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Countdown Lua

for OBS countdown

Uploaded by

hatta hassan
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© © All Rights Reserved
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0% found this document useful (0 votes)
8 views

Countdown Lua

for OBS countdown

Uploaded by

hatta hassan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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obs = obslua

source_name = ""
total_seconds = 0

cur_seconds = 0
last_text = ""
stop_text = ""
activated = false

hotkey_id = obs.OBS_INVALID_HOTKEY_ID

-- Function to set the time text


function set_time_text()
local seconds = math.floor(cur_seconds % 60)
local total_minutes = math.floor(cur_seconds / 60)
local minutes = math.floor(total_minutes % 60)
local hours = math.floor(total_minutes / 60)
local text = string.format("%02d:%02d", minutes, seconds)

if cur_seconds < 1 then


text = stop_text
end

if text ~= last_text then


local source = obs.obs_get_source_by_name(source_name)
if source ~= nil then
local settings = obs.obs_data_create()
obs.obs_data_set_string(settings, "text", text)
obs.obs_source_update(source, settings)
obs.obs_data_release(settings)
obs.obs_source_release(source)
end
end

last_text = text
end

function timer_callback()
cur_seconds = cur_seconds - 1
if cur_seconds < 0 then
obs.remove_current_callback()
cur_seconds = 0
end

set_time_text()
end

function activate(activating)
if activated == activating then
return
end

activated = activating

if activating then
cur_seconds = total_seconds
set_time_text()
obs.timer_add(timer_callback, 1000)
else
obs.timer_remove(timer_callback)
end
end

-- Called when a source is activated/deactivated


function activate_signal(cd, activating)
local source = obs.calldata_source(cd, "source")
if source ~= nil then
local name = obs.obs_source_get_name(source)
if (name == source_name) then
activate(activating)
end
end
end

function source_activated(cd)
activate_signal(cd, true)
end

function source_deactivated(cd)
activate_signal(cd, false)
end

function reset(pressed)
if not pressed then
return
end

activate(false)
local source = obs.obs_get_source_by_name(source_name)
if source ~= nil then
local active = obs.obs_source_active(source)
obs.obs_source_release(source)
activate(active)
end
end

function reset_button_clicked(props, p)
reset(true)
return false
end

----------------------------------------------------------

-- A function named script_properties defines the properties that the user


-- can change for the entire script module itself
function script_properties()
local props = obs.obs_properties_create()
obs.obs_properties_add_int(props, "duration", "Duration (minutes)", 1,
100000, 1)

local p = obs.obs_properties_add_list(props, "source", "Text Source",


obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING)
local sources = obs.obs_enum_sources()
if sources ~= nil then
for _, source in ipairs(sources) do
source_id = obs.obs_source_get_unversioned_id(source)
if source_id == "text_gdiplus" or source_id == "text_ft2_source"
then
local name = obs.obs_source_get_name(source)
obs.obs_property_list_add_string(p, name, name)
end
end
end
obs.source_list_release(sources)

obs.obs_properties_add_text(props, "stop_text", "Final Text",


obs.OBS_TEXT_DEFAULT)
obs.obs_properties_add_button(props, "reset_button", "Reset Timer",
reset_button_clicked)

return props
end

-- A function named script_description returns the description shown to


-- the user
function script_description()
return "Sets a text source to act as a countdown timer when the source is
active.\n\nMade by Lain"
end

-- A function named script_update will be called when settings are changed


function script_update(settings)
activate(false)

total_seconds = obs.obs_data_get_int(settings, "duration") * 60


source_name = obs.obs_data_get_string(settings, "source")
stop_text = obs.obs_data_get_string(settings, "stop_text")

reset(true)
end

-- A function named script_defaults will be called to set the default settings


function script_defaults(settings)
obs.obs_data_set_default_int(settings, "duration", 5)
obs.obs_data_set_default_string(settings, "stop_text", "Starting soon (tm)")
end

-- A function named script_save will be called when the script is saved


--
-- NOTE: This function is usually used for saving extra data (such as in this
-- case, a hotkey's save data). Settings set via the properties are saved
-- automatically.
function script_save(settings)
local hotkey_save_array = obs.obs_hotkey_save(hotkey_id)
obs.obs_data_set_array(settings, "reset_hotkey", hotkey_save_array)
obs.obs_data_array_release(hotkey_save_array)
end

-- a function named script_load will be called on startup


function script_load(settings)
-- Connect hotkey and activation/deactivation signal callbacks
--
-- NOTE: These particular script callbacks do not necessarily have to
-- be disconnected, as callbacks will automatically destroy themselves
-- if the script is unloaded. So there's no real need to manually
-- disconnect callbacks that are intended to last until the script is
-- unloaded.
local sh = obs.obs_get_signal_handler()
obs.signal_handler_connect(sh, "source_activate", source_activated)
obs.signal_handler_connect(sh, "source_deactivate", source_deactivated)

hotkey_id = obs.obs_hotkey_register_frontend("reset_timer_thingy", "Reset


Timer", reset)
local hotkey_save_array = obs.obs_data_get_array(settings, "reset_hotkey")
obs.obs_hotkey_load(hotkey_id, hotkey_save_array)
obs.obs_data_array_release(hotkey_save_array)
end

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