IDetective2 GameBook Preview
IDetective2 GameBook Preview
IDetective2 GameBook Preview
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Previously Released:
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The Case of the Roped Ringer
Rules
The only things you need in order to play ‘The Case of the Roped
Ringer’ are this Game Book and a pencil. ‘The Case of the Roped
Ringer’ can be played alone, but to get the maximum from the
game you should call over a friend or two for hours of co-
operative fun. You play as one of the Baker Street Irregulars and
try to beat Sherlock Holmes’ game score. You could also try to
compete against your friends to see who gets the best score.
1. You’ll need the two playsheets that follow just after these
rules. The first playsheet keeps track of your Unlocked
Locations; the second to log Time Spent. There are some
locations already written on your Unlocked Locations
sheet.
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valuable time, so if you want to beat Holmes’ game score
you have to be very careful not to move around without
reason.
7. Once at the Station (69), Holmes will tell you to take the
Quiz. It is divided into two parts. The first part contains
central questions about the case, and these are awarded
the most points. Part two contains minor questions that
are awarded less points. Do NOT look at the Quiz
questions before you are done with the case.
10. Compare your score to the Holmes’ score. If you have the
same or more points, you may consider yourself a true
iDetective.
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Unlocked Locations sheet
Church (1)
Forest (10)
Orphanage (20)
Poorhouse (50)
Hospital (53)
Vicarage (56)
Library (66)
Station (69)
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Time sheet
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Case Introduction
1888
At first the small train isn’t visible in the distance. The first sign
of its arrival is a small trail of steam rising at the horizon.
“Ready, Holmes?”
“Indeed.”
“Well, I must admit that I’d prefer being home. Why are we
leaving in such a hurry? And where are we heading?”
Once again, Holmes turns his head but this time it is in the
direction of Watson who is seated immediately opposite him.
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baker; Mr. Blackmore, a local farmer who lives just outside town;
John Graham, the village miller; and Mrs. Embry, the nurse who
runs a small orphanage bordering the woods.”
“And of course, the thing that makes this case singular. The old
bishop, Robert Finley, and his daughter, Donna, were attending
the service as well. They were there to see the Holy Bones that
are located in the church crypt. It is said that the bones have
healing powers. Maybe that’s why the Bishop came. He is very
weak and therefore stays at the local Hospital. His daughter is
boarding at the Golden Goose Inn.”
“But I still don’t see what makes this case so interesting, Holmes.
A ringer who hanged himself. What is there to investigate?”
“Ah, you see, that is not the only thing going on in Ringleton at
the moment. Two days ago, three children ran away from the
orphanage and they haven’t been seen since. And then there is
the strange illness that has befallen many of the villagers since
the bishop arrived.”
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The train stops at Ringleton Station, which consists of a small
platform and a little station building. We find ourselves alone on
the platform as we leave the train. When we enter the grey village
station building, Watson notices someone’s hand in his pocket.
Too late he reaches out to grab it, but a small, dirty boy runs
across the room and quickly dashes outside with Watson’s wallet.
“I think you will find your wallet either at the poorhouse or at the
gypsy camp in the forest.”
“I’ll better hurry. You are on your own now. Good luck.”
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Choose one of the Unlocked Locations from your Unlocked
Location sheet to visit now.
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