0% found this document useful (0 votes)
8 views14 pages

Level1 Unity Game

lfkbndflbnkldfnbl

Uploaded by

pavankalyan4292
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
8 views14 pages

Level1 Unity Game

lfkbndflbnkldfnbl

Uploaded by

pavankalyan4292
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 14

// using UnityEngine;

// using UnityEngine.UI;
// using TMPro;
// using System.Collections;
// using UnityEngine.EventSystems;

// public class SubtractionGame : MonoBehaviour


// {
// public GameObject level1Panel;
// public GameObject gamePanel;
// public GameObject endPanel;
// public GameObject incorrectAnswerModal;

// public TMP_Text randomNum1;


// public TMP_Text randomNum2;
// public TMP_InputField userInput;
// public TMP_Text scoreText;
// public TMP_Text timerText;
// public Image feedbackImage;
// public TMP_Text correctAnswerText;

// public TMP_Text finalScoreText;


// public TMP_Text finalTimeText;

// public Slider timeSlider;


// public float maxTime = 60f;

// public Transform carTransform;


// public float carMoveSpeed = 1f;
// public Slider carSlider;
// private int maxQuestions = 20;

// private int num1;


// private int num2;
// private int score = 0;
// private float timer = 0;
// private bool gameRunning = false;
// private float timeLeft;
// private int correctAnswers = 0;
// private int totalQuestions = 0;
// private int incorrectAnswers = 0;

// public Image correctAnswerImage;


// public Image wrongAnswerImage;

// void Start()
// {
// HideAllPanels();
// level1Panel.SetActive(true);
// timeLeft = maxTime;
// correctAnswerText.text = "";
// feedbackImage.color = Color.clear;
// timeSlider.maxValue = maxTime;
// carSlider.maxValue = maxQuestions;
// carSlider.value = 0;
// userInput.caretBlinkRate = 0.85f;
// userInput.Select();
// correctAnswerImage.gameObject.SetActive(false);
// wrongAnswerImage.gameObject.SetActive(false);
// }

// public void OnStartButtonClick()


// {
// HideAllPanels();
// gamePanel.SetActive(true);
// gameRunning = true;
// timer = 0;
// score = 0;
// correctAnswers = 0;
// totalQuestions = 0;
// incorrectAnswers = 0;
// GenerateRandomNumbers();
// FocusInputField();
// }

// void Update()
// {
// if (gameRunning)
// {
// timer += Time.deltaTime;
// timerText.text = "Time: " + Mathf.FloorToInt(timer).ToString();

// if (timeLeft > 0)
// {
// timeLeft -= Time.deltaTime;
// timeSlider.value = timeLeft;
// }
// else
// {
// GameOver();
// }

// carTransform.position = Vector3.Lerp(carTransform.position, new


Vector3(correctAnswers * 2f, carTransform.position.y, carTransform.position.z),
Time.deltaTime * carMoveSpeed);

// if (Input.GetKeyDown(KeyCode.Return))
// {
// OnSubmitButtonClick();
// }
// }
// }

// void GenerateRandomNumbers()
// {
// if (totalQuestions >= maxQuestions)
// {
// GameOver();
// return;
// }

// num1 = Random.Range(1, 20);


// int maxDifference = 5;
// num2 = Random.Range(Mathf.Max(0, num1 - maxDifference), num1);

// randomNum1.text = num1.ToString();
// randomNum2.text = num2.ToString();
// feedbackImage.color = Color.clear;
// correctAnswerText.text = "";
// userInput.text = "";
// FocusInputField();

// correctAnswerImage.gameObject.SetActive(false);
// wrongAnswerImage.gameObject.SetActive(false);
// }

// private void FocusInputField()


// {
// // Clear any currently selected object in the event system
// EventSystem.current.SetSelectedGameObject(null);

// // Set the input field as the currently selected object


// EventSystem.current.SetSelectedGameObject(userInput.gameObject);

// // On mobile platforms, open the native keyboard


// #if UNITY_IOS || UNITY_ANDROID
// TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NumberPad);
// #endif
// }

// public void OnSubmitButtonClick()


// {
// if (string.IsNullOrEmpty(userInput.text))
// {
// correctAnswerText.text = "Please enter a number.";
// return;
// }

// int userAnswer;
// if (int.TryParse(userInput.text, out userAnswer))
// {
// int correctAnswer = num1 - num2;

// if (userAnswer == correctAnswer)
// {
// correctAnswerImage.gameObject.SetActive(true);
// wrongAnswerImage.gameObject.SetActive(false);
// score++;
// correctAnswers++;
// carSlider.value = correctAnswers;
// correctAnswerText.text = "";
// }
// else
// {
// incorrectAnswers++;
// correctAnswerText.text = $"<color=#364951>The correct answer
is:</color>\n<color=#97de14>{num1} - {num2} = {correctAnswer}</color>";
// wrongAnswerImage.gameObject.SetActive(true);
// correctAnswerImage.gameObject.SetActive(false);
// StartCoroutine(ShowCorrectAnswerAndNextQuestion(1.5f));

// if (incorrectAnswers >= 10)


// {
// ShowIncorrectAnswerModal();
// return;
// }
// return;
// }

// scoreText.text = "Score: " + score.ToString();


// totalQuestions++;
// StartCoroutine(DelayNextQuestion(0.5f));
// }
// else
// {
// feedbackImage.color = Color.yellow;
// correctAnswerText.text = "Please enter a valid number.";
// }
// }

// private IEnumerator DelayNextQuestion(float delayDuration)


// {
// yield return new WaitForSeconds(delayDuration);
// GenerateRandomNumbers();
// FocusInputField();
// }

// private IEnumerator HideFeedbackImages(float duration)


// {
// yield return new WaitForSeconds(duration);
// correctAnswerImage.gameObject.SetActive(false);
// wrongAnswerImage.gameObject.SetActive(false);
// }

// private IEnumerator ShowCorrectAnswerAndNextQuestion(float displayDuration)


// {
// correctAnswerText.text = $"<color=#364951>The correct answer
is:</color>\n<color=#97de14>{num1} - {num2} = {(num1 - num2).ToString()}</color>";
// yield return new WaitForSeconds(displayDuration);
// GenerateRandomNumbers();
// FocusInputField();
// }

// private void ShowIncorrectAnswerModal()


// {
// gameRunning = false;
// HideAllPanels();
// incorrectAnswerModal.SetActive(true);
// }

// public void OnPlayAgainButtonClick()


// {
// incorrectAnswers = 0;
// incorrectAnswerModal.SetActive(false);
// Start();
// }

// public void OnQuitButtonClick()


// {
// Application.Quit();
// }

// public void GameOver()


// {
// gameRunning = false;
// HideAllPanels();
// endPanel.SetActive(true);
// finalScoreText.text = "Final Score: " + score;
// finalTimeText.text = "Final Time: " + Mathf.FloorToInt(timer).ToString()
+ " seconds";
// }

// // Method to hide all panels


// private void HideAllPanels()
// {
// level1Panel.SetActive(false);
// gamePanel.SetActive(false);
// endPanel.SetActive(false);
// incorrectAnswerModal.SetActive(false);
// }
// }

// using UnityEngine;
// using UnityEngine.UI;
// using TMPro;
// using System.Collections;
// using UnityEngine.EventSystems;

// public class SubtractionGame : MonoBehaviour


// {
// public GameObject level1Panel;
// public GameObject gamePanel;
// public GameObject endPanel;
// public GameObject incorrectAnswerModal;

// public TMP_Text randomNum1;


// public TMP_Text randomNum2;
// public TMP_InputField userInput;
// public TMP_Text scoreText;
// public TMP_Text timerText;
// public Image feedbackImage;
// public TMP_Text correctAnswerText;

// public TMP_Text finalScoreText;


// public TMP_Text finalTimeText;

// public Slider timeSlider;


// public float maxTime = 60f;

// public Transform carTransform;


// public float carMoveSpeed = 1f;
// public Slider carSlider;
// private int maxQuestions = 20;

// private int num1;


// private int num2;
// private int score = 0;
// private float timer = 0;
// private bool gameRunning = false;
// private float timeLeft;
// private int correctAnswers = 0;
// private int totalQuestions = 0;
// private int incorrectAnswers = 0;

// public Image correctAnswerImage;


// public Image wrongAnswerImage;

// private TouchScreenKeyboard keyboard;

// void Start()
// {
// HideAllPanels();
// level1Panel.SetActive(true);
// timeLeft = maxTime;
// correctAnswerText.text = "";
// feedbackImage.color = Color.clear;
// timeSlider.maxValue = maxTime;
// carSlider.maxValue = maxQuestions;
// carSlider.value = 0;
// userInput.caretBlinkRate = 0.85f;
// userInput.Select();
// correctAnswerImage.gameObject.SetActive(false);
// wrongAnswerImage.gameObject.SetActive(false);
// }

// public void OnStartButtonClick()


// {
// HideAllPanels();
// gamePanel.SetActive(true);
// gameRunning = true;
// timer = 0;
// score = 0;
// correctAnswers = 0;
// totalQuestions = 0;
// incorrectAnswers = 0;
// GenerateRandomNumbers();
// FocusInputField();
// }

// void Update()
// {
// if (gameRunning)
// {
// timer += Time.deltaTime;
// timerText.text = "Time: " + Mathf.FloorToInt(timer).ToString();

// if (timeLeft > 0)
// {
// timeLeft -= Time.deltaTime;
// timeSlider.value = timeLeft;
// }
// else
// {
// GameOver();
// }

// carTransform.position = Vector3.Lerp(carTransform.position, new


Vector3(correctAnswers * 2f, carTransform.position.y, carTransform.position.z),
Time.deltaTime * carMoveSpeed);

// if (Input.GetKeyDown(KeyCode.Return))
// {
// OnSubmitButtonClick();
// }
// }
// }

// void GenerateRandomNumbers()
// {
// if (totalQuestions >= maxQuestions)
// {
// GameOver();
// return;
// }

// num1 = Random.Range(1, 20);


// int maxDifference = 5;
// num2 = Random.Range(Mathf.Max(0, num1 - maxDifference), num1);

// randomNum1.text = num1.ToString();
// randomNum2.text = num2.ToString();
// feedbackImage.color = Color.clear;
// correctAnswerText.text = "";
// userInput.text = "";
// FocusInputField();

// correctAnswerImage.gameObject.SetActive(false);
// wrongAnswerImage.gameObject.SetActive(false);
// }

// private void FocusInputField()


// {
// System.Diagnostics.Process.Start("OSK.exe");//tabe
// // Clear the currently selected object in the event system
// EventSystem.current.SetSelectedGameObject(null);

// // Set the input field as the selected object


// EventSystem.current.SetSelectedGameObject(userInput.gameObject);

// // For mobile platforms, open the native keyboard


// // #if UNITY_IOS || UNITY_ANDROID
// // if (keyboard == null || !keyboard.active)
// // {
// // keyboard = TouchScreenKeyboard.Open("",
TouchScreenKeyboardType.NumberPad, false, false, false, false);
// // }
// // #endif

// // #if UNITY_IOS || UNITY_ANDROID


// // if (keyboard == null || !TouchScreenKeyboard.visible)
// // {
// // keyboard = TouchScreenKeyboard.Open("",
TouchScreenKeyboardType.NumberPad);
// // }
// // #endif
// }
// public void OnSubmitButtonClick()
// {
// if (string.IsNullOrEmpty(userInput.text))
// {
// correctAnswerText.text = "Please enter a number.";
// return;
// }

// int userAnswer;
// if (int.TryParse(userInput.text, out userAnswer))
// {
// int correctAnswer = num1 - num2;

// if (userAnswer == correctAnswer)
// {
// correctAnswerImage.gameObject.SetActive(true);
// wrongAnswerImage.gameObject.SetActive(false);
// score++;
// correctAnswers++;
// carSlider.value = correctAnswers;
// correctAnswerText.text = "";
// }
// else
// {
// incorrectAnswers++;
// correctAnswerText.text = $"<color=#364951>The correct answer
is:</color>\n<color=#97de14>{num1} - {num2} = {correctAnswer}</color>";
// wrongAnswerImage.gameObject.SetActive(true);
// correctAnswerImage.gameObject.SetActive(false);
// StartCoroutine(ShowCorrectAnswerAndNextQuestion(1.5f));

// if (incorrectAnswers >= 10)


// {
// ShowIncorrectAnswerModal();
// return;
// }
// return;
// }

// scoreText.text = "Score: " + score.ToString();


// totalQuestions++;
// StartCoroutine(DelayNextQuestion(0.5f));
// }
// else
// {
// feedbackImage.color = Color.yellow;
// correctAnswerText.text = "Please enter a valid number.";
// }
// }

// private IEnumerator DelayNextQuestion(float delayDuration)


// {
// yield return new WaitForSeconds(delayDuration);
// GenerateRandomNumbers();
// FocusInputField();
// }

// private IEnumerator HideFeedbackImages(float duration)


// {
// yield return new WaitForSeconds(duration);
// correctAnswerImage.gameObject.SetActive(false);
// wrongAnswerImage.gameObject.SetActive(false);
// }

// private IEnumerator ShowCorrectAnswerAndNextQuestion(float displayDuration)


// {
// correctAnswerText.text = $"<color=#364951>The correct answer
is:</color>\n<color=#97de14>{num1} - {num2} = {(num1 - num2).ToString()}</color>";
// yield return new WaitForSeconds(displayDuration);
// GenerateRandomNumbers();
// FocusInputField();
// }

// private void ShowIncorrectAnswerModal()


// {
// gameRunning = false;
// HideAllPanels();
// incorrectAnswerModal.SetActive(true);
// }

// public void OnPlayAgainButtonClick()


// {
// incorrectAnswers = 0;
// incorrectAnswerModal.SetActive(false);
// Start();
// }

// public void OnQuitButtonClick()


// {
// Application.Quit();
// }

// public void GameOver()


// {
// gameRunning = false;
// HideAllPanels();
// endPanel.SetActive(true);
// finalScoreText.text = "Final Score: " + score;
// finalTimeText.text = "Final Time: " + Mathf.FloorToInt(timer).ToString()
+ " seconds";
// }

// // Method to hide all panels


// private void HideAllPanels()
// {
// level1Panel.SetActive(false);
// gamePanel.SetActive(false);
// endPanel.SetActive(false);
// incorrectAnswerModal.SetActive(false);
// }
// }

using UnityEngine;
using UnityEngine.UI;
using TMPro;
using System.Collections;
using UnityEngine.EventSystems;

public class SubtractionGame : MonoBehaviour


{
public GameObject level1Panel;
public GameObject gamePanel;
public GameObject endPanel;
public GameObject incorrectAnswerModal;

public TMP_Text randomNum1;


public TMP_Text randomNum2;
public TMP_InputField userInput;
public TMP_Text scoreText;
public TMP_Text timerText;
public Image feedbackImage;
public TMP_Text correctAnswerText;

public TMP_Text finalScoreText;


public TMP_Text finalTimeText;

public Slider timeSlider;


public float maxTime = 60f;

public Transform carTransform;


public float carMoveSpeed = 1f;
public Slider carSlider;
private int maxQuestions = 20;

private int num1;


private int num2;
private int score = 0;
private float timer = 0;
private bool gameRunning = false;
private float timeLeft;
private int correctAnswers = 0;
private int totalQuestions = 0;
private int incorrectAnswers = 0;

public Image correctAnswerImage;


public Image wrongAnswerImage;

private TouchScreenKeyboard keyboard;

void Start()
{
HideAllPanels();
level1Panel.SetActive(true);
timeLeft = maxTime;
correctAnswerText.text = "";
feedbackImage.color = Color.clear;
timeSlider.maxValue = maxTime;
carSlider.maxValue = maxQuestions;
carSlider.value = 0;
userInput.caretBlinkRate = 0.85f;
userInput.Select();

// Set keyboard for mobile devices


#if UNITY_IOS || UNITY_ANDROID
keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NumberPad);
#endif

correctAnswerImage.gameObject.SetActive(false);
wrongAnswerImage.gameObject.SetActive(false);
}

public void OnStartButtonClick()


{
HideAllPanels();
gamePanel.SetActive(true);
gameRunning = true;
timer = 0;
score = 0;
correctAnswers = 0;
totalQuestions = 0;
incorrectAnswers = 0;
GenerateRandomNumbers();
FocusInputField();
}

void Update()
{
if (gameRunning)
{
timer += Time.deltaTime;
timerText.text = "Time: " + Mathf.FloorToInt(timer).ToString();

if (timeLeft > 0)
{
timeLeft -= Time.deltaTime;
timeSlider.value = timeLeft;
}
else
{
GameOver();
}

carTransform.position = Vector3.Lerp(carTransform.position, new


Vector3(correctAnswers * 2f, carTransform.position.y, carTransform.position.z),
Time.deltaTime * carMoveSpeed);

if (Input.GetKeyDown(KeyCode.Return))
{
OnSubmitButtonClick();
}
}
}

void GenerateRandomNumbers()
{
if (totalQuestions >= maxQuestions)
{
GameOver();
return;
}

num1 = Random.Range(1, 20);


int maxDifference = 5;
num2 = Random.Range(Mathf.Max(0, num1 - maxDifference), num1);

randomNum1.text = num1.ToString();
randomNum2.text = num2.ToString();
feedbackImage.color = Color.clear;
correctAnswerText.text = "";
userInput.text = "";
FocusInputField();

correctAnswerImage.gameObject.SetActive(false);
wrongAnswerImage.gameObject.SetActive(false);
}

private void FocusInputField()


{
// Clear the currently selected object in the event system
EventSystem.current.SetSelectedGameObject(null);

// Set the input field as the selected object


EventSystem.current.SetSelectedGameObject(userInput.gameObject);

// For mobile platforms, open the native keyboard


#if UNITY_IOS || UNITY_ANDROID
if (keyboard == null || !TouchScreenKeyboard.visible)
{
keyboard = TouchScreenKeyboard.Open("",
TouchScreenKeyboardType.NumberPad);
}
#endif
}

public void OnSubmitButtonClick()


{
if (string.IsNullOrEmpty(userInput.text))
{
correctAnswerText.text = "Please enter a number.";
return;
}

int userAnswer;
if (int.TryParse(userInput.text, out userAnswer))
{
int correctAnswer = num1 - num2;

if (userAnswer == correctAnswer)
{
correctAnswerImage.gameObject.SetActive(true);
wrongAnswerImage.gameObject.SetActive(false);
score++;
correctAnswers++;
carSlider.value = correctAnswers;
correctAnswerText.text = "";
}
else
{
incorrectAnswers++;
correctAnswerText.text = $"<color=#364951>The correct answer
is:</color>\n<color=#97de14>{num1} - {num2} = {correctAnswer}</color>";
wrongAnswerImage.gameObject.SetActive(true);
correctAnswerImage.gameObject.SetActive(false);
StartCoroutine(ShowCorrectAnswerAndNextQuestion(1.5f));

if (incorrectAnswers >= 10)


{
ShowIncorrectAnswerModal();
return;
}
return;
}

scoreText.text = "Score: " + score.ToString();


totalQuestions++;
StartCoroutine(DelayNextQuestion(0.5f));
}
else
{
feedbackImage.color = Color.yellow;
correctAnswerText.text = "Please enter a valid number.";
}
}

private IEnumerator DelayNextQuestion(float delayDuration)


{
yield return new WaitForSeconds(delayDuration);
GenerateRandomNumbers();
FocusInputField();
}

private IEnumerator HideFeedbackImages(float duration)


{
yield return new WaitForSeconds(duration);
correctAnswerImage.gameObject.SetActive(false);
wrongAnswerImage.gameObject.SetActive(false);
}

private IEnumerator ShowCorrectAnswerAndNextQuestion(float displayDuration)


{
correctAnswerText.text = $"<color=#364951>The correct answer is:</color>\
n<color=#97de14>{num1} - {num2} = {(num1 - num2).ToString()}</color>";
yield return new WaitForSeconds(displayDuration);
GenerateRandomNumbers();
FocusInputField();
}

private void ShowIncorrectAnswerModal()


{
gameRunning = false;
HideAllPanels();
incorrectAnswerModal.SetActive(true);
}

public void OnPlayAgainButtonClick()


{
incorrectAnswers = 0;
incorrectAnswerModal.SetActive(false);
Start();
}
public void OnQuitButtonClick()
{
Application.Quit();
}

public void GameOver()


{
gameRunning = false;
HideAllPanels();
endPanel.SetActive(true);
finalScoreText.text = "Final Score: " + score;
finalTimeText.text = "Final Time: " + Mathf.FloorToInt(timer).ToString() +
" seconds";
}

private void HideAllPanels()


{
level1Panel.SetActive(false);
gamePanel.SetActive(false);
endPanel.SetActive(false);
incorrectAnswerModal.SetActive(false);
}
}

You might also like