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Class Creator Description I Allowed Review
Blood Hunter MatthewMercer An edgy ranger rework ✔ Balanced. It’s…
okay. If it makes a critter in your group happy, letting them play it won’t really break anything. I don’t necessarily think it should be a class or that it’s the best designed thing, but since the rework it’s perfectly playable Dragon Knight* Rain-Junkie A knight + a dragon. Like if a ranger had a pet dragon and didn't suck. X I find it overtuned. It's very hard to balance having an extra dragon worth of hp running around. Last time I posted those, plenty of people were willing to defend it, so take my opinion with a grain of salt. I find it overtuned, but your mileage may vary. *I am told this has been updated and I might be behind a version or two. Inventor KibblesTasty An alternate take on Artificer with some more depth. ✔ Balanced. Can be difficult to approach, but balance is what Kibbles does. If your players are disappointed by the official Artificer, give it a try. It is not for everyone, but is one of those classes you can give to that player than wants crunch to keep them happy for literally years. Lingering Soul MatthewMercer You can play as a ghost that does ghost stuff. X Not balanced, and will probably break your game. It’s not incredibly strong per se, but very disruptive to normal D&D play. More suited to very narrative/rule of cool games. Maledictor Dracovitch A dark magic gish mixing curses and martial ability X Somewhat balanced, slightly overtuned. I liked earlier versions of it better; the no save debuff is probably the breaking point for me, but worth taking a look at as a lot of work clearly went into it. Mentor StoryBeforeNumbers The starter companion of any RPG X Not Balanced. I mean, I don’t really get the idea this was supposed to be balanced. It has a feature that can just permanently kill you. It’s an interesting and flavorful class, but even ignoring the chance of instant death feature, it’s not particularly well balanced, but can be fun for groups not sweating the details. Occultist KibblesTasty Shaman, Witch and Oracle as one class ✔ Balanced. Oracle is still somewhat underpowered, but the others are solid. Oracle in particular is tricky to play, but Shaman and Witch work very well. There are a handful of decent Witches out there, a handful of interesting Shamans, but it makes my life easier to have all of these be one class from a known factor. Psion KibblesTasty It's a full class Psion using ki-like Psi Points ✔ Balanced. A very good way to handle psionics in 5e for people that want a full class, but want something that slots into 5e gracefully. Psionics will always be a little divisive. This walks the line between it being magic and it being a whole new system. It is not as complicated as adding an entire parallel magic system and uses a resource system familiar to 5e, but brings enough new to the table to be unique and interesting as a class Savant LaserLlama A smart person unsuited to combat. X Fairly underpowered. An Expert sidekick is generally more mechanically powerful then most of the characters this makes. Will not break your game, but may bore your player if they don’t know what they are getting in for. I would let a player that really wanted to play it play it, but not really suited to a game with a lot of tactical combat. I would use this for NPCs if Expert didn't exist, and I might still in some cases. Soul Binder FragSauce Probably the best take on a full pet class. ✔ Balanced. This is a good rendition of a popular concept. This is one of those that is complicated, but all the subclasses I’ve playtested have been fine. There is a new version, but haven’t playtested that, and not sure I will as I like the version I have well enough. Will be up to players. Swordmage Fanatic66 An arcane gish. X Overtuned. This is close enough to balanced that if you aren’t finicky it won’t break your game, but it gets too much stuff, and generally overshadows other options. In it’s defense, I also nerf Tasha's Bladesinger after trying that out, so your mileage may vary, but I find it to have what I consider “typical swordmage problems”. I may be biased; I think classes should have some weaknesses. Warlord KibblesTasty A battlefield commander, a non-magical support class. ✔ Balanced. It was good last time I reviewed it, and it has gotten better. This is the Warlord for 5e you’re looking for. If you don’t like Kibbles’ other classes, I’d still recommend this one. It’s a bit different, but still very good. This was the Warlord that convinced that 5e needed a Warlord class. Paid Classes Class Creator Description I Allowed Review Binder Mage Hand Press A quite complicated vestige/spirit binder class X Probably balanced. Honestly hard to say. I allow complicated classes, but this one has a lot of options, and can change them frequently. I might change my mind on this, but I’ve mostly just replaced it. Still worth looking at for people that want a more crunchy option. Illrigger Matt Colville A hellknight contracted to a lord of hell. X Not particularly balanced. While it has good art and production values, it doesn’t feel particularly close to balanced; it is one of those “every cool idea the designer had stuffed into a class shaped container” classes. I briefly talked to one of its testers and they seemed genuine, but it just doesn't really seem like balancing against existing 5e content was the target as it is easy to see where it doesn't really line up. Their standard seemed to be "won't completely break your game" and it doesn't do that, it's just stronger than anything else by a fair bit. Magus Benjamin Huffman A sword mage thing. X Fairly balanced. Has some oddities. I’m not a fan of sword mages, but if I had to recommend one, this would be it. Mist Walker Taking20 A class that teleports instead of moves. X Not balanced. It’s 1st level feature is unlimited teleportation. If you can get over that, it might be fine. I cannot Pugilist Benjamin Huffman A bare fisted brawler ✔ Balanced. It’s well made and well tested. It won’t break your game. I do find it silly personally, but I’ve been overruled by my players, so we’ve compromised that I allow them, just consider Moxie another form Ki (which I consider a type of Psionics). Runewielder Galder’s Gazetteer A rune magic using half-caster with a unique approach to using their magic X Balanced. This was contributed to the book by KibblesTasty as I understand it. It varies quite a lot in how it plays between the different subclasses, but they are all fairly interesting. Warmage Mage Hand Press A cantrip caster. X Somewhat overtuned at some levels. It has some interactions that do a lot of damage, is not particularly multiclass safe, and the theme of it is weird (it’s got a chess theme that doesn’t really make sense as an in-world thing). I used to allow this. It’s not bad and won’t break your game. If a player badly wants to play, it’s probably fine to let them… if they badly want to play and have some complicated multiclass in hand, give them a sharp kick in the shin instead. Warden Mage Hand Press A tank with some nature themeing. X Balanced, just not quite what I am looking for from a Warden. Nonstandard fighting styles that are mostly just a trap, and some rather weird decision choices. Doesn’t have much space between the Cavalier and Ancestral Barbarian to me. I would allow it a player really wanted to play it. Honorable Mentions Classes I have not played extensively or recently, but have reviewed in the past.
Class Creator Description I Allowed Review
Alternate Sorcerer LaserLlama An alternate Sorcerer X It seems probably fine, but it uses spell points (which I don’t really like) and I don’t have a strong need to replace the Sorcerer. Still, it seems well enough made for what it is. Alpha Druid SwEcky A revised Druid. X It seemed balanced when I tried it. Generally seems well designed. I’m just not in the market for a new druid as I don’t dislike the original one enough, and wouldn’t work with all the homebrew druid subclasses I use. Atavist SwordMeow A blood fighter that usually kills themselves X Not particularly balanced; it’s not that it’s too strong or too weak, it is just “balanced” by risk and reward, but that sort of balance doesn’t work well as it forces you to take said risks. If your game is easy, it will be too strong. If your game is not easy, it is vastly more likely to die than other characters. Its balance is best described as “a bit janky”. Omega Warlock SwEcky A revised Warlock X Seems fine and well made, but has the same problem as the Druid, not worth breaking all the homebrew subclasses I use for it. If you dislike the default warlock more than I do, check it out. I Scholar Benjamin Huffman A smart person unsuited to combat. X Essentially this got kicked off the list by the Savant, as the Savant is similar but also free. This is decently well made, though has some similar issues. It’s fine to allow, but only a specific sort of player is going to enjoy playing it. Tweaked Sorcerer SwordMeow A tweaked Sorcerer X Probably more straightforward than the Alternate Sorcerer above and blessedly doesn’t have the mess that is trying to use spell points. I used to use this until I realized all I really wanted was subclass spell lists and extra metamagic selections, which this has, but also has a bunch of subclasses I don’t use and don’t necessarily endorse. Witch EinarTheBlack A witch focused on binding spirits. X I’m including this because I used to allow it. I replaced it with the Occultist listed above, but there is nothing wrong with this option. I find it a little fiddly and sometimes overtuned at weird niche things, but it’s mostly fine. Witch Mage Hand Press A quite witchy witch. X Like with the other Witch, I don’t need more Witches, but if I did, I’d consider this one. It’s fairly well made and has lots of witchy things… probably a little too type casted but it’s mostly balanced in my experience with it.