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Unity - Manual: Introduction To Character Control

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0% found this document useful (0 votes)
17 views2 pages

Unity - Manual: Introduction To Character Control

Uploaded by

5zdt7tt2f2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Unity - Manual: Introduction to character control 16/11/24, 12:19 AM

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Unity 66 (6000.0) Language : English
English

Unity Manual Manual Scripting API


Physics / Built-in 3D Physics /
Character control /
Unity 6 User Manual
Introduction to character control
What's new in Unity
Install and upgrade
Packages and feature sets
Get started with Unity
The Unity Editor
Working in Unity
Introduction to
World building character control
Multiplayer The character in a 0rst- or third-person game
Animation usually needs some collision-based physics so that
it doesn’t fall through the :oor or walk through
Physics
walls. In many applications, the character’s
Built-in 3D Physics acceleration and movement are intentionally not
physically realistic, so that the character can
Character control
accelerate, brake and change direction almost
Introduction
Introduction to
to character
character instantly and without being affected by momentum.
control
control
In 3D physics, this type of behaviour can be created
Character Controller component
using a Character
Character Controller
Controller. This component
reference
gives the character a simple, capsule-shaped
Rigidbody physics
collider
collider that is always upright. The controller has
Collision its own special functions to set the object’s speed
Joints and direction but unlike true colliders, a rigidbody
rigidbody
Articulations is not needed and the momentum effects are not
realistic.
Ragdoll physics
Cloth A character controller cannot walk through static
Multi-scene physics colliders in a scene
scene, and so will follow :oors and
be obstructed by walls. It can push rigidbody
Physics Debug window reference
objects aside while moving but will not be
Physics Pro0ler module
accelerated by incoming collisions
collisions. This means

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Unity - Manual: Introduction to character control 16/11/24, 12:19 AM

Lighting that you can use the standard 3D colliders to create


Materials and shaders a scene around which the controller will walk but
you are not limited by realistic physical behaviour
Visual effects
on the character itself.
Rendering
Audio You can 0nd out more about character controllers
on the reference page.
Video and cutscenes
Scripting
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