Final Asignment 2024 - Hoàng Trần Gia Huy - 2371K1
Final Asignment 2024 - Hoàng Trần Gia Huy - 2371K1
Final Asignment 2024 - Hoàng Trần Gia Huy - 2371K1
FACULTY OF ENGLISH
MA Thesis Proposal
Hanoi – 2024
2. TABLE OF CONTENTS
Contents Page number
1. Introduction 1
1.1. Rationale …
1.2. Aim and objectives …
1.3. Scope of the study …
1.4. Research questions …
1.5. Structure of the study …
2. Literature Review …
2.1. Overview of previous studies …
2.2. Theoretical framework …
3. Proposed Research Methodology …
3.1. Research approaches …
3.2. Population and sample …
3.3. Research methods (data collection instruments/tools,
procedure, data analysis)
4. Proposed Chapter Outline …
References …
3. MAIN TEXT
Chapter 1: Introduction
1.1. Rationale
Grammar learning stands as a cornerstone of language acquisition, providing the structural
foundation upon which effective communication is built. However, for many students,
mastering the intricacies of grammar can be a daunting task, marked by complexities and
challenges that hinder progress. Minh Chau High School, nestled in the heart of Yen My
District, faces similar hurdles in equipping its students with the requisite grammar proficiency
to excel in linguistic expression. Recognizing the significance of addressing this educational
need, there emerges a compelling opportunity to explore innovative pedagogical approaches
that not only mitigate these challenges but also foster a vibrant and engaging learning
environment.
In light of these considerations, the quest to improve the grammar learning ability of students
at Minh Chau High School through games emerges as both a pragmatic necessity and a
pedagogical imperative. By harnessing the motivational and interactive elements of gaming,
educators can create a more immersive learning experience that promotes active participation
and knowledge retention.
1.2. Aim and objectives of the study
The aims of this study are set out as follows:
Ellis, R. (2002). The place of grammar instruction in the second/foreign language curriculum.
In E. Hinkel & S. Fotos (Eds.), New perspectives on grammar teaching in second language
classrooms (pp. 17-34). Lawrence Erlbaum Associates.
Fotos, S. (1998). Shifting the focus from forms to form in the EFL classroom. ELT Journal,
52(4), 301-307.
Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers
in Entertainment (CIE), 1(1), 20-20.
Research schedule