Blooded
Blooded
Blooded
4
BLOODED » KILL TEAM SELECTION
OPERATIVES
↘ 1 BLOODED CHIEFTAIN operative with one of the following options:
• Autopistol or laspistol; chainsword or power weapon
• Bolt pistol; chainsword
• Boltgun; bayonet
• Plasma pistol; improvised blade2
Other than TROOPER operatives, your kill team can only include each
operative on this list once.
1
You cannot select more than three of these operatives combined.
BUTCHER
2
You cannot select this option and this operative. In other words, you can
Power weapon & cleaver
only have one operative with a plasma weapon.
ARCHETYPES
SEEK &
INFILTRATION
DESTROY
Archetypes are used in certain mission packs, e.g. Approved Ops. The game
sequence will specify how.
The newest version of these rules can be found online.
Scan the QR code or visit warhammer-community.com.
Mutant claw
• The first time an enemy operative is incapacitated during friendly operative’s weapons have the Ceaseless weapon rule,
each turning point. or Relentless instead if that shooting, fighting or retaliating
• The first time a friendly operative is incapacitated within 6" operative has one of your Blooded tokens.
of an enemy operative during each turning point.
BITTER DEMISE
Consumed by hatred, the Blooded spit, curse and lash out as they die,
screaming aggrieved words of heresy as they land a final strike upon
the foe.
REWARD EARNED
The surest way to earn the attention of the Ruinous Powers is to draw
blood in their name.
TRAITOR CHIEFTAIN
2 6" 5+ 8
NAME ATK HIT DMG WR
Autopistol 4 3+ 2/3 Range 8"
Bolt pistol 4 3+ 3/4 Range 8"
Boltgun 4 3+ 3/4 -
Bayonet 3 3+ 2/3 -
Chainsword 4 3+ 4/5 -
Improvised blade 4 3+ 2/3 -
Power weapon 4 3+ 4/6 Lethal 5+
Blooded Icon: Once per turning point, when a friendly BLOODED Lead With Strength: Whenever this operative has one of your Blooded tokens
operative that has one of your Blooded tokens is incapacitated, if this and is wholly within your opponent’s territory, treat it as if it’s under the
operative is within 6" of it, you can regain that token. GAZE OF THE GODS.
Grenadier: This operative can use frag and krak grenades (see universal Explosive Demise: If this operative is incapacitated, you can use this rule. If
equipment). Doing so doesn’t count towards any limited uses you have (i.e. you do, roll two D6, or one D6 if this operative is within control range of an
if you also select those grenades from equipment for other operatives). enemy operative. If any result is a 4+, inflict D3+2 damage on each operative
Whenever it’s doing so, improve the Hit stat of that weapon by 1. visible to and within 2" of this operative. If this operative hasn’t used its
diabolyk bomb during the battle, inflict D6+2 damage instead.
TRAITOR BUTCHER
2 6" 5+ 8
NAME ATK HIT DMG WR
Power weapon & cleaver 4 3+ 4/6 Ceaseless, Lethal 5+, Blood Offering*
Unholy Sustenance: Whenever this operative is fighting or retaliating, if *Blood Offering: Whenever this operative is fighting or retaliating with this
it incapacitates the enemy operative in that sequence, it regains D3 lost weapon, the first time you strike with a critical success during that sequence,
wounds. This is cumulative with the Symbols of Bloody Worship equipment. you gain one Blooded token.
9
BLOODED » DATACARDS
BLOODED , CHAOS, BUTCHER 25
TRAITOR COMMSMAN
2 6" 5+ 7
NAME ATK HIT DMG WR
Lasgun 4 4+ 2/3 -
Bayonet 3 4+ 2/3 -
TRAITOR CORPSEMAN
2 6" 5+ 7
NAME ATK HIT DMG WR
Lasgun 4 4+ 2/3 -
Bayonet 3 4+ 2/3 -
Stimm needle 3 5+ 1/4 Lethal 5+
• Enraged: The operative’s melee weapons have the Relentless weapon rule. range, then select the Rejuvenated STIMM rule, or one other STIMM
• Fortified: Whenever an attack dice inflicts damage of 3 or more on the rule for that operative to have for the battle. You cannot select each
operative, roll one D6: on a 5+, subtract 1 from that inflicted damage. STIMM rule for each operative more than once per battle.
Regular Dosage: At the end of the Select Operatives step, if this operative This operative cannot perform this action while within control range of an
is selected for deployment, you can select one other friendly BLOODED enemy operative.
operative to gain a STIMM rule for the battle (excluding Rejuvenated).
TRAITOR ENFORCER
2 6" 4+ 9
NAME ATK HIT DMG WR
Bolt pistol 4 3+ 3/4 Range 8"
Power fist 4 4+ 5/7 Brutal
TRAITOR FLENSER
2 6" 5+ 7
NAME ATK HIT DMG WR
Skinning blades 4 3+ 3/4 Ceaseless, Stalk*
*Stalk: Whenever this operative is fighting or retaliating with this weapon, if Wretched: This operative can perform the Charge action while it has a
Light or Heavy terrain is within its control range, this weapon has the Lethal Conceal order. If this operative is incapacitated during the Fight action, you
5+ weapon rule. can strike the enemy operative in that sequence with one of your unresolved
successes before it’s removed from the killzone.
11
BLOODED » DATACARDS
BLOODED , CHAOS, FLENSER 25
TRAITOR GUNNER
2 6" 5+ 7
NAME ATK HIT DMG WR
Flamer 4 2+ 3/3 Range 8", Saturate, Torrent 2"
Grenade launcher (frag) 4 4+ 2/4 Blast 2"
Grenade launcher (krak) 4 4+ 4/5 Piercing 1
Meltagun 4 4+ 6/3 Range 6", Devastating 4, Piercing 2
Plasma gun (standard) 4 4+ 4/6 Piercing 1
Plasma gun (supercharge) 4 4+ 5/6 Hot, Lethal 5+, Piercing 1
Bayonet 3 4+ 2/3 -
TRAITOR OGRYN
2 6" 5+ 16
NAME ATK HIT DMG WR
Power maul & mutant claw 4 3+ 5/6 Rending, Shock
Avalanche of Muscle: Whenever this operative ends its move during the Brute: Whenever your opponent is selecting a valid target, if this operative
Charge action, you can inflict D3 damage on one enemy operative within its has a Conceal order, it cannot use Light terrain for cover. Whilst this can allow
12 control range. this operative to be targeted (assuming it’s visible), it doesn’t remove its
cover save (if any).
Chem-enhanced: You can ignore any changes to this operative’s APL stat and
it’s not affected by enemy operatives’ Shock and Stun weapon rules. Slow-witted: You must spend 1 additional AP for this operative to perform the
BLOODED » DATACARDS
TRAITOR SHARPSHOOTER
2 6" 5+ 7
NAME ATK HIT DMG WR
Long-las (mobile) 4 3+ 3/4 -
Long-las (stationary) 4 2+ 3/3 Devastating 1, Heavy (Dash only), Silent
Bayonet 3 4+ 2/3 -
Camo Cloak: Whenever an operative is shooting this operative, if you can A Name Whispered In Blood: STRATEGIC GAMBIT in the first turning
retain any cover saves, you can retain one additional cover save. This isn’t point. Select one enemy operative. Whenever this operative is shooting that
cumulative with improved cover saves from Vantage terrain. enemy operative, treat this operative as if it has one of your Blooded tokens
and is under the GAZE OF THE GODS.
TRAITOR THUG
2 6" 4+ 7
NAME ATK HIT DMG WR
Heavy club 4 3+ 4/4 Brutal
BLOODED » DATACARDS
BLOODED , CHAOS, THUG 25
*Shield: Whenever this operative is fighting or retaliating with this weapon, Shielding: Whenever this operative is activated, you can use this rule. If you
each of your blocks can be allocated to block two unresolved successes do, until the start of this operative’s next activation:
(instead of one).
• Subtract 2" from its Move stat.
• Whenever an operative is shooting this operative, you can re-roll any of your
defence dice.
TRAITOR TROOPER
2 6" 5+ 7
NAME ATK HIT DMG WR
Lasgun 4 4+ 2/3 -
Bayonet 3 4+ 2/3 -
MARKER/TOKEN GUIDE
BLOODED ICON TOKEN UNDER THE GAZE OF THE GODS DIABOLYK BOMB TOKEN
TOKEN