05 Handout 1
05 Handout 1
Gameplay interacting with the game but with each other. Player-to-player
interactivity is the connection between players: how they
• Gameplay: Gameplay can be defined as choices, challenges, or communicate with each other and ways in which they play the game
consequences that players face while navigating a virtual environment. together (which could include cooperative and/or competitive
These are often the challenges in a game that were linked together with behavior).
story structure and character development—almost as if they represent ▪ Player-to-Developer: It is also possible for players to interact with
plot points in a story. For each challenge (or plot point), consider the those who have actually developed the game. Player-to-developer
many strategies that can be used by a player (or character in a story) to interactivity is most commonly illustrated in chat rooms and
overcome it. Remember that the gameplay is what truly makes a game discussion forums available on the game’s website. Many
compelling. developers take great care to read comments and concerns from
• Rules: All games contain rules. The rules of a game define the actions the players, and they will often participate in the conversations
or moves that the players may make in the game (and also those that directly.
they cannot make). The rules of the game should be communicated to • Game Theory: Game theory focuses on the types of conflicts that exist
the players. Although this can be accomplished through in-game in games and how players might respond to these conflicts. Game
tutorials and hints, an instruction manual often accompanies the game. theory applies to games that contain two or more opponents.
• Victory Conditions: A game’s victory conditions correspond to how ▪ Zero-Sum: Involve situations where players have completely
players should win the game. There can be only (1) one winner or can opposing interests. In chess, for example, each player’s goal is to
be several or many. Here, you should determine the point in the game win the game. Since there can be only one winner, it is impossible
where it can be said that this victory condition has been met. For for both players to ultimately get what they want.
example, In the mobile game Mobile Legends (ML), you can win by ▪ Non-Zero Sum: Involve situations in which players do not have
completely destroying the enemy's base. completely opposing interests. These types of games are common
• Loss Conditions: A game’s loss conditions specify how players lose in MMO games where players form teams or guilds to compete
the game. Two types of loss conditions are implicit and explicit. against NPCs. In this case, the players are cooperating with each
▪ Implicit loss condition is common in games that require competition other (while competing against common enemies).
between the player and other players or non-player characters ▪ Prisoner’s Dilemma: This illustrates what happens when all
(NPCs). Ex. Racing game players try to compete with each other in an NZS situation. An
▪ Explicit loss condition is when the player loses because his example of this can be a battle royale game where all the players
character dies or runs out of vital resources. This is common in on the battlefield must eliminate all other players to survive.
construction and management games. • Challenges: Gameplay involves a series of challenges that are linked
• Interactivity Modes: There are several types of interactivity that affect together. The types of challenges that occur in a game are often related
the gameplay. In each of these modes, the interactive element to the game’s genre. In fact, players who focus on playing particular
originates with the player—which illustrates how important the player’s genres have come to expect certain challenges to occur in these
decisions are in the game-playing process. games.
▪ Player-to-Game: Player-to-game interactivity is a very common ▪ Explicit: An explicit challenge is intentional, immediate—and often
form of interactivity, especially when it involves single-player mode. intense.
In single-player mode, the player is interacting only with the game ▪ Implicit: An implicit challenge is not specifically added to the game
itself and the platform. Even though the non-player characters but is an emergent feature of the game itself.
(NPCs) might exhibit many human characteristics (and the player ▪ Perfect Information: When perfect information is provided, the
might sometimes think they are human), they are still generated by complete state of play is known to the players at all times. Perfect
an artificial intelligence (AI) system. information yields logical challenges, where players assimilate the
▪ Player-to-Player: In multiplayer mode, players are not only information and use it to decide on the best course of action.
References:
Buttfield-Addison, P., Manning, J., & Nugent, T. (2019). Unity game development cookbook.
Sebastopol: O'Reilly Media, Inc.
Novak, J. (2012). Game development essentials: An introduction (3rd ed.). New York: Delmar,
Cengage Learning.