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Current and Future

Treands of Media and


Information
Presented by: Group 5
At the end of this lesseon,
you can:
Evaluate current trends in media and information
and how they affect individuals and the society as a
whole.
Describe massive open online content.
Predict future media innovation.
Identify prospect and challenges of adopting as well
as alternatives for these trends in the Philippines.
Synthesize the overall knowledge about media and
information with skills for producing a prototype of
what the learners think is a future media innovation.
Activity:
List as many trends in media and information as you can think of.
Include technologies or specific gadgets that you use which have
emerged in recent years. Looking at your list, evaluate your adherence
to these trends or dependency on these technologies or gadgets.
Share your thoughts in class.

1.
2.
3.
4.
5.
Media
The world has changed dramatically over the years. Media and
communication grew more sophisticated, thus, changing the landscape
of information production, consumption, and sharing.

This module will present to you some of the latest advancements in


media and information technology. While you are getting familiar with
each of these new technologies, ponder on how they have shaped
people's media experience and influenced information needs.
Ask Did You
Yourself Know?
How much time do you The average U.S. teen
spend consuming spends 6-9 hours per day watching
media each day? TV, scrolling on their phone,
listening to music, etc. That is more
than 40% your day.
Massive Open
Online Courses

EDUCAUSE, a nonprofit association


and community of IT leaders and
professionals, described Massive Open
Online Course (MOOC) as "a model
for delivering learning content online
to any person who wants to take a
course, with no limit on attendance."
According tso tech writer Justin Reich, there are
two open aspect of MOOC, those are:

open enrollment to students outside a hosting


university (as in "open registration" or
the materials of the course were licensed using
Creative Commons licenses so their materials
could be remixed and reused by others (as in
"open license")
MOOCs are utilized primarily by education institutions and so are Open
Educational Resources (OER). OERs are "teaching, learning, and research
resources that reside in the public domain or have been released under an
intellectual property license that permits their free use and repurposing by
others.

With MOOCs, many people are no longer disenfranchised when it comes to


accessing "high-quality educational content." With Creative Commons (CC)
licenses for MOOCs, there is a greater chance for interested learners to use
these materials without legal apprehensions. Educators may also use MOOCs
for other educational purposes.
BIG IDEA!
There are no limits in
information access as long as
you know where to find
alternative sources such as
MOOCs.
Wearing
Technology

Wearing Technologies also known as


wearable devices or wearables.
In other word, those devices are
electronic gadgets that can be worn
on the body, such as watches, fitness
trackers, smart glasses, and other
wearable technologies.
Here are the characteristics of wearables
according to wearable device magazine:
Performing computer-related tasks such as laptops and mobile
phones.
Provide sensory and scanning features (such as biofeedback and
tracking of physiological function) that are typically not seen in
mobile and laptop devices.
Have some form of communications capability and will allow the
wearer access to information in real time.
Data-input capabilities.
Local storage capabilities.
Understanding Examples of
Wearables
those are:
The online magazine further noted Watches
that wearables may either be worn Glasses
or incorporated to the body "to Contact lenses
create constant, convenient, E-textiles and Smart Fabrics
seamless, portable, and mostly Headbands
hands-free access to electronics Beanies and Caps
Jewelry
and computers."
Hearing-aid-like devices (designed to look
like earrings).
Potential Impact of Wearable
Technology

Wearable technology will continue to have an impact to


modern society of media and information users. For
younger people like you, wearable technology provides
opportunity to mix functionality with aesthetics. Hand-
held devices and gadgets may be incorporated with one's
fashion sense while having a mobile access to
information.
Ubiquitous Learning
A kind of e-learning experience that is more context-based and more adaptive
to learner needs is called ubiquitous learning or u-learning. From the name
itself, it is a learning environment that can be accessed in various contexts and
situations, most prominently through mobile learning.

Student is more involved in the learning process because u-


learning utilizes all forms of materials. These materials can be
videos, audios, PowerPoint presentations, or notes with embedded
source data in them.
Importants of “Ubiquitous Lerning”

Ubiquitous learning is especially important in education for several


reasons.
Students "access instructional materials at different times from different
locations" making them "lifelong learners in that they are able to use multiple
devices to access and search for knowledge and information while developing
their search skills." When engaging in u-learning, you are more equipped to face
real-life challenges because of your exposure to new technologies that call help
you in your careers.
WiKi
In the context of computer technology, a wiki is a
website or software system that allows users to
quickly and easily create, edit, and link webpages.

Unlike blogs, a wiki has no defined writer or author


and has "little implicit structure, allowing structure
to emerge according to the needs of the users.
The most popular example of
this is:
The most popular example of a wiki is the online
encyclopedia Wikipedia. There are other wikis devoted to
certain thematic interests of niche users or audiences.

Wikis are useful only at a certain extent because of the


absence of a defined author.
Big Idea
Trends and technologies will
continue to evolve and flourish as
long as humans incessantly seek
to find better ways to make life
more convenient.
Essential Learning
There are new ways for people to learn and share information. One of these is called
"Massive Open Online Courses," which allows anyone to learn without spending money.
Another is called "Ubiquitous Learning," which helps people learn in new ways. People
also use "Wikis" a lot because they can find lots of information there. Wearable devices
are like tiny computers you can wear, and 3D graphics make pictures look really cool.
As long as people want to make things better, more changes and As long as people
want to make things better, more changes and new technologies will keep
happening. It will be helpful to learn about media and information so you can handle
the changes in how you get information and learn new things.
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