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Trafficlight Hardware

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0% found this document useful (0 votes)
39 views5 pages

Trafficlight Hardware

ардиуно
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lecture 10: A Design Example - Traffic Lights

In this lecture we will work through a design example from problem statement to digital circuits.

The Problem: The traffic department is trying out a new system of traffic lights based on the usual European
model. We have to design a synchronous digital circuit, a Moore machine, which operates this new type of traffic
light at two types of road crossing road crossing.

There are six lights to operate. The Red, Amber, and Green lights in the North-South direction will be
designated as R1, A1, G1. Similarly, the lights in the East-West direction will be called R2, A2, and G2. When
the digital signals are in the Logic-1 state they turn their respective lights on, otherwise the lights are off. A
digital clock signal will be supplied and at each clock pulse the lights should change according the schedule
given above. There are two types of road crossing: quiet crossings that use a simple sequence, and busy
crossings require a longer (delayed green) sequence. One digital input signal called J (for junction type) will
indicate whether the road crossing is considered quiet, J=0 denotes a busy junction. Thus, we have a one-input,
six-output synchronous system to design.

Step 1: Formalise the problem and decide how many states you need.
Most problems are first specified in a loose verbal form which must be made more rigorous. A good first step in
this direction is to determine the number of states required. Sometime the determination of the minimum number
of states may be very difficult. However, our problem is simple enough to determine the states easily. Looking at
the original specification, we see that there are six states (light
patterns) for the busy intersection, and four states in the quiet State R1 A1 G1 R2 A2 G2
junction. However we do not need ten states because all four states 1 1 0 0 0 0 1
required for the quiet junction are also used in the busy junction. We 2 1 0 0 0 1 0
need only six states. Let us number them 1 to 6 as shown in the 3 1 0 0 1 0 0
table. Two states (3 and 6) have exactly the same traffic light outputs. 4 0 0 1 1 0 0
Could they be merged as one state? The answer is no, unfortunately, 5 0 1 0 1 0 0
because the state after 3 is 4 while the state after 6 is 1. 6 1 0 0 1 0 0

Step 2. Construct the state transition diagram (ignore outputs)


The state transition diagram is very simple. For the busy junction the states
just cycle through in order. For the quiet junction states 3 and 6 are skipped.
The state transition diagram is a finite state machine model and now
represents a formal specification of what the circuit is required to do.

Step 3: Select the type and number of flip-flops for the circuit.
Since the number of states is equal to six, the minimum number of flip-flops,
which can support six states, is three. The maximum number of flip-flops
one may use is six (one flip-flop per state), though this implementation
would clearly be wasteful and so we will use three D-type flip-flops. There
will be two unused states.

Step 4: Assign state numbers to flip-flop outputs and construct the transition table.
There are some heuristic rules for assigning states to flip-flop outputs, but they are difficult to apply and do not
guarantee a minimum circuit. One rule is to maximise the number of 1s. The idea is that a large number of 1s
DOC112: Computer Hardware Lecture 10 Page 1
may provide easier minimisation in the Karnaugh maps for the state sequencing logic. On this basis we will not
use the states 000 and 001. The rest of the flip-flop outputs are assigned in order while constructing the
transition table.
J State (t) Q1 Q2 Q3 State (t+1) D1 D2 D3
0 7 0 0 0 X X X X
0 8 0 0 1 X X X X
0 1 0 1 0 2 0 1 1
0 2 0 1 1 3 1 0 0
0 3 1 0 0 4 1 0 1
0 4 1 0 1 5 1 1 0
0 5 1 1 0 6 1 1 1
0 6 1 1 1 1 0 1 0
1 7 0 0 0 X X X X
1 8 0 0 1 X X X X
1 1 0 1 0 2 0 1 1
1 2 0 1 1 4 1 0 1
1 3 1 0 0 X X X X
1 4 1 0 1 5 1 1 0
1 5 1 1 0 1 0 1 0
1 6 1 1 1 X X X X

Step 5: Fill in K-Maps and determine the minimised expressions


The next step is to determine the required logic expressions for the three flip-flop inputs D1, D2, and D3. Any
minimising algorithm can be used, and we will use the normal graphical method (Karnaugh-maps). The
Karnaugh maps are constructed for three separate circuits each determining a D value.

Step 6: Construct the Diagram for all States (including don't cares).
Once the minimisation has been done, we can replace the "don't care" outputs in the Karnaugh maps with the
actual values we will get out of the circuit. Any don’t care inside a circle is replaced with 1, and any outside all
circles is replaced with 0. We have now a completely defined a sequential circuit and we should check whether
the system behaves correctly even if it starts from one of the unused states. A convenient way of checking this is
by constructing the complete transition diagram in which the unused states 7 and 8 are also included.

The Karnaugh maps now have a value for each of the don’t care states we used in the design, so we can re-build
the state transition table from them and draw the finite state machine that includes the unused states.

DOC112: Computer Hardware Lecture 10 Page 2


J State Q1 Q2 Q3 D1 D2 D3
0 7 0 0 0 1 0 1
0 8 0 0 1 1 0 0
0 1 0 1 0 0 1 1
0 2 0 1 1 1 0 0
0 3 1 0 0 1 0 1
0 4 1 0 1 1 1 0
0 5 1 1 0 1 1 1
0 6 1 1 1 0 1 0
1 7 0 0 0 1 0 1
1 8 0 0 1 1 0 1
1 1 0 1 0 0 1 1
1 2 0 1 1 1 0 1
1 3 1 0 0 1 0 0
1 4 1 0 1 1 1 0
1 5 1 1 0 0 1 0
1 6 1 1 1 0 1 0

Disaster strikes! If the J input is logic 1 (quiet crossing) and the system
finds itself in state 3, for example when switched on, then it will be stuck
in state 3. We have to go back and change some "don't care" bit(s) to fix
the problem. This will mean revising our circles and the minimal
equations. The problem occurs at Karnaugh map entry 1100. Looking at
the three maps, we can see that by changing the 0 indicated for D3 to a 1
will cause the circuit to go to state 4 from state 3 when the safe input is 1.
This fixes the problem and causes minimal damage (i.e. will add one
extra term to the expression).

Step 7: Construct the Output Circuits in G


For each state we need to generate the signals that light the correct traffic light bulbs. There are six such circuits
but fortunately they have three inputs only (Q1,Q2,Q3). Their K-Maps can be filled out by the requirements of
lights to be either ON or OFF for each given state. Here again we will start by ignoring the two unused states
which will provide "don't care" outputs to find the minimised circuits. Again, filling out the K-maps with the
selected 1s and 0s will give us the actual operation of the lights for states 7 and 8. We will have to look at these
whether they are safe. From the original specification we can fill in the values for the bulb outputs.

State Q1 Q2 Q3 R1 A1 G1 R2 A2 G2
1 0 1 0 1 0 0 0 0 1
2 0 1 1 1 0 0 0 1 0
3 1 0 0 1 0 0 1 0 0
4 1 0 1 0 0 1 1 0 0
5 1 1 0 0 1 0 1 0 0
6 1 1 1 1 0 0 1 0 0
7 0 0 0 X X X X X X
8 0 0 1 X X X X X X

DOC112: Computer Hardware Lecture 10 Page 3


We can check what happens with the don’t cares in the above Karnaugh maps by inspection. Consider first state 7
for which the Q values were 000. In the maps for R1 and G2 the don’t care will be allocated a 1, and in all other
maps it is allocated 0. This means that if by accident we start in state 7 the lights will be red for one direction and
green for the other so this is OK. However if we look at state 8, Q values 001, then we will have R1, G1 and A2 set
to 1 and the others zero. This means in one direction both red and green are lit and in the other direction amber is
illuminated. This could be a problem, however it will only occur for one time state on switch on so we may be able
to live with it. If the department of transport is unhappy we will have to fix up the problem in the same way that we
did above. In summary we have the following circuits to build. The common terms are underlined. They need only
be implemented once in hardware.
D1 = Q2' + J'•Q1•Q3' + Q1'•Q3 D2 = Q1•Q3 + Q2•Q3' D3 = Q2'•Q3' + J'•Q3' + S•Q1'
R1 = Q1' + Q2'•Q3' + Q2•Q3 A1 = Q2•Q1•Q3 G1 = Q2'•Q3
R2 = Q1 A2 = Q1'•Q3 G2 = Q1'•Q3'

A Different State Assignment


If we want to try to find a simpler overall circuit, we may try different flip-flop assignments for the states. One
idea is to minimise the output circuitry. We could, for example, make R1=Q1 and R2=Q2, if these simple
assignments will give us a correct complete state assignment. The third output, Q3 has to be assigned such that
all used states are distinct. One possible set of assignments are shown below:
State Q1 Q2 Q3 R1 A1 G1 R2 A2 G2
1 1 0 0 1 0 0 0 0 1
2 1 0 1 1 0 0 0 1 0
3 1 1 1 1 0 0 1 0 0
4 0 1 1 0 0 1 1 0 0
5 0 1 0 0 1 0 1 0 0
6 1 1 0 1 0 0 1 0 0
7 0 0 0 X X X X X X
8 0 0 1 X X X X X X

The output circuits are quite a lot simpler and smaller, but of course, we have to redesign the state sequencing
logic circuitry with the new flip-flop state assignments.
J State (t) Q1 Q2 Q3 State (t+1) D1 D2 D3
0 7 0 0 0 X X X X
0 8 0 0 1 X X X X
0 1 1 0 0 2 1 0 1
0 2 1 0 1 3 1 1 1
0 3 1 1 1 4 0 1 1
0 4 0 1 1 5 0 1 0
0 5 0 1 0 6 1 1 0
0 6 1 1 0 1 1 0 0
1 7 0 0 0 X X X X
1 8 0 0 1 X X X X
1 1 1 0 0 2 1 0 1
1 2 1 0 1 4 0 1 1
1 3 1 1 1 X X X X
1 4 0 1 1 5 0 1 0
1 5 0 1 0 1 1 0 0
1 6 1 1 0 X X X X

DOC112: Computer Hardware Lecture 10 Page 4


This circuit is simpler than the first one, and if we check the don’t care states - which you can do as an exercise -
it turns out to be safe. The final state diagram and circuit looks like this:

DOC112: Computer Hardware Lecture 10 Page 5

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