NFT Primer
NFT Primer
September 2021
Table of Contents
NFTs ................................................................................................................................. 2
Why NFTs are important .................................................................................................. 2
Current Use Cases ............................................................................................................ 4
How large is the market for NFTs? ................................................................................. 15
The NFT Ecosystem ........................................................................................................ 17
NFTs, Web 3 and the Metaverse .................................................................................... 18
Rationale for NFTs and the Creator Economy................................................................ 22
Analyst
Jules Chen
NFTs
Blockchain Simplified
• Assets that can be represented as NFTs range from digital goods such as
digital art, to claims on physical assets such as real estate.
It’s easy to dismiss NFTs as another crazy fad when mainstream media typically only
covers the outrageous amount of money someone has paid for digital art, tweets or
replays of NBA dunks.
The media usually neglects to explain that NFTs unlock new use cases and new
business models.
Traditionally contracts, deeds, bills of sale, shares, titles, have conveyed and proven
ownership.
2
The current transfer of property ownership is extremely labour-intensive and
expensive. By tokenising property rights, NFTs can make property easier to trade
and manage.
NFTs are a new way to register ownership into a ledger, like entering a line into an
excel sheet to record who owns what. The token is a digital receipt of your
ownership rights.
Unlike a record that’s kept in a central place, the ledger on the Ethereum blockchain
is constantly updated and encrypted on multiple computers across the world.
Ownership and provenance are always immutably tracked by the blockchain. What's
yours is yours, without the need for a third party to verify.
In the traditional world, we’ve relied on layers of middlemen to establish trust in the
transaction, exchange contracts and ensure that money changes hands.
Smart contracts (code that can specify a series of actions that happen as a result of
specific triggers) can be used to ensure that both parties honour their agreements,
replacing the need for lawyers and trust accounts.
NFTs go beyond a simple legal agreement. They also create the opportunity for new
income streams - artists can attach stipulations to an NFT that ensures they get some
of the proceeds every time the NFT gets resold, which allow them to benefit if their
work increases in value.
• Proving the authenticity and provenance of both physical and digital items
and allowing them to be traded without an intermediary
3
Current Use Cases
Although property and NFTs may sound like a marriage made in blockchain, this
space is not even close to reaching its infancy. The technology has yet to mature for
homebuyers to utilise an NFT in the purchase of physical property.
Art
The Mona Lisa is likely the most popular artwork worldwide, but most people would
be hard-pressed to distinguish the painting from a replica.
Why do millions of people stand in line for hours in order to see something that
they can purchase on a keyring? Well, of all the Mona Lisa's in the world, there's
only one that counts.
• This indicates that the value of art is not in its physical form but in its
perceived value as a result of its provenance and scarcity.
• To put it simply, people like to own original or at least limited-edition items.
NFTs allow us to create digital objects that are truly unique, with an individual
history that can be tracked & verified, much like the one true Mona Lisa.
Digitizing art and putting it on a blockchain will be recognized as one of the most
important developments in art history.
• Art auction house Sothebys uses ten factors to value art, and blockchains
enable three of the most important ones:
o Rarity: Collectors can look at the blockchain and see exactly how many
assets exist.
o Authenticity: Collectors can look at the blockchain and inspect an
artist’s contract address to ensure artwork is authentic and made by a
specific artist. Forgeries are not possible if you inspect the blockchain.
o Historical Importance: Collectors can see exactly who owned a piece
of art, when they owned it, and even how much they spent on it
Artists can use NFTs to sell directly to their fans and collect royalties every time their
NFTs are resold.
4
• This is an entirely new revenue stream that is only possible because of true
digital ownership that can encode royalty logic in the media itself.
• A common critique is that because digital art be copied, they don’t carry
much value
o This is not true - the more a file is shared or seen, the more cultural
value it accrues
§ Consider the mass production of posters or t-shirts of Warhol
imagery which drives up the value
o NFTs introduce a new possibility that enables true ownership to exist
while a work continues to freely circulate online
• NFTs are designed to give you something that can’t be copied: ownership of
the work (however the artist can still retain the copyright and reproduction
rights, just like with physical artwork).
o To put it in terms of physical art collecting: anyone can buy a Picasso
print. But only one person can own the original.
o The pride of ownership is one reason to own an NFT - it’s 100% yours,
even if someone else can enjoy it.
Music
NFTs give musicians the potential to provide enhanced media and special perks to
their fans - think of a music NFT like a limited-edition vinyl record signed by the
artist.
The current streaming model pays musicians a fraction of a cent per stream:
• This model works relatively fine for songs that generate enormous number of
streams, but do not work for artists who have a small audience
• Before the pandemic, many artists resorted to touring as a way to support
themselves
o It’s a running joke-that-isn’t-a-joke that a record is a loss-leader and
that musicians are really in the ticket and T-shirt business.
• Pandemic hits - all artists have to cancel touring plans. Countless are artists
left without any income in an industry where already 90% of all streaming
income goes to the top 1% of artists.
5
Intermediaries help musicians reach fans and make money, but they also capture
most of the value from their content.
NFTs offer a new business model for artists and new ways of connecting to
audiences.
NFTs do not replace streaming platforms, however there are Web 3 alternatives
such as Audius (artist-owned streaming service that is a blockchain alternative to
Spotify).
• NFTs are revealing the ‘super fans’ who are willing to spend more to have
authentic interactions with the artist.
• NFTs make it possible for super fans to make money by owning content that
can appreciate in value with the artist.
o Suppose you paid $30K to buy an NFT from an unknown artist.
o If that artist became famous a year later, you can sell the same NFT at
a much higher price.
6
• Like stocks, NFTs let fans make a bet on the artist’s potential.
o In the future anyone can be an investor and have the opportunity to
monetise their knowledge, whether its games, music, sports, etc.
o To make money from NFTs, investors need to have a clear
understanding and deep knowledge of the genre of NFTs they are
investing in
o If you’re able to make precise bets on the next Kobe Bryant, you have
the potential to cash in on your knowledge of the NBA.
o If you’re an avid gamer, then virtual world assets may be of interest.
Gaming
Gaming is not only huge, but also evolving into more than just ‘game play’.
NFTs essentially tokenize assets that you can buy within a game e.g., a shield or skin
• NFT’s let users keep the assets they’ve purchased in their games.
o Currently, when a user quits a game, the assets purchased in-game
are gone.
• NFTs enable users to sell their assets or convert them into rewards points
and even take them to other games.
7
o Now gaming companies can create more engaged, loyal players who
can create, earn and share their love for the game beyond the
confines of the game’s walled garden.
Yat Siu, chairman of Animoca Brands, believes every game company will be forced
to participate in NFTs because the attractions are so strong for players:
“If you can play for something that is valuable to you, then why would you choose
to play in a game where there is no value. We are not saying traditional games will
go away. But we do believe in this thesis that it’s better for the player to play in an
environment when you have some ownership.”
NFTs allow users to acquire rare items in games and sell those items for real money.
This paradigm shift allows people to ‘play to earn’.
Case Study: Axie Infinity is a Pokemon-like game where users acquire cute digital
pets and battle them against each other.
• The object of the game is to obtain smooth love potions (SLPs), which can be
used to breed new Axies (digital pets) that can then be deployed within the
game
o SLPs are also cryptocurrencies that can be bought and sold on an
exchange.
o Top players are reportedly earning SLP1,500 (US$435) per day from
their Axies
• Axies can be traded in Axie Marketplace as NFTs
o In late 2020, an Axie was sold for 300 ETH
o Axies are very complex NFTs - they have various unique traits such as
stats, classes, body types, parts and abilities.
o They have different maturity levels and breed counts, the rarest ones
have mystical parts.
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o All these elements can create additional value to the NFTs.
o Delphi Digital spent $159K on Axie ‘digital pets’ in October 2020
• AXS is a token that is intended to reward users for participating in Axie while
also incentivizing users to hold tokens long term so that ownership and
governance of the platform can be decentralised.
o Investors are more likely to buy AXS tokens in the belief they will
increase in value long term.
• According to Token Terminal, Axie has generated over $230 million in
revenue in the past 30 days.
• Revenue comes from in-game purchases, such as land. Axie takes a 4.25%
fee for buying and selling Axie NFTs and charges fees for breeding. Rest of
the revenue goes back to the players.
9
In the Philippines the income from Axie is better than many ‘real world’ jobs –
especially at a time of high unemployment from the COVID economic fallout
• Play to earn creates entirely new wealth in a purely virtual sense but puts
bread on the table and roofs over people’s heads.
• Play to earn could become the primary income for hundreds of millions of
people as a form of financial emancipation rather than digital feudalism.
A tricky part of play-to-earn is that it takes upfront capital for individuals to buy
digital assets that then generate yield through play.
This can discriminate against those in less fortunate financial situations… one
solution is Yield Guild Games (YGG)
10
o It’s a win-win that’s uniquely enabled by the new possibilities of play-
to-earn.
• YGG’s goal is to seek yield and provide scholarships across a wide range of
play-to-earn games such as Axie Infinity
• YGG’s Initial Dex Offering (IDO) which launched on SushiSwap’s Miso
platform – sold out in 31 seconds, raising $12.5M from just 32 participants
• Play to earn could take some time before hitting the mainstream however it’s
hard to see play-to-earn not become a more relevant in the gaming industry
• Billions of people love gaming + everyone wants to make money = play to
earn will be unstoppable?
11
o This isn’t unique to gaming - professional sport has been here for
decades.
o The gaming ecosystem is finally meeting this potential and both the
number of players and the average playtime per player is growing
quickly.
• New Opportunities for eSports and Streamers
o Obtaining true mastery - most people cannot compete at the top of
these games.
o Hence massive amounts of attention are being directed towards
watching other people play, rather than playing oneself.
o Since provenance is provable with NFTs, one of the ways an item will
accrue value will include not only what the item is, but who has held it.
o A costume worn by a top-performing eSports star during a tournament
victory would always carry that story with it — and potentially become
an additional revenue model for the eSports industry
o Streamers could be rewarded with items that would be extra-valuable
to their own communities: they could pass them on to their fans or
resell them as a source of income. This appears to be a big part of the
vision for Theta, which is building a decentralized streaming network
on their own blockchain.
12
Collectibles & Fashion
• NBA Top shot has seen over $100M in sales volume with notable entrepreneurs
and players getting involved.
• High-end watches or baseball cards can now have digital certificates on the
blockchain that are connected to their physical counterparts.
• This makes the ownership of creative goods permanently visible and bridges
the physical and the virtual world.
• Because NFTs can act as a ‘digital twin’ of a real-life garment—proving
authenticity and provenance—brands like Louis Vuitton and Nike are now
actively investing in blockchain technology.
13
Virtual worlds
• Blockchain-native virtual worlds started NFTs for land ownership and in-world
assets.
o Virtual worlds Decentraland and Cryptovoxels have slowly grown over
time as individuals enter the worlds for conferences, art galleries,
casinos, and upcoming use cases.
The above are just some ways NFTs and the ERC-721 standard has allowed us to
imbed unique properties in an individual token.
The price tags for NFTs might seem downright ridiculous to the average person, but
NFTs are simply going through their expected phase of the Gartner hype cycle, as
all new technology must.
Current use cases pave the way for NFTs to represent anything else that is not
intrinsically interchangeable - this could be:
• concert tickets: using NFTs for ticketing à prevents scams and fake tickets
• digital identity: NFTs can be used as Universal Profiles
o blockchain-based user profiles that enable permanent identifiers in the
digital world
o makes economic and verifiable interactions possible and are the core
building block for the new creative economies.
The evidence shows that NFTs have an indisputable role in the future of the
economy.
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How large is the market for NFTs?
Since NFTs can represent many vastly different types of assets, the total NFT market
is difficult to quantify.
Using the current collectible NFTs market, Nansen estimates the market cap of the
top collections to be greater than $4 Billion.
In a recent Nasdaq article ‘Why the NFT Market Could Really Grow by 1,000X’ the
global collectibles market (including physical trading cards, games, toys, cars, and
more) is estimated to be $370 billion.
15
NFTs are a status symbol for a new class of consumers.
1. $365B – LVMH
2. $153B – Hermes
3. $133B – Goldman Sachs
4. $75B – Uber
5. $42B – Walgreens
The total addressable market for luxury goods and scarce status symbols is in the
trillions.
Arthur Hayes (BitMEX cofounder) describes NFTs as a way for humans to social
signal in the digital world. We don’t question the value of physical items used to
project our social standing. We understand and value fashion, paintings, jewellery.
When people spend thousands on a Louis Vuitton handbag or hundreds on a white
t-shirt from a well-marketed fashion house, they are social signalling their affluence.
Arthur also uses the analogy of the nightclub economy - individuals walk into a dark
room, listen to loud music, dance, and pay exorbitant amounts of money to drink
liquid. Everyone gets dressed up real nice in articles of clothing that serve no useful
purpose other than to demonstrate that the wearer spent a lot of money to display
their social status to the rest of the clubbers present. Social signalling isn’t just
evident in nightclubs, it exists in art collecting, travel, dining, etc. This human
behaviour won’t disappear simply because we’re online - our digital identities will
be paired with digital items and social signalling will take on new forms powered by
blockchain enabled NFTs.
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The NFT Ecosystem
Source: Messari
The NFT landscape has evolved from a small ecosystem to a multichain ecosystem.
OpenSea and Rarible are NFT marketplaces and also aggregators. OpenSea
facilitated $24 million in sales volume in all of 2020 and by August of 2021
surpassed $1 billion in volume.
• Rather than buying NFTs directly, traders/investors can buy tokens affiliated
with NFT marketplaces
o This allows betting on the NFT industry’s growth without having to go
all-in on some sky-high priced digital artwork or trading card.
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o These tokens ‘can serve, in a way, as index bets on the growth of the
NFT marketplaces they power,’ - Alex Gedevani, Delphi Digital.
‘Once the people of planet Earth are all hanging out together online in a virtual
world without any borders, I think it could change social networking, entertainment
and even politics.’– Ernest Cline
NFTs will move us towards a world where the metaverse becomes an integral part of
our everyday lives, aided by Web 3 - the decentralisation of the internet.
Outlier Ventures in their Metaverse Thesis describes Web 3 as ‘distinct and separate
Web paradigm to today’s Web 2 based on centralised platform monopolies and
highly regulated fiat financial systems, to one that is increasingly decentralised and
based on user centricity and the sovereignty of their data and wealth.’
The Web 2 giants of Silicon Valley are no longer just corporations. Rather, Apple,
Facebook, Google, and Amazon are like Internet-Nations increasingly entwined with
government policies. This is evident in the policies around data rights, privacy,
antitrust and also extends to financial legislation.
18
Internet Nations are ultimately at the mercy of Nation States, both exert top-down
control and extract resources from their constituency in order to grow their domain.
Big tech’s ability to de-platform individuals and censor speech has created structures
that have become too rigid - smothering freedom and limiting expression.
The metaverse on the other hand is a virtual world independent of Nation-States and
Central Banks. The building of the metaverse is a bottom-up process driven by
market forces.
Outlier Ventures proposes that the ‘defining characteristic of a true Metaverse is that
it needs its own economy and currencies native to it, where value can be earnt,
spent, lent, borrowed or invested interchangeably in both a physical or virtual sense
and most importantly without the need for a government.’
Users looking for increased transparency, fairness and open-source solutions could
slowly but surely create a domino effect that will result in total Web 3 adoption.
The metaverse is an opt-in nation, where the foundational Layer 1s have successfully
separated money from state. There is no coercion from Bitcoin or Ethereum.
However, there’s no point having a currency that’s decentralised, if your wallet or the
exchange you trade on is controlled by a centralised intermediary.
But what if your decentralised exchanges, are hosted on centralised servers? These
become centralised points of failure and those in power can easily intervene, control
or shut down applications as they see fit. What happens when the servers go down?
Enter Web 3. Web 3 servers can't go down – Filecoin, Siacoin, Storj are
decentralised version of Amazon Web Services, the network is made up of many
different computers run by many different people and organisations.
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Layer 1, DeFi, Web 3, NFTs can all be categorised under ‘The Web 3 Toolbox’.
The Web 3 Toolbox creates a metaverse that offers an alternative to those who feel
disenfranchised by the existing system - a digital space to live, socialise, work and
where individual sovereignty is respected.
If we’re going to spend a significant part of our existence in the metaverse then we
would want digital property rights and the comfort in knowing that platforms do not
possess the power to delete our account if we said the ‘wrong’ thing.
NFTs are the missing puzzle piece to enable a flourishing open metaverse because
they enable digital property rights
• Similar to how China opened up to capitalism and land reform in the 1980s
which led to economic prosperity, NFTs enables digital media ownership to
the 4.6 billion active internet users around the world.
• When digital assets can have a life ‘off platform’ and be exchanged freely in
open markets they grow in liquidity and value because more value can be
exchanged between itself.
20
NFTs allow creators to monetise their work in a new way - empowering them to cut
out middlemen and form direct relationships with their fans.
• This brings powerful network effects
• The creatively excluded will be more than willing to experiment in open and
permissionless economic systems, especially when they derive a greater
return and on-chain royalties in perpetuity.
• Closed virtual worlds like Fortnite have become powerful channels for
entertainers e.g., Travis Scott – American rapper who held a virtual concert in
Fortnite, earning $20M
• Artists will realise rather than just being paid to play in someone else’s virtual
world they can build and monetise their own communities through NFTs
where they retain direct and full creative and financial control
• This will be accelerated by new NFT platforms that specialise in entertainment
serving as an onramp into the metaverse, similar to how crypto exchanges like
Coinbase/Binance brought crypto to millions of retail investors
21
NFTs will enable open, trustless, decentralised ownership of the metaverse.
• Ownership is a powerful motivator for users to contribute to products in
deeper ways.
• We have seen Bitcoin, Ethereum and DeFi protocols use incentives for early
adopters to join a network.
• Virtual worlds create their own cryptocurrency, sell virtual land, or offer NFTs
as incentives
• The co-operative economic model ensures better alignment with users over
time, resulting in platforms that can be more resilient and more innovative,
while leveraging the strongest form of market incentives to grow network
effects.
‘You never change things by fighting the existing reality. To change something, build
a new model that makes the existing model obsolete.’ - Buckminster Fuller
Historian Yuval Noah Harari writes; ‘as time goes by, it becomes easier and easier to
replace humans with computer algorithms, not merely because the algorithms are
getting smarter, but also because humans are professionalizing.
22
Source: OECD
Harari theorises ‘Since we do not know how the job market would look in 2030 or
2040, today we have no idea what to teach our kids. Most of what they currently
learn at school will probably be irrelevant by the time they are 40.
The crucial problem isn’t creating new jobs. The crucial problem is creating new
jobs that humans perform better than algorithms.’
If you’re sceptical about the predictions made by academics, PWC shares a similar
view in their ‘Workforce for the Future – Competing forces shaping 2030’ report:
‘One clear lesson arises from our analysis: adaptability – in organisations, individuals
and society – is essential for navigating the changes ahead. It’s impossible to
predict exactly the skills that will be needed even five years from now, so workers
and organisations need to be ready to adapt… the impact of megatrends, and
automation in particular – cannot be ignored by governments, organisations or
individuals.’
23
Cathie Wood’s ARK Invest reports in their ‘Future of Automation’:
‘Today, the Third Industrial Revolution is upon us, cutting across sectors to weave
robots and adaptive algorithms into the fabric of our lives.
By 2035, ARK predicts roughly half of the US labor force will be replaced by
automation.
Demand for robots will grow significantly, improving margins for businesses, and
potentially lowering costs to consumers.
The benefits of automation, however, will be even more profound than the $12
trillion increase in incremental GDP.
Perhaps most importantly, automation will enable people to pursue higher-level
careers that will spur future innovations and progress, and further human fulfillment.’
ARK Invest believes that automation will not cause mass unemployment but rather a
significant displacement of workers into higher-value-add jobs.
We are living through a fundamental transformation in the way we work – one that
will shape our culture and give further rise to the creator economy.
It is an industry still in its infancy as not long-ago content was still dominated by big
media and Hollywood celebrities. The high barriers to entry into this industry was
removed with the advent of social media. The internet decentralised media and now
content is being made by everyday people.
24
How big is the creator economy?
25
Current state of creator economy:
• When creators post an image, video, song they give up ownership of the file
to the platform.
• Facebook, Twitter, Instagram allow individuals to amass large followings but
leaves them with few avenues for direct monetisation.
• YouTube gives creators 55% of ad revenue - it’s paid out $30B to creators in
the last 3 years.
• Newer platforms have emerged that recognise the value of user-created
content:
o Substack writers take home 90% of subscription revenue
o Twitch partners collect half of their subscription fees
o Patreon creators get paid between 88% to 95% of their subscriptions
• Despite the democratisation of creative platforms and the lower barriers to
becoming a creator, financial success is concentrated among just a small
segment of top creators.
• On Patreon, only 2% of creators made the US minimum wage of $1,160 per
month in 2017.
• On Spotify, artists need 3.5 million streams per year to achieve annual earnings
of $15,080.
• The creator economy resembles an economy of superstars - vast majority of
creators are struggling to make ends meet and all creators are building on a
shaky foundation as their ability to reach audiences and earn income is dictated
by a small handful of companies.
26
• In a Harvard Business Review article, Li Jin argues for the establishment of a
middle class for the creator economy to combat the inequality and offer
more opportunities to other creators.
‘Societies and platforms flourish when there is a path for everyone to have upward
mobility, achieve financial security, and learn and grow. The beautiful thing is, in the
real world as well as in the digital world, it’s up to us to build this path’ – Li Jin
• Current platforms’ monetisation models do not align with the best interests
of creators
• Bitcoin and Ethereum have exposed the power and success of user-owned
and operated networks
• Web 3 is the opportunity to follow this pattern to build platforms that
bootstrap adoption and participation through better economic alignment
o E.g. a tokenized social network where creators and users are the
owners of the platforms instead of investors or employees
o This would enable creators to connect directly with their audience and
be rewarded with tokens.
o With broad-enough adoption, tokenized networks could become self-
sufficient platforms by which creators distribute their content without
the need for centralised intermediaries and predatory advertising
partners.
• NFTs invert the ownership model of media - creators retain ownership of their
content, without limiting the propagation of the media across the internet
• DeFi protocols are often referred to as ‘money legos’ as they allow
programmers to compose and build on other applications. Similarly, NFTs are
‘media legos’ for creators to permissionlessly build new experiences in the
direct-to-consumer world.
• NFTs create new revenue streams and Web 3 creates platforms designed for
creators - capturing massive economic opportunities and disrupting
incumbents.
• By bypassing gatekeepers and middlemen, NFTs are a path for the middle-
class creators to achieve the monetisation strategy of 100 True Fans (100 fans
who are willing to pay $1,000 a year)
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The creator economy may sound like a romanticisation of pursuing passions while
making money. However, it’s much more than that. It’s about taking back ownership
from big monopolies, monetising individuality and encouraging creativity.
Being a creative has always been a risky pursuit. As Kristen Bahler puts it, ‘Devoting
yourself to the life of a ‘starving artist’ is a lot less risky if your family has enough
money to make sure you don’t actually starve.’
Karol Jan Borowiecki, economist at the University of Southern Denmark, found that
someone whose family has an income of $100,000 is twice as likely to become an
artist, actor, musician or author than a would-be creative with a family income of
$50,000. Those from households with an annual income of $1 million are 10 times
more likely to choose a creative profession than those from families with a $100,000
income.
Without a financial safety net, it becomes quite risky to pursue a creative career.
However just as DeFi has democratised financial opportunities, NFTs are
democratising the opportunity for creative pursuits by offering creators a path to
crowdfund work.
For most of the twentieth century, the safest career strategy was to get a
standardised education and to fit in. However, at a time where rapid technological
change is occurring and AI predicted to displace vast numbers of jobs, how safe
really is the safe career strategy?
We are going through a process of Creative Destruction in the digital age. That
process is how all modern economies have evolved and given rise to most of the
benefits to society. New winners become so valuable that they disrupt existing
market structures. It is driven by innovative entrepreneurs and bold investors that go
up against the status quo.
The internet disrupted the media industry and democratised content creation. Now
tokenisation is making it easier and more financially viable for people to achieve
creatorship and artistic fulfilment. More and more people want to live their lives
doing what they love and it’s a cultural phenomenon worth analysing.
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A 2019 survey of 3,000 kids found that being a YouTube star was the most sought-
after profession in the US and the UK.
Each generation grows up in a different context. Back in my days, Youtuber was not
a job option. Professional gamers or play-to-earn games didn’t exist.
The world is changing fast. This ‘technology supercycle’ will be bigger than anything
we’ve seen before. In the not-too-distant future, humanity will be outstripped by our
robotic creations in many areas of work.
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History is replete with examples of societies transitioning from autocratic to more
democratic systems. The current transition is well underway, and its consequences
are more evident by the day.
DeFi is democratizing access to financial services and while important, it does not
capture the attention of the youth in ways that gaming and entertainment do.
NFTs and the creator economy may be the real catalytic breakthrough for
mainstream crypto adoption.
This new set of tools for incentivising and rewarding participation is synergistic to an
opt-in model driven by values alignment.
The services that exist today will steadily be rethought, and rebuilt, for the
metaverse. It will bring the same diversity of opportunity as we saw with the web –
new companies, products and services will emerge to manage everything from
payment processing to identity verification, hiring, ad delivery, content creation,
security, and so forth.
These new platforms help service the creator economy and give birth to a new
middle class. In both the real and digital worlds, a strong middle class leads to
higher levels of societal trust, provides a stable source of demand for products and
services, and drives innovation.
By rebalancing the flows of money and power, this new digital economy provides
paths for upward mobility and democratises the opportunities to succeed.
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https://www.matthewball.vc/all/category/Video+Gaming
https://newsletter.banklesshq.com/p/the-three-nation-problem
https://gateway.pinata.cloud/ipfs/QmNmJcLc9Me7LERSh5shJmkgEeddFzcn4L1pTeMjT5fXqE/OV_M
etaverse_OS_V5.pdf
https://li-jin.co/2019/10/22/the-passion-economy-and-the-future-of-work/
https://li-jin.co/2020/02/19/100-true-fans/
https://hbr.org/2020/12/the-creator-economy-needs-a-middle-class
https://cryptotesters.com/blog/what-are-nfts
https://cryptohayes.medium.com/rock-paper-scissors-says-go-a3641dfe132c
https://www.mechanism.capital/nft-market-size/
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