Config CSS
Config CSS
"*" ">Walls" { // Set how the aimbot should react on non visible enemies
"*" "Autowall" "hlh_autowall" // Aim through walls if
damage can be inflicted
"*" "Always Aimthru" "hlh_aimthru" // Always aim through
walls
}
"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim
at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10
degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30
degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which
you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which
aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target
is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}
"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly
move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox;
hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox;
hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox;
hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox;
hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec
0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec
0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec
0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs;
hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec
0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec
0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec
0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for
me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs;
hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says
Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec
0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}
"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25"
// correct aim once before shooting. Use this to get around csguard aimbot
detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0"
// aim while shooting, as in HLH
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a
wall
"*" " - By Distance" "mode 0" // select nearest target
"*" " - By Fov" "mode 1" // select the target you point at
"*" " - By Points" "mode 2" // select the most threatening target
based on a points system
"*" "+ Bot Fov" { // restricts the aimbot's field of view
"*" "10 deg" "fov 10" // only lock at players 10 degrees off
your current view
"*" "30 deg" "fov 30" // only lock at players 30 degrees off
your current view
"*" "90 deg" "fov 90" // only aim at visible players
"*" "180 deg" "fov 180" // aim at all players that are not behind
you
"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov
restrictions)
}
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [oC-R]*SH4D0W* Aim Vecs" { // [oC-R]*SH4D0W* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [oC-
R]*SH4D0W*'s SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [oC-
R]*SH4D0W*'s SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [oC-
R]*SH4D0W*'s SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [oC-
R]*SH4D0W*'s SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [oC-
R]*SH4D0W*'s SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [oC-
R]*SH4D0W*'s SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [oC-
R]*SH4D0W*'s SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [oC-
R]*SH4D0W*'s SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [oC-
R]*SH4D0W*'s SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-" "
// syntax of avadd :
"*" ">AIMING" {
"*" ">AIMING" {
"*" "head" "HeadBunny"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
r_decals "150"
mp_decals "50"
hud_fastswitch "1"
hud_centerid "1"
fps_max "0"
m_pitch "0.022"
m_filter "0"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
----------------------Controles Personales----------------------
clear
bind "a" "+moveleft"
bind "b" "buymenu"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "p" "admin"
bind "f" "impulse 101"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "w" "+forward"
bind "y" "say"
bind "TAB" "+showscores"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "x" "say kezo"
bind "z" "+left; cl_yawspeed 3000"
bind "c "+right; cl_yawspeed 3000"
-----------------------------Mouse------------------------------
clear
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "v" "+voicerecord"
bind "MOUSE4" "use weapon_flashbang"
bind "MOUSE5" "use weapon_smokegrenade"
----------------------------Comandos CL-------------------------
clear
rate "25000"
cl_cmdrate "100"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_phys_props_max "50"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_smooth "0"
cl_smoothtime "0.01"
cl_updaterate "100
cl_Crosshairscale 2000
------------------------------Graficos--------------------------
clear
mat_forcemanagedtextureintohardware "0"
mat_antialias "0"
mat_forceaniso "0"
mat_picmip "1"
mat_hdr_enabled "0"
mat_forcehardwaresync "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
net_maxfragments "640"
mat_reducefillrate "1"
mat_monitorgamma "1.6"
mat_disable_bloom "1"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "1"
mat_clipz "1"
mat_vsync "0"
mat_reducefillrate "1"
mat_parallaxmap "0"
mat_filterlightmaps "1"
mat_disable_bloom "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_bloomscale "0"
mat_bumpmap "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "0"
r_lightaverage "1"
r_lod "-1"
r_maxdlights "32"
r_occlusion "1"
r_renderoverlayfragment "0"
r_shadows "1"
r_shadowmaxrendered "40"
r_shadowrendertotexture "1"
r_teeth "0"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_worldlights "2"
r_worldlightmin "0.0002"
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky "0"
l_himodels 1
gl_dither 1
gl_spriteblend 1
GL_NEAREST_MIPMAP_NEAREST
r_mirroralpha 0
hisound 0
cl_lb 0
cl_lw 0
cl_nopred 0 en 1 es default
//alias
alias bum.1 "speak activated"
alias bum.0 "speak deactivated"
alias +bum.at "+attack"
alias -bum.at "-attack"
alias +bum.dn "+lookdown"
alias -bum.dn "-lookdown"
//
alias +bum.vecs.1 "bind kp_end cl_pitchspeed 1.5; bind kp_downarrow cl_pitchspeed
2.5; bind kp_pgdn cl_pitchspeed 3.5; bind kp_leftarrow cl_pitchspeed 4.5; bind kp_5
cl_pitchspeed 5.5; bind kp_rightarrow cl_pitchspeed 6.5"
alias -bum.vecs.0 "bind kp_end cl_pitchspeed 1; bind kp_downarrow cl_pitchspeed 2;
bind kp_pgdn cl_pitchspeed 3; bind kp_leftarrow cl_pitchspeed 4; bind kp_5
cl_pitchspeed 5; bind kp_rightarrow cl_pitchspeed 6"
//
alias bum.bob.0 "cl_bob 0"
alias bum.bobup.0 "cl_bobup 0"
alias bum.bobcycle.0 "cl_bobcycle 0"
alias bum.bob.1 "cl_bob 1"
alias bum.bobup.1 "cl_bobup 1"
alias bum.bobcycle.1 "cl_bobcycle 1"
//
alias bum.allbob.0 "bum.bob.0; bum.bobup.0; bum.bobcycle.0"
alias bum.allbob.1 "bum.bob.1; bum.bobup.1; bum.bobcycle.1"
//
alias +bum.apist "alias _special bum.apist; bum.apist"
alias -bum.apist "alias _special slot10"
alias bum.apist "+bum.at; w; -bum.at; w; special"
alias +bum.f4 +bum.apist
alias -bum.f4 -bum.apist
//
alias +bum.ar "+bum.dn; +bum.f4"
alias -bum.ar "-bum.f4; -bum.dn"
alias bum.ar.1 "bum.1; bind mouse1 +bum.ar; bum.allbob.0; bind ins bum.ar.0"
alias bum.ar.0 "bum.0; bind mouse1 +attack; bum.allbob.1; bind ins bum.ar.1"
//
alias +bum.sd "impulse 201"
alias -bum.sd "enemydown"
"MaxPlayerSpeed" "250"
"WeaponType" "Rifle"
"FullAuto" "1"
"WeaponPrice" "400"
"WeaponArmorRatio" "1.0"
"CrosshairMinDistance" "6"
"CrosshairDeltaDistance" "2"
"Team" "T"
"BuiltRightHanded" "1"
"PlayerAnimationExtension" "m4a1"
"MuzzleFlashScale" "1.1"
"CanEquipWithShield" "0"
// Weapon characteristics:
"Penetration" "1"
"Damage" "2000000"
"Range" "8192"
"RangeModifier" "1.00"
"Bullets" "1"
"CycleTime" "0.0001"
"AccuracyDivisor" "-1"
"AccuracyOffset" "0"
"MaxInaccuracy" "0"
"TimeToIdle" "2"
"IdleInterval" "60"
clear
clear
clear
echo
echo
echo CFG ACTIVADA CLIENT MOD 2020 BY CRANKI
echo
echo
echo