
class Person
{
private string name; // field
public string Name // property
{
get { return name; }
set { name = value; }
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}
}
class Program
{
static void Main(string[] args)
{
Person myObj = new Person();
myObj.Name = "Liam";
Console.WriteLine(myObj.Name);
}
}
Liam
C# also provides a way to use short-hand / automatic properties, where you do not have to define
the field for the property, and you only have to write get; and set; inside the property.
The following example will produce the same result as the example above. The only difference is
that there is less code:
Example
class Person
{
public string Name // property
{ get; set; }
}
class Program
{
static void Main(string[] args)
{
Person myObj = new Person();
myObj.Name = "Liam";
Console.WriteLine(myObj.Name);
}
}
Liam
Why Encapsulation?
Better control of class members (reduce the possibility of yourself (or others) to mess up the
code)
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Fields can be made read-only (if you only use the get method), or write-only (if you only use
the set method)
Flexible: the programmer can change one part of the code without affecting other parts
Increased security of data
Inheritance
In C#, it is possible to inherit fields and methods from one class to another. We group the
"inheritance concept" into two categories:
Derived Class (child) - the class that inherits from another class
Base Class (parent) - the class being inherited from
In the example below, the Car class (child) inherits the fields and methods from the Vehicle
class (parent):
Example
class Program
{
static void Main(string[] args)
{
// Create a myCar object
Car myCar = new Car();
// Call the honk() method (From the Vehicle class) on the myCar object
myCar.honk();
// Display the value of the brand field (from the Vehicle class) and the
value of the modelName from the Car class
Console.WriteLine(myCar.brand + " " + myCar.modelName);
}
}
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Why And When To Use "Inheritance"?
It is useful for code reusability: reuse fields and methods of an existing class when you create a
new class.
If you don't want other classes to inherit from a class, use the sealed keyword:
Polymorphism
Polymorphism means "many forms", and it occurs when we have many classes that are related to
each other by inheritance.
Like we specified in the previous chapter; Inheritance lets us inherit fields and methods from
another class. Polymorphism uses those methods to perform different tasks. This allows us to
perform a single action in different ways.
For example, think of a base class called Animal that has a method called animalSound().
Derived classes of Animals could be Pigs, Cats, Dogs, Birds - And they also have their own
implementation of an animal sound (the pig oinks, and the cat meows, etc.):
Example
Remember from the Inheritance chapter that we use the : symbol to inherit from a class.
Now we can create Pig and Dog objects and call the animalSound() method on both of them:
Example
class Program
{
static void Main(string[] args)
{
Animal myAnimal = new Animal(); // Create a Animal object
Animal myPig = new Pig(); // Create a Pig object
Animal myDog = new Dog(); // Create a Dog object
myAnimal.animalSound();
myPig.animalSound();
myDog.animalSound();
}
}
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The animal makes a sound
The animal makes a sound
The animal makes a sound
The output from the example above was probably not what you expected. That is because the
base class method overrides the derived class method, when they share the same name.
However, C# provides an option to override the base class method, by adding the virtual
keyword to the method inside the base class, and by using the override keyword for each
derived class methods:
Example
class Program
{
static void Main(string[] args)
{
Animal myAnimal = new Animal(); // Create a Animal object
Animal myPig = new Pig(); // Create a Pig object
Animal myDog = new Dog(); // Create a Dog object
myAnimal.animalSound();
myPig.animalSound();
myDog.animalSound();
}
}
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The animal makes a sound
The pig says: wee wee
The dog says: bow wow
It is useful for code reusability: reuse fields and methods of an existing class when you create a
new class.
Abstraction
Data abstraction is the process of hiding certain details and showing only essential information
to the user.
Abstraction can be achieved with either abstract classes or interfaces (which you will learn
more about in the next chapter).
Abstract class: is a restricted class that cannot be used to create objects (to access it, it must be
inherited from another class).
Abstract method: can only be used in an abstract class, and it does not have a body. The body is
provided by the derived class (inherited from).
From the example above, it is not possible to create an object of the Animal class:
To access the abstract class, it must be inherited from another class. Let's convert the Animal
class we used in the Polymorphism chapter to an abstract class.
Remember from the Inheritance chapter that we use the : symbol to inherit from a class, and that
we use the override keyword to override the base class method.
Example
// Abstract class
abstract class Animal
{
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// Abstract method (does not have a body)
public abstract void animalSound();
// Regular method
public void sleep()
{
Console.WriteLine("Zzz");
}
}
class Program
{
static void Main(string[] args)
{
Pig myPig = new Pig(); // Create a Pig object
myPig.animalSound(); // Call the abstract method
myPig.sleep(); // Call the regular method
}
}
To achieve security - hide certain details and only show the important details of an object.
Interfaces
An interface is a completely "abstract class", which can only contain abstract methods and
properties (with empty bodies):
Example
// interface
interface Animal
{
void animalSound(); // interface method (does not have a body)
void run(); // interface method (does not have a body)
}
It is considered good practice to start with the letter "I" at the beginning of an interface, as it
makes it easier for yourself and others to remember that it is an interface and not a class.
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Note: Interfaces can contain properties and methods, but not fields.
To access the interface methods, the interface must be "implemented" (kinda like inherited) by
another class. To implement an interface, use the : symbol (just like with inheritance). The body
of the interface method is provided by the "implement" class. Note that you do not have to use
the override keyword when implementing an interface:
Example
// Interface
interface IAnimal
{
void animalSound(); // interface method (does not have a body)
}
class Program
{
static void Main(string[] args)
{
Pig myPig = new Pig(); // Create a Pig object
myPig.animalSound();
}
}
Notes on Interfaces:
Like abstract classes, interfaces cannot be used to create objects (in the example above, it is not
possible to create an "IAnimal" object in the Program class)
Interface methods do not have a body - the body is provided by the "implement" class
On implementation of an interface, you must override all of its methods
Interfaces can contain properties and methods, but not fields/variables
Interface members are by default abstract and public
An interface cannot contain a constructor (as it cannot be used to create objects)
1) To achieve security - hide certain details and only show the important details of an object
(interface).
2) C# does not support "multiple inheritance" (a class can only inherit from one base class).
However, it can be achieved with interfaces, because the class can implement multiple
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interfaces. Note: To implement multiple interfaces, separate them with a comma (see example
below).
Multiple Interfaces
Example
interface IFirstInterface
{
void myMethod(); // interface method
}
interface ISecondInterface
{
void myOtherMethod(); // interface method
}
class Program
{
static void Main(string[] args)
{
DemoClass myObj = new DemoClass();
myObj.myMethod();
myObj.myOtherMethod();
}
}
Enums
To create an enum, use the enum keyword (instead of class or interface), and separate the enum
items with a comma:
Example
enum Level
{
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Low,
Medium,
High
}
Example
class Program
{
enum Level
{
Low,
Medium,
High
}
static void Main(string[] args)
{
Level myVar = Level.Medium;
Console.WriteLine(myVar);
}
}
Medium
Enum Values
By default, the first item of an enum has the value 0. The second has the value 1, and so on.
To get the integer value from an item, you must explicitly convert the item to an int:
Example
enum Months
{
January, // 0
February, // 1
March, // 2
April, // 3
May, // 4
June, // 5
July // 6
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}
You can also assign your own enum values, and the next items will update the number
accordingly:
Example
enum Months
{
January, // 0
February, // 1
March=6, // 6
April, // 7
May, // 8
June, // 9
July // 10
}
Enums are often used in switch statements to check for corresponding values:
Example
enum Level
{
Low,
Medium,
High
}
Medium level
Use enums when you have values that you know aren't going to change, like month days, days,
colors, deck of cards, etc.
Files
Working With Files
The File class from the System.IO namespace, allows us to work with files:
Example
The File class has many useful methods for creating and getting information about files. For
example:
Method Description
AppendText() Appends text at the end of an existing file
Copy() Copies a file
Create() Creates or overwrites a file
Delete() Deletes a file
Exists() Tests whether the file exists
ReadAllText() Reads the contents of a file
Replace() Replaces the contents of a file with the contents of another file
WriteAllText() Creates a new file and writes the contents to it. If the file already exists,
it will be overwritten.
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In the following example, we use the WriteAllText() method to create a file named
"filename.txt" and write some content to it. Then we use the ReadAllText() method to read the
contents of the file:
Example
Hello World!
Exceptions - Try..Catch
C# Exceptions
When executing C# code, different errors can occur: coding errors made by the programmer,
errors due to wrong input, or other unforeseeable things.
When an error occurs, C# will normally stop and generate an error message. The technical term
for this is: C# will throw an exception (throw an error).
The try statement allows you to define a block of code to be tested for errors while it is being
executed.
The catch statement allows you to define a block of code to be executed, if an error occurs in
the try block.
Syntax
try
{
// Block of code to try
}
catch (Exception e)
{
// Block of code to handle errors
}
If an error occurs, we can use try...catch to catch the error and execute some code to handle
it.
In the following example, we use the variable inside the catch block (e) together with the built-in
Message property, which outputs a message that describes the exception:
Example
try
{
int[] myNumbers = {1, 2, 3};
Console.WriteLine(myNumbers[10]);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
Example
try
{
int[] myNumbers = {1, 2, 3};
Console.WriteLine(myNumbers[10]);
}
catch (Exception e)
{
Console.WriteLine("Something went wrong.");
}
Finally
The finally statement lets you execute code, after try...catch, regardless of the result:
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Example
try
{
int[] myNumbers = {1, 2, 3};
Console.WriteLine(myNumbers[10]);
}
catch (Exception e)
{
Console.WriteLine("Something went wrong.");
}
finally
{
Console.WriteLine("The 'try catch' is finished.");
}
The throw statement is used together with an exception class. There are many exception classes
available in C#: ArithmeticException, FileNotFoundException,
IndexOutOfRangeException, TimeOutException, etc:
Example
checkAge(20);
71
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