Salazar
Salazar
Salazar
Player Name
27 STR
Strength
8 20 38 FORT 22 8 3 5 22 Passive Insight 10 + 12
13 CON
Constitution
1 13
CONDITIONAL BONUSES
24 Passive Perception 10 + 14
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
13 DEX 1 13 31
Dexterity REF 22 1 3 5 ATTACK WORKSPACE
12 INT
Intelligence
1 13 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Unarmed
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
10 WIS 0 12
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 20 12 8
Wisdom 41 WILL 22 8 2 3 5 1 ABILITY:
Ranged Basic Attack - Unarmed
27 CHA
Charisma
8 20 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 13 12 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
169 2 3 Melee Basic Attack - Unarmed
84 42 9 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
2d4+8 8
RACE FEATURES ABILITY:
Ranged Basic Attack - Unarmed
Blood Dependency - When bloodied, your healing surge value drops by 2
DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Human Heritage - +5 to Bluff checks to pass as a human 2d4+1 1
TEMPORARY HIT POINTS
Living Dead - You are both living and undead; you can choose which one you are considered when a
Necrotic Resistance - Gain necrotic resistance 5 + 1/2 level BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Vampiric Heritage - You can replace 2nd+-level class utility powers
28 for
vs vryloka
Ref utility powers
Challenge-Seeking Dagger +5 (Melee)
2d10+29
Lifeblood - You have the lifeblood power
RESISTANCES Resist 17 Necrotic, Resist 25 Cold, Resist 25 Fire, Resist 15 21 vs AC Challenge-Seeking Dagger +5 (Range) 2d4+6
Lightning, Resist 15 Thunder, Resist 20 Force
18 13 5 n/a 0 Dragon Magic - Gain the Dragon Magic class features Unarmored Agility - +2 to AC while wearing cloth armor or
Arcana INT
0 Dragon Magic - Gain the Dragon Magic class features Stoneroot's Endurance - On crit against you, roll d20: 10+
25 Athletics STR 20 5 n/a
Draconic Power Draconic Spellfury - Gain Str modifier temp hp when you hi
20 Bluff CHA 20 0 n/a 0
Draconic Resilience - Use Strength modifier (+8) for AC Durable - Gain 2 healing surges
27 Diplomacy CHA 20 5 n/a 2
Dragon Soul Implement Expertise (Light Blade) - +1 to implement att
12 Dungeoneering WIS 12 0 n/a 0
Scales of the Dragon - +2 AC after you are bloodied Toughness - Gain 5/10/15 (by tier) additional hit points
18 Endurance CON 13 5 n/a 0
Dragon Soul Mark of Scribing - Gain 4 additional languages; +2 to Diplom
12 Heal WIS 12 0 n/a 0 Dragon Soul Cold - Resist cold damage Lasting Frost - 1/turn, first target hit with cold power gains
13 History INT 13 0 n/a 0 Primordial Adept Level 5 Feature Arcane Admixture - Add additional damage type (acid, cold
12 Insight WIS 12 0 n/a 0 Primordial Adept Level 10 Feature Skill Power - Gain skill power of your level or lower
20 20 0 n/a 0 Dragon Breath Action (Dragon Guardian) - Improved Dragon Soul - Increase Dragon Soul resistance b
Intimidate CHA
Guardian's Resistance Ruthless Spellfury - 1/turn, use sorcerer RBA as free action
12 Nature WIS 12 0 n/a 0
Dragon Soul Fire - Resist fire damage Icy Heart - +3 to cold damage rolls; when you take cold dam
14 Perception WIS 12 0 n/a 2
Arcane Admixture Cold Quickened Spellcasting - Use at-will attack spell as minor a
13 Religion INT 13 0 n/a 0
LANGUAGES KNOWN Superior Initiative - +8 to initiative
15 Stealth DEX 13 0 n/a 2
Primordial, Common, Draconic, Abyssal, Thri-Kreen, Quori, Dual Implement Spellcaster - Add off-hand implement's e
20 Streetwise CHA 20 0 n/a 0
Giant
13 Thievery DEX 13 0 n/a 0
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POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Bull Rush Attack Challenge-Seeking Dagger +5 (E)
WEAPON
Grab Attack Dagger of Speed +4 (E)
WEAPON
Opportunity Attack
WEAPON
Energy Strobe
ARMOR
Burning Spray Robe of Defying Storms Giantweave Armor +5 (E)
ARMS
ENCOUNTER POWERS Delbanian Vambraces (epic tier) (E)
FEET
Second Wind Boots of Striding (heroic tier) (E)
HANDS
Solkara's Wave Gauntlets of Blood (paragon tier) (E)
HEAD
Guardian's Breath Moretta Mask (E)
NECK
Azure Talons Brooch of Shielding +5 (E)
RING
Wyrmblight Ring of the Dragonborn Emperor (paragon tier) (E)
RING
Cyclone Pull Ring of Feather Fall (paragon tier) (E)
WAIST PERSONALITY TRAITS
DAILY POWERS Belt of Mountain Endurance (paragon tier) (E)
Adamantine Echo Syllable of Strength (heroic tier) (5)
Lightning Daggers Siberys Shard of Merciless Cold (paragon tier)
Aspect of the Dragon Elven Chain Shirt (paragon tier)
Lasting Breath Potion of Vigor (paragon tier)
Foe Stone (paragon tier)
Tattoo of Vengeance (paragon tier) (Tattoo) (E)
Sehanine's Mark of the Dark Moon (level 23) MANNERISMS AND APPEARANCE
UTILITY POWERS
Second Wind
Lifeblood
Rock Armor
Chaotic Defense
Narrow Escape
Shield of Dragon Might Daily Item Powers Per Day
Enter the Crucible Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Born Under a Bad Sign
Platinum Scales Paragon (11-20) Milestone / / /
My mother told me that the caul was just superstition, and
Sudden Scales Epic (21-30) Milestone / / / the howling wolves were just a coincidence. But I've seen
enough to know that something . . . dark . . . is involved.
OTHER EQUIPMENT RITUALS / ALCHEMY You substitute your highest ability score for Constitution to
determine your initial hit points.
Enchant Magic Item
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CHARACTER NAME
Skills Action Point
Salazar
PLAYER NAME ADDITIONAL EFFECTS
13 Acrobatics DEX
Dragon Breath Action (Dragon Guardian):
18 Arcana INT (Trained) Whenever you spend an action point to make a
RACE CLASS LEVEL
Vryloka Sorcerer 24
25 Athletics STR (Trained) close blast attack, the attack can score a critical
20 Bluff CHA hit on a roll of 16–20.
SCORE ABILITY MOD
27 Diplomacy CHA (Trained)
HP 27 STR +8 AC 12 Dungeoneering WIS
40 18 Endurance CON (Trained)
169 13 CON +1 12 Heal WIS
Fort
Spd 13 History INT
13 DEX +1 38 12 Insight WIS
8 12 INT +1 Ref 20 Intimidate CHA
31 12 Nature WIS
Init 10 WIS +0 14 Perception WIS
Will 13 Religion INT
+25 27 CHA +8 41 15 Stealth DEX
20 Streetwise CHA Effect: Gain a standard action this turn.
13 Thievery DEX Special: You are reset to one action point when
Passive Passive ADDITIONAL EFFECTS you take an extended rest. You gain an action
22 Insight 24 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL
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Guardian's Breath Azure Talons Solkara's Wave
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Implement Arcane, Implement, Lightning Arcane, Cold, Elemental, Implement
Standard Close blast 5 Standard 10 Area burst 3 within 10 squares Standard Close blast 3
ACTION 5 RANGE ACTION 3 RANGE ACTION 3 RANGE
28 vs Fort Each creature in blast 28 vs Fort 28 vs Fort Each creature in blast
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
With a draconic roar, you loose a blast of fire From the ground rises a cyclone that consumes You unleash a thunderous roar to batter your enemies, and
laced with black venom. your foes in violence, battering them and pulling scales like those of an adamantine dragon cover your skin.
Attack: Charisma vs. Fortitude
Attack: Charisma vs. Fortitude them toward its center.
Hit: 2d6 + Charisma modifier (+8) thunder damage, and
Hit: 4d6 + Charisma modifier (+8) fire and Attack: Charisma vs. Fortitude ongoing 5 thunder damage (save ends).
poison damage. Hit: 1d6 + Charisma modifier (+8) damage, and Miss: Ongoing 5 thunder damage (save ends).
you slide the target 2 squares closer to the origin Effect: You gain a +2 power bonus to AC until the end of
square of the burst. the encounter.
Challenge-Seeking Dagger +5: +28 attack, 4d6 Dragon Magic: The power bonus to AC equals your
+32 damage Strength modifier (+8).
Dagger of Speed +4: +27 attack, 4d6+32 Challenge-Seeking Dagger +5: +28 attack, 1d6+29
damage Challenge-Seeking Dagger +5: +28 attack, 2d6+34 damage
damage
Dagger of Speed +4: +27 attack, 1d6+29 damage Dagger of Speed +4: +27 attack, 2d6+34 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
+3d6 to damage rolls against enemies at maximum hit points. +3d6 to damage rolls against enemies at maximum hit points. +3d6 to damage rolls against enemies at maximum hit points.
+4 to damage rolls against bloodied targets - Gauntlets of Blood +4 to damage rolls against bloodied targets - Gauntlets of Blood +4 to damage rolls against bloodied targets - Gauntlets of Blood
(paragon tier). (paragon tier). (paragon tier).
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Sorcerer 23 AP Sorcerer 13 AP Sorcerer 9 PH2
ENCOUNTER POWER ENCOUNTER POWER DAILY POWER
Slivers of lightning leap from you, forming a bond Your form wavers and is replaced by a dragon that releases You exhale a blast of powerful dragonfire that scours your foes and
a scouring blast of fire. Depending on the course of the draws their attention to you.
with your foe. Periodically, you can send another
battle, it might make another appearance. Attack: Charisma vs. Fortitude
charge to shock your enemy. Hit: 2d10 + Charisma modifier (+8) damage, and ongoing damage
Attack: Charisma vs. Reflex
Attack: Charisma vs. Reflex equal to 10 + your Strength modifier (+8), and the target is
Hit: 3d8 + Charisma modifier (+8) fire damage. marked (save ends both). The damage and the ongoing damage
Hit: 2d4 + Charisma modifier (+8) lightning damage. Miss: Half damage. are of the type associated with your Dragon Soul resistance.
Effect: Until the end of the encounter, you can Effect: The first time you become bloodied during the
repeat the attack as a free action once per round encounter, repeat the attack as a free action. Until the mark ends, if the target makes an attack that does not
during your turn. Dragon Magic: You gain a +2 bonus to attack rolls with include you as a target, it takes damage equal to 5d6 + your bonus
this repeated attack. from Draconic Power after the attack is resolved.
Miss: Half damage.
Challenge-Seeking Dagger +5: +28 attack, 2d4+29
damage Challenge-Seeking Dagger +5: +28 attack, 3d8+32 damage
Challenge-Seeking Dagger +5: +28 attack, 2d10+32 damage
Dagger of Speed +4: +27 attack, 3d8+32 damage
Dagger of Speed +4: +27 attack, 2d4+29 damage Dagger of Speed +4: +27 attack, 2d10+32 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS
+3d6 to damage rolls against enemies at maximum hit points. +3d6 to damage rolls against enemies at maximum hit points. +3d6 to damage rolls against enemies at maximum hit points.
+4 to damage rolls against bloodied targets - Gauntlets of Blood +4 to damage rolls against bloodied targets - Gauntlets of Blood +4 to damage rolls against bloodied targets - Gauntlets of Blood
(paragon tier). (paragon tier). (paragon tier).
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Sorcerer 15 AP Sorcerer 19 AP Dragon Guardian 20 AP
DAILY POWER DAILY POWER DAILY POWER
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Second Wind Lifeblood Rock Armor
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Elemental, Stance
You take a moment to catch your breath and An enemy's ebbing life grants you a surge of You shield yourself with armor shaped from the
gather your strength. vitality. rock, pebbles, and earth around you.
Effect: Spend a healing surge and gain a +2 Trigger: You kill or bloody an enemy. Effect: You assume the rock armor stance. Until
bonus to all defenses until the start of your next Effect: You gain one of the following benefits. the stance ends, you are slowed and gain
turn. resistance to all damage equal to your Charisma
* You shift up to your speed. modifier (+8).
* You gain temporary hit points equal to 5 +
one-half your level.
* You gain a +2 power bonus to attack rolls
until the end of your next turn.
You create a din of chaotic sounds, from a wolf 's You teleport away from your foe and reduce the You breathe out a shield of energy in response to
forlorn howl to a dead sailor's dirge. In the force of its attack. an attack, and it continues to protect you.
cacophony, you find temporary aid. Trigger: You are hit by an attack Trigger: You are hit by an attack
Effect: Roll a d4 to determine the power's effect. Effect: You take half damage from the attack. Effect: Until the end of the encounter, you gain
You then teleport a number of squares equal to a +2 power bonus to all defenses, and the
1: You gain temporary hit points equal to 2d6 + your
your Charisma modifier (+8) + your Dexterity resistance granted by your Dragon Soul also
Charisma modifier (+8).
2: You gain a +2 power bonus to all defenses until modifier (+1). applies to another damage type of your choice
the end of the encounter. (acid, cold, fire, lightning, poison, or thunder).
3: Until the end of the encounter, each creature that
attacks you takes 2d6 damage.
4: You gain all three of the benefits described above.
Your body returns to the disciplined stance that You gleam with platinum-tinted dragon scales of Dragon scales cover your form in reaction to an
enabled you to survive Cor Talcor's crucible, energy. assault, as arcane power shields your mind and
giving you a ceaseless resilience to attacks. Trigger: You are hit by an attack body from harm.
Requirement: You must have at least one Effect: Until the end of the encounter, you gain Trigger: You are hit by an attack
healing surge remaining. a power bonus to all defenses equal to your Effect: You gain a +4 bonus to all defenses
Effect: You lose a healing surge. Until the end of Strength modifier (+8). against the triggering attack.
the encounter, you cannot be weakened, and you Dragon Magic: The bonus to all defenses
gain resist 10 to all damage. equals 3 + your Strength modifier (+8).
Prerequisite: You must be trained in Endurance.
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Challenge-Seeking Dagger +5 Dagger of Speed +4 Siberys Shard of Merciless Cold (paragon tier)
+5 attack rolls and damage rolls 21 None +4 attack rolls and damage rolls 20 +4d8 damage 12 Dragonshard Augment
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES
You deal 3d6 extra damage when you hit enemies that are While holding this weapon, you gain an item bonus to You gain a +3 bonus to damage rolls with cold
at maximum hit points with this weapon. initiative checks equal to the weapon's enhancement bonus. attacks that use the augmented weapon.
Light Thrown, Off-hand Light Thrown, Off-hand
Energy Strobe: +28 attack, 2d10+29 damage Energy Strobe: +27 attack, 2d10+29 damage
Ranged Basic Attack: +21 attack, 2d4+6 damage Ranged Basic Attack: +20 attack, 2d4+5 damage
This weapon is always eager to be introduced to Even before your first attack with this weapon This amber dragon shard pulses with blue-white
a fresh enemy. hits its mark, you follow it up with another one. light.
Rarity: Uncommon Rarity: Rare Rarity: Uncommon
Power (Encounter): Minor Action. Effect: You
make a ranged basic attack with this weapon.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Off-hand 1 225000 PH Off-hand 1 125000 PH 0 13000 EPG
1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
Gain a +3 item bonus to damage rolls with close Gain a +1 item bonus to speed when wearing You gain a +2 item bonus to AC while wearing
attacks. If you are dragonborn, gain a +5 item light or no armor. this shirt with light armor or no armor.
bonus to damage rolls with your dragon breath.
Modelled after the signet rings worn by the dragonborn emperors These enchanted boots increase your speed if This fine mesh of mithral links is no more
of Arkhosia, this item enhances your attacks, particularly if you
are a dragonborn. you wear light armor or no armor. burdensome than a cotton shirt, yet is stronger
Rarity: Rare Rarity: Common than steel.
Power (Daily): Immediate Reaction. Use this power when you Rarity: Uncommon
become bloodied. Use one of your encounter powers. If you've
reached at least one milestone today, you can use an encounter
power that you have already expended. If you use a power that
has not already been expended, you don't expend the use of that
power.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Ring 0 25000 AV Feet 0 4200 PH 0 105000 MME
1 - - 1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
Special: +1 Will You take no damage from a fall and always land You gain a +4 bonus to damage rolls against
Resist 15 lightning and resist 15 thunder. on your feet. bloodied targets.
Embroidered patterns on these robes resemble clouds and With this airy mithral filigree band, you and sometimes The blood of wounded foes streams along the
great, slashing bursts of lightning. You gain both protection your allies need not fear a fall even from the highest cliff. joints of these rusty-looking steel gauntlets.
from storms and the ability to call upon their power. Rarity: Uncommon
Rarity: Uncommon Power (Daily): Minor Action. Allies within 5 squares of
Rarity: Uncommon
Power (Daily • Healing): Immediate Interrupt. Use this you also benefit from this ring's property until the end of
power when you would take lightning or thunder damage. the encounter.
You take no lightning or thunder damage, you gain a +1 If you've reached at least one milestone today, allies
power bonus to attack rolls until the end of your next turn, within 10 squares of you also benefit.
and you can spend a healing surge.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Body 2 525000 DSCS Ring 0 21000 AV Hands 0 21000 AV2
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Delbanian Vambraces (epic tier) Brooch of Shielding +5 Moretta Mask
1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
23 Arms Slot Item +5 Fortitude, Reflex, and Will 23 Neck Slot Item 25 Head Slot Item
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES
Gain resist 20 force. When you roll initiative, you become invisible
until you hit or miss with an attack, or until the
end of your next turn.
These ice-white bracers let you pass unseen, but their power This ornate silver shield pin absorbs force attacks This black velvet carnival mask melts easily into the shadows,
freezes you to the marrow if left unchecked. pulling you along with it.
Rarity: Uncommon
against you. Attack Power: (Encounter • Illusion): Immediate Reaction.
Power (At-Will • Cold, Illusion): Free Action. Trigger: You Rarity: Uncommon Trigger: An enemy ends its turn in a space a number of squares
score a critical hit using a cold power or reduce an enemy to 0 Power (Daily): Immediate Interrupt. Use this away from you equal to or less than your speed.
hit points using a cold power. Effect: You become invisible until power when you are hit by an area, close, or
the end of your next turn. Sustain Free: The invisibility persists, Effect: You can move up to your speed and use one of your at-
but each time you sustain it, you take 5 cold damage that can't
ranged attack. Gain resist to all damage equal to will attack powers. You are invisible during the move.
be reduced or prevented in any way. the brooch's resist force value against that attack. Rarity: Rare
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Arms 0 425000 AV2 Neck 0 425000 AV Head 0 625000 Dungeon 219
Syllable of Strength (heroic tier) Potion of Vigor (paragon tier) Foe Stone (paragon tier)
5 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
Aesh burns brightly, filling you with uncommon This vermilion liquid invigorates you, at least This lodestone is set into a chain, and when aimed
power and strength. temporarily. toward an enemy, it grants you understanding of
Rarity: Uncommon Rarity: Common your foes' weaknesses.
Power (Consumable): Standard Action. Power (Consumable): Minor Action. Drink this Rarity: Uncommon
Requirement: You must be able to speak Abyssal or potion and spend a healing surge. You do not Power (At-Will): Minor Action. Choose one
Supernal. Effect: You speak the syllable and it orbits gain hit points as normal. Instead, gain 25 creature you can see. You learn all the target's
your head. You gain a +6 power bonus to damage temporary hit points. vulnerabilities, as well as which of its defenses is
rolls until the end of the encounter. lowest.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 200 Dragon 392 0 4200 AV 0 13000 AV
Belt of Mountain Endurance (paragon tier) Tattoo of Vengeance (paragon tier) Sehanine's Mark of the Dark Moon (level 23)
1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
When you spend a healing surge, you can add When a nonminion enemy scores a critical hit If a creature cannot see you, you take half
your Strength modifier to the surge value. against you and deals damage, you gain a +6 damage from its attacks that hit you and no
bonus to damage rolls against that enemy until damage from its attacks that deal damage on a
the end of the encounter. miss.
The steel buckle of this leather belt is engraved This tattoo shows wicked-looking blades and The priests of Sehanine speak of the dark moon, an
with the image of a mountain. bolts of lightning, representing the comeuppance invisible celestial object that casts protective shadows
upon Sehanine's followers. As her favored one, you are
Rarity: Uncommon you will extract. shielded from harm by the dark moon.
Power (Daily): Free Action. You can trigger this Rarity: Uncommon Rarity: Uncommon
power when you spend an action point. You gain Power (Daily • Teleportation): Immediate Reaction.
a +2 bonus to all defenses until the start of your Trigger: You take damage. Effect: You teleport 8 squares,
next turn. become invisible until the end of your next turn, and can
make a Stealth check to hide as a free action.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Waist 0 85000 Dragon 365 Tattoo 0 25000 AV2 0 425000 DMG2
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Points of the Constellation
The Points of the Constellation are relics
sacred to an ancient sect of star pact
warlocks who worshiped the unknown
powers of the Far Realm. Each item is
named for a different alien star and
allows its wielder to exert influence over
mortal minds and bodies.
Though this set is most useful to
warlocks, any character seeking a
connection to the Far Realm can make
use of its items.
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