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Computer Graphics MCQ Exam Branch

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Computer Graphics MCQ Exam Branch

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COMPUTER GRAPHICS

III CSE-A,B,C

UNIT-1

1. Which of the following statements define Computer Graphics?

a) It refers to designing plans

b) It means designing computers

c) It refers to designing images

d) None of the mentioned

2. Among the given scientists/inventor who is known as the father of Computer Graphics?

a) Nikola Tesla

b) Ivan Sutherland

c) Ada Lovelace

d) Marie Curie

3. Which of the following are the features of Computer Graphics?

a) Creation and deletion of images by computer only

b) Deletion and manipulation of graphical images by computer

c) Creation and manipulation of graphics by computer

d) Creation of artificial images by computer only

4. Which of the following is a Computer Graphics type?

a) Raster and Vector

b) Raster and Scalar

c) Scalar only

d) All of the above

5. Which of the following plane is used for 2D transformations?

a) Three-dimensional plane
b) Two-dimensional plane

c) One-dimensional plane

d) Four-dimensional Plane

6. Which of the following is a Computer Graphics Curve?

a) Bezier Curves

b) Implicit Curves

c) Explicit Curves

d) All of the above

7. In a graphical system, an array of pixels in the picture are stored in which of the following locations?

a) Frame buffer

b) Processor

c) Memory

d) All of the mentioned

8. Curves in computer graphics is primarily used for which of the following function?

a) To draw different types of objects onto the screen

b) Zooming out a picture

c) Copying a picture

d) Zooming in a picture

9. Which of the following devices provides positional information to the graphics system?

a) Pointing devices

b) Both Input devices and Pointing devices

c) Output devices

d) Input devices

10. Which of the following is defined as the number of pixels stored in the frame buffer of a graphics
system?
a) Resalution

b) Resolution

c) Depth

d) None of the mentioned

11. ______________ is a primary output device of a graphics system.


12. ______________ is used in graphics workstations as input devices to accept voice commands.
13. The use of voice input system_______________________
14. ______________ is the process of digitizing a given picture definition into a set of pixel-intensity for
storage in the frame buffer.
15. _________________ known as frame buffer on a black and white system with one bit per pixel.
16. _________________ algorithm is a faster method for calculating pixel positions?
17. If the boundary is specified in a single color, and if the algorithm proceeds pixel by pixel until the
boundary color is encountered is known as ____

18. Ratio of vertical points to horizontal points and horizontal points to vertical points known
as_________
19. DDA stands for_________
20. _________________ stores the picture information as a charge distribution behind the phosphor-
coated screen?

UNIT-II

1. Which of the following operations can be used to zoom in or out around any axis on a two-
dimensional object from its original position?

a) Rotation

b) Shearing

c) Scaling

d) Translation

View Answer

2. Which of the following operations can be used to reposition 2-dimensional object from its original
position?

a) Rotation

b) Shearing
c) Scaling

d) Translation

3. Which of the following operations generates the mirror image of 2-dimensional object?

a) Reflection

b) Shearing

c) Scaling

d) Translation

4. Which of the following 2D transformation operation changes the shape of any 2-dimensional object?

a) Reflection

b) Shearing

c) Scaling

d) Translation

5. Which of the following 2D transformation operation changes the shape of any 2-dimensional object?

a) Reflection

b) Shearing

c) Scaling

d) Translation

6. The two-dimensional translation equation in the matrix form is

a) P’=P+T

b) P’=P-T

c) P’=P*T

d) P’=p

7. The basic geometric transformations are

a) Translation

b) Rotation
c) Scaling

d) All of the mentioned

8. A two dimensional rotation is applied to an object by

a) Repositioning it along with straight line path

b) Repositioning it along with circular path

c) Only b

d) Any of the mentioned

9. To generate a rotation , we must specify

a) Rotation angle ϴ

b) Distances dx and dy

c) Rotation distance

d) All of the mentioned

10. Positive values for the rotation angle ϴ defines

a) Counterclockwise rotations about the end points

b) Counterclockwise translation about the pivot point

c) Counterclockwise rotations about the pivot point

d) Negative direction

11. The original coordinates of the point in polor coordinates are____________________


12. The matrix representation for translation in homogeneous coordinates is___________
13. If point are expressed in homogeneous coordinates then the pair of (x, y) is represented as________
14. For 2D transformation the value of third coordinate i.e. h=___________
15. We can combine the multiplicative and translational terms for 2D into a single matrix representation
by expanding___________________
16. Two successive translations are___________________
17. General pivot point rotation can be expressed as _____________________
18. Reflection about the line y=0, the axis, is accomplished with the transformation matrix ______
19. ____________ transformation distorts the shape of an object such that the transformed shape
appears as if the object were composed of internal layers that had been caused to slide over each
other?
20. ____________ process is known as the elimination of parts of a scene outside a window or a
viewport?
21. The Cohen-Sutherland algorithm divides the region into how many regions__________?

UNIT-3

MCQS:

1. Three dimensional computer graphics become effective In the late

a.1960

b.1980

c.1970

d.1950

Answer: b

2. A three dimensional object can also be represented using_______.

a. Method

b. Equation

c. Point

d. None of these

Answer: b

3. An_______ can be considered as an extension of spherical surface.

a. Bezier

b. Ellipsoid

c. Shearing

d. None of these

Answer: b

4._______curve is one of the sp line approximation methods.

a. Bezier

b. Ellipsoid

c. Shearing

d. None of these

Answer: a

5. A Bezier curve is a polynomial of degree ___________the no of control points used.


a. One more than

b. One less than

c. Two less than

d. None of these

Answer: b

6. The sweep representation of an object refers to the

a. 2D representation

b. 3D representation

c. Both a & b

d. None of these

Answer: b

7. The types of projection are

a. Parallel projection and perspective projection

b. Perpendicular and perspective projection

c. Parallel projection and Perpendicular projection

d. None of these

Answer: a

8. _________are the three dimensional analogs of quad trees.

a. Quadric

b. Octrees

c. Geometry

d. None of these

Answer: b

9._________refer to the shapes created by union, intersection and difference of given shapes.

a. Wire frame model

b. Composite transformation

c. Constructive solid geometry methods

d. None of these
Answer: c

10. In which projection ,the plane normal to the projection has equal angles with these three axes

a. Wire frame projection

b. Constructive solid geometry projection

c. Isometric projection

d. Perspective projection

Answer: c

11. The parametric form of 3D sp line are

a. X=f(t),y=g(t),z=h(t)

b. X=a0,y=b0,z=c0

c. F(t)=0,g(t)=0,h(t)=0

d. None of these

Answer : a

FILL IN THE BLANKS:

1. The flexible strip used to produce a smooth curve through a designated set of points is known
as__________
2. Interpolation spline means _________
3. When the curve section follows the general control point path without necessarily passing
through any control point is known as ______
4. The convex polygon boundary that encloses a set of control points is called __________
5. First-order parametric continuity is denoted by :_______
6. Second-order geometric continuity is denoted by :_______
7. When we increase the degree of the curve, the requirement of computation power will
_________.
8. ________In which cubic spline interpolation method we need to give endpoint tangent value
externally?
9. Bezier curve section can be fitted to __________ control points.
10. Degree of bezier curve polynomial is __________
11. Degree of B-spline curve polynomial is __________
Answers:
1. A spline 2. Spline passes through all control points 3.Approximation spline 4.Convex hull 5.C1 6.G2
7.Increase 8. Hermit interpolation 9. Any number of 10. One less than the number of control points 11.
It does not depend on control point
UNIT-4

MCQS:

1. What are the final coordinates after a translation of point P (10, 10, 10) into 3D space with
translation factor T (10, 20, 5)?
(a) (20, 30, 15)

(b) (20, 20, 25)

(c) (15, 30, 25)

(d) (15, 20, 25)

Answer: Option (a)

2. What are the final coordinates after rotation of the point P(5, 5, 5) 90 degrees about Z-axis?
(a) (5, -5, -5)

(b) (-5, 5, 5)

(c) (-5, -5, -5)

(d) (5, -5, 5)

Answer: Option (b)

3. Arrange steps of general 3D rotations in the correct order :


1. Apply inverse rotations to bring the rotation axis back to its original orientation.
2. Apply the inverse translation to bring the rotation axis back to its original position.
3. Rotate the object so that the axis of rotation coincides with one of the coordinate axes.
4. Perform the specified rotation about that coordinate axis.
5. Translate the object so that the rotation axis passes through the coordinate origin.
(a) 3, 5, 4, 2, 1

(b) 3, 2, 4, 5, 1

(c) 5, 3, 4, 1, 2

(d) 1, 2, 3, 4, 5

Answer: Option (c)

4. Arrange transformation sequence of 3D viewing pipeline in a correct order :


1. Viewing Transformation

2. Workstation Transformation

3. Modeling Transformation

4. Projection Transformation

(a) 1, 2, 3, 4

(b) 1, 3, 4, 2

(c) 3, 1, 2, 4

(d) 3, 1, 4, 2

Answer: Option (d)

5. In 3D viewing we have :
(a) 3D window and 2D viewport

(b) 3D window and 3D viewport

(c) 2D window and 2D viewport

(d) 2D window and 2D viewport

Answer: Option (a)

6. Process of converting three-dimensional coordinates into the two-dimensional scene is known as :


(a) Translation

(b) Projection

(c) Viewing transformation

(d) All of these

Answer: Option (b)

7. The types of projection are :


(a) Parallel projection and perspective projection

(b) Perpendicular and perspective projection

(c) Parallel projection and Perpendicular projection

(d) None of these

Answer: Option (a)

8. Which is not a correct type of parallel projection?


(a) Orthogonal parallel projection

(b) Orthographic parallel projection

(c) Oblique parallel projection

(d) None of these

Answer: Option (a)

9. Projection line is :
(a) Dashed line

(b) Solid line

(c) Imaginary line

(d) None of these

Answer: Option (c)

10. In oblique projection, projection lines are ____ to each other.


(a) Parallel

(b) Perpendicular

(c) Intersecting

(d) Any of these

Answer: Option (a)

11. The projection in which the projection plane is allowed to intersect the x, y, and z axes at equal
distances is :
(a) Isotonic projection

(b) Constructive solid geometry projection

(c) Isometric projection

(d) Backface removal projection

Answer: Option (c)

12. Which of these is not a principal view?


(a) Bottom

(b) Side

(c) Top

(d) Auxiliary
Answer: Option (d)

13. Orthographic projection is also known as :


(a) Single view projection

(b) Two view projection

(c) Multi view projection

(d) All of these

Answer: Option (c)

14. The orthographic projection represents three-dimensional objects in :


(a) One dimension

(b) Two dimensions

(c) Three dimensions

(d) All of these

Answer: Option (b)

Fill in the Blanks

1. _________ is a correct equation for 3D translation?


2. _________is a correct equation for 3D rotation about X-axis?
3. __________ is a correct equation for 3D scaling?
4. __________ is a correct matrix for 3D fixed-point scaling (for column-major matrix)?
5. ____________is a correct matrix for 3D reflection about XZ-plane(for column-major matrix)?
6. _____________ is a correct matrix for 3D shearing about X-axis(for column-major matrix)?
7. The volume which appears on the display is known as ______________
8. Which projection gives a realistic view?_________________
9. _________ projection all projection lies are meet at one point
10. If all projection lines are meet at one point then that point is known as ________
Answers:

7.view volume 8. Perspective projection 9. Perspective projection 10. Projection reference


point/Center of projection/Vanishing point
UNIT-5

MCQS

1. Jason is defining the target audience for an animation project. This is a component of which phase in
the process of producing animation?

a. Pre-production

b. Animated GIF

c. Post-Production

d. Production

Answer : a

2. Short films that use stop motion techniques are what type of animation?

a. Frame-based animation

b. HTML

c. Animation

d. Production

Answer : a

3. What is another term to describe vector animation?

a. Vector

b. Path animation

c. Alpha

d. Animation

Answer : b

4. Which type of animation is best suited for creating a flipbook animation?

a. Frames Per Second

b. SWF

c. Frame-based animation

d. Animation

Answer : c
5. The types of computer animation are

a. 2D computer animation

b. 3D computer animation

c. Both a & b

d. None of these

Answer : c

6. The problem of hidden surface are

a. Removal of hidden surface

b. Identification of hidden surface

c. Both a & b

d. None of these

Answer : c

7. The algorithm of hidden surface are

a. Object-space method

b. Image-space method

c. Both a & b

d. None of these

Answer : c

8. The method which is based on the principle of comparing objects and parts of objects to each other to
find which are visible and which are hidden are called

a. Object-space method

b. Image-space method

c. Surface-space method

d. Both a & b

Answer : a

9. Which surface algorithm is based on perspective depth ?

a. Depth comparison

b. Z-buffer or depth-buffer algorithm


c. subdivision method

d. back-face removal

Answer : b

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