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iDetective #2:

The Case of the Roped Ringer


iDetective #2:
The Case of the Roped Ringer
Game Book

 Copyright 2010 Martin Stensgaard Vetter

Published by the author. Distributed worldwide by iDetective.

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Previously Released:

iDetective #1: The Case of the Burglary at Bellamy’s

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The Case of the Roped Ringer
Rules
The only things you need in order to play ‘The Case of the Roped
Ringer’ are this Game Book and a pencil. ‘The Case of the Roped
Ringer’ can be played alone, but to get the maximum from the
game you should call over a friend or two for hours of co-
operative fun. You play as one of the Baker Street Irregulars and
try to beat Sherlock Holmes’ game score. You could also try to
compete against your friends to see who gets the best score.

You need to follow these simple 10 steps to play a game of ‘The


Case of the Roped Ringer’:

1. You’ll need the two playsheets that follow just after these
rules. The first playsheet keeps track of your Unlocked
Locations; the second to log Time Spent. There are some
locations already written on your Unlocked Locations
sheet.

2. Read the Case Introduction or listen to the provided MP3.


It is a small prologue to the case giving you all the
necessary information you need to start your
investigation.

3. If for some reason an Unlocked Location becomes locked,


cross it off your Unlocked Locations sheet. You have to
unlock it again to visit it.

4. When you have finished reading the Case Introduction,


you must decide which Location to visit first. You can
only choose from the locations currently on your
Unlocked Locations sheet. Read the Location Entry in
this book that corresponds to your chosen location
number. If you play with a friend, one of you can read the
Location Entry out loud. Everything you do will cost you

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valuable time, so if you want to beat Holmes’ game score
you have to be very careful not to move around without
reason.

5. In the beginning of each location entry is a duration. That


is how long it takes you to visit that entry. Track the total
time you use to investigate the case on your Time Spent
sheet.

6. You keep investigating as long as you like, until you think


you will be able to answer all the questions in the Quiz,
located just after all the Location Entries. When you think
you are ready, return to the Station (69) to meet Holmes
there.

7. Once at the Station (69), Holmes will tell you to take the
Quiz. It is divided into two parts. The first part contains
central questions about the case, and these are awarded
the most points. Part two contains minor questions that
are awarded less points. Do NOT look at the Quiz
questions before you are done with the case.

8. Read the Solution, it is in its own Booklet. Here Holmes


will reveal everything to you.

9. Tally your score by comparing the correct Quiz answers at


the end of the Solution with the answers you gave. In
parentheses you can see how many points each question
gives if answered correctly. When you have your total
Quiz score, subtract 1 point for every 5 min you used to
investigate (the total time on your Time sheet).

10. Compare your score to the Holmes’ score. If you have the
same or more points, you may consider yourself a true
iDetective.

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Unlocked Locations sheet

Church (1)

Forest (10)

Orphanage (20)

Telegraph Office (30)

Poorhouse (50)

Hospital (53)

Vicarage (56)

Golden Goose Inn (61)

Dr. Sarvi’s House (62)

Water Mill (63)

Blackmore Farm (64)

Graham Bakery (65)

Library (66)

Station (69)

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Time sheet

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Case Introduction
1888

At first the small train isn’t visible in the distance. The first sign
of its arrival is a small trail of steam rising at the horizon.

“Ready, Holmes?”

“Indeed.”

Watson boards the train with his companion and we follow. It


doesn’t take long before our journey begins and we find our
friends in a small compartment engaged in eager conversation.

“Ah, Watson. Nothing like a day of travel, don’t you think?”

“Well, I must admit that I’d prefer being home. Why are we
leaving in such a hurry? And where are we heading?”

Holmes looks out on the beautiful landscape that passes by.

“You surely must have guessed. Or at least have formed an


opinion as to why?”

“I guess there is some case you simply can’t refuse to take.”

Once again, Holmes turns his head but this time it is in the
direction of Watson who is seated immediately opposite him.

“Bravo, Watson. We’re going to Ringleton, a small village a few


miles outside London. Something happened there yesterday that
requires my immediate attention. More specifically, it is the
incident at the Ringleton Church. The ringer, a young boy called
Moses, hung himself during Service yesterday. Most of the village
was present: the vicar, Caxton; the deacon, Milton; the local
doctor, Sarvi, who lives close to the church; Peter Sharman, the

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baker; Mr. Blackmore, a local farmer who lives just outside town;
John Graham, the village miller; and Mrs. Embry, the nurse who
runs a small orphanage bordering the woods.”

Holmes takes a deep breath before continuing.

“And of course, the thing that makes this case singular. The old
bishop, Robert Finley, and his daughter, Donna, were attending
the service as well. They were there to see the Holy Bones that
are located in the church crypt. It is said that the bones have
healing powers. Maybe that’s why the Bishop came. He is very
weak and therefore stays at the local Hospital. His daughter is
boarding at the Golden Goose Inn.”

We suddenly feel a bolt as the train comes to a stop. A passenger


walks by the compartment before the train restarts. The
landscape outside slowly transforms to open fields. Watson is the
first to speak again.

“But I still don’t see what makes this case so interesting, Holmes.
A ringer who hanged himself. What is there to investigate?”

“Ah, you see, that is not the only thing going on in Ringleton at
the moment. Two days ago, three children ran away from the
orphanage and they haven’t been seen since. And then there is
the strange illness that has befallen many of the villagers since
the bishop arrived.”

The landscape outside seems to be losing colour as we get further


away from civilization. Soon it is just a black and white
panorama of drowned fields.

“What happened yesterday at the service when Moses hanged


himself?”

“That is exactly what we are here to find out, Watson. And as a


matter of fact, I think we have just arrived.”

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The train stops at Ringleton Station, which consists of a small
platform and a little station building. We find ourselves alone on
the platform as we leave the train. When we enter the grey village
station building, Watson notices someone’s hand in his pocket.
Too late he reaches out to grab it, but a small, dirty boy runs
across the room and quickly dashes outside with Watson’s wallet.

“Stop. You there. Stop!”

Watson runs after the boy but to no avail.

“I think you will find your wallet either at the poorhouse or at the
gypsy camp in the forest.”

A large man speaks behind us. We turn around to face him.

“Welcome. My name is Quink, Inspector Quink. I was actually


leaving for London. Sad thing with the ringer. Dangling from the
bell rope. Terrible indeed. If you need to get in touch with the
rest of the world just go to the telegraph office. I have arranged
that you can send telegrams through them to Scotland Yard, the
coroner and many other sources of information. Keep in mind
that it will take you some time to receive an answer, so don’t wait
too late if you want to send one.”

The train conductor’s whistle sounds from the platform.

“I’ll better hurry. You are on your own now. Good luck.”

Inspector Quink runs to the train and just manages to board it


before it sets off into the distance.

“I say we split, Watson. We’ll meet here again when we have


figured out exactly what happened to the ringer. Now, where to
begin?”

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Choose one of the Unlocked Locations from your Unlocked
Location sheet to visit now.

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