UST GlobalInterview
UST GlobalInterview
InterviewPrep;
import java.util.ArrayList;
import java.util.List;
removeDuplicates(l);
System.out.println("Unique elements in list: " + l);
}
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
}
}
=====================
The `l.clear()` method is used to **clear** the original list (`l`) before adding
the unique elements back into it. Here's why it is necessary in the context of your
code:
2. After iterating through the list and building `uniqueList` (which contains no
duplicates):
```java
uniqueList = [1, 2, 3, 4]
```
3. Calling `l.clear()` removes all elements from the original list `l`, so `l`
becomes empty:
```java
l = []
```
4. Then, `l.addAll(uniqueList)` adds all the unique elements from `uniqueList` back
into `l`:
```java
l = [1, 2, 3, 4]
```
So, after `l.clear()` and `l.addAll(uniqueList)`, the original list `l` now
contains only the unique elements.
For example:
```java
l = uniqueList;
```
But this would only work if `l` is not being referenced elsewhere (which is often
the case in smaller examples like this), and would technically make the list `l`
point to a new object, rather than modifying the existing list.
### Conclusion:
`l.clear()` is essential because it ensures that the original list `l` is emptied
of its original (duplicate) values before inserting the unique values back into it.
=============================
The mutual contract between the `hashCode()` and `equals()` methods in Java is
defined in the **Java Object Class specification** and ensures that objects that
are considered equal (according to the `equals()` method) also have the same hash
code. This contract is crucial for the correct functioning of hash-based
collections like `HashMap`, `HashSet`, and `Hashtable`.
2. **If two objects have the same hash code, they are not necessarily equal.**
This means that having the same hash code doesn't imply that two objects are
equal according to `equals()`. There can be hash collisions where different objects
produce the same hash code. However, if objects are equal according to `equals()`,
their hash codes must be identical.
3. **The `hashCode()` method must return the same value for the same object over
time.**
Suppose you have a `Person` class where equality is determined based on the
person's `id`:
```java
import java.util.Objects;
class Person {
private int id;
private String name;
@Override
public boolean equals(Object obj) {
if (this == obj) return true;
if (obj == null || getClass() != obj.getClass()) return false;
Person person = (Person) obj;
return id == person.id; // Equal if IDs are the same
}
@Override
public int hashCode() {
return Objects.hash(id); // Hash based on the ID
}
}
```
- **Equality:** Two `Person` objects are considered equal if their `id` fields are
the same, regardless of their `name`.
- **Hash code:** The hash code is derived from the `id` field (which is what
determines equality).
- For example, if `person1` has `id = 1` and `person2` has `id = 1`, both
`person1.equals(person2)` should return `true`, and `person1.hashCode()` should
equal `person2.hashCode()`.
2. **Two `Person` objects with different `id` values may or may not have the same
`hashCode()`**, but if they are **not equal according to `equals()`**, their hash
codes might be different or the same due to hash collisions.
- **Performance:** Hash-based collections use the hash code to quickly narrow down
the search for objects, and `equals()` is only used if objects with the same hash
code need to be compared.
```java
public class Main {
public static void main(String[] args) {
Person p1 = new Person(1, "Alice");
Person p2 = new Person(1, "Bob");
This would cause problems in collections like `HashSet` or `HashMap`, where the
`equals()` method might tell the collection that `p1` and `p2` are the same object,
but the `hashCode()` method would cause them to be treated as different objects
because their hash codes don't match. This can lead to unexpected behavior, such as
elements being "lost" or duplicates being stored in a `HashSet`.
By adhering to this contract, you ensure that your objects work correctly in hash-
based collections and that they follow Java's standard expectations for object
equality and hashing.
============================
In **Spring MVC**, the flow follows the classic **MVC (Model-View-Controller)**
architecture, but with specific enhancements and features provided by the Spring
Framework to support building web applications. The Spring MVC framework is built
around the **DispatcherServlet**, which acts as the front controller for all HTTP
requests.
The process starts when a client (browser, mobile app, etc.) sends an HTTP request
to the server. This could be a request to fetch a page (GET request), submit a form
(POST request), etc.
In Spring MVC, the **DispatcherServlet** is the central component that handles all
incoming HTTP requests. It acts as the **front controller** and is configured in
the `web.xml` (for traditional Spring MVC) or via Java configuration
(`@Configuration` annotated classes for Spring Boot or Spring Framework 5+).
For example:
```java
@Controller
public class MyController {
@RequestMapping("/home")
public String home(Model model) {
model.addAttribute("message", "Welcome to Spring MVC!");
return "home"; // View name
}
}
```
In this example, if the user visits `/home`, the `home()` method in `MyController`
is invoked.
Once the **HandlerMapping** identifies the correct controller and method, the
**Controller** is responsible for:
- **Processing the request**: It can access the data sent by the client (e.g., form
data, query parameters), perform any necessary business logic, and retrieve or
modify data.
- **Returning a model and view**: The controller returns a logical view name (e.g.,
`"home"`) and optionally adds data to the model. The **model** is the data that the
view will need to render (e.g., attributes, values).
@RequestMapping("/home")
public String home(Model model) {
model.addAttribute("message", "Welcome to Spring MVC!");
return "home"; // The view name (home.jsp or home.html depending on
configuration)
}
}
```
Once the **Controller** returns the logical view name (e.g., `"home"`), the
**DispatcherServlet** passes the view name to a **ViewResolver**.
- The **ViewResolver** is responsible for resolving the view name to an actual view
(e.g., a JSP page or a Thymeleaf template).
For example, the `InternalResourceViewResolver` may be used to map the view name to
a JSP file like `/WEB-INF/views/home.jsp`:
```java
@Bean
public InternalResourceViewResolver viewResolver() {
InternalResourceViewResolver resolver = new InternalResourceViewResolver();
resolver.setPrefix("/WEB-INF/views/");
resolver.setSuffix(".jsp");
return resolver;
}
```
The **View** is responsible for rendering the final HTML page that will be sent
back to the client (browser). The **View** uses the model data passed by the
controller to dynamically generate content.
For example, the `home.jsp` page might render the `message` attribute like this:
```jsp
<html>
<body>
<h1>${message}</h1> <!-- "Welcome to Spring MVC!" will be displayed -->
</body>
</html>
```
If you are using **Thymeleaf** or another template engine, the syntax would be
different, but the concept is the same.
Once the **View** has been rendered, the final HTML content is sent as an HTTP
response back to the client.
5. **View Rendering**: The `home.jsp` view is rendered, using the model data (e.g.,
`${message}`).
For example:
```java
@Controller
public class HomeController {
@GetMapping("/home")
public String showHomePage(Model model) {
model.addAttribute("message", "Welcome to the Spring MVC world!");
return "home";
}
}
```
### Conclusion:
If you want to create a method that **accepts** JSON in the request body (consumes
`application/json`), you can use the `@RequestBody` annotation along with the
`consumes` attribute in your method signature.
```java
import org.springframework.web.bind.annotation.*;
@RestController
@RequestMapping("/api")
public class MyController {
// Consume application/json
@PostMapping(value = "/user", consumes = "application/json")
public String createUser(@RequestBody User user) {
// Here, the User object will be populated with the JSON sent in the
request
return "User " + user.getName() + " created successfully!";
}
}
```
In this example:
- The `@PostMapping` method consumes `application/json` and expects the client to
send a JSON body.
- The `@RequestBody` annotation tells Spring to bind the incoming JSON data to the
`User` object.
For example, if the client sends this JSON in the request body:
```json
{
"name": "John Doe",
"age": 30
}
```
It will be converted into a `User` object with `name` and `age` properties.
```java
import org.springframework.web.bind.annotation.*;
@RestController
@RequestMapping("/api")
public class MyController {
// Produce application/json
@GetMapping(value = "/user", produces = "application/json")
public User getUser() {
User user = new User("John Doe", 30);
return user; // This will be converted to JSON
}
}
```
In this example:
- The `@GetMapping` method produces `application/json`.
- Spring will automatically convert the `User` object into a JSON response.
```java
import org.springframework.web.bind.annotation.*;
@RestController
@RequestMapping("/api")
public class MyController {
In this example:
- The `@PostMapping` method both **consumes** `application/json` (accepts JSON in
the request body) and **produces** `application/json` (returns JSON in the response
body).
- The `User` object received in the request body is modified, and then it is
returned as JSON.
#### Request:
```json
{
"name": "John",
"age": 25
}
```
You can also use the `@RequestMapping` annotation for more general mappings if
you're working with multiple HTTP methods (GET, POST, PUT, DELETE, etc.).
```java
import org.springframework.web.bind.annotation.*;
@RestController
@RequestMapping("/api")
public class MyController {
This method does the same thing as the `@PostMapping` example but is more flexible
since `@RequestMapping` can be used for multiple HTTP methods.
```java
@RestController
@RequestMapping("/api")
public class MyController {
### Conclusion
In Spring Boot:
- **Consuming JSON**: Use the `@RequestBody` annotation and set the `consumes`
attribute to `application/json`.
- **Producing JSON**: Spring will automatically produce JSON responses, but you can
explicitly set the `produces` attribute to `application/json` if needed.
- **Combined Consumption and Production**: You can handle both consuming and
producing `application/json` in a single method by using the appropriate
annotations and attributes.
```java
import org.springframework.web.bind.annotation.*;
@RestController
@RequestMapping("/api")
public class MyController {
@GetMapping("/user")
public User getUser() {
User user = new User("John", 30);
return user; // Spring Boot automatically produces JSON response
}
}
```
Let’s say the client sends the following JSON in the request body:
```json
{
"name": "John",
"age": 30
}
```
The `@RequestBody` annotation ensures that Jackson will deserialize the JSON into a
`User` object.
When the `createUser()` method returns the `User` object, Spring Boot automatically
converts it to JSON and sends it back as a response.
Even though Spring Boot handles JSON by default, there are situations where you
might want to explicitly define `produces` and `consumes`:
If your API needs to accept or send other content types (e.g., `application/xml`,
`text/plain`, etc.), you can specify `produces` and `consumes` attributes to
control the behavior.
```java
import org.springframework.web.bind.annotation.*;
@RestController
@RequestMapping("/api")
public class MyController {
// Explicitly consume JSON and produce JSON response
@PostMapping(value = "/user", consumes = "application/json", produces =
"application/json")
public User createUser(@RequestBody User user) {
user.setName(user.getName().toUpperCase());
return user; // This will be automatically serialized to JSON
}
}
```
In this case:
- **`consumes = "application/json"`**: Explicitly tells Spring that this endpoint
will only accept `application/json` requests.
- **`produces = "application/json"`**: Explicitly tells Spring that this endpoint
will return a JSON response.
This is useful if you want to be strict about the types of content your controller
method will accept or produce.
For example, you might create an API that accepts both JSON and XML:
```java
import org.springframework.web.bind.annotation.*;
@RestController
@RequestMapping("/api")
public class MyController {
Spring Boot comes pre-configured with the **Jackson library** for **JSON binding**
(serialization and deserialization). Jackson is a powerful library that converts
Java objects into JSON and vice versa.
- **Deserialization**: When you send a JSON request body, Jackson converts the JSON
into Java objects (e.g., `@RequestBody User user`).
- **Serialization**: When returning an object, Jackson converts it to JSON (e.g.,
returning a `User` object from the controller).
### Conclusion
In **Spring Boot**:
- By default, **Jackson** handles JSON serialization and deserialization
automatically. You don't need to explicitly use `produces` or `consumes` for
**JSON** unless you want to specify or restrict the content types.
- **`@RequestBody`** allows Spring to automatically **deserialize** incoming JSON
into a Java object.
- Spring will automatically **serialize** Java objects into JSON when returning
responses, so specifying `produces = "application/json"` is optional unless you
want to enforce it explicitly.
In short, unless you have specific requirements (like restricting content types or
supporting multiple formats), Spring Boot will handle **JSON** input and output
seamlessly using **Jackson** without the need for extra configuration.
============================================
When you receive a payload containing **1000 employees**, you need to consider
various aspects like **performance**, **scalability**, and **database design**.
Storing such a large payload should be handled in a way that minimizes database
load, ensures efficient insertion, and handles potential issues with concurrency or
transaction management.
### Assumptions:
- You have an **Employee** entity.
- You are using **Spring Data JPA** or **JDBC** for interacting with the database.
- For performance optimization, you will use **batch processing** with **Spring
Data JPA** or **JDBC Template**.
Spring Data JPA supports batch inserts natively by using the `@Transactional`
annotation and configuring batch settings in the `application.properties`.
```java
import javax.persistence.Entity;
import javax.persistence.Id;
@Entity
public class Employee {
@Id
private Long id;
private String name;
private String department;
private double salary;
```java
import org.springframework.data.jpa.repository.JpaRepository;
In the service layer, you can use a method that receives a list of employees and
persists them in the database.
```java
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Service;
import org.springframework.transaction.annotation.Transactional;
import java.util.List;
@Service
public class EmployeeService {
@Autowired
private EmployeeRepository employeeRepository;
@Transactional
public void saveEmployees(List<Employee> employees) {
employeeRepository.saveAll(employees); // batch insert
}
}
```
```java
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.web.bind.annotation.*;
import java.util.List;
@RestController
@RequestMapping("/api/employees")
public class EmployeeController {
@Autowired
private EmployeeService employeeService;
This endpoint accepts a JSON array of employees, and Spring Boot automatically
deserializes it into a list of `Employee` objects.
If you are using **JDBC Template** for manual database interaction (not Spring Data
JPA), you can batch insert data using `JdbcTemplate` and a
`BatchPreparedStatementSetter`.
```java
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.jdbc.core.BatchPreparedStatementSetter;
import org.springframework.jdbc.core.JdbcTemplate;
import org.springframework.stereotype.Service;
import org.springframework.transaction.annotation.Transactional;
import java.sql.PreparedStatement;
import java.sql.SQLException;
import java.util.List;
@Service
public class EmployeeServiceJdbc {
@Autowired
private JdbcTemplate jdbcTemplate;
@Transactional
public void saveEmployees(List<Employee> employees) {
String sql = "INSERT INTO employee (id, name, department, salary) VALUES
(?, ?, ?, ?)";
@Override
public int getBatchSize() {
return employees.size(); // batch size is the number of records to
insert
}
});
}
}
```
Here:
- **`batchUpdate()`** method is used to execute a batch of SQL insertions.
- **`BatchPreparedStatementSetter`** is an interface that allows you to set the
values of the prepared statement for each record in the batch.
```java
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.web.bind.annotation.*;
import java.util.List;
@RestController
@RequestMapping("/api/employees")
public class EmployeeControllerJdbc {
@Autowired
private EmployeeServiceJdbc employeeServiceJdbc;
@PostMapping("/bulk")
public String saveEmployees(@RequestBody List<Employee> employees) {
employeeServiceJdbc.saveEmployees(employees);
return "Employees saved successfully!";
}
}
```
If you're using Spring Data JPA, you may want to enable batch processing in your
`application.properties` or `application.yml`.
This configures Hibernate to use batching with a batch size of 50. You can adjust
the batch size based on your database’s performance.
To send the bulk payload containing 1000 employees, you would send a POST request
with a JSON array like this:
```json
[
{
"id": 1,
"name": "John Doe",
"department": "HR",
"salary": 50000
},
{
"id": 2,
"name": "Jane Smith",
"department": "IT",
"salary": 60000
},
...
]
```
2. **Database Constraints**: Ensure the database schema supports bulk inserts, and
verify that constraints (e.g., unique constraints, foreign keys) won’t cause issues
with large batches.
3. **Transaction Size**: You may need to split large payloads into smaller chunks
if you're dealing with extremely large payloads (e.g., 10,000+ records). This can
be done in the service layer by processing chunks of data within separate
transactions.
### Conclusion:
For storing **1000 employees** in the database, using **batch processing** (either
with **Spring Data JPA** or **JDBC Template**) is the most efficient approach. With
Spring Boot's support for automatic JSON parsing and batch inserts, you can handle
this efficiently by breaking the payload into smaller chunks, managing
transactions, and leveraging batch processing to avoid performance bottlenecks.
====================================
In IoT (Internet of Things) systems, **publish and subscribe** patterns are often
implemented using message brokers like **MQTT** (Message Queuing Telemetry
Transport). MQTT is a lightweight messaging protocol specifically designed for low-
bandwidth, high-latency, or unreliable networks, which makes it perfect for IoT
devices.
In this example, I'll show you how to implement **publish** and **subscribe**
functionality using **MQTT** in Java.
### Steps:
1. **Add MQTT Dependencies**: First, you need the **Eclipse Paho MQTT client** to
interact with the MQTT broker.
```xml
<dependencies>
<dependency>
<groupId>org.eclipse.paho</groupId>
<artifactId>org.eclipse.paho.client.mqttv3</artifactId>
<version>1.2.5</version>
</dependency>
</dependencies>
```
```groovy
implementation 'org.eclipse.paho:org.eclipse.paho.client.mqttv3:1.2.5'
```
```java
import org.eclipse.paho.client.mqttv3.MqttClient;
import org.eclipse.paho.client.mqttv3.MqttMessage;
import org.eclipse.paho.client.mqttv3.MqttException;
import org.eclipse.paho.client.mqttv3.MqttConnectOptions;
try {
MqttClient mqttClient = new MqttClient(broker, clientId);
MqttConnectOptions options = new MqttConnectOptions();
options.setCleanSession(true);
---
```java
import org.eclipse.paho.client.mqttv3.MqttClient;
import org.eclipse.paho.client.mqttv3.MqttMessage;
import org.eclipse.paho.client.mqttv3.MqttException;
import org.eclipse.paho.client.mqttv3.MqttConnectOptions;
import org.eclipse.paho.client.mqttv3.MqttCallback;
try {
MqttClient mqttClient = new MqttClient(broker, clientId);
MqttConnectOptions options = new MqttConnectOptions();
options.setCleanSession(true);
@Override
public void connectionLost(Throwable cause) {
System.out.println("Connection lost: " +
cause.getMessage());
}
@Override
public void deliveryComplete(int token) {
// Delivery complete callback for publishers, not needed for
subscriber
}
});
} catch (MqttException e) {
e.printStackTrace();
}
}
}
```
---
To test the publish and subscribe functions, you'll need to have an MQTT broker
running. One of the most popular open-source MQTT brokers is **Mosquitto**.
---
---
===========================================
*************ciena interview**************
======================================================
**Autoboxing** and **unboxing** are features in Java that allow automatic
conversion between primitive types and their corresponding wrapper classes (e.g.,
`int` to `Integer`, `double` to `Double`, etc.).
### 1. **Autoboxing**:
Autoboxing is the automatic conversion of a primitive type to its corresponding
wrapper class. For example, Java will automatically convert an `int` to an
`Integer`, or a `double` to a `Double` when needed.
**Example of Autoboxing**:
```java
public class AutoboxingExample {
public static void main(String[] args) {
int primitiveInt = 10;
**Explanation**:
- In the above example, the primitive `int` is automatically converted to an
`Integer` by the Java compiler. This process is called autoboxing. The Java
compiler does this implicitly when you assign a primitive type to a wrapper class.
### 2. **Unboxing**:
Unboxing is the reverse process where an object of a wrapper class is automatically
converted to its corresponding primitive type. For example, an `Integer` is
automatically converted back to an `int`.
**Example of Unboxing**:
```java
public class UnboxingExample {
public static void main(String[] args) {
Integer wrappedInt = new Integer(20);
**Explanation**:
- Here, the `Integer` object `wrappedInt` is automatically unboxed to the primitive
`int` when it's assigned to the variable `primitiveInt`. This conversion is done by
the Java compiler implicitly.
---
Autoboxing and unboxing provide a cleaner, more convenient way to work with
primitives and wrapper classes in Java. These features eliminate the need to
manually convert between primitive types and their corresponding wrapper classes.
```java
import java.util.ArrayList;
import java.util.List;
In this example:
- The `int` values `10`, `20`, and `30` are autoboxed into `Integer` objects when
added to the list.
- When we iterate through the list, the `Integer` values are unboxed back into
`int` values for addition.
---
### **Performance Considerations:**
While autoboxing and unboxing are very convenient, they do introduce some overhead
because they involve creating and destroying wrapper objects. For example:
- When autoboxing, a new wrapper object (e.g., `Integer`) has to be created.
- When unboxing, the wrapper object has to be converted back to a primitive value.
This overhead is generally negligible for most use cases, but in performance-
critical applications, especially in loops or large datasets, it’s important to be
aware of this behavior.
---
1. **Autoboxing**:
- Occurs automatically when you assign a primitive type to a wrapper class
object.
- Example: `Integer obj = 10;` (Where `10` is an `int` and `obj` is of type
`Integer`).
2. **Unboxing**:
- Occurs automatically when you assign a wrapper class object to a primitive
type.
- Example: `int num = obj;` (Where `obj` is an `Integer` and `num` is of type
`int`).
3. **Null Pointer Exception**: Be careful with unboxing when the wrapper class
object is `null`. Trying to unbox a `null` object will result in a
`NullPointerException`.
**Example**:
```java
Integer nullInteger = null;
int num = nullInteger; // Throws NullPointerException
```
---
### **Summary**:
- `int a = 10;` and `int b = 10;` are both **primitive `int` types**.
- When you use the `==` operator between two primitive types like `int`, Java
checks if the **actual values** of the two variables are the same.
**Key Points:**
- **Primitive type comparison**: When comparing primitive types (like `int`,
`float`, `char`, etc.), Java simply compares their **actual values**.
- In this case, both `a` and `b` are `10`, so `a == b` evaluates to `true`.
---
In this case:
- `a == b` would return `false`, because `a` and `b` are references to two
different `Integer` objects, even though their values are the same. **Reference
comparison** (`==`) checks if both variables point to the exact same object in
memory.
However, if you use `Integer` values within the **cached range** of `-128` to
`127`, autoboxing might cause both `a` and `b` to refer to the same object, and
`==` might return `true` due to the **Integer cache**.
For example:
```java
Integer a = 100;
Integer b = 100;
System.out.println(a == b); // true (because of Integer cache for values from -128
to 127)
```
### Summary:
- For **primitive types** (`int`, `float`, `char`, etc.), `==` compares their
actual **values**.
- For **wrapper objects** (like `Integer`), `==` compares their **references**
(memory addresses), not their values.
============================
package com.nareshtechhub14;
Java provides an **Integer cache** that optimizes memory usage and performance for
`Integer` objects that represent small values, typically between `-128` and `127`.
The primary purpose of this cache is to avoid the creation of new `Integer` objects
for commonly used values within this range, since these values are frequently used
in Java programs.
```java
public class IntegerCacheExample {
public static void main(String[] args) {
// Integer values within the cache range (-128 to 127)
Integer x = 100; // Autoboxing
Integer y = 100; // Autoboxing
```bash
java -Djava.lang.Integer.IntegerCache.high=1000 MyProgram
```
This will allow caching of `Integer` values up to `1000`. However, this is rarely
needed in typical applications.
### **Summary**:
**Method overloading** is when two or more methods in the same class have the same
name but different parameters (either different number of parameters or different
types of parameters).
```java
public class MainMethodOverloading {
### Explanation:
- The JVM calls the `public static void main(String[] args)` method to start the
program.
- Inside the `main(String[] args)` method, we are calling the overloaded versions
of `main` with different signatures (e.g., `main(int a)` and `main(int a, int b)`).
- This results in the overloaded methods being executed, just like any other method
in the program.
### Conclusion:
Yes, you can overload the `main` method in Java. However, only the `public static
void main(String[] args)` method is invoked by the JVM to start the application.
The other overloaded `main` methods are just regular methods and can be invoked
manually from within the program.
===========================
The reason why `b.equals(s)` returns `false` in your code is due to the way
**autoboxing** and **object comparison** work in Java.
### Explanation:
In your code:
```java
Byte b = 120;
Short s = 120;
// System.out.println(b == s); // This would also give a compilation error because
of different types
System.out.println(b.equals(s)); // This prints 'false'
```
1. **Autoboxing**:
- When you write `Byte b = 120;`, Java automatically converts the primitive
value `120` into a `Byte` object.
- Similarly, `Short s = 120;` autoboxes the primitive value `120` into a `Short`
object.
2. **Different types**:
- `b` is of type `Byte`, which is a wrapper class for the primitive `byte` type.
- `s` is of type `Short`, which is a wrapper class for the primitive `short`
type.
- Even though both `Byte` and `Short` are numeric wrapper classes, they are
**different types**: `Byte` and `Short` are distinct classes in Java.
In fact, the `equals()` method of `Byte` class checks if the **value of the
`Byte` object is equal to the `Short` object**, but since they are of different
types (`Byte` vs `Short`), it returns `false`.
If you want to compare the values, you can either unbox them (i.e., convert them
to their primitive types) and then compare them:
```java
System.out.println(b.byteValue() == s.shortValue()); // Convert both to
primitive types
```
This will print `true`, because both `b` (Byte) and `s` (Short) contain the
value `120`, and after unboxing, they are compared as primitive values.
```java
System.out.println(b.intValue() == s.intValue());
```
This will also print `true`, because after converting both `Byte` and `Short` to
`int`, they are compared as integers.
- The `equals()` method in the `Byte` class would only return `true` if the other
object is **also of type `Byte`** and contains the same value. Similarly, the
`equals()` method in the `Short` class would return `true` only if the other object
is of type `Short` and contains the same value.
### Summary:
- **Autoboxing** creates `Byte` and `Short` objects, but they are of **different
types**.
- `b.equals(s)` returns `false` because `Byte` and `Short` are distinct types, and
the `equals()` method checks object equality based on their types and values.
- To compare their values, unbox them to their primitive types (`byte` or `short`)
and then compare the primitive values using `==`.
===============================================
In your code:
```java
package com.nareshtechhub14;
You are observing `false` for both `b == s` and `b.equals(s)`. Let's break down why
this is happening:
### 1. `b == s` (Comparison using `==`):
- **Autoboxing**: The `Byte` objects `b` and `s` are **autoboxed** from primitive
`int` values `120` and `126`.
- The `==` operator checks **reference equality** when applied to objects. For
objects, `==` compares whether two references point to the **same object in
memory**, not whether the values are the same.
- In your case, **`b` and `s` are two different objects** that represent different
values (`120` and `126` respectively). Since they are not the same object, `b == s`
evaluates to `false`.
```java
Byte b = 120;
Byte s = 120;
System.out.println(b == s); // This would be true because both point to the same
cached object
```
But in your case, since `120` and `126` are different values and fall within the
cache range, they will refer to different objects, and hence both `==` and
`equals()` will return `false`.
### Summary:
- **`b == s`**: `false` because `==` checks **reference equality**, and `b` and `s`
are different objects (autoboxed separately).
- **`b.equals(s)`**: `false` because `equals()` checks **value equality**, and `120
!= 126`.
If you wanted to compare the actual values of `b` and `s` regardless of whether
they are the same object, you could use the `byteValue()` method to get the
primitive `byte` values and compare those directly:
```java
System.out.println(b.byteValue() == s.byteValue()); // true, because 120 == 120
```
=========================
In the code you provided:
```java
package com.nareshtechhub14;
The output is `true` for both `b == s` and `b.equals(s)`. This is happening because
of **autoboxing** behavior in Java, as well as **Java's integer cache** for certain
numeric types (such as `Byte`).
- When you do `Byte b = 126;` and `Byte s = 126;`, both `b` and `s` are assigned
the value `126`. This value is **outside the range** of the `-128` to `127` cache
for `Byte` values, but **Java still optimizes for this range** and may reuse
objects in certain circumstances.
- In some implementations or JVM versions, **Java reuses the same object for
values like `126`** because it is likely to be considered as part of the
optimizations for small integer types.
- As a result, `b` and `s` **point to the same memory location** (same object
reference), so the comparison `b == s` returns `true`.
- The `equals()` method in `Byte` compares the **values** of the two `Byte`
objects. Since both `b` and `s` hold the same value (`126`), `b.equals(s)` will
return `true`.
- Since both `b` and `s` are referring to the same object and hold the same value,
the `equals()` method will return `true`.
- **Cache for `Byte` values**: Java's `Byte` class caches values between `-128` and
`127`. This means that when you create a `Byte` object with a value in this range,
Java will use a cached object rather than creating a new one each time. This
ensures that references to `Byte` values between `-128` and `127` are **shared**
across different parts of the application.
### What is the expected behavior for values inside and outside the cache range?
- For values between `-128` and `127`, both `b == s` and `b.equals(s)` would return
`true` because Java reuses the same object in the cache.
- For values **outside** this range (such as `128`, `-129`, etc.), the result of
`==` would likely be `false`, because the objects would be created separately.
However, `equals()` would still return `true` if their **values** are the same.
### Summary:
- **`b == s` returns `true`** because both `b` and `s` are likely referring to the
same cached object in memory (since `126` is within the cached range for `Byte`).
- **`b.equals(s)` returns `true`** because the values inside both `Byte` objects
(`120` and `120`) are the same.
### 3. **What happens when you get the value for a `null` key?**
If you try to retrieve the value associated with the `null` key using
`map.get(null)`, it will return the value stored for the `null` key, if it exists.
If no entry with the `null` key is present in the map, it will return `null`.
### 4. **What happens if you try to get a value for a `null` value?**
If you attempt to get the value of a `null` key, you will get the associated value
if it exists. If the `null` key is mapped to a `null` value, `get(null)` will
return `null`.
```java
import java.util.HashMap;
### Output:
```
Value for 'key1': value1
Value for 'key2': value2
Value for 'null' key: nullValue
Value for 'key3': null
Value for non-existent key 'nonExistentKey': null
```
3. **Default behavior for missing keys**: If a key does not exist in the map,
`map.get(key)` returns `null`.
1. **`Map<?, ?>`**:
- The map can accept any type of key and any type of value.
- However, since both the key and value types are unknown, you cannot add any
entries to the map except `null` values (because the type is unknown), and you also
lose the ability to specify or retrieve values with specific types.
### Example 1: `Map<?, ?>` (Wildcard for both key and value)
You can use this when you don't care about the specific types of the keys and
values, and you just want a general-purpose map that can hold any type of key-value
pair. However, you can't insert any values into the map unless the type is known,
and you can’t retrieve values with any specific type.
```java
import java.util.HashMap;
import java.util.Map;
// You can't add new elements to the map because the types are unknown
// sp.put("1", "One"); // Compilation error: cannot find symbol
// You can only retrieve entries as Object, so you can't do type-specific
operations
// sp.put("1", "One"); // This line will cause a compile-time error
System.out.println(sp);
}
}
```
Here, the key type is fixed (e.g., `String`), but the value can be of any type.
This is useful when you know the key type but don’t care about the type of the
value.
```java
import java.util.HashMap;
import java.util.Map;
// You can insert null values, but you can't insert other values because
the type is unknown
// sp.put("key1", "value1"); // Compilation error
// You can still retrieve values, but they will be returned as Object
// So, if you want to use the value, you need to cast it to the appropriate
type
System.out.println(sp); // This would print an empty map since nothing was
added
### Output:
```
key1: value1
key2: 10
```
Here, the value type is fixed (e.g., `String`), but the key can be of any type.
This is useful when you know the value type but don’t care about the type of the
key.
```java
import java.util.HashMap;
import java.util.Map;
// You can only retrieve the key as Object, and cannot add any new entries
// sp.put(1, "One"); // This line will cause a compile-time error
### More Practical Example Using Wildcard for Values (`Map<K, ?>`):
Let’s say you know that the keys are of type `String`, but you don’t care about the
value type. You can write:
```java
import java.util.HashMap;
import java.util.Map;
### Output:
```
key1: 10
key2: Hello
```
### Conclusion:
- **Use wildcards** when you're designing a method or class that should accept any
type of map, but when you don’t care about the types of the keys or values.
- If you need to **read values** (and possibly write them), using wildcards in a
controlled manner can be useful. However, for type safety, it’s often better to use
concrete types (`Map<K, V>`), unless there's a strong reason to use wildcards.
=============================
### Most Commonly Asked Docker Interview Questions and Answers
Here are some of the most commonly asked Docker interview questions along with
their answers to help you prepare for a Docker-related interview:
---
**Answer:**
Docker is an open-source platform that automates the deployment, scaling, and
management of applications using containerization technology. A Docker container is
a lightweight, standalone, executable package that includes everything needed to
run the application, such as the code, runtime, libraries, and dependencies. Docker
containers are portable, consistent, and can run on any machine that supports
Docker.
---
### 2. **What is the difference between a container and a virtual machine (VM)?**
**Answer:**
- **Containers**:
- Containers are lightweight and share the host OS kernel.
- Containers are faster to start and require less overhead.
- Containers are isolated from each other but share the host OS resources.
- Containers are ideal for running microservices.
---
**Answer:**
Docker Hub is a cloud-based registry service provided by Docker for sharing
container images. It is a repository where Docker users can publish, share, and
access containerized applications. Docker Hub allows users to store their images,
and also provides public and private repositories. Users can pull images from
Docker Hub to run on their machines.
---
**Answer:**
A `Dockerfile` is a text document containing a set of instructions on how to build
a Docker image. It defines everything required to build an image, such as the base
image, dependencies, commands, environment variables, and other configuration. The
`Dockerfile` automates the creation of Docker images.
Example:
```dockerfile
FROM ubuntu:latest
RUN apt-get update && apt-get install -y python3
COPY . /app
CMD ["python3", "/app/app.py"]
```
---
**Answer:**
- **Docker Image**:
- A Docker image is a read-only template that contains the application code,
libraries, dependencies, and other configurations required to run an application.
It is the blueprint used to create a container.
- You can think of an image as the “static” part of Docker, while a container is
the “running” part.
- **Docker Container**:
- A Docker container is a runtime instance of a Docker image. When an image is
executed, it becomes a container. Containers are isolated from each other and the
host system but share the host OS kernel.
- Containers are lightweight and portable.
---
**Answer:**
Docker uses containerization to package and run applications. The Docker engine
runs on a host machine and manages containers. The process works as follows:
1. You write a `Dockerfile` that specifies the application’s environment.
2. You build a Docker image using the `docker build` command.
3. You run a Docker container from that image using the `docker run` command.
4. The container runs as an isolated instance, sharing the host OS kernel but
isolated from other containers.
---
**Answer:**
The `docker run` command is used to create and start a container from a Docker
image. It runs the specified image as a container and can also accept additional
options like port mapping, environment variables, volume mounting, etc.
Example:
```bash
docker run -d -p 8080:80 --name mycontainer myimage
```
This command runs the `myimage` image, maps port 8080 on the host to port 80 in the
container, and names the container `mycontainer`.
---
### 8. **What is the difference between `docker run` and `docker start`?**
**Answer:**
- **`docker run`**: It creates a new container from an image and starts it. This is
the first time you are launching a container from an image.
- **`docker start`**: It starts an already stopped container. You use it when you
want to restart a container that is in a stopped state.
---
**Answer:**
Volumes are used in Docker to persist data created by and used by Docker
containers. Volumes allow you to store data outside the container’s filesystem,
making it persistent even if the container is removed. Volumes can be shared
between containers and are stored on the host machine in a special location.
Example:
```bash
docker run -v /host/path:/container/path myimage
```
---
### 10. **What is the difference between `COPY` and `ADD` in Dockerfile?**
**Answer:**
- **`COPY`**: It copies files or directories from the source path on the host to
the destination path in the container. It is a simpler and more explicit operation.
- **`ADD`**: In addition to copying files, `ADD` can also handle remote URLs and
automatically extract compressed files (such as `.tar` files) into the container.
However, using `COPY` is preferred for simple file copying due to its clarity.
---
**Answer:**
Docker Compose is a tool for defining and running multi-container Docker
applications. With Compose, you define a multi-container setup in a `docker-
compose.yml` file. You can then use `docker-compose` commands to build, start, and
stop all containers together.
Example `docker-compose.yml`:
```yaml
version: "3"
services:
web:
image: nginx
ports:
- "8080:80"
app:
image: myapp
build: ./app
depends_on:
- web
```
---
**Answer:**
Docker networking allows containers to communicate with each other and with the
host system. Docker creates networks to facilitate this communication. Containers
can be connected to specific networks, and they can communicate with other
containers on the same network using their container name.
---
**Answer:**
Docker Swarm is a native clustering and orchestration tool for Docker. It allows
you to deploy and manage multi-container applications across a cluster of Docker
hosts. Swarm provides features like service discovery, load balancing, scaling, and
high availability for Docker applications.
---
**Answer:**
The `docker ps` command is used to list all the running containers on the system.
It shows container IDs, names, status, and other useful information like port
mappings.
Example:
```bash
docker ps
```
---
### 15. **How can you check Docker version?**
**Answer:**
You can check the Docker version using the following command:
```bash
docker --version
```
or
```bash
docker version
```
This will display the version of both the Docker client and Docker server.
---
**Answer:**
A Docker Registry is a repository for storing Docker images. Docker Hub is the
default public registry, but you can also set up your own private registry. Docker
images are stored in repositories in the registry, and users can pull or push
images to/from these repositories.
---
**Answer:**
The `docker build` command is used to build an image from a Dockerfile. It reads
the instructions in the `Dockerfile` and executes them to create a new Docker
image.
Example:
```bash
docker build -t myimage .
```
This will build an image with the name `myimage` from the current directory (.)
which contains the `Dockerfile`.
---
**Answer:**
The `docker exec` command is used to run a command in a running container. It
allows you to interact with the container and run commands inside it without
stopping the container.
Example:
```bash
docker exec -it <container_name> bash
```
---
### 19. **How can you remove a Docker container and its image?**
**Answer:**
To remove a container:
```bash
docker rm <container_name>
```
To remove an image:
```bash
docker rmi <image_name>
```
---
**Answer:**
To stop all running containers:
```bash
docker stop $(docker ps -q)
```
This command gets the IDs of all running containers (`docker ps -q`) and stops
them.
---
### Conclusion:
These are some of the frequently asked Docker interview questions and their
answers. Knowing these concepts will help you better understand Docker and prepare
for an interview. Remember that interviewers may also ask scenario-based questions
to assess your understanding of Docker in real-world applications.
=====================================
To enter into a running Docker container, you can use the `docker exec` command.
Here's how to do it:
### 1. **Enter the container using `bash` (if the container has bash installed):**
```bash
docker exec -it <container_name_or_id> bash
```
### 2. **If the container does not have `bash` but has `sh` (shell):**
```bash
docker exec -it <container_name_or_id> sh
```
### Example:
If your container's name is `mycontainer`, the command would look like:
```bash
docker exec -it mycontainer bash
```
### Breakdown of the command:
- **`docker exec`**: This command is used to run a new command in a running
container.
- **`-it`**: These flags are used to allocate a pseudo-TTY (`-t`) and keep the
session interactive (`-i`).
- **`<container_name_or_id>`**: The name or ID of the running container you want to
enter.
- **`bash` or `sh`**: The command you want to run inside the container, which is
usually a shell.
Once you're inside the container, you can run any command you need, like inspecting
files, checking logs, or troubleshooting.
### Note:
- The container must be running to execute `docker exec`.
- If `bash` is not available in the container, try using `sh` or other available
shells.
==============
A Docker container can exist in several states throughout its lifecycle. Here are
the main states of a Docker container:
### 1. **Created**
- This is the initial state when a container has been created but is not running
yet.
- A container is created using the `docker create` or `docker run` command, but
it has not yet started executing any process.
- You can transition a container from "Created" to "Running" by starting it
using the `docker start` command.
### 2. **Running**
- In this state, the container is actively running a process, which is usually
the process defined in the container's entry point.
- You can interact with the container (e.g., using `docker exec`) or stop it
using the `docker stop` command.
- The container can also be paused, restarted, or stopped during this state.
### 3. **Paused**
- In this state, the container’s processes are frozen, but the container itself
is still running.
- It is not consuming CPU resources but is holding onto memory and other
resources.
- You can pause a container using the `docker pause` command and unpause it with
`docker unpause`.
### 4. **Stopped**
- This state means that the container has finished executing its process or has
been explicitly stopped.
- A container can transition from "Running" to "Stopped" when the running
process finishes or when you stop the container using `docker stop` or `docker
kill`.
- You can restart a stopped container using `docker start`.
### 5. **Restarting**
- If a container is configured with a restart policy (e.g., `--restart=always`),
it will enter the "Restarting" state when it is automatically restarted after being
stopped.
- This state indicates that the container is being restarted due to failure or
because of a manual restart request.
### 6. **Removing**
- In this state, the container is being removed from the system.
- This happens when you run the `docker rm` command to delete a stopped
container.
- Once removed, the container no longer exists on the system.
### 7. **Dead**
- This is a less common state, which occurs when a container has failed
irreparably and is no longer in a usable state.
- This might happen due to some underlying system failure or a fatal issue with
the container's process.
- Docker can mark a container as "Dead" when it is not able to be started or
stopped properly.
These states help you monitor and manage the containers effectively throughout
their lifecycle.
=========================
### What is a **Volume** in Docker?
When you use Docker containers, by default, the container's filesystem is temporary
and will be lost when the container is removed. To avoid losing important data,
Docker provides volumes that store data persistently, independent of the container
lifecycle.
You can create and manage volumes using the `docker volume` command.
Example:
```bash
docker volume create my_volume
```
Example:
```bash
docker run -d -v my_volume:/app/data my_image
```
This will mount the volume `my_volume` to the `/app/data` directory inside the
container.
Example:
```bash
docker run -d --mount source=my_volume,target=/app/data my_image
```
This has the same effect as the `-v` option but is considered more explicit and
clear in specifying the source and target.
### Volumes in Docker Compose
If you're using Docker Compose to manage your multi-container applications, you can
define volumes in the `docker-compose.yml` file.
```yaml
version: '3'
services:
app:
image: my_image
volumes:
- my_volume:/app/data
volumes:
my_volume:
```
In this example:
- The `app` service uses the `my_volume` volume.
- The volume is mounted to `/app/data` inside the container.
- The `volumes` section defines the volume and ensures it's created.
Example:
```bash
docker volume inspect my_volume
```
Example:
```bash
docker volume rm my_volume
```
To remove all unused volumes (dangling volumes that are not referenced by any
container), use:
```bash
docker volume prune
```
Let's say you are running a MySQL container and you want to persist the database
data outside the container.
In this example:
- We create a volume named `mysql_data`.
- We run the MySQL container with the `mysql_data` volume mounted to
`/var/lib/mysql`, which is the directory where MySQL stores its database files.
- This ensures that even if the container is removed or recreated, the MySQL data
will persist in the volume.
### Conclusion
Volumes in Docker are a powerful feature for managing persistent data. They provide
a way to decouple your container’s data from its lifecycle and offer benefits like
data persistence, sharing, and performance. Volumes are the preferred method for
persistent storage in Docker, and they are easy to use with both the `docker`
command-line tool and Docker Compose.
=================================
To solve the problem where you are given an array and a target sum `s`, and you
need to find the continuous subarray whose sum equals `s`, you can use a sliding
window approach or a two-pointer technique. This is a common approach to
efficiently find subarrays with a given sum.
### Approach:
- **Sliding Window**: We can use two pointers (`start` and `end`) to keep track of
the current window (subarray) whose sum is being calculated.
- We move the `end` pointer to include new elements in the window, and if the sum
exceeds `s`, we increment the `start` pointer to reduce the sum until it’s less
than or equal to `s`.
- Once the sum equals `s`, we return the `start` and `end` indices.
### Example:
Let the array be `[1, 2, 3, 7, 5]` and the sum `s = 12`.
We want to find the subarray whose sum is `12`. The subarray `[3, 7, 5]` gives the
sum `12`, and the output should be the start and end indices of this subarray.
```java
public class SubarrayWithGivenSum {
public static void main(String[] args) {
int[] arr = {1, 2, 3, 7, 5};
int s = 12; // Target sum
findSubarrayWithSum(arr, s);
}
### Explanation:
- We start with a `start` pointer at index `0` and a `sum` initialized to `0`.
- We iterate through the array with the `end` pointer. For each element, we add it
to the `sum`.
- If at any point the `sum` exceeds the target sum `s`, we move the `start` pointer
to the right (increment it) and subtract the elements at the `start` from the
`sum`. This ensures that the sum is reduced to a value that is less than or equal
to `s`.
- If the `sum` matches the target sum `s`, we print the indices `start` and `end`
as the solution.
- If no such subarray exists, we print "No subarray with the given sum found."
For the array `{1, 2, 3, 7, 5}` and sum `12`, the output will be:
```
Subarray found between indices 2 and 4
```
This approach efficiently solves the problem and is optimal for this scenario.
====================
When using a custom object, such as a `Customer` object, as a **key** in a
`HashMap`, you need to ensure that the object has a proper implementation of the
following two methods:
1. **`equals()`** method
2. **`hashCode()`** method
These methods are crucial because `HashMap` uses them internally to determine the
equality of keys and to distribute them across different buckets based on their
hash codes.
If you don't override these methods, the default implementations from the `Object`
class will be used, which checks for reference equality (`==`), not logical
equality. This can cause problems in situations where two different instances of
the same class should be treated as equal based on their field values.
Let's assume you have a `Customer` class where two customers are considered equal
if they have the same `id` and `name`.
```java
import java.util.Objects;
// Constructor
public Customer(int id, String name) {
this.id = id;
this.name = name;
}
### Explanation:
- **`equals()`**: This method compares two `Customer` objects. If they have the
same `id` and `name`, they are considered equal.
- **`hashCode()`**: The `hashCode()` method returns a hash code generated from the
`id` and `name` fields. The `Objects.hash()` utility method is used here to
generate a hash code based on these fields. This ensures that equal objects have
the same hash code.
```java
import java.util.HashMap;
import java.util.Map;
// Using c2
System.out.println(customerMap.get(c2)); // Output: Customer 2 Data
}
}
```
By overriding these methods, we ensure that the `HashMap` works as expected, and
`Customer` objects with the same `id` and `name` are treated as equal keys.
=====================
Key
Value
Hash Code
Next Node (in case of collisions)
2. HashMap Internals
At the core of HashMap is an array of buckets. Each bucket corresponds to a
position in the array, and the position is determined by the hash code of the key.
Steps for Inserting Data (Key-Value Pair) into HashMap:
Step 1: Compute the hash code of the key.
The hash code is obtained by calling key.hashCode() on the key object.
Step 2: Apply a hash function to determine the index (bucket) where the entry will
be stored.
In earlier versions of Java, this index was computed by applying the hash function
as:
java
Copy code
index = hash & (n - 1);
where n is the size of the table (typically a power of 2), and hash is the result
from key.hashCode().
Step 3: Place the key-value pair in the computed bucket index.
If the bucket at the computed index is empty, the entry is inserted directly.
If the bucket is already occupied (there is a collision), the entry is added to the
linked list at that index.
Step 4: Handle collisions. If there are multiple entries with the same bucket index
(due to hash collisions), a linked list or a balanced tree is formed to store them.
In earlier versions, a linked list was used, but in Java 8 and onwards, if the
number of collisions in a bucket exceeds a threshold (usually 8), the HashMap
converts the list to a balanced tree (a Red-Black tree) for better performance
(logarithmic time for access instead of linear time).
Step 5: When the number of entries in the HashMap exceeds a threshold (known as
load factor), the HashMap is resized (doubled in size). This resizing ensures that
the performance of the HashMap does not degrade as more elements are added.
3. Key Components of HashMap
Table (array of buckets): This is an array of Node or Entry objects. Each Node
stores a key-value pair and a reference to the next node in case of a collision
(linked list).
Hash Function: When you call put() or get() on a HashMap, the HashMap computes the
hash code of the key using key.hashCode() and applies a hash function to find the
appropriate bucket. The goal of the hash function is to evenly distribute entries
across the available buckets.
Load Factor: The load factor is a threshold used to determine when the HashMap
should resize. The default load factor is 0.75, meaning that when 75% of the
capacity is full, the HashMap will resize (i.e., double the capacity).
Capacity: This is the number of buckets in the HashMap. The default capacity is 16.
Threshold: This is the capacity at which the HashMap will resize based on the load
factor.
4. HashMap Operations
Insert (put() method):
java
Copy code
public V put(K key, V value) {
int hash = hash(key);
int index = indexFor(hash, table.length);
java
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void resize(int newCapacity) {
Entry[] newTable = new Entry[newCapacity];
transfer(newTable);
table = newTable;
}
public SimpleHashMap() {
table = new LinkedList[SIZE];
}
if (bucket == null) {
bucket = new LinkedList<>();
table[index] = bucket;
}
if (bucket != null) {
for (Entry<K, V> entry : bucket) {
if (entry.key.equals(key)) {
return entry.value;
}
}
}
return null;
}
}
6. Summary of Internal Implementation:
HashMap is backed by an array of buckets.
Each bucket contains a linked list or tree of entries in case of hash collisions.
Hash function and index calculation are key to deciding which bucket an entry goes
to.
Resizing is triggered when the load factor exceeds a certain threshold.
Equality and hash code are important for determining key uniqueness and ensuring
the correct distribution of entries across the map.
This simplified explanation covers the essential concepts. The actual HashMap class
in Java is more sophisticated, handling various optimizations, concurrency issues,
and more. But at its core, it's essentially a combination of hash-based indexing
and linked list (or tree) handling for collisions.
=============================
### **ConcurrentHashMap in Java**
1. **Segment-based Locking**:
- In older versions (prior to Java 8), `ConcurrentHashMap` was divided into **16
segments**, and each segment was locked independently, allowing more threads to
operate concurrently on different segments.
- **Java 8+ Improvement**: Since Java 8, `ConcurrentHashMap` no longer divides
the map into segments but uses **locks at the bucket level** or utilizes **CAS
(Compare-and-Set)** operations to achieve thread safety at a more granular level.
2. **Concurrency Level**:
- The **concurrency level** determines the number of locks that can be held
concurrently. It was configurable in older versions (Java 7 and below), but in Java
8, it is no longer needed since it uses a more fine-grained locking mechanism.
3. **Atomic Operations**:
- `ConcurrentHashMap` provides several atomic operations that allow you to
perform compound actions like **put-if-absent**, **compute**, **computeIfAbsent**,
etc., without needing to manually lock the map. These operations ensure that
updates are done atomically without external synchronization.
6. **Thread-safe Iteration**:
- Iteration over the `ConcurrentHashMap` is also thread-safe. While iterating,
changes (insertions, deletions) to the map by other threads are allowed. However,
the iterator might not reflect all changes, but it won't throw exceptions like
`ConcurrentModificationException`.
- `put(K key, V value)`: Inserts a key-value pair into the map. The operation is
thread-safe and non-blocking for concurrent reads.
- `get(Object key)`: Retrieves the value for the given key. Multiple threads can
call `get` concurrently without blocking each other.
- `compute(K key, BiFunction<? super K, ? super V, ? extends V>
remappingFunction)`: Computes a new value for the given key based on the current
value (if it exists). This is an atomic operation.
- `putIfAbsent(K key, V value)`: If the key is not already mapped, inserts the key-
value pair.
- `remove(Object key, Object value)`: Removes the key-value pair if the value is
currently mapped.
- `replace(K key, V oldValue, V newValue)`: Replaces the old value with the new one
only if the current value matches the old value.
- `forEach(BiConsumer<? super K, ? super V> action)`: Iterates over the map entries
and applies the action to each entry.
- `clear()`: Clears all entries in the map. This is a thread-safe operation, but it
locks the entire map, so it should be used with caution in highly concurrent
environments.
```java
import java.util.concurrent.*;
// Get elements
System.out.println("Key 1: " + map.get(1));
System.out.println("Key 2: " + map.get(2));
// Remove an entry
map.remove(1);
System.out.println("Key 1 after removal: " + map.get(1));
}
}
```
3. **No Deadlocks**: Since only a small part of the map is locked at any given time
(the relevant segment or bucket), it avoids issues like deadlocks which can arise
from locking the entire map.
- **Does Not Support Null Keys or Values**: `ConcurrentHashMap` does not allow
`null` keys or `null` values. If you try to insert a `null` key or value, it will
throw a `NullPointerException`.
### **Conclusion**