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Animation

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0% found this document useful (0 votes)
27 views2 pages

Animation

Bca note

Uploaded by

sk1191853
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Animation

Animation means giving life to any object in computer graphics. It has the power of injecting energy and
emotions into the most seemingly inanimate objects. Computer-assisted animation and computer-
generated animation are two categories of computer animation. It can be presented via film or video.

The basic idea behind animation is to play back the recorded images at the rates fast enough to fool the
human eye into interpreting them as continuous motion. Animation can make a series of dead images
come alive. Animation can be used in many areas like entertainment, computer aided-design, scientific
visualization, training, education, e-commerce, and computer art.

Animation Techniques

Traditional Animation frame by frame

Traditionally most of the animation was done by hand. All the frames in an animation had to be drawn
by hand. Since each second of animation requires 24 frames film, the amount of efforts required to
create even the shortest of movies can be tremendous.

Performance Based MotionCapture

Another technique is Motion Capture, in which magnetic or vision-based sensors record the
actions of a human or animal object in three dimensions. A computer then uses these data to
animate the object. This technology has enabled a number of famous athletes to supply the
actions for characters in sports video games. Motion capture is pretty popular with the
animators mainly because some of the commonplace human actions can be captured with
relative ease. However, there can be serious discrepancies between the shapes or dimensions
of the subject and the graphical character and this may lead to problems of exact execution.

Key Framing

A keyframe is a frame where we define changes in animation. Every frame is a keyframe when we create
frame by frame animation. When someone creates a 3D animation on a computer, they usually don’t
specify the exact position of any given object on every single frame. They create keyframes. Keyframes
are important frames during which an object changes its size, direction, shape or other properties. The
computer then figures out all the in-between frames and saves an extreme amount of time for the
animator. The following illustrations depict the frames drawn by user and the frames generated by
computer.

Morphing

The transformation of object shapes from one form to another form is called morphing. It is one of the
most complicated transformations. A morph looks as if two images melt into each other with a very fluid
motion. In technical terms, two images are distorted and a fade occurs between them.

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