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Character Attributes

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Character Attributes

Uploaded by

rcampanaro21
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Character Attributes

By Guildmaster Slovinick

As health and character tests of new applicants has become a priority in the
wake of the Summerset Disaster that ruined everyone's holiday celebration last
season, I have taken it upon myself to create a new code of judgment, organized
along six separate axes, to judge the qualities of any particular persona.

Let it be known that for each of these scales, the baseline by which all
ranks are judged shall be 0, which represents the utmost average of everyone in the
guild; and that a positive number shall indicate a rank higher than average amongst
its peers, while a negative number shall denote the opposite matter.

Now to the attributes themselves:

Strength (STR): A scale to represent a person's might. Persons of higher


strength hit harder and may carry more equipment without being fatigued.

Dexterity (DEX): A scale to represent a person's speed and nimbleness.


Persons of higher dexterity may both move quicker and be surer in their strikes,
while also being more capable with ranged weaponry.

Constitution (CON): A scale to represent a person's fortitude. Persons of


higher constitution endure pains and hardships better than those with the lesser,
and may also be quicker to recover from ailments. (Editor's note: modern research
may disclaim the latter measure, as we've found the venom of giant spiders to
resolve within 10 seconds in nearly all cases.)

Intelligence (INT): A scale to represent a person's wits. Persons of higher


intelligence can deduce and execute our mystic and magical methods better than
those with a lesser intelligence. A strong mind is also more connected to magical
energies, allowing for stronger magic power and regeneration.

Perception (PER): A scale to represent the power of a person's senses.


Persons of higher perception may pierce the night's shadows better than those with
lesser perception, and their sharp senses provide greater acuity with very precise
tasks in marksmanship and tinkering.

Charisma (CHR): A scale to represent a person's charm. Persons of higher


charisma may have better luck in the coercion of others, particularly in trade and
in the battlefield. Allies answer to the call of a charismatic leader more rapidly.

May the Magician's Guild use this guide until future guildmasters deem it
unnecessary.

~ Guildmaster Slovinick

6/16/158

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