Jör-Chen - Leonard

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Paladin 1 Guzs

CLASS & LEVEL PLAYER NAME


Jör-Chen
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 18 11 --
+2 +3 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
15
• +2 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 +3

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

12 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Vehicles (Land)
+0 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
+3 Insight WIS Common, Elvish
35 ft. (Walking)
+3 P +2 Intimidation CHA
P +5 Investigation INT
17 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+0 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+3 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
+3 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
P +4 Stealth DEX Divine Sense • 1 / Long Rest Mask of the Wild
CHARISMA As an action, you can detect good and evil. Until You can attempt to hide even when you are only
+3 Survival WIS
the end of your next turn, you can sense anything lightly obscured.

+0 affected by the hallow spell or know the location of any


celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 1 times per long
rest.
10
Lay on Hands Pool • 5 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Longsword +4 1d8+2 Slashing Martial, Versatile

Unarmed Strike +4 3 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

15 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 1 Guzs
CLASS & LEVEL PLAYER NAME
Jör-Chen
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Hit Points • PHB 84 practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Proficiencies • PHB 84
* Ability Score Increase • BR 24
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the * Elf Weapon Training • BR 24
end of your next turn, you can sense anything affected You have proficiency with the longsword, shortsword,
by the hallow spell or know the location of any shortbow, and longbow.
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 1 times per long * Fleet of Foot • BR 24
rest. Your base walking speed increases to 35 feet.

| 1 / Long Rest • 1 Action * Mask of the Wild • BR 24


You can attempt to hide even when you are only lightly
* Lay on Hands • PHB 84 obscured.
You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a | Special
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.

| Lay on Hands Pool: 5 / Long Rest • 1 Action

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Longsword 1 3 lb.

Shield 1 6 lb.

SP 0 Chain Mail 1 55 lb.

Holy Symbol 2 --
EP 0 Clothes, Common 1 3 lb.

GP 0

PP 0
WEIGHT CARRIED

67 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb.
PUSH/DRAG/LIFT

450 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Männlich 213 Medium 192 80
GENDER AGE SIZE HEIGHT WEIGHT
Jör-Chen Lawful Good Meine Bestimmung
Hell
ist Menschen in
Grün
Not braun
zu helfen Schwarz und kurz
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I can stare down a hell


hound without flinching.

PERSONALITY TRAITS

IDEALS

I would still lay down my life for the


people I served with.

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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