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Druid 1 aninhaferrer2010

CLASS & LEVEL PLAYER NAME


Kend
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 12 9 --
11 • +2 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
+0
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

15 DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
13 +3

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+1 P +2 Athletics STR Herbalism Kit, Three-Dragon Ante Set
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Druidic, Giant, Gnomish
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
11 P +3 Intimidation CHA
+0 Investigation INT
+0 P +5 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & TRAINING


P

WISDOM +3 Perception WIS


+1 Performance CHA === ACTIONS ===
17 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+0 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting,
+2 Sleight of Hand DEX Interact with an Object, Study, Influence

+2 Stealth DEX === SPECIAL ===


CHARISMA Leave Druidic Message
+3 Survival WIS
You can use Druidic to leave hidden message. You

12 and others who know Druidic automatically spot such


a message. Others spot the message’s presence with
a successful DC 15 Intelligence (Investigation) check
but can’t decipher it without magic.
+1

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Poison Spray +3 1d12 Poison V/S

Unarmed Strike +2 1 Bludgeoning


13 PASSIVE INSIGHT

10 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Druid 1 aninhaferrer2010
CLASS & LEVEL PLAYER NAME
Kend
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === You gain proficiency in one skill of your choice.
* Soldier Ability Score Improvements • PHB-2024 185
* Core Druid Traits • free-rules 79 * Versatile • free-rules 194
You gain an Origin feat of your choice. | Increase two scores (+2 / +1) •
* Spellcasting • free-rules 79
* Languages • free-rules 37
* Druidic • free-rules 80 Your character knows at least three languages:
You know Druidic and always have Speak with Common plus two languages you roll or choose from
Animals prepared. the Standard Languages table. Knowledge of a
language means your character can communicate in it,
You can use Druidic to leave hidden message. You read it, and write it.
and others who know Druidic automatically spot such a
message. Others spot the message’s presence with a
successful DC 15 Intelligence (Investigation) check but === FEATS ===
can’t decipher it without magic.
* Magic Initiate (Druid) • free-rules 201
| Leave Druidic Message: Special Two Cantrips. You learn two cantrips of your choice
from the Druid spell list. Int., Wis., or Cha. is your
* Primal Order • free-rules 80 spellcasting ability for this feat's spells.
You have dedicated yourself to one of the sacred
roles. Level 1 Spell. Choose a level 1 spell from the Druid
spell list. You always have that spell prepared. You
| Warden • can cast it once without a spell slot, and you regain the
Trained for battle, you gain proficiency with Martial ability to cast it in that way when you finish a Long
weapons and training with Medium armor. Rest. You can also cast the spell using any spell slots
you have.

=== HUMAN SPECIES TRAITS === Spell Change. Whenever you gain a new level, you
can replace one of the spells you chose for this feat
* Size • free-rules 194 with a different spell of the same level from the chosen
Your Size is Medium or Small, chosen when you select spell list.
this species.
Repeatable. You can take this feat more than once,
* Speed • free-rules 194 but you must choose a different spell list each time.
Your Speed is 30 ft.
| Charisma •
* Resourceful • free-rules 194
You gain Heroic Inspiration whenever you finish a * Savage Attacker • free-rules 201
Long Rest. Once per turn when you hit a target with a weapon,
you can roll the weapon’s damage dice twice and use
* Skillful • free-rules 193 either roll against the target.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Kend
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Message Magic Initiate (Druid) -- 1A 120 ft. S,M 1 round free-rules 298 D: 1Rnd, S/M

O Poison Spray Magic Initiate (Druid) +3 1A 30 ft. V,S Instantaneous free-rules 306 V/S

=== 1st LEVEL === 2 Slots OO

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours free-rules 239 D: 24h, V/S/M

O Faerie Fire Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute free-rules 271 D: 1m, 20 ft. Cube, V

O Fog Cloud Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour free-rules 276 D: 1h, 20 ft. Sphere, V/S

O Protection from Evil and Good Druid -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Goodberry Druid -- 1A Self V,S,M 24 hours free-rules 280 D: 24h, V/S/M

O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour free-rules 249 D: 1h, V/S

O Jump Druid -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour free-rules 293 D: 1h, V/S/M

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes free-rules 318 D: 10m, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Detect Poison and Disease [R] Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M

O Detect Magic [R] Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Healing Word Druid -- 1BA 60 ft. V Instantaneous free-rules 284 V

O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous free-rules 334 15 ft. Cube, V/S

O Entangle Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute free-rules 268 D: 1m, 20 ft. Square, V/S

O Cure Wounds Magic Initiate (Druid) -- 1A Touch V,S Instantaneous free-rules 259 1/LR, V/S

P Speak with Animals [R] Druidic (Always Prepared) -- 1A Self V,S 10 minutes free-rules 318 D: 10m, V/S

SPELLS

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