Teacher Resources and Course Planning
Teacher Resources and Course Planning
Teacher Resources and Course Planning
1
PROGRAM
INTRODUCTION
COMPONENTS
STUDENT TEXTBOOK
Introduction to Web Design is organized to help students learn fundamental
Web design concepts and to allow opportunities to apply knowledge and
skills. The following features have been designed to help students master Web
design knowledge and skills:
◆ Chapter Objectives help students set a purpose for reading.
◆ 21st Century Skills emphasize essential workplace skills.
◆ Writing Activities provide writing practice while encouraging indepen-
dent thinking.
◆ Reading Guides highlight each section’s main ideas and key terms, and
suggest a graphic organizer to help students visualize new concepts.
◆ Before and After Reading Strategies help students increase reading com-
prehension in this course and in all subject areas.
◆ You Try It Activities provide hands-on Web design practice through
step-by-step directions.
◆ Go Online Activities can be found on the program’s Online Learning
Center. Use these activities to explore chapter topics in more depth.
◆ Reading Check questions check for comprehension and help students
retain knowledge.
◆ Section Assessments check comprehension and critical thinking skills.
◆ Feature Articles emphasize ethics, career opportunities, and real-world
uses of technology.
◆ Web Design Activities let students independently apply their Web
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design skills.
◆ Chapter Reviews test student knowledge of vocabulary and main ideas,
and allow students to demonstrate their critical thinking skills.
◆ Unit Portfolio Projects guide students in building a professional portfo-
lio to use for class evaluations or for job interviews.
COURSE PHILOSOPHY
Introduction to Web Design addresses the real-world needs of students and
teachers. The approach is student-centered with reliance upon teacher guid-
ance and facilitation.
Standards-Based Learning The planning and structure of the course is
designed to meet state and national standards while exploring the range of Web
design technologies.
Project-Based Learning The course promotes a project-based learning environ-
ment so that students learn concepts and practice skills in a real-world context.
Guided Step-by-Step Activities The text is written and designed to be used
with the whole class and with individual students.
◆ Activities can be completed as a whole class (with the teacher guiding
students through the steps). You may wish to walk students through
activity steps before they complete them on their own.
◆ Students can complete activities independently as self-guided exercises.
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COURSE OBJECTIVES
Introduction to Web Design sets the following objectives for students:
Key Concepts
◆ Explain Web design and identify types of Web sites and URLs.
◆ Demonstrate an understanding of how society interacts with the Web.
◆ Learn how to protect your privacy online.
◆ Describe specific careers in Web development.
◆ Define and explain the various stages of a Web design project.
◆ Describe the roles, job responsibilities, and educational backgrounds for
members of a Web design team.
◆ Identify types of computers, input and output devices, memory and
storage devices, and networks.
◆ Describe Web development applications and hardware.
◆ Understand the principles of good Web design.
◆ Explain how to download and use files ethically, how to cite sources
properly, and how to follow copyright and fair use guidelines.
◆ Explain online privacy policies and Web site security measures.
◆ Summarize guidelines for developing e-commerce Web sites.
◆ Identify current technology trends and emerging technologies.
Key Skills
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The underlying principles that support the preceding guidelines are as follows:
◆ Students are responsible for both the academic and social aspects of
their education. It is important that students plan and take charge of
their courses and careers. Remind them that blaming others for their cir-
cumstances does not empower them to take charge of their lives. Blaming
themselves is also a waste of time. Stress that empowerment is facing a
problem directly, solving it, and performing the strategies that produce
positive results.
◆ Effort and commitment to excellence are essential. To make the most
of school and work, students must be willing to put in the time and effort
required. Vague wishes, desires, half-hearted attempts, and hopes do not
produce results. A commitment to make school a top priority is a key
factor for success. Remind students that adopting strategies and turning
them into daily habits are important both in school and at work.
◆ Cooperative learning promotes interdependence. Working in small
groups is a key factor in getting students involved in their own learning
and in the learning of other group members. Group exercises provide
application of ideas and strategies. Interaction, interpersonal communica-
tion, and teamwork each play a powerful role in student success.
◆ Expressing ideas effectively increases self-confidence and self-esteem.
Practicing public speaking skills is fundamental for students to improve
their presentations. Group work encourages critical thinking, creative
problem solving, and respect for diversity. Listening to others and keep-
ing an open mind helps reduce misunderstandings and celebrate the valu-
able experience of working with different kinds of people.
◆ Learning how to learn best is important. Attending school for many
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years does not guarantee that students know how they learn best. Give
students the opportunity, space, and techniques to assess and discover
how they learn best. Knowing how to learn and having the willingness to
be a lifelong learner are essential to job success.
◆ Successful people are positive, resourceful, and motivated. The most
productive, positive, flexible, and courteous people in school and at work
are people who are emotionally mature and have developed strong per-
sonal qualities. Attitude affects relationships, work habits, and results.
Week 22 Ch 9 Project 9
Week 23 Ch 9 Project 9, Portfolio Project 9
Week 24 Ch 10 Project 10
Week 25 Ch 10, Unit 3 Portfolio Project Project 10, Portfolio Projects 10 and 21
Week 26 Ch 11 Project 11
Week 27 Ch 11 Project 11
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Course Outline
Required Textbook
Introduction to Web Design, by Mark Evans and Michael Hamm, Glencoe/McGraw Hill.
Course Description
Introduction to Web Design is an introductory course to the fast growing industry of
Web site design and development. The materials in this course will provide you with a
solid understanding of the entire Web site development process. You will learn to use,
design, and publish Web sites. Throughout this course, you are encouraged to seek out-
side resources, including the Internet and Web design professionals in your area, to aid
you in the learning process.
Course Purpose
The purpose of this course is to help you develop the necessary skills and knowledge to suc-
ceed in a career in Web design. The skills you learn here will help you find success both in
school, and in the professional Web design world, should you choose a career in this field.
Course Objectives
After completing this course, you will be able to:
◆ Identify different types of Web sites and URLs
◆ Describe Web site development stages and project team responsibilities
◆ Describe Web design career paths
◆ Describe Web development applications and hardware
Copyright © by The McGraw-Hill Companies, Inc. All rights reserved.
Learning Climate
Cooperative and experiential learning are based on two key concepts.
1. You are responsible for your learning and for helping each other. You will have
opportunities to interact with other students and other Web design professionals
to gain knowledge and work through difficult Web design concepts and activities.
Learning to work with and gain knowledge from others is an important step to
becoming a productive member of a Web design project team.
2. Learning is cooperative and experiential. You are expected to participate in class
and in the exercises, and to apply the concepts to your experiences. Throughout this
course you will be asked to think of examples from your own experiences and apply
them to basic concepts you will be learning. Active and creative thinking will aid you
in understanding the difficult concepts.
Course Requirements and Expectations
◆ Attendance You are expected to attend each class and be on time.
◆ Participation You are expected to participate in class and complete all assignments.
◆ Critical Thinking You are expected to use critical thinking and creative problem
solving to complete exercises and to apply these concepts to the activities and proj-
ects you will complete in this course.
◆ Web Design Skills Frequent challenges appear throughout the course. You are
expected to apply the skills you have learned to come up with creative, effective solu-
tions to the problems presented.
Assessment
Assessments will be based on attendance, participation, and successful completion
of various assignments and projects throughout this course. Quizzes and tests will be
given periodically to test your knowledge and skills.
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Grading
The following is an example of grading guidelines and a grading scale:
Focus
As a teacher, you know that the first step in presenting new material is to
capture students’ interest. A Bell-Ringer Activity begins the lesson. Then
Reading Guide activities ensure that all students have the same background
and preparation.
Teach
The second step in the instruction process involves the presentation and
exploration of new material. This part of the lesson provides suggestions for
discussion, reading and writing activities, answers to questions on each page,
guided skill practices, and resource suggestions.
Assess
The third step involves an assessment of a students’ learning. Because students
have different learning styles and learn at different rates, the Assess section
provides a selection of evaluation activities designed to accommodate a wide
range of learning styles.
Reteach
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The fourth step is a reinforcement of the concepts and ideas presented in the
material. Different activities are provided to reinforce lesson content. The
variety of activities provided in Reteach allows students to assimilate knowl-
edge using their varied learning styles. Questions are designed to help stu-
dents apply and extend what they learned.
Assess
The fifth step is a second assessment of students’ learning to make sure stu-
dents understand the concepts before they move on.
Close
In the sixth step, students look back over the material presented in the lesson.
The Close activity helps students make the connection between what they
read and its meaning and application to the real world.
Copyright Guidelines
When necessary, students should include copyright information and credit
lines on their pages to acknowledge their sources. You can use the Technology
Handbook on this program‘s Online Learning Center to review basic copy-
right guidelines with students.
Downloading Files
Students are sometimes instructed to locate and download files to complete
activities and projects. Review your school’s policies on downloading files
from the Internet. If students will not have that capability, supply appropriate
files and let students know where to find them. Students should always review
a Web site’s Terms of Use before downloading and using any files.
3. When using Student Data Files or files from other sources, it is a good
idea to make copies of the original files so they can be used by multiple
students. A copy of the file (an image file, a text file, or an entire sample
Web site) can be placed in each student’s root folder. Students can then
work on their own Web sites without fear of overwriting the work of
other students, or of altering the only copy of an existing file.
Hardware Software
Required Color Text editor
computer monitor Web site development software
(Make sure your Multiple Web browsers
equipment meets
the minimum sys-
tem requirements
of your software.)
Using Equipment
Review the operating procedures for any technology tools that you have avail-
able in the classroom, and make sure that students understand how to use this
equipment responsibly. Also, consider posting operating instructions or user
manuals for hardware and software in a convenient location for easy reference.