0% found this document useful (0 votes)
43 views4 pages

3D Modeling Animation Rendering Using Autodesk 3DS Max

3d models

Uploaded by

topw27282
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
43 views4 pages

3D Modeling Animation Rendering Using Autodesk 3DS Max

3d models

Uploaded by

topw27282
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

3D Modeling, Animation & Rendering using Autodesk

3DS Max (Duration: 80 Hrs)


Course Curriculum
Chapter 1: Introduction to Autodesk 3ds Max

a. Overview
b. Visualization Workflow
c. The Autodesk 3ds Max Interface
d. File Commands
e. Create New Scenes
f. Open and Save Files
g. Preferences
h. Setting the Project Folder
i. Configure Paths
j. Display Drivers
k. Viewport Display and Labels
l. General Viewport
m. Point Of View
n. Shading Viewport
o. Per-View Preference
p. Workshops

Chapter 2: Autodesk 3ds Max Configuration

a. Viewport Navigation
b. Viewport Configuration and Settings
c. Object Selection Methods
d. Units Setup
e. Layer and Object Properties
f. Display Panel
g. Workshops

Chapter 3: Assembling Project Files

a. Data Linking and Importing


b. Merging Autodesk 3ds Max Scene Files
c. Civil View
d. Linking Files
e. Linking DWG Files
f. Linking FBX and RVT Files
g. Manage Links Options
h. File Link Settings: DWG Files
i. File Link Settings: Revit Files (RVT or FBX)
j. References
1
k. External References (XRef)
l. Data Management and Asset Tracking
m. Workshops

Chapter 4: Basic Modeling Techniques

a. Model with Primitives


b. Modifiers and Transforms
c. Sub-Object Mode
d. Working in Sub-Object Mode
e. Geometric Edits through Sub-objects
f. Geometric Sub-
g. Objects
h. Smoothing
i. Caddy Display for Edit Poly Modifier
j. Reference Coordinate Systems and Transform Centers
k. Cloning and Grouping
l. Polygon Modeling Tools in the Ribbon
m. Statistics in Viewport
n. Workshops

Chapter 5: Modeling From 2D Objects

a. 3D Modeling from 2D Objects


b. The Lathe Modifier
c. 2D Booleans
d. The Extrude Modifier
e. 3D Boolean Operations
f. Using Snaps for Precision
g. The Sweep Modifier
h. Sweep Parameters
i. Workshops

Chapter 6: Materials

a. Understanding Materials and Maps


b. Material Shaders
c. Managing Materials
d. General Materials
e. Physical Materials
f. Multi/Sub- Object Materials
g. Additional General Materials
h. Scanline Materials
i. Autodesk Materials
j. Assigning Maps to Materials
k. Opacity, Bump, and Reflection Mapping
l. Opacity Mapping
m. Bump Mapping
n. Reflection Mapping
o. Arnold Materials
p. The Material Explorer
q. Scene Converter
r. Workshops

2
Chapter 7: Mapping Coordinates and Scale

a. Mapping Coordinates
b. Mapping Controls in Slate Material Editor
c. MapScaler Modifier
d. UVW Map Modifier
e. Mapping Scale
f. Explicit Map Scaling
g. Continuous Map Scaling
h. Spline Mapping
i. Workshops

Chapter 8: Introduction to Lighting

a. Local vs. Global Illumination


b. Default Illumination
c. Local Illumination
d. Global Illumination
e. Types of Lights
f. Standard Lighting
g. Common Parameters
h. Types of Standard Lights
i. Omni Lights
j. Spotlights
k. Directional
l. Lights
m. Fill Lights
n. Skylight
o. Shadow Types
p. Common Shadow Parameters
q. Shadow Map Parameters
r. Ray Traced Shadows
s. Advanced Ray-Traced Shadows
t. Workshops

Chapter 9: Lighting and Cameras

a. Photometric Light Objects


b. Photometric Light Types
c. Templates Rollout
d. General Parameters Rollout
e. Distribution (Photometric Web) Rollout
f. Shape/Area Shadows Rollout
g. Intensity/Color/Attenuation Rollout
h. Arnold Lights
i. Cameras
j. Physical Camera
k. Target and Free Camera Parameters
l. Background Images
m. Aspect Ratio
n. Safe Frames

3
Chapter 10: Exposure Control, Daylight, and Rendering

a. Exposure Control
b. Exposure Control Methods
c. Logarithmic Exposure Control Parameters
d. Physical Camera Exposure Control
e. Daytime Lighting
f. Sun Positioner Daylight System
g. Sunlight and Skylight System
h. Image Based Lighting
i. Rendering Options
j. Common Options
k. Common Tab
l. Renderer Tab
m. Arnold Renderer
n. Arnold Renderer Tab
o. System Tab
p. Archive Tab
q. Diagnostics Tab
r. AOV Settings Tab
s. Scanline Renderer
t. Single vs. Double-Sided in Scanline Rendering
u. ART Renderer
v. State Sets
w. The Print Size Wizard
x. Workshops

Chapter 11: Animation

a. Animation and Time Controls


b. Time Configuration
c. Progressive Display and Adaptive Degradation
d. Walkthrough Animation
e. Animation Output
f. Workshops

IFS Academy, Pune


Phone: +91-20-6400 7296, Mob. No.: +91-98228 49628, Email: [email protected]
Visit Us At: www.ifsacademy.org

You might also like