Game Data
Game Data
GameData
ShellMapName = Maps\ShellMapMD\ShellMapMD.map
MapName = Assault.map
MoveHintName = SCMoveHint
UseTrees = Yes
UseFPSLimit = Yes
FramesPerSecondLimit = 30
ChipsetType = 0
Windowed = no
XResolution = 1200
YResolution = 686
MaxShellScreens = 8
UseCloudMap = Yes
UseLightMap = Yes
BilinearTerrainTex = Yes
TrilinearTerrainTex = Yes
MultiPassTerrain = Yes
AdjustCliffTextures = Yes
StretchTerrain = yes
UseHalfHeightMap = no
ShowObjectHealth = Yes
HideGarrisonFlags = yes
Use3WayTerrainBlends = 1
DrawEntireTerrain = yes
TerrainLOD = DISABLE ; should be handled by options screen.
TerrainLODTargetTimeMS = 45
TextureReductionFactor = 0; 1 is half res, 2 querter res, etc.
RightMouseAlwaysScrolls = Yes
UseWaterPlane = Yes
UseCloudPlane = Yes
UseShadowVolumes = Yes
UseShadowDecals = Yes
UseBehindBuildingMarker = no
DefaultOcclusionDelay = 3000 ; in ms
OccludedColorLuminanceScale = 5
WaterPositionX = 0.0
WaterPositionY = 0.0
WaterPositionZ = 7.0
WaterExtentX = 2000.0
WaterExtentY = 2000.0
WaterType = 0
; when a structure is reduced to rubble, set its z-height to this if nothing else
is specified.
DefaultStructureRubbleHeight = 10.0
PartitionCellSize = 40.0
ParticleScale = 1.0 ;
AutoFireParticleSmallPrefix = FireS
AutoFireParticleSmallSystem = FireFactionSmall
AutoFireParticleSmallMax = 2
AutoFireParticleMediumPrefix = FireM
AutoFireParticleMediumSystem = FireFactionMedium
AutoFireParticleMediumMax = 1
AutoFireParticleLargePrefix = FireL
AutoFireParticleLargeSystem = FireFactionLarge
AutoFireParticleLargeMax = 1
AutoSmokeParticleSmallPrefix = SmokeS
AutoSmokeParticleSmallSystem = SmokeFactionSmall
AutoSmokeParticleSmallMax = 4
AutoSmokeParticleMediumPrefix = SmokeM
AutoSmokeParticleMediumSystem = SmokeFactionMedium
AutoSmokeParticleMediumMax = 2
AutoSmokeParticleLargePrefix = SmokeL
AutoSmokeParticleLargeSystem = SmokeFactionLarge
AutoSmokeParticleLargeMax = 1
AutoAflameParticlePrefix = Aflame
AutoAflameParticleSystem = FireBuildingSmall
AutoAflameParticleMax = 4
AmmoPipScaleFactor = 1.5
ContainerPipScaleFactor = 1.5
AmmoPipScreenOffset = X:-1.0 Y:0.0 ; note that this is a multiplier to
boundingspheresize, NOT an absolute offset
ContainerPipScreenOffset = X:1.0 Y:0.0 ; note that this is a multiplier to
boundingspheresize, NOT an absolute offset
AmmoPipWorldOffset = X:0.0 Y:0.0 Z:10.0 ; added to position prior to world-
>screen xform
ContainerPipWorldOffset = X:0.0 Y:0.0 Z:10.0 ; added to position prior to world-
>screen xform
LevelGainAnimationName = LevelGainedAnimation
LevelGainAnimationTime = 4.0
LevelGainAnimationZRise = 15.0
GetHealedAnimationName = GetHealedAnimation
GetHealedAnimationTime = 4.0
GetHealedAnimationZRise = 15.0
MaxTerrainTracks = 100 ; how many vehicles can generate tread marks on the
terrain.
TimeOfDay = AFTERNOON
Weather = NORMAL
MakeTrackMarks = Yes
ForceModelsToFollowTimeOfDay = Yes
ForceModelsToFollowWeather = Yes
AudioOn = Yes
MusicOn = Yes
SoundsOn = Yes
SpeechOn = Yes
VideoOn = Yes
DebugAI = No
DebugAIObstacles = No
MaxRoadSegments = 4000
MaxRoadVertex = 3000
MaxRoadIndex = 5000
MaxRoadTypes = 100
ValuePerSupplyBox = 75
BuildSpeed = 1.0
MinDistFromEdgeOfMapForBuild = 30.0 ; buildings may not be constructed this
close to a map edge
SupplyBuildBorder = 20.0 ; min dist you can put a supply center from a supply
source
MinLowEnergyProductionSpeed = 0.5
MaxLowEnergyProductionSpeed = 0.8
LowEnergyPenaltyModifier = 1.0
MultipleFactory = 1.0
RefundPercent = 50.0%
StealthFriendlyOpacity = 50.0%
;HORDE, NATIONALISM and FANATICISM are cumulative bonuses for the China Redguard,
;and only apply when they are in a horde. NATIONALISM does not replace HORDE!
FANATICISM does not replace NATIONALISM
;ENTHUSIASTIC and SUBLIMINAL are cumulative bonuses for the China Redguard,
;and only apply when they are within effect radius of a propaganda tower.
SUBLIMINAL does not replace ENTHUSIASTIC!
HumanSoloPlayerHealthBonus_Easy = 150%
HumanSoloPlayerHealthBonus_Normal = 100% ; ie, unadjusted
HumanSoloPlayerHealthBonus_Hard = 80%
; Audio parameters
; VolumeDistribution = Linear ; for linear falloff
; VolumeDistribution = MuLaw ; for S-Curve falloff
; VolumeMuValue = 6.0 ; defines the steepness of the S, must be
>=0, higher is steeper.
GroupSelectMinSelectSize = 5
GroupSelectVolumeBase = 0.5
GroupSelectVolumeIncrement = 0.02
MaxUnitSelectSounds = 8
ShakeSubtleIntensity = 0.5
ShakeNormalIntensity = 1.0
ShakeStrongIntensity = 2.5
ShakeSevereIntensity = 5.0
ShakeCineExtremeIntensity = 7.5 ;Cinematic reserved -- don't use for game
stuff because it can change.
ShakeCineInsaneIntensity = 10.0 ;Cinematic reserved -- don't use for game
stuff because it can change.
MaxShakeIntensity = 10.0
MaxShakeRange = 150.0
SellPercentage = 50% ; You get this percentage back of the cost to build
UnlookPersistDuration = 5000 ; How long after you stop looking until the fog
grows back
; Network timing settings. Don't mess with these unless you know what you're
doing!
; If you are tempted to mess with these, please let me know. Bryan x36810
; This does not imply that I know what I'm doing.
NetworkFPSHistoryLength = 30 ; The number of fps history entries.
NetworkLatencyHistoryLength = 200 ; The number of ping history entries.
NetworkRunAheadMetricsTime = 5000 ; The number of miliseconds between run ahead
metrics things
NetworkCushionHistoryLength = 10 ; The number of cushion values to keep.
NetworkRunAheadSlack = 10 ; The amount of slack in the run ahead value.
This is the percentage of the calculated run ahead that is added.
NetworkKeepAliveDelay = 20 ; The number of seconds between when the
connections to each player send a keep-alive packet.
NetworkDisconnectTime = 5000 ; The number of milliseconds between when the
game gets stuck on a frame for a network stall and when the disconnect dialog comes
up.
NetworkPlayerTimeoutTime = 60000 ; The number of milliseconds between when a
player's last keep alive command was recieved and when they are considered
disconnected from the game.
NetworkDisconnectScreenNotifyTime = 15000 ; The number of milliseconds between
when the disconnect screen comes up and when the disconnect notification is sent to
the other players.
KeyboardCameraRotateSpeed = 0.1 ; How fast the camera rotates when rotated via
keyboard controls.
End