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0% found this document useful (0 votes)
15 views9 pages

Log

Uploaded by

wi3si3k
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 9

Mon Nov 18 20:35:55 2024

Emscripten-1.0-x86-JS-32bit
Ren'Py 7.3.5.606

Bootstrap to the start of init.init took 0.00s


Early init took 0.01s
Loader init took 0.06s
Loading error handling took 0.18s
import encodings.utf_32_be # precompiled from
/lib/python2.7/encodings/utf_32_be.pyo
Loading script took 217.40s
import encodings.zlib_codec # precompiled from
/lib/python2.7/encodings/zlib_codec.pyo
Loading save slot metadata. took 0.16s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
import repr # precompiled from /lib/python2.7/repr.pyo
import tarfile # precompiled from /lib/python2.7/tarfile.pyo
import urlparse # precompiled from /lib/python2.7/urlparse.pyo
Set script version to: (7, 4, 8)
Running init code took 0.39s
Loading analysis data took 0.00s
Analyze and compile ATL took 0.25s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.08s
DPI scale factor: 1.000000
Creating interface object took 0.02s
Cleaning stores took 0.00s
Init translation took 0.07s
Build styles took 0.01s
Load screen analysis took 0.00s
Analyze screens took 0.09s
Save screen analysis took 0.14s
Prepare screens took 1.34s
Save pyanalysis. took 0.29s
Save bytecode. took 0.12s
Running _start took 0.00s
Interface start took 0.11s
import renpy.gl.gldraw # builtin
import renpy.gl.gltexture # builtin
import renpy.gl.gl # builtin
import array # builtin
import renpy.gl.glrtt_copy # builtin
import renpy.gl.glrtt_fbo # builtin
import renpy.gl.glenviron_shader # builtin
import renpy.display.swdraw # precompiled from ./renpy/display/swdraw.pyo

primary display bounds: (0, 0, 1920, 1080)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(1280, 750) drawable=(1280, 750)
Vendor: 'WebKit'
Renderer: 'WebKit WebGL'
Version: 'OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))'
Display Info: None
Extensions:
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_clip_control
EXT_color_buffer_half_float
EXT_depth_clamp
EXT_disjoint_timer_query
EXT_float_blend
EXT_frag_depth
EXT_polygon_offset_clamp
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_compression_bptc
EXT_texture_compression_rgtc
EXT_texture_filter_anisotropic
EXT_texture_mirror_clamp_to_edge
GL_ANGLE_instanced_arrays
GL_EXT_blend_minmax
GL_EXT_clip_control
GL_EXT_color_buffer_half_float
GL_EXT_depth_clamp
GL_EXT_disjoint_timer_query
GL_EXT_float_blend
GL_EXT_frag_depth
GL_EXT_polygon_offset_clamp
GL_EXT_sRGB
GL_EXT_shader_texture_lod
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_mirror_clamp_to_edge
GL_KHR_parallel_shader_compile
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_standard_derivatives
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_vertex_array_object
GL_WEBGL_blend_func_extended
GL_WEBGL_color_buffer_float
GL_WEBGL_compressed_texture_s3tc
GL_WEBGL_compressed_texture_s3tc_srgb
GL_WEBGL_debug_renderer_info
GL_WEBGL_debug_shaders
GL_WEBGL_depth_texture
GL_WEBGL_draw_buffers
GL_WEBGL_lose_context
GL_WEBGL_multi_draw
GL_WEBGL_polygon_mode
KHR_parallel_shader_compile
OES_element_index_uint
OES_fbo_render_mipmap
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_blend_func_extended
WEBGL_color_buffer_float
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBGL_multi_draw
WEBGL_polygon_mode
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 221.106999874s

primary display bounds: (0, 0, 1920, 1080)


swap interval: 1 frames
Fullscreen mode.
Screen sizes: virtual=(1920, 1080) physical=(1920, 1080) drawable=(1920, 1080)
Vendor: 'WebKit'
Renderer: 'WebKit WebGL'
Version: 'OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 0, 'bitsize': 32, 'wm':
True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L),
'current_h': 1080, 'current_w': 1920, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False,
'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False,
'blit_hw_A': False, 'video_mem': 268435456})>
Extensions:
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_clip_control
EXT_color_buffer_half_float
EXT_depth_clamp
EXT_disjoint_timer_query
EXT_float_blend
EXT_frag_depth
EXT_polygon_offset_clamp
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_compression_bptc
EXT_texture_compression_rgtc
EXT_texture_filter_anisotropic
EXT_texture_mirror_clamp_to_edge
GL_ANGLE_instanced_arrays
GL_EXT_blend_minmax
GL_EXT_clip_control
GL_EXT_color_buffer_half_float
GL_EXT_depth_clamp
GL_EXT_disjoint_timer_query
GL_EXT_float_blend
GL_EXT_frag_depth
GL_EXT_polygon_offset_clamp
GL_EXT_sRGB
GL_EXT_shader_texture_lod
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_mirror_clamp_to_edge
GL_KHR_parallel_shader_compile
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_standard_derivatives
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_vertex_array_object
GL_WEBGL_blend_func_extended
GL_WEBGL_color_buffer_float
GL_WEBGL_compressed_texture_s3tc
GL_WEBGL_compressed_texture_s3tc_srgb
GL_WEBGL_debug_renderer_info
GL_WEBGL_debug_shaders
GL_WEBGL_depth_texture
GL_WEBGL_draw_buffers
GL_WEBGL_lose_context
GL_WEBGL_multi_draw
GL_WEBGL_polygon_mode
KHR_parallel_shader_compile
OES_element_index_uint
OES_fbo_render_mipmap
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_blend_func_extended
WEBGL_color_buffer_float
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBGL_multi_draw
WEBGL_polygon_mode
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Root FBO is: 0
FBO Maximum Texture Size: 2048

primary display bounds: (0, 0, 1920, 1080)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(1920, 1080) drawable=(1920, 1080)
Vendor: 'WebKit'
Renderer: 'WebKit WebGL'
Version: 'OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 0, 'bitsize': 32, 'wm':
True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L),
'current_h': 1080, 'current_w': 1920, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False,
'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False,
'blit_hw_A': False, 'video_mem': 268435456})>
Extensions:
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_clip_control
EXT_color_buffer_half_float
EXT_depth_clamp
EXT_disjoint_timer_query
EXT_float_blend
EXT_frag_depth
EXT_polygon_offset_clamp
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_compression_bptc
EXT_texture_compression_rgtc
EXT_texture_filter_anisotropic
EXT_texture_mirror_clamp_to_edge
GL_ANGLE_instanced_arrays
GL_EXT_blend_minmax
GL_EXT_clip_control
GL_EXT_color_buffer_half_float
GL_EXT_depth_clamp
GL_EXT_disjoint_timer_query
GL_EXT_float_blend
GL_EXT_frag_depth
GL_EXT_polygon_offset_clamp
GL_EXT_sRGB
GL_EXT_shader_texture_lod
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_mirror_clamp_to_edge
GL_KHR_parallel_shader_compile
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_standard_derivatives
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_vertex_array_object
GL_WEBGL_blend_func_extended
GL_WEBGL_color_buffer_float
GL_WEBGL_compressed_texture_s3tc
GL_WEBGL_compressed_texture_s3tc_srgb
GL_WEBGL_debug_renderer_info
GL_WEBGL_debug_shaders
GL_WEBGL_depth_texture
GL_WEBGL_draw_buffers
GL_WEBGL_lose_context
GL_WEBGL_multi_draw
GL_WEBGL_polygon_mode
KHR_parallel_shader_compile
OES_element_index_uint
OES_fbo_render_mipmap
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_blend_func_extended
WEBGL_color_buffer_float
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBGL_multi_draw
WEBGL_polygon_mode
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Root FBO is: 0
FBO Maximum Texture Size: 2048

primary display bounds: (0, 0, 1920, 1080)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(1280, 750) drawable=(1280, 750)
Root FBO is: 0
FBO Maximum Texture Size: 2048

primary display bounds: (0, 0, 1920, 1080)


swap interval: 1 frames
Fullscreen mode.
Screen sizes: virtual=(1920, 1080) physical=(1920, 1080) drawable=(1920, 1080)
Vendor: 'WebKit'
Renderer: 'WebKit WebGL'
Version: 'OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 0, 'bitsize': 32, 'wm':
True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L),
'current_h': 1080, 'current_w': 1920, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False,
'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False,
'blit_hw_A': False, 'video_mem': 268435456})>
Extensions:
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_clip_control
EXT_color_buffer_half_float
EXT_depth_clamp
EXT_disjoint_timer_query
EXT_float_blend
EXT_frag_depth
EXT_polygon_offset_clamp
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_compression_bptc
EXT_texture_compression_rgtc
EXT_texture_filter_anisotropic
EXT_texture_mirror_clamp_to_edge
GL_ANGLE_instanced_arrays
GL_EXT_blend_minmax
GL_EXT_clip_control
GL_EXT_color_buffer_half_float
GL_EXT_depth_clamp
GL_EXT_disjoint_timer_query
GL_EXT_float_blend
GL_EXT_frag_depth
GL_EXT_polygon_offset_clamp
GL_EXT_sRGB
GL_EXT_shader_texture_lod
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_mirror_clamp_to_edge
GL_KHR_parallel_shader_compile
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_standard_derivatives
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_vertex_array_object
GL_WEBGL_blend_func_extended
GL_WEBGL_color_buffer_float
GL_WEBGL_compressed_texture_s3tc
GL_WEBGL_compressed_texture_s3tc_srgb
GL_WEBGL_debug_renderer_info
GL_WEBGL_debug_shaders
GL_WEBGL_depth_texture
GL_WEBGL_draw_buffers
GL_WEBGL_lose_context
GL_WEBGL_multi_draw
GL_WEBGL_polygon_mode
KHR_parallel_shader_compile
OES_element_index_uint
OES_fbo_render_mipmap
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_blend_func_extended
WEBGL_color_buffer_float
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBGL_multi_draw
WEBGL_polygon_mode
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Root FBO is: 0
FBO Maximum Texture Size: 2048

Full traceback:
File "renpy/common/00gamemenu.rpyc", line 173, in script
File "./renpy/ast.py", line 915, in execute
File "renpy/python.py", line 2028, in py_exec_bytecode
File "renpy/common/00gamemenu.rpy", line 173, in <module>
File "renpy/ui.py", line 297, in interact
File "./renpy/display/core.py", line 2723, in interact
File "./renpy/display/core.py", line 3223, in interact_core
File "./renpy/display/core.py", line 2103, in draw_screen
File "render.pyx", line 490, in renpy.display.render.render_screen
File "render.pyx", line 259, in renpy.display.render.render
File "renpy/display/layout.py", line 722, in render
File "render.pyx", line 166, in renpy.display.render.render
File "render.pyx", line 259, in renpy.display.render.render
File "renpy/display/layout.py", line 722, in render
File "render.pyx", line 166, in renpy.display.render.render
File "render.pyx", line 259, in renpy.display.render.render
File "renpy/display/layout.py", line 722, in render
File "render.pyx", line 166, in renpy.display.render.render
File "render.pyx", line 259, in renpy.display.render.render
File "renpy/display/screen.py", line 675, in render
File "render.pyx", line 166, in renpy.display.render.render
File "render.pyx", line 259, in renpy.display.render.render
File "renpy/display/layout.py", line 722, in render
File "render.pyx", line 166, in renpy.display.render.render
File "render.pyx", line 259, in renpy.display.render.render
File "./renpy/display/im.py", line 599, in render
File "./renpy/display/im.py", line 268, in get
File "./renpy/display/im.py", line 643, in load
File "./renpy/loader.py", line 608, in load
IOError: Couldn't find file 'gui/gallery_menu.jpg'.

While loading <'Image' u'gui/gallery_menu.jpg'>:


File "renpy/common/00gamemenu.rpy", line 173, in <module>
IOError: Couldn't find file 'gui/gallery_menu.jpg'.

primary display bounds: (0, 0, 1920, 1080)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(1280, 750) drawable=(1280, 750)
Root FBO is: 0
FBO Maximum Texture Size: 2048

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