Chapter 4 POM
Chapter 4 POM
Organizations may decide to design or redesign products and services for various
reasons, often influenced by market opportunities and threats. Key factors that can
trigger this need include:
1. Economic Factors:
o Changes in demand, excessive warranty claims, or the need to cut costs.
4. Competitive Factors:
o Introduction of new or improved products/services or changes in
advertising strategies by competitors.
6. Technological Factors:
o Advances in technology that can directly or indirectly affect product
design. For instance:
Direct Impact: New technology, like faster microprocessors, can
enable the creation of better devices.
Indirect Impact: Advances in manufacturing processes may
require existing products to be redesigned for compatibility.
Example: Digital recording technology that allows viewers to skip
ads has led advertisers to integrate their products into TV shows to
reach audiences effectively.
● Economic reasons: Low demand or high warranty claims may prompt redesign.
○ Example: Redesigning a car model to reduce costs after a drop in sales.
● Social and demographic changes: Aging populations or shifts in consumer
preferences.
○ Example: Developing ergonomic furniture for an aging population.
● Political, liability, or legal changes: New regulations may require redesign.
○ Example: Redesigning toys to meet new safety standards.
● Competitive pressures: Competitors’ innovations or promotions.
○ Example: Redesigning a smartphone to compete with a rival’s new
features.
● Cost or availability of materials: Scarcity of resources leading to redesign.
○ Example: Finding an alternative to rare metals in electronic devices.
● Technological advancements: New technologies influencing design.
○ Example: Using smaller, faster processors to develop new-generation
smartphones.
Idea Generation
● Customers: Ideas can come from surveys, focus groups, complaints, and
suggestions.
○ Example: A company improving a product based on customer complaints
about quality.
● Supply Chain: Suppliers, distributors, and employees can offer suggestions
through interviews and complaints.
○ Example: A supplier suggests a new material for product improvement.
● Competitors: By studying competitors’ products and operations, ideas for
improvements can be generated.
○ Example: Reverse engineering a competitor's product to find ways to
enhance one’s own.
● Reverse Engineering: Disassembling a competitor's product to improve or
innovate.
○ Example: Ford's use of reverse engineering in developing its Taurus
model by examining competitors’ components.
● Research and Development (R&D): Focused efforts on advancing knowledge
and innovation for products or processes.
○ Example: Universities and corporations working on innovations in
medicine or technology.
2. Types of R&D
3. Benefits of R&D
● R&D can lead to patents, giving companies the opportunity for licensing and
royalties.
○ Example: A pharmaceutical company patenting a new drug and profiting
from its early release.
● Companies that are first to market with new products often gain a temporary
monopoly.
○ Example: A tech firm releasing a groundbreaking device before
competitors can catch up.
4. Costs of R&D
● Technologies go through life cycles, just like products, impacting R&D planning.
○ Example: A company investing in research for next-generation technology
to stay ahead of competitors.
Legal Considerations
2. Ethical Considerations
● Ethical design requires minimizing harm and considering the safety of consumers
and the environment.
○ Example: Toy manufacturers must ensure their products don’t have sharp
edges or small, choking-hazard pieces.
○ Example: Legal mandates like the Americans with Disabilities Act (ADA)
require accessible entrances and facilities.
3. Product Liability
Designers must create products that are safe for their intended purpose to avoid
lawsuits and damage to the company’s reputation.
Implied warranties under the Uniform Commercial Code require that products
be fit for their intended purpose and of merchantable quality.
○ Example: A kitchen appliance must be safe for cooking and meet all
performance expectations.
4. Impact of Lawsuits
Legal suits related to product liability lead to high legal and insurance costs,
recalls, and settlements.
○ Example: Tobacco companies faced massive legal battles over the health
impacts of their products.
Companies risk losing customer trust and damaging their brand image if safety
issues arise, reducing demand for their products.
Warnings and notices must be provided if potential risks are associated with
product use.
○ Example: Power tools often include clear labels warning users of the
dangers.
Human Factor
Designers must consider how product design affects the safety of users to avoid
product liability issues.
● Adding new features to products can provide a competitive edge, but it can also
create problems.
Example: Handheld devices with too many features might overwhelm users, causing
frustration due to the lack of ease of use.
○ Example: A remote control with too many buttons may confuse users,
reducing its practicality.
● Traditionally, product design was conducted by teams located in the same facility
or nearby.
● Access to Global Talent: Teams can engage the best resources worldwide
without requiring them to be in one physical location.
○ Example: Hiring a top software engineer from India while the rest of the
team is in Europe.
● Faster Time-to-Market: Teams operate around the clock, using time zone
differences to reduce project timelines
○ Example: A design team in Asia works during the day, and when they
stop, a team in the U.S. picks up the work.
● Customer Needs Assessment: Local resources can assess customer needs in
different countries, adapting designs to local opportunities and constraints
.
○ Example: A product being designed to meet different regulatory standards
in the U.S. and Europe simultaneously.
● Diversity can lead to a wider range of ideas, viewpoints, and solutions, enriching
the design process.
○ Example: A global team might develop a product that is culturally sensitive
to multiple regions, enhancing its marketability.
. Cradle-to-Grave Assessment
● Deals with products that have reached the end of their useful lives.
○ Example: Electronics that are no longer functional, which contain toxic
materials like lead and cadmium.
● Purpose: Reduce dumping and incineration, which generate hazardous
emissions and toxic ash.
○ Example: IBM's EOL program collected 2 billion pounds of product waste
over 15 years.
● Focuses on reducing landfill use and hazardous emissions.
Reliability
Optimal Reliability
Robust Design
○ Example: Heavy rubber boots for mud and snow are more robust than fine
leather boots.
● Benefits: Robust products are less likely to fail due to environmental variations,
leading to greater customer satisfaction.
● Premise: It's easier to design products that are less sensitive to environmental
factors than to control those factors during manufacturing.
● Parameter Design: Determines optimal settings for both products and processes
to ensure robustness during manufacturing and use.
1. Degree of Newness
● Definition: The degree of newness refers to the extent of change in product or
service design, ranging from minor modifications to completely new offerings.
Types of Newness:
○ Modification of an Existing Product/Service: Making small changes to
enhance performance or aesthetics.
■ Example: Updating the design of a smartphone model with a better
camera.
● Impact on Organization:
○ Low newness can lead to quick production transitions, while high newness
may result in slower, more expensive adaptations.
● Impact on Market:
○ Low newness typically means easier market acceptance but can limit
profit potential; high newness may face acceptance challenges but can
lead to rapid market share gains.
QFD is a structured approach to integrating customer feedback into product and service
development to ensure their needs are met effectively.
Process:
● Matrices Structure:
● Example Analysis:
○ In a QFD analysis for a commercial printer’s paper supplier:
2. Categories of Quality
● Basic Quality:
○ Characteristics: Essential features that, if absent, lead to customer
dissatisfaction; however, their presence does not enhance satisfaction.
○ Example: A short power cord on an appliance; if it's too short, customers
are dissatisfied, but a longer cord doesn’t necessarily increase satisfaction
once a sufficient length is provided.
● Performance Quality:
○ Characteristics: Features that generate satisfaction or dissatisfaction
based on their functionality and appeal; satisfaction increases
proportionally with improvements.
○ Example: The tread life of tires or the durability of paint; longer-lasting
products enhance customer satisfaction.
● Excitement Quality:
○ Characteristics: Unexpected features that delight customers and create a
"wow" factor; their absence does not cause dissatisfaction.
○ Example: A complimentary dinner voucher at a hotel; customers are
pleasantly surprised, leading to higher satisfaction levels.
● Impact on Satisfaction:
○ Basic quality must be met to avoid dissatisfaction, but exceeding these
features does not further enhance satisfaction.
○ Performance features directly influence satisfaction levels—more
functionality generally leads to more satisfaction.
○ Excitement features, while not expected, can greatly boost satisfaction if
included, leading to increased brand loyalty.
5. Strategic Application
● Design Focus: Companies should first ensure all basic quality requirements are
met before investing additional resources into performance features.
● Compatibility with QFD: The Kano Model can be used alongside Quality
Function Deployment (QFD) to ensure customer voices are integrated into
product design.
● Application in Six Sigma: It is also applicable in Six Sigma projects, aiding in
quality improvement initiatives.
2. Concurrent Engineering
● Purpose: Aims to reduce product development time and improve product quality
by incorporating diverse perspectives early in the design process.
● Advantages:
1. Improved Communication: Manufacturing can address production
capabilities early, reducing conflicts.
2. Early Tooling Design: Critical tooling can be designed early, speeding up
development and giving a competitive edge.
● Challenges:
1. Overcoming Boundaries: Long-standing divisions between departments
can hinder collaboration.
● Benefits:
1. Increased Productivity: Designers can work 3 to 10 times faster than
traditional drawing methods.
● Design for Manufacturing (DFM): Ensures product designs are compatible with
production capabilities.
5. Component Commonality
● Benefits:
○ Cost Savings: Reduced design time and bulk purchasing advantages.
● Examples:
○ Automotive Industry: Sharing engines and transmissions across different
car models.
○ Service Industry: In appliance repair, common parts reduce training
needs and repair time.
Service Design
● Definition: Service design focuses on creating and delivering services, which are
typically acts performed for customers. Unlike product design, services are
produced and consumed simultaneously.
● Service Strategy: Establishes the nature of the service and the target market.
Top management assesses market potential and organizational capability.
5. Service Blueprinting
● Trade-offs: Designers must balance operational efficiency with the need for a
personalized service experience.