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Flappy Bird: Bachelor of Engineering (Computer Engineering)

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0% found this document useful (0 votes)
36 views14 pages

Flappy Bird: Bachelor of Engineering (Computer Engineering)

Uploaded by

ntmains.utkarsh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Flappy Bird

Submitted in partial fulfilment of the requirements


of the degree of

BACHELOR OF ENGINEERING
(Computer Engineering)
SE Semester IV (2023-2024)

Utkarsh Tiwari (SEA151)


Rohit Wagh(SEA141)
Shivam Singh(SEA145)
Yuvraj Singh Yadav (SEA159)

Guide
Prof.Harshita Bhagwat

Department of Computer Engineering


Lokmanya Tilak College Of Engineering
Sector-4, Koparkhairne, Navi Mumbai
Certificate
This is to certify that the project entitled “Flappy Bird” is a bonafide work of “Utkarsh Tiwari
(SEA151), Rohit Wagh(SEA141), Shivam Singh(SEA145),Yuvraj Singh Yadav (SEA159) submitted
to the University of Mumbai in partial fulfillment of the requirement for the award of the degree of
“Bachelor of Engineering” in “Computer Engineering” .

( Prof.Harshita Bhagwat )

Head of Department
Project Report Approval for S.E.

The project report entitled “Flappy Bird” by Utkarsh Tiwari , Rohit Wagh , Shivam Singh ,
Yuvraj Singh Yadav is approved for the award of “Bachelor of Engineering” degree in
“Computer Engineering”.

Examiners

1.

2.

Date:

Place: Koparkhairne Navi Mumbai


Declaration
I declare that this written submission represents my ideas in my own words and where others' ideas
or words have been included, I have adequately cited and referenced the original sources. I also
declare that I have adhered to all principals of academic honesty and integrity and have not
misrepresented or fabricated or falsified any idea/ data / fact / source in my submission. I
understand that any violation of the above will be cause for disciplinary action by the Institute and
can also evoke penal action from the sources which have thus not been properly cited or from
whom proper permission has not been taken when needed.

1.Utkarsh Tiwari
2. Rohit Wagh
3.Shivam Singh
4.Yuvraj Singh Yadav

Date:
TABLE OF CONTENTS

Abstract……………………………………………………………………………….I
Acknowledgement……………………………………………………………………II
Table of contents……………………………………………………………………..III

Chapter 1. Introduction
1.1 Introduction…………………………………………………………….......…….1
1.2 Motivation…………………………………………………………………......... 1
1.3 Statement of the problem…………………………………………………….......1

Chapter 2. Literature Survey…………………………………………………………2


2.1 Survey Existing System………………………………………………………….2
2.2 Limitations of Existing system or research gap………………………………….2
2.3 Objective…………………………………………………………………………2
2.4 Scope of the Work…….………………………………………………………….2

Chapter 3. Proposed System……………………………………………………….3-4


3.1 Analysis/Framework/ Algorithm…………………………………………………3
3.2 Details of Hardware & Software…………………………………………………3
3.3 Design details…………………………………………………………………….3
3.4 Methodology……………………………………………………………………..4

Chapter 4. Result Analysis…………………………………………………………..5

Chapter 5. Conclusions & Future Scope……………………………………….……6

Chapter 6. References (Books, journals and other online references) …………..….7

** Annexure (if applicable) : Any paper presentation, research funding, sponsorship


information may be included.
Acknowledgement

I remain immensely obliged to Prof.Harshita Bhagwat for providing me with the idea of topic, for
her invaluable support in gathering resources, her guidance and supervision which made this work
successful.
I would like to thank Head of Computer Department, Dr..Smita Ambarkar and Principal, Dr.
Subhash Shinde .
I am also thankful to faculty and staff of Computer Engineering Department and Lokmanya Tilak
Of Engineering, Navi Mumbai for their invaluable support.
I would like to say that it has indeed been a fulfilling experience for working out this project topic.
Chapter 1

Introduction

1.1 Introduction

This project aims to showcase the creative potential of game development using Pygame in Python
by crafting an immersive and entertaining 2D gaming experience. By leveraging Pygame's features
and functionalities, the project seeks to demonstrate the versatility of Python as a language for game
development.

Through captivating visuals, engaging gameplay mechanics, and dynamic storytelling, the game
endeavors to captivate players and transport them to a world filled with excitement and adventure.

The significance of game development extends beyond mere entertainment; it serves as a platform
for learning, experimentation, and artistic expression. Through the process of creating games,
developers acquire valuable skills in programming, problem-solving, and project management.
Furthermore, games have the potential to evoke emotions, foster social interaction, and convey
meaningful messages, making them a powerful medium for storytelling and communication.

1.2 Motivation

The project's motivation is deeply rooted in a lifelong passion for gaming and a curiosity for
programming. Growing up surrounded by video games, the desire to contribute to the world of
game development became a driving force behind this endeavor. Additionally, the project serves as
a means of personal growth and skill development, providing an opportunity to explore new
technologies, refine programming abilities, and cultivate creativity in game design.

Beyond personal interests, the motivation to undertake this endeavor also stems from a desire to
expand knowledge and skills in game development. The prospect of delving into the intricacies of
game design, coding algorithms, and user interface development presented an exciting opportunity
for growth and learning.

Moreover, the project serves as a platform for applying theoretical concepts learned in academic
settings to real-world applications, thereby bridging the gap between theory and practice.

1.3 Statement of the Problem

While game development offers boundless opportunities for innovation, it also presents numerous
challenges to overcome. One such challenge is the implementation of complex game mechanics
within the constraints of a 2D environment. This involves striking a delicate balance between
gameplay depth and accessibility, ensuring that the game remains both challenging and enjoyable
for players of varying skill levels.

The project faces the task of optimizing performance to deliver smooth gameplay across a wide
range of devices and platforms, without compromising on visual fidelity or gameplay experience.
Addressing these challenges requires meticulous planning, iterative development, and a keen
attention to detail throughout the entire development process.

1
Chapter 2

Literature Survey

2.1 Survey Existing System

A survey of existing 2D games developed using Pygame or similar frameworks reveals a diverse
landscape of gaming experiences.

These games vary in terms of gameplay mechanics, visual styles, and target audiences. Some
examples include platformers, puzzle games, arcade classics, and role-playing adventures.

Each game offers unique features and challenges, providing valuable insights into the possibilities
and limitations of game development with Pygame.

2.2 Limitations of Existing System or Research Gap

Despite the abundance of 2D games developed using Pygame, there are certain limitations and
research gaps that warrant attention. One common limitation is the lack of comprehensive
documentation and tutorials for aspiring developers, making it challenging for beginners to grasp
the intricacies of Pygame development.

Additionally, while Pygame excels in 2D game development, its capabilities for handling complex
physics simulations, multiplayer networking, and advanced graphical effects may be limited
compared to other game engines. Addressing these limitations and filling research gaps will
contribute to the continued evolution and improvement of Pygame as a game development platform.

2.3 Objective

The objective of this project is to overcome existing limitations and push the boundaries of 2D
game development with Pygame. By exploring innovative gameplay mechanics, optimizing
performance, and enhancing user experience, the project aims to demonstrate the full potential of
Pygame as a versatile and powerful tool for game development.

Through meticulous research, experimentation, and iteration, the project seeks to create a standout
gaming experience that showcases the capabilities of Pygame and inspires future developers.

2.4 Scope of the Work

The scope of this project encompasses the design, development, and testing of a 2D game using
Pygame in Python. Key aspects of the work include conceptualizing game mechanics, designing
graphical assets, coding game logic, and optimizing performance.

The project will focus on implementing a subset of features and functionalities that highlight the
strengths of Pygame while addressing the limitations identified in existing systems. Additionally,
the project will explore opportunities for innovation and creativity in game design, aiming to deliver
a polished and engaging gaming experience for players.

2
Chapter 3

Proposed System

3.1 Analysis/Framework/Algorithm

The proposed system will utilize Pygame, a Python library designed for game development, as the
primary framework for implementing the 2D game. Pygame provides a comprehensive set of tools
and functionalities for handling graphics, audio, input, and other aspects of game development. The
game's algorithms will include collision detection, player movement, enemy behavior, and other
game mechanics necessary for creating a dynamic and immersive gameplay experience.
Additionally, procedural generation techniques may be employed to enhance replayability and
generate randomized game content.

3.2 Details of Hardware & Software

The hardware requirements for running the game will be modest, including a standard computer or
laptop with sufficient processing power and memory to handle real-time graphics and input
processing. The game will be compatible with popular operating systems such as Windows, macOS,
and Linux. As for software, the game will rely on Python and Pygame libraries, which are free and
open-source, ensuring accessibility to a wide range of developers and players.

Hardware:Processor :Intel(R) Core(TM) i5-10200H CPU @ 2.40GHz 2.40 GHz


RAM:8.00GB
Software:-
Pygame Library in Python
Tkinter Library in Python
Python

3
3.3 Design Details

The design of the game will encompass various elements, including characters, environments, user
interface elements, and game levels. Character designs will be visually appealing and complement
the game's theme and narrative. Environments will be designed to be interactive and immersive,
featuring dynamic elements such as moving platforms, destructible objects, and environmental
hazards. The user interface will be intuitive and easy to navigate, providing players with essential
information and feedback during gameplay. Game levels will be carefully crafted to offer
progressively challenging obstacles and puzzles, encouraging player exploration and mastery.

FLOWCHART:-

4
3.4 Methodology

The development methodology for the project will follow a structured approach, including the
following stages:

1. Planning and Conceptualization: Define the game concept, storyline, and core gameplay
mechanics. Develop a detailed design document outlining the game's features, levels, characters,
and assets.

2. Implementation: Utilize the Python programming language and Pygame library to code the
game's functionality, including player controls, enemy AI, level generation, and graphical
rendering. Implement modular code architecture to facilitate code reuse and maintainability.

3. Testing and Debugging: Conduct rigorous testing to identify and resolve issues related to
gameplay mechanics, performance, and user experience. Utilize debugging tools and techniques
to diagnose and fix errors in the codebase.

4. Optimization: Optimize the game's performance by identifying and addressing bottlenecks in


code execution, memory usage, and rendering efficiency. Implement techniques such as object
pooling, sprite batching, and memory management to improve overall performance and
responsiveness.

5. Iteration and Feedback: Solicit feedback from playtesters and stakeholders to identify areas
for improvement and refinement. Iterate on the game design and implementation based on
feedback received, making adjustments to gameplay mechanics, level design, and user interface
elements as necessary.

5
Chapter 4

Result Analysis

6
Chapter 5

Conclusions & Future Scope

After an extensive development process, the 2D game created using Pygame in Python has reached
a significant milestone, demonstrating the vast potential of game development with Pygame.
Throughout the project, several key findings have emerged, shedding light on the strengths and
limitations of Pygame as a game development framework. One notable insight is the versatility of
Pygame, offering a wide array of features and functionalities that empower developers to create
diverse and engaging gaming experiences. However, challenges in performance optimization and
compatibility have also surfaced, highlighting areas for improvement in future projects.

 Adding New Features:Introduce new characters, levels, game modes, and interactive elements
to enhance gameplay depth and replayability, keeping players engaged for longer periods.

 Optimizing Performance: Implement code optimization, asset compression, and memory


management techniques to improve overall performance and responsiveness, providing players
with a seamless gaming experience.

 Expanding to Other Platforms:Explore opportunities to adapt the game for mobile devices,
consoles, and other platforms to broaden its reach and accessibility to a wider audience.
Adapting the game's controls, user interface, and graphical assets to suit the specific
requirements of different platforms will be essential for maximizing its impact and appeal.

In conclusion, the developed game successfully delivers an immersive and entertaining gaming
experience, thanks to its innovative gameplay mechanics and dynamic storytelling. By leveraging
Pygame's capabilities, the game captivates players and transports them to a world filled with
excitement and adventure.

Moving forward, the project lays the groundwork for future development and innovation in the
realm of game development using Pygame. By addressing existing challenges and capitalizing on
emerging opportunities, developers can continue to push the boundaries of what is possible with
Pygame, delivering even more compelling and immersive gaming experiences for players in the
future.

Infutrue Raytracing can be implemented for such results:

7
Chapter 6
References

Here are some references that were consulted during the development of the game :-
1. https://flappybird.fandom.com/wiki/Flappy_Bird
2. https://www.geeksforgeeks.org/flappy-bird-game-in-javascript/
3. https://ieeexplore.ieee.org/document/9763893
4. https://ieeexplore.ieee.org/document/7737878
5. https://www.youtube.com/

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