9780133811940
9780133811940
Ernest Adams
Founder of the IGDA
About the Author
Ernest Adams is a game design consultant and part-time
professor at the University of Uppsala Campus Gotland in
Sweden. He lives in England and holds a Ph.D. in computer
science from Teesside University for his contributions to
the field of interactive storytelling. Dr. Adams has worked
in the interactive entertainment industry since 1989, and he
founded the International Game Developers’ Association in
1994. He was most recently employed as a lead designer at
Bullfrog Productions, and for several years before that he
was the audio/video producer on the Madden NFL line of
football games at Electronic Arts. His professional website is
at www.designersnotebook.com.
Ernest Adams
table of contents
Puzzle Games
Classes of Puzzle Games...........................................................8
Mid-Core Games....................................................................... 25
Summary
Design Practice Case Study.................................................. 30
Copyright ..................................................................................... 33
Summary
Puzzle games provide the player with moments or hours of
strategy and problem solving. You’ll need to provide a game
that combines high-quality presentation with well-thought-
out game mechanics and interaction. Players can be very
opinionated about puzzle games, but the individuals who
enjoy puzzle games are often also very loyal.
Casual games are not a genre but a kind of game that is
designed to appeal to a particular market: the casual player.
These players want an experience they can get into and out
of quickly, that is easy to learn and easy to control, and that
doesn’t require a large commitment of either time or money.
These games are usually found on mobile devices and don’t
have to cost a lot to develop.
30 | Summary
Fundamentals of Adventure Game Design explores adventure games, an old and unique
genre of gaming that continues to earn a great deal of critical attention by its strong
storytelling and its visual aesthetics.
Fundamentals of Puzzle and Casual Game Design examines puzzle games and casual games
in general.
Fundamentals of Puzzle and Casual Game Design
Ernest Adams
New Riders
www.newriders.com
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ISBN-13: 978-0-133-81194-0
ISBN-10: 0-133-81194-8
987654321