Humano Dhampir

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Humano dhampir, discípulo marcial, guerrero

Fue 16 +2gue +2dis +2

Con 14 +2hum +2

Int 14 +2dis +2

Car 12 +2hum

Sab 12 +2

Des 10

HP 20 8+10+2con

HABILIDADES:

Percepción Exp

Saber (Guerra) Ent

Acrobacia Ent

Atletismo Ent

Sociedad Ent

Diplomacia Ent

Intimidar Ent

Naturaleza Ent

Supervivencia Ent

DOTES

Cat fall

Exacting Strike

Voice of the Night

Fighter

Key Terms

Below are some key terms in many fighter class features.

Flourish: Actions with the flourish trait are special techniques that require too much
exertion for you to perform frequently. You can use only one action with the flourish trait per
round.

Press: Actions with this trait allow you to follow up earlier attacks. An action with the
press trait can be used only if you are currently affected by a multiple attack penalty. You can't
use a press action when it's not your turn, even if you use the Ready activity.

Some actions with the press trait also grant an effect on a failure. The effects that are
added on a failure don't apply on a critical failure. If your press action succeeds, you can
choose to apply the failure effect instead. (For example, you may wish to do this when an
attack deals no damage due to resistance.)

Stance: A stance is a general combat strategy that you enter by using an action with
the stance trait, and you remain in for some time. A stance lasts until you get knocked out,
until its requirements (if any) are violated, until the encounter ends, or until you use a stance
action again, whichever comes first. After you take an action with the stance trait, you can't
take another one for 1 round. You can enter or be in a stance only in encounter mode. You can
Dismiss a stance.

Saving Throws

Expert in Fortitude

Expert in Reflex

Trained in Will

Attacks

Expert in unarmed attacks

Expert in simple weapons

Expert in martial weapons

Trained in advanced weapons

Defenses

Trained in unarmored defense

Trained in all armor

Class DC

Trained in fighter class DC

Class Features

You gain these features as a Fighter. Abilities gained at higher levels list the levels at which you
gain them next to the features' names.

Your
Class Features
Level

Ancestry and background, attribute boosts, initial proficiencies, Reactive Strike,


1
fighter feat, Shield Block

2 Fighter feat, skill feat

Reactive Strike
Reactive Strike[reaction]

Trigger A creature within your reach uses a manipulate action or a move action, makes
a ranged attack, or leaves a square during a move action it's using.

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering
creature. If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn't count toward your multiple attack penalty, and
your multiple attack penalty doesn't apply to this Strike.

Fighter Feats

Exacting Strike[one-action] Feat 1

| Fighter | Press |

You make a controlled follow-up attack, fully accounting for your momentum. Make a
Strike. The Strike gains the following failure effect.

Failure This attack does not count toward your multiple attack penalty.

Shield Block

Shield Block[reaction] Feat 1

| General |

Trigger While you have your shield raised, you would take damage from a physical
attack.

You snap your shield in place to ward off a blow. Your shield prevents you from taking
an amount of damage up to the shield’s Hardness. You and the shield each take any
remaining damage, possibly breaking or destroying the shield.

Glaive

| Deadly d8 | Forceful | Reach |

Price 1 gp; Damage 1d8 S; Bulk 2

Hands 2

Type Melee; Category Martial; Group Polearm

This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely
effective at delivering lethal cuts at a distance.

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