Unity - Manual: Introduction To Rigid Body Physics
Unity - Manual: Introduction To Rigid Body Physics
unity.com
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Unity - Manual: Introduction to rigid body physics 16/11/24, 12:20 AM
Ragdoll physics and torque to move the GameObject, and let the
Cloth physics
physics engine
engine calculate the results.
Multi-scene physics
In most cases, if a GameObject has a Rigidbody,
Physics Debug window reference you should use the Rigidbody properties to move
Physics Pro>ler module the GameObject, instead of the Transform
properties. The Rigidbody properties apply forces
Lighting
and torque from the physics system, which change
Materials and shaders
the GameObject’s Transform; if you then change
Visual effects the Transform directly, Unity cannot correctly
Rendering calculate the physics simulation, and you might see
unwanted behavior. This is particularly true of rigid
Audio
bodies with Joints.
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Unity - Manual: Introduction to rigid body physics 16/11/24, 12:20 AM
Rigidbody optimization
When a Rigidbody moves at a slower speed than
the Sleep
Sleep Threshold
Threshold (see the Physics Project
Settings), Unity sets the Rigidbody to “sleep”, which
means that the physics system does not include it
in physics calculations. When a sleeping Rigidbody
receives a collision or force, Unity “wakes up” the
Rigidbody and continues to include it in physics
calculations.
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Unity - Manual: Introduction to rigid body physics 16/11/24, 12:20 AM
on: 2024-11-14.
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