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Blood Hunter 5e

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Class Creator Description I Allowed Review

Blood Hunter MatthewMercer An edgy ranger rework ✔ Balanced. It’s…


okay. If it makes a critter in your group happy, letting them play it won’t really
break anything. I don’t necessarily think it should be a class or that it’s the
best designed thing, but since the rework it’s perfectly playable
Dragon Knight* Rain-Junkie A knight + a dragon. Like if a ranger had a pet
dragon and didn't suck. X I find it overtuned. It's very hard to balance having
an extra dragon worth of hp running around. Last time I posted those, plenty of
people were willing to defend it, so take my opinion with a grain of salt. I find
it overtuned, but your mileage may vary. *I am told this has been updated and I
might be behind a version or two.
Inventor KibblesTasty An alternate take on Artificer with some more depth.
✔ Balanced. Can be difficult to approach, but balance is what Kibbles
does. If your players are disappointed by the official Artificer, give it a try. It
is not for everyone, but is one of those classes you can give to that player than
wants crunch to keep them happy for literally years.
Lingering Soul MatthewMercer You can play as a ghost that does ghost stuff.
X Not balanced, and will probably break your game. It’s not incredibly
strong per se, but very disruptive to normal D&D play. More suited to very
narrative/rule of cool games.
Maledictor Dracovitch A dark magic gish mixing curses and martial ability X
Somewhat balanced, slightly overtuned. I liked earlier versions of it better;
the no save debuff is probably the breaking point for me, but worth taking a look
at as a lot of work clearly went into it.
Mentor StoryBeforeNumbers The starter companion of any RPG X Not
Balanced. I mean, I don’t really get the idea this was supposed to be balanced. It
has a feature that can just permanently kill you. It’s an interesting and flavorful
class, but even ignoring the chance of instant death feature, it’s not particularly
well balanced, but can be fun for groups not sweating the details.
Occultist KibblesTasty Shaman, Witch and Oracle as one class ✔
Balanced. Oracle is still somewhat underpowered, but the others are solid.
Oracle in particular is tricky to play, but Shaman and Witch work very well. There
are a handful of decent Witches out there, a handful of interesting Shamans, but it
makes my life easier to have all of these be one class from a known factor.
Psion KibblesTasty It's a full class Psion using ki-like Psi Points ✔
Balanced. A very good way to handle psionics in 5e for people that want a
full class, but want something that slots into 5e gracefully. Psionics will always
be a little divisive. This walks the line between it being magic and it being a
whole new system. It is not as complicated as adding an entire parallel magic
system and uses a resource system familiar to 5e, but brings enough new to the
table to be unique and interesting as a class
Savant LaserLlama A smart person unsuited to combat. X Fairly
underpowered. An Expert sidekick is generally more mechanically powerful then most
of the characters this makes. Will not break your game, but may bore your player if
they don’t know what they are getting in for. I would let a player that really
wanted to play it play it, but not really suited to a game with a lot of tactical
combat. I would use this for NPCs if Expert didn't exist, and I might still in some
cases.
Soul Binder FragSauce Probably the best take on a full pet class. ✔
Balanced. This is a good rendition of a popular concept. This is one of those
that is complicated, but all the subclasses I’ve playtested have been fine. There
is a new version, but haven’t playtested that, and not sure I will as I like the
version I have well enough. Will be up to players.
Swordmage Fanatic66 An arcane gish. X Overtuned. This is close enough to
balanced that if you aren’t finicky it won’t break your game, but it gets too much
stuff, and generally overshadows other options. In it’s defense, I also nerf
Tasha's Bladesinger after trying that out, so your mileage may vary, but I find it
to have what I consider “typical swordmage problems”. I may be biased; I think
classes should have some weaknesses.
Warlord KibblesTasty A battlefield commander, a non-magical support class.
✔ Balanced. It was good last time I reviewed it, and it has gotten
better. This is the Warlord for 5e you’re looking for. If you don’t like Kibbles’
other classes, I’d still recommend this one. It’s a bit different, but still very
good. This was the Warlord that convinced that 5e needed a Warlord class.
Paid Classes
Class Creator Description I Allowed Review
Binder Mage Hand Press A quite complicated vestige/spirit binder class X
Probably balanced. Honestly hard to say. I allow complicated classes, but
this one has a lot of options, and can change them frequently. I might change my
mind on this, but I’ve mostly just replaced it. Still worth looking at for people
that want a more crunchy option.
Illrigger Matt Colville A hellknight contracted to a lord of hell. X
Not particularly balanced. While it has good art and production values, it
doesn’t feel particularly close to balanced; it is one of those “every cool idea
the designer had stuffed into a class shaped container” classes. I briefly talked
to one of its testers and they seemed genuine, but it just doesn't really seem like
balancing against existing 5e content was the target as it is easy to see where it
doesn't really line up. Their standard seemed to be "won't completely break your
game" and it doesn't do that, it's just stronger than anything else by a fair bit.
Magus Benjamin Huffman A sword mage thing. X Fairly balanced. Has some
oddities. I’m not a fan of sword mages, but if I had to recommend one, this would
be it.
Mist Walker Taking20 A class that teleports instead of moves. X Not
balanced. It’s 1st level feature is unlimited teleportation. If you can get over
that, it might be fine. I cannot
Pugilist Benjamin Huffman A bare fisted brawler ✔ Balanced. It’s well made
and well tested. It won’t break your game. I do find it silly personally, but I’ve
been overruled by my players, so we’ve compromised that I allow them, just consider
Moxie another form Ki (which I consider a type of Psionics).
Runewielder Galder’s Gazetteer A rune magic using half-caster with a unique
approach to using their magic X Balanced. This was contributed to the book by
KibblesTasty as I understand it. It varies quite a lot in how it plays between the
different subclasses, but they are all fairly interesting.
Warmage Mage Hand Press A cantrip caster. X Somewhat overtuned at some
levels. It has some interactions that do a lot of damage, is not particularly
multiclass safe, and the theme of it is weird (it’s got a chess theme that doesn’t
really make sense as an in-world thing). I used to allow this. It’s not bad and
won’t break your game. If a player badly wants to play, it’s probably fine to let
them… if they badly want to play and have some complicated multiclass in hand, give
them a sharp kick in the shin instead.
Warden Mage Hand Press A tank with some nature themeing. X Balanced,
just not quite what I am looking for from a Warden. Nonstandard fighting styles
that are mostly just a trap, and some rather weird decision choices. Doesn’t have
much space between the Cavalier and Ancestral Barbarian to me. I would allow it a
player really wanted to play it.
Honorable Mentions
Classes I have not played extensively or recently, but have reviewed in the past.

Class Creator Description I Allowed Review


Alternate Sorcerer LaserLlama An alternate Sorcerer X It seems probably
fine, but it uses spell points (which I don’t really like) and I don’t have a
strong need to replace the Sorcerer. Still, it seems well enough made for what it
is.
Alpha Druid SwEcky A revised Druid. X It seemed balanced when I tried it.
Generally seems well designed. I’m just not in the market for a new druid as I
don’t dislike the original one enough, and wouldn’t work with all the homebrew
druid subclasses I use.
Atavist SwordMeow A blood fighter that usually kills themselves X Not
particularly balanced; it’s not that it’s too strong or too weak, it is just
“balanced” by risk and reward, but that sort of balance doesn’t work well as it
forces you to take said risks. If your game is easy, it will be too strong. If your
game is not easy, it is vastly more likely to die than other characters. Its
balance is best described as “a bit janky”.
Omega Warlock SwEcky A revised Warlock X Seems fine and well made, but
has the same problem as the Druid, not worth breaking all the homebrew subclasses I
use for it. If you dislike the default warlock more than I do, check it out. I
Scholar Benjamin Huffman A smart person unsuited to combat. X Essentially
this got kicked off the list by the Savant, as the Savant is similar but also free.
This is decently well made, though has some similar issues. It’s fine to allow, but
only a specific sort of player is going to enjoy playing it.
Tweaked Sorcerer SwordMeow A tweaked Sorcerer X Probably more
straightforward than the Alternate Sorcerer above and blessedly doesn’t have the
mess that is trying to use spell points. I used to use this until I realized all I
really wanted was subclass spell lists and extra metamagic selections, which this
has, but also has a bunch of subclasses I don’t use and don’t necessarily endorse.
Witch EinarTheBlack A witch focused on binding spirits. X I’m including this
because I used to allow it. I replaced it with the Occultist listed above, but
there is nothing wrong with this option. I find it a little fiddly and sometimes
overtuned at weird niche things, but it’s mostly fine.
Witch Mage Hand Press A quite witchy witch. X Like with the other Witch, I
don’t need more Witches, but if I did, I’d consider this one. It’s fairly well made
and has lots of witchy things… probably a little too type casted but it’s mostly
balanced in my experience with it.

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