0% found this document useful (0 votes)
24 views6 pages

TTL Group 1

TTL for 3 year 1st sem college students
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
24 views6 pages

TTL Group 1

TTL for 3 year 1st sem college students
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 6

MODULE 1

Teaching and Learning with Technology: An Introduction

Module Outcomes:
1. Identified the competency standards of ICT for teaching and learning in
pre-service teacher education
2. Unpacked the basic concepts of ICT to provide common understanding for
teachers and learners
3. Valued the use of ICT in the teaching and learning processes

Lesson 1: ICT Competency Standards for Philippine Pre-Service Teacher


Education

• The program outcomes for teacher education degrees clearly state that
every future teacher: “demonstrate proficiency in the development and utilization of
Information, Communication and Technology (ICT) resources in promoting quality
teaching-learning process. “

• It is made up of seven domains. Each domain has a set of competencies.


The competencies are expressed in desired learning outcomes.

These domains and corresponding competencies are found in the Table


below:

Table 1: ICT Competency Standards for Pre-service Teachers

Domain 1: Understanding ICT in Education

1.1 Demonstrate awareness of policies affecting ICT in Education

1.2 Comply with ICT policies as they affect teaching-learning

1.3 Contextualize ICT policies to the learning environment

Domain 2: Curriculum Assessment

2.1 Demonstrate understanding of concepts, principles and theories of ICT


systems as they apply to teaching-learning
2.2 Evaluate digital and non-digital learning resources in response to student’s
diverse needs

2.3 Develop digital learning resources to enhance teaching-learning

2.4 Use ICT tools to develop 21st century skills: information media and
technology skills, learning and innovation skills, career skills and effective
communication skills
Domain 3: Pedagogy

3.1 Apply relevant technology tools for classroom activities

3.2 Use ICT knowledge to solve complex problems and support students
collaborative activities
3.3 Model collaborative knowledge construction in face to face and virtual
environments

Domain 4: Technology Tools

4.1 Demonstrate competence in the technical operations of technology tools


and systems as they apply to teaching and learning
4.2 Use technology tools to create new learning opportunities to support
community of learners
4.3 Demonstrate proficiency in the use of technology tools to support teaching
and learning

Domain 5: Organization and Administration

5.1 Manage technology-assisted instruction in an inclusive classroom


environment

5.2 Exhibit leadership in shared decision-making using technology tools

Domain 6: Teacher professional Learning

6.1 Explore existing and emerging technology to acquire additional content


and pedagogical knowledge

6.2 Utilize technology tools in creating communities of practice

6.3 Collaborative with peers, colleagues and stakeholders to access


information in support of professional learning

Domain 7: Teacher Disposition

7.1 Demonstrate social ethical, and legal responsibility in the use of


technology tools and resources

7.2 Show positive attitude towards the use of technology tools


ISTE National Educational Technology Standards For Teachers (NETS* T)

Established standards for both teachers and students. These standards were also
referred to in the development of the Philippine ICT Competency standards which
include the following:

Standard 1: Technology Operations and Concepts


Standard 2: Planning and Designing Learning Environment and Experiences
Standard 3: Teaching, Learning and Curriculum
Standard 4: Assessment and Evaluation
Standard 5: Productivity and Professional Practice
Standard 6: Social, Ethical, Legal and Humans Issues

From how technology teachers facilitate learners, outcomes of student learning


should indicate that the following standards have been complied with.

Standard 1: Creativity and Innovation


Standard 2: Communication and Collaboration
Standard 3: Research and Information Fluency
Standard 4: Critical Thinking, Problem-Solving and Decision Making
Standard 5: Digital Citizenship
Standard 6: Technology Operations and Concepts

Lesson 2: Understanding the Basic Concepts in ICT

Here are some terms and concepts that you need to know and understand.

1. Technology refers to a mix of process and product used in the


application of knowledge.
2. Information and Communication Technology Literacy or ICT literacy is
the use of digital technology, communication tools and/or networks to
access, manage, integrate, evaluate, create and communicate
information in order to function in a knowledge society (Guro 21,20011)
3. Educational Technology refers to the use of technology in teaching
and learning, Educational technology includes both the digital and non-
digital.
4. Digital Literacy is the ability to find, evaluate, utilize, share and create
contents using information technologies and the Internet.
5. Digital learning is any type of learning that is accompanied by
technology or by instructional practice that makes effective use of
technology.
6. On-line digital tools and apps use an Internet connection to access the
information needed.
7. Off-line digital tools and apps can still be used even if there is no
internet access.
8. Instructional technology is the theory and practice of design,
development, utilization, management, and evaluation.
9. Software refers to program control instructions and accompanying
documentations.
10. Multimedia is a sequential or simultaneous use of variety of media
formats in a given presentation or self-study program
11. Internet is a massive network of networks, a networking infrastructure.
12. World Wide Web (www) is also called the Web which is a graphical
environment on computer networks that allows you to access, view and
maintain documentations that can include text, data, sound and videos.
13. Web access is the ability of the learner to access the Internet at any
point during the lesson in order to take advantage of the array of
available educational resources.
14. Webquest is an inquiry-oriented lesson format in which most or all
information that learners work with comes from the web.
15. Productivity tools refer to any type of software associated with
computers and related technologies that can be used as tools for
personal, professional or classroom productivity.
16. Technology Tool is an instrument used for doing work. It can be
anything that help you accomplish your goal with the use of technology.
17. Webquest is a teacher structured research experience for students that
is primarily based on use of the World Wide Web and typically takes
one or more instructional periods (Bender & Waller, 2011)
18. Blog is an online journal where posted information from both teachers
and students are arranged.
19. Wiki, an editable website usually with limited access, allows students to
collaboratively create and post written work or digital files.
20. Flipped classroom utilizes a reverse instructional delivery.
21. Podcast is a video or audio multi-media clip about a single topic
typically in the format of the radio talk show.
22. Google Apps is a cloud-based teaching tool which is stored in the
Google server and is available for students both at home and in school.
23. Vlog is a video blog where each entry is posted as a video instead of
the text.
24. Facebook is a popular social networking site used by students and adults
worldwide to present information on themselves and to the world.
25. VOIP (voice over internet protocol) is category of hardware and software
that enables people to use the Internet as transmission medium for
telephone calls by sending voice data in packets using IP rather than
traditional circuit transmission.
Lesson 3: Roles of Technology for Teaching and Learning

According to Stosic (2015), educational technology has three domains:

1. Technology as a tutor.
2. Technology as a teaching.
3. Technology as a learning tool.

• (A) For Teachers and Teaching

Here are some examples of the myriad of the roles that technology can do for teachers
and teaching.

1. Technology provides enormous support to the teacher as the facilitator of


learning.
2. Technology has modernized the teaching-learning environment.
3. Technology improves teaching-learning process and ways of teaching.
4. Technology opens new fields in educational researchers.
5. Technology adds to the competence of teachers and inculcates scientific
outlook.
6. Technology supports teacher professional development.

• (B) For Learners and Learning

1. Support learners to learn to how to learn on their own.


a. Declarative knowledge
b. Structural knowledge
c. Procedural knowledge
2. Technology enhances learners’ communication skills through social interaction.
There are three basic communication patterns:
a. Point to point two-way or one-to-one like Internet chat, phone
conversation or even face-to-face conversation.
b. One-to-many outbound like a lecturer, or television. There is no social
interaction.
c. Many-to-many like group discussion, buzz session, heads together.
3. Technology upgrades learners’ higher-order-thinking skills: critical thinking,
problem solving and creativity.

• Critical Thinking is a part of the cluster of higher order thinking skills.

Here are some ways that teachers can do to develop critical thinking:
a. Ask a questions.
• Clarity
• Accuracy
• Precision
• Relevance
• Breadth
b. Use critical thinking tasks with appropriate level of challenge.
• Vary the questions asked.
• Introduced new technology.
• Creativity is characterized as involving the ability to think flexibly, fluently
originally and elaborately.

Seven Creative Strategies (Osborn,1963)

1. Substitute – Find something else to replace to do what it does.


2. Combine – Blend two things that do not usually go together.
3. Adapt – Look for other ways this can be used.
4. Modify/Magnify/Minify – Make a change enlarge, decrease.
5. Put to another use – Find other uses.
6. Eliminate – Reduce, remove.
7. Reverse – Turn upside-down, inside out, front-side back.

All together, strategies will be labelled as SCAMPER

You might also like