Hfe (Autosaved)
Hfe (Autosaved)
Primary goals of human factors engineering are to reduce human error, increase productivity and system
availability, and enhance safety, health and comfort with a specific focus on the interaction between the human
and equipment.
Human factors and ergonomics is a subject that studies the interaction
between human beings and other elements of the system. This subject
applies the related theories, principles, data, and methods to fulfill the goals
Human factors, on the other hand, focuses more on the wider system in which
people work.
The Difference between Human Factors and Ergonomics
Focus: Human Factors is primarily concerned with Focus: Ergonomics is a subset of Human Factors but is more
understanding human capabilities and limitations to improve the focused on the physical interaction between humans and their
interaction between people and systems.
environment or equipment.
Scope: It encompasses cognitive aspects such as perception,
memory, reasoning, and motor response, aiming to design Scope: It emphasizes the design of workspaces, tools, and tasks
systems that accommodate human mental and physical
to fit the physical and physiological characteristics of the human
capacities.
body, aiming to prevent strain, injury, and discomfort.
Application: Human Factors is applied in the design of products,
systems, and environments to enhance usability, safety, and Application: Ergonomics is often applied in workplace design,
performance.
such as the arrangement of office furniture, the design of
Examples include user interface design, cockpit design in
workstations in manufacturing, and the layout of control panels
aviation, and control systems in nuclear plants.
to reduce physical strain and enhance comfort and efficiency.
Development Trend of Human Factors and Ergonomics
CLASSIFICATION OF HFE -
1. PHYSICAL Ergonomics
2. COGNITIVE Ergonomics
3. ORGANIZATION Ergonomics
PHYSICAL ERGONOMICS
PHYSICAL ERGONOMICS
➢ Repetitive strain injuries from repetition, vibration, force, and posture are
the most common types of issues, and thus have design implications.
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Case Study 1: Ergonomic Office Chairs
Outcome:
•Reduction in reported back pain by 60%.
•Decrease in absenteeism related to musculoskeletal issues.
•Improved employee productivity and comfort.
Case Study 2: Computer Workstation
Ergonomics
Outcome:
•Significant reduction in eye strain and
headaches.
•30% decrease in reported neck pain.
•Higher levels of employee comfort and
focus.
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Here are some ergonomic tips for a safer, more comfortable computer session:
1. Maintain sufficient interval between eye and the monitor.
2. Maintain support at the low back.
3. Keep hip and knee at right angle.
4. 90-100o
5. Keep your feet flat on the ground or use a foot rest.
6. Position your keyboard at elbow level, with your upper arms relaxed at your sides.
7. While typing, use a light touch and keep your wrists straight.
8. When you’re not typing, relax your arms and hands.
9. Take a short break every 15 to 20 minutes.
10. Give adequate rest to the eyes by closing the eyes and blinking frequently.
11. Type with your hands and wrists floating above the keyboard, so that you can use your
whole arm to reach for distant keys instead of stretching your fingers.
12. These techniques help you to minimize the effect of computer related disorders. Thus keep
body and mind sound to bring up a healthier life.
Case Study 3: Ergonomic Running Shoes
Outcome:
•Significant reduction in injury rates among club members.
•Enhanced performance and comfort during runs.
•Increased member satisfaction and participation.
The study aimed to research the effects of innovative running shoes (a high
heel-to-toe drop and special structure of midsole) on the biomechanics of the
lower limbs and perceptual sensitivity in female runners.
These findings suggested combining the high offset and structure of the
midsole would benefit the industrial utilization of shoe producers in light of
reducing the risk of running injuries for female runners.
Effect of the Innovative Running Shoes With the Special Midsole Structure on the
https://www.frontiersin.org/articles/10.3389/fbioe.2022.866321/full Female Runners’ Lower Limb Biomechanics
COGNITIVE ERGONOMICS
COGNITIVE ERGONOMICS
Outcome:
•Reduced Cognitive Load: Easier navigation and reduced
information overload helped healthcare providers focus better on
patient care.
•Decreased Error Rates: Clearer and more intuitive interfaces led to
fewer input errors.
•Improved Efficiency: Faster and more accurate data entry and
retrieval enhanced overall workflow efficiency.
Case Study 2: Enhancing Cockpit Displays for Pilots
Outcome:
•Improved Situational Awareness: Pilots could more easily
maintain an accurate understanding of the aircraft’s status and
environment.
•Reduced Cognitive Load: Simplified and prioritized
information reduced mental effort during critical operations.
•Enhanced Safety: Better situational awareness and reduced
cognitive load contributed to fewer in-flight errors and incidents.
Case Study 3: Optimizing Call Center Workstations
Outcome:
•Reduced Cognitive Load: Unified interfaces and automated
support tools decreased the cognitive burden on agents.
•Increased Efficiency: Agents could handle inquiries more
quickly and accurately.
•Improved Job Satisfaction: Reduced cognitive strain and
improved efficiency contributed to higher job satisfaction among
call center agents.
ORGANIZATIONAL ERGONOMICS
Organizational ergonomics is concerned with the
optimization of sociotechnical systems, including
their organizational structures, policies, and
processes.
Relevant topics include communication
• Crew Resource Management
• Work Design
• Design Of Working Times
• Teamwork
• Participatory Design
• Community Ergonomics
• Cooperative Work
• New Work Paradigms
• Virtual Organizations
• Telework
• Quality Management
Key Concepts of Organizational Ergonomics
Organizational ergonomics focuses on how business systems and
processes can be designed to improve employee well-being and overall
efficiency. The key concepts are:
•Adapting work processes to people: it is not the person who must adapt to the
job but rather the processes must be designed to adapt to the abilities and limits
of team members. This reduces the risk of overload and allows everyone to give
their best.
•Team involvement: actively involving people in decisions makes them feel an
integral part of the company’s success, increasing engagement and satisfaction,
and the fact that team members themselves know the problems that can be
encountered and therefore can give more targeted contributions.
Feedback and iteration: adopting a continuous cycle of feedback allows us
to be flexible and address difficulties before they occur.
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Practical Tools and Techniques for Implementing Organizational Ergonomics
There are various methods and tools for implementing organizational ergonomics, which can be
combined to achieve the best results.
•Co-design workshops: involving the team directly in the design of processes to co-create solutions.
The co-design approach also serves to strengthen the sense of belonging and participation.
•Workflow analysis: using the principles and tools of organizational ergonomics to identify and remove
inefficiencies, ensuring that the processes are adapted to the needs of our team.
•Feedback tools: implementing tools to constantly collect input and feedback from the team and using this
information to structure new solutions to be continuously monitored.
•Design thinking: a methodology that places the user at the center of the design process. Design
thinking is based on five main phases (empathize, define, ideate, prototype, and test). This nonlinear and
iterative process allows us to quickly adapt to changes.
Case Study: How We Transformed Our Company with Organizational Ergonomics
Let’s bring a concrete example.
Rapid business growth led to a review of our internal organizational structure, moving from a flat organizational structure to a team-
based organizational structure.
Such a change impacts all activities, including rules, roles, and responsibilities, and also determines a change in the flow of information
within the company.
It is essential, therefore, to monitor this change and make it increasingly efficient. It is not always possible to anticipate and foresee
(and thus prevent) all possible errors.
We started this article by talking about Just Culture.
Just Culture, in the face of an error, asks: what happened? Why? What can we do to prevent it from recurring? And it is precisely from
here that we started our analysis.
Once we realized an inefficiency in our internal process of project management and staffing, we began with a mapping of the entire
current process.
To do this, we used a revision of the FMEA, a methodology used to analyze processes that can also be used in a preventive phase.
Following the phases of this methodology, we broke down the process into simpler subsets. We listed all possible pain points for each
of these, dividing them into causes and effects.
We integrated the FMEA into another design process model: the Double Diamond.
To have the broadest possible viewpoint and to validate this mapping, we structured a survey sent to all of us (divergent analytical
phase).
Then, with a team of 6 people from middle management, including Team Leaders and Project Managers, we conducted an activity to
discuss the mapping and for each pain point, we evaluated the probability of occurrence, the severity of the effect, and the ease with
which such an error could be intercepted (convergent analytical phase).
All this allows us to identify the priority risk index (RPN).
Errors perceived with a higher priority were then analyzed, giving way to the divergent creative phase where different answers were
given to the clearly defined problem in search of other solutions.
Finally, the convergent creative phase saw a selection of solutions to be brought to our manager to decide which of these to implement.
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IMPORTANTNCE OF ERGONOMICS IN DESIGN
Reduces Costs
Enhances
Compliance
User Comfort
with
and
Regulations
Satisfaction
Improves
Increases Health and
Product Safety
Appeal
key points
Important Boosts
Points Productivity
and Efficiency
Supports
Long-Term Use
Improves User
Experience Enhances
Accessibility Reduces
Fatigue and
Stress
MAIN OJECTIVES AND GOAL OF ERGONOMICS
Main Objectives
1 2 3
A work place be fitting the Machinery, Equipment and A conducive
requirements of the work control devices in such a “environment for the
force manner in order to minimize execution of the task
physical and mental strain on most effectively
the individuals/workers there
by improving the efficiency.
Goals of Ergonomics
01 04
Ergonomics seeks to improve Promoting ergonomic principles
contributes to overall health and
02
productivity and performance by
01
designing tasks, tools, and well-being by minimizing stress,
environments that minimize physical reducing the likelihood of injuries,
and cognitive strain on individuals. and supporting proper posture and
movement.
Enhance Efficiency Ensure Safety
02 05
By reducing the risk of Ergonomic designs should be
06 03
musculoskeletal disorders (MSDs), adaptable to accommodate a diverse
Enhance User
ergonomic design helps prevent Improve Comfort workforce, including individuals with
Satisfaction
workplace injuries such as varying physical abilities and
strains, sprains, and repetitive preferences.
motion injuries.
Facilitate Support Health and
03 06
Adaptability Well-being
Ergonomics focuses on creating By considering user needs and
05 04
comfortable workspaces that preferences in design, ergonomics
accommodate human physical aims to enhance user satisfaction
capabilities and limitations, and acceptance of tools, equipment,
reducing discomfort and fatigue. and environments, leading to
improved morale and motivation.
UX Human Factors Research Framework Human: Consider factors, such as the basic demographic characteristics (such as
age and occupation) of users, usage postures and perspectives of different
devices, and occupation of cognitive resources when using devices.
Human factors and ergonomics usually analyzes design
Machine: Consider the device size, device display capability (such as resolution
problems from three aspects, namely, human, machine, and
and color gamut), interaction mode (such as touch and voice), interaction
environment, and carries out the corresponding human factors duration, and other items.
experiments to promote design iteration and achieve the Environment: Consider factors, such as the physical environment (such as
ambient light, ambient sound, and distance) and social environment (private or
corresponding user experience objectives
public equipment).
Research has been carried out
in fields such as GUI
experience, fluency experience,
Basic UX interaction experience, and
multi-sensory experience.
Taking GUI experience as an
example, the research aims to
fulfill the experience goals in
The existing UX legibility, readability, and
simplicity on multiple devices.
human factors
Achievements of UX
research is
Human Factors
Research
mainly carried
out in two
fields:
Research has been carried out
mainly in fields such as all-
scenario UX human factors and
multi-device UX human factors.
HarmonyOS The multi-device UX human
UX factors research covers devices
such as mobile phones, foldable
screens, tablets, PCs, smart TVs,
wearables, headsets, and
VR&AR glasses
Thank you