Jntuk Java Unit 1 Reference 3
Jntuk Java Unit 1 Reference 3
UNIT-1
I. Program Structure in Java:
1. Introduction
2. Writing Simple Java Programs
3. Elements or Tokens in Java Programs
4. Java Statements
5. Command Line Arguments
6. User Input to Programs
7. Escape Sequences
8. Comments
9. Programming Style.
II. Data Types Variables and Operators :
1. Introduction Data Types in Java
2. Declaration of Variables Data Types
3. Type Casting
4. Scope of Variable Identifier
5. Literal Constants, Symbolic Constants
6. Formatted Output with printf() Method
7. Static Variables and Methods
8. Attribute Final
9. Introduction to Operators
10. Precedence and Associativity of Operators
11. Assignment Operator ( = )
12. Basic Arithmetic Operators
13. Increment (++) and Decrement (- -) Operators
14. Ternary Operator Relational Operators
15. Boolean Logical Operators
16. Bitwise Logical Operators.
III. Control Statements:
1. Introduction
2. if Expression
3. Nested if Expressions
4. if–else Expressions
5. Ternary Operator?:
6. Switch Statement
7. Iteration Statements
8. while Expression
9. do–while Loop
10.for Loop
11. Nested for Loop
12. For–Each for Loop
13.Break Statement
14. Continue Statement.
1. Introduction
Java is an Object Orient and high-level programming language, originally developed by
Sun Microsystems and released in 1995. Java runs on a variety of platforms, such as
Windows, Mac OS, Linux etc.
After import statement, every java program starts with the declaration of the class.
A program may have one or more classes.
A class declaration starts with the keyword class, followed by the identifier or name of the
class. Giving the name of a package at the top is optional.
Class declarion contains name of the class and body of the class. The body of the
class may consist of several statements and is enclsed between the braces {}.
Here:
public is access specifier. This class is accessible to any ouside code. Otherwise the
class is accessibe to only same package classes.
class is a keyword of java language which is used to declare the class.
The class body starts with the left brace { and ends with the right colsing brace }.
// are comments which are neglected by the compiler.
Here:
class is a keyword
Start is a name the class. Here class is declared as public, so it is available to
all the classes.
main() is the method which initiate and terminate the program ( in java
functions are called as Methods)
println() is method of object “out”. “out” is the object of class “System”.
println() prints the string “Hello World” on the screen/monitor.
Java compiler first converts the source code into an intermediate code, known as
bytecode or virtual machine code. To run the bytecode, we need the Java Virtual
Machie (JVM). JVM exists only inside the computer memory and runs on top of
the Operating System. The bytecode is not machine specific. The Java interpreter
converts the bytecode into Machine code. The following diagram illustrates the
process of compiling and running Java programs.
For compiling the program, the Java compiler javac is run, specifying the name of
the source file on the command line as depicted here:
javac Start.java
The Java compiler creates a file called Start.class containing the bytecode version
of the program. The java interpreter in JVM executes the instructions contained in
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this intermediate Java bytecode version of the program. The Java interpreter is
called with “java” at the command prompt.
Output:
Hello World
Here java command calls the Java interpreter which executes the Start.class
(bytecode of Start.java).
Java program contains different types of elements like white spaces, comments and
tokens. A token is the smallest program element which is recognized by the
compiler and which treats them as defined for the compiler. A program is a set of
tokens which comprise the following elements:
Keywords: These are special words defined in Java and represent a set of
instructions.
• The keywords represent groups of instructions for the compiler.
• These are special tokens that have a predefined meaning and their use is
restricted.
• keywords cannot be used as names of variables, methods, classes, or packages.
• These are written in the lower case.
• Keywords of Java Language are as follows:
v. String literal
• These are strings of characters in double quotes. Examples are “Delhi”,
“John”, “AA”, etc.
Types of Operators:
Arithmetic Operators:
Operator Description
+ Addition or Unary plus
- Subtraction or Unary minus
* Multiplication
/ Division
% Modulus
Relational Operators:
Operator Description
> Greater than
>= Greater than or equal to
< Less than
<= Less than or equal to
== Equal to
!= Not equal to
Logical Operators:
Operator Description
&& Greater than
|| Greater than or equal to
! Less than
Assignment Operators:
Operator Description
+= Add and assign to
-= Subtract and assign to
*= Multiply and assign to
/= Divide and assign to
%= Modulus and assign to
Bitwise Operators:
Operator Description
& Bitwise AND
| Bitwise OR
^ Bitwise exclusive OR
~ Bitwise compliment
>> Shift Right
<< Shift Left
>>> Shift right with Zero fill
Conditional Operators:
Operator Description
?: Used to construct Conditional expression
4. Java Statements
A Statement is a instruction to the computer. A program is a set of statements or
instructions. The statements specify the sequence of actions to be performed when
some method or constructor is invoked. The statements are executed in the sequence
in the specified order. The important Java statements are as follows.
Statement Description
Empty statement These are used during program development.
Variable declaration It defines a variable that can be used to store the values.
statement
Labeled statement A block of statements is given a label. The labels should not
be keywords, previously used labels, or already declared
local variables.
Expression statement Most of the statements come under this category. There are
seven types of expression statements that include
assignment, method call and allocation, pre-increment, post
increment, pre-decrement, and post decrement statements.
Control statement This comprises selection, iteration, and jump statements.
Selection statement In these statements, one of the various control flows is
selected when a certain condition expression is true. There
are three types of selection statements including if, if-else,
and switch.
Iteration statement These involve the use of loops until some condition for the
termination of loop is satisfied. There are three types of
iteration statements that make use of while, do, and for
Jump statement In these statements, the control is transferred to the
beginning or end of the current block or to a labeled
statement. There are four types of Jump statements including
break, continue, return, and throw.
Synchronization These are used with multi-threading
statement
Guarding statement These are used to carry out the code safely that may cause
exceptions (such as division by zero, and so on). These
statements make use of try and catch block, and finally
class vehicle
public static void main(String args[])
{
int x = args.length;
for(int i=0; i<x; i++)
{
System.out.println(args[i]);
}
}
Output
(After compiling, type the following lines on the command prompt. It produces the output as)
class Sum
{
public static void main{String args)
int s=1;
s=s+Integer.parseInt(args(1]);
Output
Declaration of Variables
• A program may involve variables: variables are objects whose values may change in the
program.
• A variable is declared by first writing its type, followed by its name or identifier as
illustrated here.
• However, a variable should also be initialized, that is, a value should be assigned to it
before it is used in an expression. The line ends with a semicolon (:) as shown in the
above figure.
Examples:
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Program 2.4 illustrates the declaration and output of some data types
class PrintOut
{
public static void main (String args[])
{
String name = "Sunita"; //"name" is variable, value is "Sunita"
String str = "Hello"; //String set has value- "Hello!"
System. out.println();
c:\>javac PrintOut.java
c:\>java PrintOut
Name= SunitaStr = Hello
Length 50
Width 8
HelloSunita
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import java.util.Scanner;
public class Arithmetic
{
public static void main(String[] args)
{
Scanner scaninput = new Scanner (System. in);
int n;
int m;
System.out. print( "Enter the value of n : ");
n=scaninput.nextInt();
System.out. print( "Enter the value of m : ");
m=scaninput.nextInt();
Output
C:\>javac Arithmetic.java
C:\>java Arithmetic
Enter the value of n : 10
Enter the value of m : 3
Sum of two numbers is =13
Product of two numbers is =30
Modulus of (n % m) is =1
Division of two numbers is =3
C:\>
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7. Escape Sequences
Escape Sequences character is preceded by a backslash (\)has a special meaning to
the compiler. Escape sequences are as follows.
class Escape
{
public static void main(String[] args)
{
int n=256, a=0, b=70;
System.out.println("Value of a =" + a + "\n b= "+b +"\n");
System.out.println("\u0041 \t" + " \u0042 \t"+"\132");
System.out.println("\"Value of b\" = "+b);
System.out.println("\'Value of n\' = " +n);
}
}
Output:
C:\>javac Escape.java
C:\>java Escape
Value of a =0
b= 70
A B Z
"Value of b" = 70
'Value of n' = 256
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8. Comments
• Comments are Line of Text which is not a part of the compiled program.
• Comments are used for documentation to explain source code.
• They are added to the source code of the program.
• Java supports three types of comments as:
1. Single-line comment: These comments are started with two front slash
characters (//)
Example:
// This is Single line comment
3. Documentation comment: These comments are enclosed with /** and */. It
is different from multi line comments in that it can extracted by javadoc utility
to generate an HTML document for the program.
Example:
/** It is documentation
Comments */
9. Programming Style.
• An analysis of the programming exercises will throw some light on the look and feel of a
program. The team members should easily understand each other's code.
• For a beginner, it is better to develop a habit of writing a program in a proper style so that
there is no conflict between the current habits and the company's imposition of style rule
at a later stage.
• There are no set patterns of good style and bad style: however, if the programmer takes
care of a few requirements on the programs as discussed, the resulting style will be better
1. The program should present a clean and orderly look. In order to develop a clean
program, the programmer can adapt the following measures:
(b) Indenting is another method often used to improve the looks and readability
(c) Use of Lambda expression and method reference of Java 8 enhances the look
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2. The program should be easy to understand. The programmer should take care of the
following aspects:
(a) If it is team work, certain conventions about naming should be preset so that a team
member can easily identify an item.
(b) The makers of Java have a set of rules which are followed in the Java library. The same
rules or an even better convention may be set.
(c) Judicial use of comments can increase understandability. Use of too many comments
makes confusion in the program.
(d) It is better to use already defined and tested library methods rather than user-defined
methods
3. Debugging should be easy. The programmer may adopt the following measures to
ensure easy debugging.
(a) The vertical alignment of a similar item enhances the ability to find errors.
(c) The variables should be declared close to the places of their use
(d) If it is a big program, it should be divided into small segments. In Java, it is easy because
the program may comprise separate classes.
(c) The names used should imply the output type such as price, weight, length, and so on.
(a) The program should be easily modifiable to ensure simplicity in fixing errors.
(b) The comments can help in modification of the program, fixing errors.
6. The program should be fail-safe. The failure of a program should not be catastrophic.
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I. Primitive data
4. Arrays
5. Methods
The primitive data and their types are defined independent of the classes and interfaces, and
the arrays and methods derive their types from the first three entities.
An array is n collection of items that may be of primitive type, class objects, or references.
The type of an array can be determined from the type of elements present in it.
• Data Type is the type of the data which computer accepts. Every variable and expression
has a data type that is known at the compile time.
• The declaration of data type with a variable or expression limits the types of values that a
variable can have or the expression it can evaluate.
• Java is an object-oriented programming language based on classes and interfaces.
• Java defines some primitive (basic) data types that are not reference types of any class or
interface. Eight primitive (basic) types of data are defined in Java. The type names are
also the keywords shown here in bold letters
1. Integral types—byte, short, int, long
2. Floating point types - float, double
3. Character type -char
4. Boolean type – Boolean values – True, False
There is a non-data type called void and no data can be of type void. This type is used for
methods that do not return any value.
Java is a case-sensitive language. This means that it takes Area, area, and AREA are three
different objects.
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type Identifier;
Here type is the primitive data type and Identifier is the name of the variable.
Ex:
Non-primitive Types
These are the class and interface types. The name of a class or interface is the name of type.
A class object is declared as
Class_identifier object_identifier;
Interface_identifier reference_identifier;
Example:
Data Types
i. Integers
Integers are whole numbers, that is, they represent numbers that do not have a fractional part.
The integers can be declared in four types according to the size of memory allocated for them
byte
short
int
long
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class DataType
{
public static void main (String args[])
{
byte a= 4, b=8 ;// variables of type byte
short c = 67, d = 98; // variables of type short
int e = 7000, f = 20000; // variables of type int
long secondsInYear = 365 * 24 * 60 * 60; // long type
//e=d+f;
System.out.println("(b + a) = " + (b+a));
System.out.println("b + a = " + b + a);
System.out.println("c = "+ c + " \td = " + d);
System.out.println("e = " + e + "\t f= " + f);
System.out.println("Seconds in a year = "+ secondsInYear);
}
}
Output:
ii. Characters
• A variable may have value in terms of a character in which the type of variable is char.
• These characters represent integer values.
• Java supports Unicode for the representation of characters.
• Unicode supports all the character sets of all the major languages of the world.
• The initial version of Unicode allocated 2 bytes for storing characters.
• The range of values for characters in the initial version of Unicode comprised from
‘\u0000’ to ‘\uffff ’ that is from 0 to 65535 both end values inclusive.
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class Datachar {
public static void main (String args[])
{
char ch1='E', ch2, ch3 ;
ch2=ch1++;
System.out.println("ch2 =" + ch2); // printing ch2
ch3=++ch1;
System.out.println("ch3 =" + ch3); // printing ch3
}
}
Output:
C:\ >javac Datachar.java
C:\ >java Datachar
ch1 =E
ch2 =E
ch3 =G
iii. Floating Point Numbers
• The numbers that are not whole numbers, or those that have fractional part, Examples are
3.141, 476.6, and so on.
• Java supports two types of such numbers.
Float: This type is used for single-precision decimal floating point numbers, that is, 7 digits
after the decimal point. These numbers are stored on 4 bytes.
Program 3.4: Illustration for working with float and double data
class FloatType
{
public static void main (String args[])
{
float width =20.0f, length = 40.5f;
float rectArea = length * width;
Output
C:\>javac FloatType.java
C:\>java FloatType
Width = 20.0
Length = 40.5
Rectangle Area = 810.0
Diameter 10.0
Area of Circle = 78.53975
If the aforementioned logical statement is correct, The value of a is true, otherwise the value
of a is false. In Java true and false are not converted into numerical values, which is
the case in other Languages. A boolean type variable is allocated to one byte, that is, 8 bits
for storing its values Program
class Boolean
{
public static void main (String args[])
{
double x= 5.5, y=10.5, p=4.0;
int n=40, m=50;
boolean a,b,c,d;
a= x>y;
b= y>p;
c= y==x;
d= x<=y;
C:\>javac Boolean.java
C:\>java Boolean
a = false and b =true
Now c= false and d = true
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3. Type Casting
Converting one data type to another data type is called as Type Casting. There are two types
of type casting. They are,
i. Implicit Type casting
ii. Explicit Type casting
i. Implicit Type casting
Implicit type casting is done automatically by a compiler when we assign a value to the
variable.
Example:
int a=10;
double b;
b=a;
Here a is integer and d is double variables. Integer value is automatically converted into
double by the compiler.
d=c/a;
k=a+y;
e = a + (int)y;
z=(double)c/a;
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Output
1. The scope starts from the point the variable is defined in the block (declared and value
assigned to it).
2. Although the variable may be defined anywhere in a block, it can be used only in the
statements appear ing after its definition Therefore, there is no use in defining a variable at
the end of block.
If there are nested blocks, a variable defined in the outer block is visible in the inner blocks
also and it cannot be redefined with the same name in the inner blocks
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E:\>javac ScopeA.java
E:\>java ScopeA
Class Scope variable - outside main() x = 5
Variable y Scope within main() y = 10
Variable z Scope within Anonymous Block z = 20
E:\>java ScopeA
i. Literal Constants
A Symbolic constant is a variable whose value does not change throughout the program.
Some of the examples include PL NORTH, EAST etc.
It is usually preferred to declare the symbolic constants using all the capital letters in a
program as follows:
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C:\>javac SymbolicConst.java
C:\>java SymbolicConst
radius=25.0
Perimeter of circle = 157.079632675
• The formatting string specifics the output format for each variable that consists of
percent (%) sign followed by a conversion letter.
• Thus, the format string for output of an integer and character is "X" and or
respectively.
• The order of variables in variable list should match with the list of formats in
formatting string.
• The following Table lists the conversion letters for different types of variables.
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Program 3.14: illustration of formatting strings for output of different types of variables
class FormatPrintf
{
public static void main(String args[])
{
int n = 713;
float x = 45.86f;
double d= 56.754;
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Output
C:\>javac FormatPrintf.java
C:\>java FormatPrintf
713 45.860001 56.754000 A Delhi
Hexadecimal value of 163 = A3
Octal value of 163 = 243
Static Variables:
• The static variables are class variables. Only one copy of such variables is kept in the
memory and all the objects share that copy.
• The static variables are accessed through class reference, whereas the instance
variables are accessed through class object reference
• The variables in a class may be modified by modifier static.
• The non-static variables declared in a class are instance variables Each object of the class
keeps a copy of the values of these variables.
Static Methods:
• The static methods are similar to class methods and can be invoked without any reference
of object of class, however, class reference (name of class) is needed, as in the following
example The method like sart() is declared as static method in Math class and is called
The static method is called using the method name that is preceded by the class name; in this
case. Math and period ().
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E:\>javac StaticMethods.java
E:\>java StaticMethods
The Square root root of 16 = 4.0
The cubroot root of 27 = 3.0
Random Number 1 = 77
Random Number 2 = 69
Random Number 3 = 83
Random Number 4 = 2
Random Number 5 = 66
E:\>java StaticMethods
The Square root root of 16 = 4.0
The cubroot root of 27 = 3.0
Random Number 1 = 67
Random Number 2 = 31
Random Number 3 = 10
Random Number 4 = 13
Random Number 5 = 40
8. Attribute Final
Final Variable:
The value of a variable declared final cannot be changed in the program. It makes the
variable a constant. A few examples of declarations are as follows:
• As mentioned in the comments, the values of PI, M, and x cannot be changed in their
respective scopes.
Final Method:
• The attribute final may be used for methods as well as for classes. These are basically
connected with inheritance of classes.
• When final keyword is used with Java method, it becomes the final method.
• A final method cannot be overridden in a sub-class.
Final Class:
• A Java class with final modifier is called final class A final class cannot be sub-classed or
inherited. Several classes in Java are final including String, Integer, and other wrapper
classes.
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• There are certain important points to be noted when using final keyword in Java
i. New value cannot be reassigned to a variable defined as final in Java.
ii. Final keyword can be applied to a member variable, local variable, method, or class.
iii. Final member variable must be initialized at the time of declaration.
iv. Final method cannot be overridden in Java
v. Final class cannot be inheritable in Java
vi. Final is different from finally keyword, which is used on Exception handling in Java
Example- 1:
public class Final
{
public static void main (String args[])
{
Output:
C:\>javac Final.java
Final.java:13: error: cannot assign a value to final variable f
f = 60; // Error : f is final variable can not be changed
^
1 error
C:\>
Example-2:
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C:\>javac Final.java
C:\>java Final
n = 10
f = 20
n = 50
9. Introduction to Operators
An operator is a symbol that tells the computer to perform certain mathematical and
logical calculations.
-The different types of Java operators are,
a) Arithmetic operators
b) Relational operators
c) Logical operators
d) Increment or decrement operators
e) Assignment operators
f) Conditional operators
g) Bitwise operators
h) Special operators
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real*int=real
real/int=real
real%int=not allowed
Example:
if(a>b)
System.out.println(“a is greater”);
else
System.out.println (“b is greater”);
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Operator Meaning
& Bitwise AND
| Bitwise OR
^ Bitwise exclusive OR
~ One’s complement
Bitwise AND operator:
-The Bitwise AND (&) is a binary operator that requires two integral operands(character
or integer).
-It does a bit-by-bit comparison between two operands.
-The result of the comparison is 1 only when both bits are 1, otherwise it is 0.
First operand bit Second operand bit Result(&)
0 0 0
0 1 0
1 0 0
1 1 1
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Bitwise OR operator:
-The Bitwise inclusive OR (|) is a binary operator that requires two integral
operands(character or integer).
-It does a bit-by-bit comparison between two operands.
-The result of the comparison is 0 only when both bits are 0, otherwise it is 1.
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1. Introduction
CONTROL STATEMENTS: (FLOW OF CONTROL)
- A Control statement is a statement used to control the flow of execution in a Java Program.
SELECTION STATEMENTS:
-Also called as conditional or decision-making control statements.
-There are two types in Selection control statements.
i) Two-way selection control statements
ii) Multi-way selection control statements
i) Two-way selection control statements:
-The different two-way selection statements are,
a) if-else statement
b) null else statement
c) Nested-if statement
Example:
if(a==2)
{
p++;
}
System.out.println(“program over”);
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3. Nested if Expressions
-if within if is called as Nested-if.
Syntax:
if(condition-1)
{
if(condition-2)
{
Statement-1;
}
else
{
Statement-2;
}
}
else
{
if(condition-3)
{
Statement-3;
}
else
{
Statement-4;
}
}
next statement;
Example:
if(a>b)
{
if(a>c)
{
System.out.println(“a is greater”);
}
else
{
System.out.println (“c is greater”);
}
}
else
{
if(b>c)
{
System.out.println(“b is greater”);
}
else
{
System.out.println(“c is greater”);
}
}
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4. if–else Expressions
Syntax:
if(condition)
{
true-block statements;
}
else
{
false-block statements;
}
next statement;
Example:
if(a>b)
{
System.out.println(“a is greater”);
}
else
{
System.out.println(“b is greater”);
}
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Example:
if(a>b&&a>c&&a>d)
{
System.out.println(“a is greater”);
}
else if(b>a&&b>c&&b>d)
{
System.out.println(“b is greater”);
}
else if(c>a&&c>b&&c>d)
{
System.out.println(“c is greater”);
}
else
{
System.out.println(“d is greater”);
}
5. Ternary Operator?:
In Java, the ternary operator is a type of Java conditional operator. The meaning
of ternary is composed of three parts.
The ternary operator (? :) consists of three operands. It is used to evaluate Boolean
expressions. The operator decides which value will be assigned to the variable. It is the only
conditional operator that accepts three operands.
It can be used instead of the if-else statement. It makes the code much more easy, readable,
and shorter.
Syntax:
Expression1 ? Expression2 : Expression3
Example-1:
int a=10;
int b = (a<20)? 100 :200; // a < 20 if statement
System.out.println("b= "+b);
}
}
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Output:
C:\>javac Ternary.java
C:\>java Ternary
b= 100
Example-2:
Output:
C:\>javac Ternary.java
C:\>java Ternary
b= 200
6. Switch Statement
Syntax:
switch(expression)
{
case value-1:statement-1;break;
case value-2:statement-2;break;
………………………….
………………………….
case value-n:statement-n;break;
default: default statement;
}
next statement;
Example:
switch(digit)
{
case 0: System.out.println(“ZERO”);break;
case 1: System.out.println(“ONE”);break;
case 2: System.out.println(“TWO”);break;
case 3: System.out.println(“THREE”);break;
case 4: System.out.println(“FOUR”);break;
case 5: System.out.println(“FIVE”);break;
case 6: System.out.println(“SIX”);break;
case 7: System.out.println(“SEVEN”);break;
case 8: System.out.println(“EIGHT”);break;
case 9: System.out.println(“NINE”);break;
default: System.out.println(“Enter between 0-9”);
}
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7. Iteration Statements
LOOP STATEMENTS:
-The iteration control statements are also called as Repetition or Iteration control statements.
-A looping process includes the following four steps.
-Setting and initialization of a counter.
-Execution of the statements in the loop body.
-Test for a specified condition (loop control expression) for execution of a loop
-Incrementing or Decrementing counter.
i) Pretest and Posttest loops:
-In a Pretest loop, the condition is checked before we execute a loop body.
-It is also called as entry-controlled loop.
-In the Posttest loop, we always execute the loop body atleast once.
-It is also called as exit-controlled loop.
8. while Expression
a) while statement:
Syntax:
while(condition)
{
loop body;
}
next statement;
Example:
n=10,i=1,sum=0;
while(i<=n)
{
sum=sum+i;
i++;
}
System.out.println(“sum=”+sum);
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Example:
n=10,i=1,sum=0;
do
{
sum=sum+i;
i++;
} while(i<=n);
System.out.println(“sum=”+sum);
Example:
n=10,i,sum=0;
for(i=1;i<=n;i++)
{
sum=sum+i;
}
System.out.println(“sum=”+sum);
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for(initialization;condition;inc or dec)
{
for(initialization;condition;inc or dec)
{
Inner loop body;
}
Example:
n=10,i, j, sum=0;
for(i=1;i<=n;i++)
{
sum=sum+i;
}
System.out.println(“sum=”+sum);
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Example:
Output:
C:\>javac ForEach.java
C:\>java ForEach
10
20
30
40
50
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13.Break Statement
Unconditional control statements:
-The unconditional control statements are,
a) break statement
b) continue statement
break statement:
-The break statement skips from the loop or block in which it is defined.
-The control then automatically goes to the first statement after the loop or block.
-The general format is
break;
Example:
Output:
C:\>javac Break.java
C:\>java Break
0
1
2
3
4
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Example:
C:\>java Continue
0
1
2
3
4
6
7
8
9
Here 5 is not printed because of continue statement. The Iteration at the condition i = =5 is
skipped or jumped to next statement.
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