Architectural Styles Map
Architectural Styles Map
A server is a process A client is a process key(data item) = hash(data item?s value) Search Methods in the Unstructured peer-to-peer systems:
implementing a that requests a
specific service. service from a server
by sending it a
request and Flooding Random walks policy-based search
This client-server interaction, subsequently waiting
also known as request-reply for the server?s reply. Flooding is a search or Random walks are a search method in distributed
the policy-based search
behavior. communication method in systems where an issuing node selects a
distributed systems where an involves selecting which
neighbor at random and sends a request for a
peers to query for a
issuing node sends a request to data item to that neighbor. If the neighbor has the
data item based on
all of its neighbors, and each data, it can respond directly to the issuing node. If
neighbor that receives the previous positive
not, the process is repeated with another
responses and giving
request forwards it on to all of its randomly chosen neighbor, continuing until the
preference to those
own neighbors, until the request data is found or a predefined number of steps is
reaches the node that has the neighbors that have
reached. The process of selecting random
many connections
requested data or all nodes have neighbors and forwarding requests is known as a
themselves.
been searched. random walk.