Java Lab Programs

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Program 01 : Matrix Addition

Develop a JAVA program to add TWO matrices of suitable order N (The value of N
should be read from command line arguments).
public class MatrixAddition {
public static void main(String[] args) {
// Check if the number of command line arguments is correct
if (args.length != 1) {
System.out.println("Usage: java MatrixAddition <order_N>");
return;
}
// Parse the command line argument to get the order N
int N = Integer.parseInt(args[0]);
// Check if N is a positive integer
if (N <= 0) {
System.out.println("Please provide a valid positive integer for the order N.");
return;
}
// Create two matrices of order N
int[][] matrix1 = new int[N][N];
int[][] matrix2 = new int[N][N];
// Fill the matrices with some sample values (you can modify this as needed)
fillMatrix(matrix1, 1);
fillMatrix(matrix2, 2);
// Print the matrices
System.out.println("Matrix 1:");
printMatrix(matrix1);

System.out.println("\nMatrix 2:");
printMatrix(matrix2);
// Add the matrices
int[][] resultMatrix = addMatrices(matrix1, matrix2);
// Print the result matrix
System.out.println("\nResultant Matrix (Matrix1 + Matrix2):");
printMatrix(resultMatrix);
}
// Helper method to fill a matrix with sequential values
private static void fillMatrix(int[][] matrix, int startValue) {
int value = startValue;
for (int i = 0; i < matrix.length; i++) {
for (int j = 0; j < matrix[i].length; j++) {
matrix[i][j] = value++;
}
}
}
// Helper method to add two matrices
private static int[][] addMatrices(int[][] matrix1, int[][] matrix2) {
int N = matrix1.length;
int[][] resultMatrix = new int[N][N];
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
resultMatrix[i][j] = matrix1[i][j] + matrix2[i][j];
}
}
return resultMatrix;
}
// Helper method to print a matrix
private static void printMatrix(int[][] matrix) {
for (int[] row : matrix) {
for (int value : row) {
System.out.print(value + "\t");
}
System.out.println();
}
}
}
Output
$ java MatrixAddition 3
Matrix 1:
1 2 3
4 5 6
7 8 9
Matrix 2:
2 3 4
5 6 7
8 9 10
Resultant Matrix (Matrix1 + Matrix2):
3 5 7
9 11 13
15 17 19
Program 02 : Stack Operations
Develop a stack class to hold a maximum of 10 integers with suitable methods. Develop
a JAVA main method to illustrate Stack operations.
import java.util.Scanner;
public class Stack {
private static final int MAX_SIZE = 10;
private int[] stackArray;
private int top;
public Stack() {
stackArray = new int[MAX_SIZE];
top = -1;
}
public void push(int value) {
if (top < MAX_SIZE - 1) {
stackArray[++top] = value;
System.out.println("Pushed: " + value);
} else {
System.out.println("Stack Overflow! Cannot push " + value + ".");
}
}
public int pop() {
if (top >= 0) {
int poppedValue = stackArray[top--];
System.out.println("Popped: " + poppedValue);
return poppedValue;
} else {
System.out.println("Stack Underflow! Cannot pop from an empty stack.");
return -1; // Return a default value for simplicity
}
}
public int peek() {
if (top >= 0) {
System.out.println("Peeked: " + stackArray[top]);
return stackArray[top];
} else {
System.out.println("Stack is empty. Cannot peek.");
return -1; // Return a default value for simplicity
}
}
public void display() {
if (top >= 0) {
System.out.print("Stack Contents: ");
for (int i = 0; i <= top; i++) {
System.out.print(stackArray[i] + " ");
}
System.out.println();
} else {
System.out.println("Stack is empty.");
}
}
public boolean isEmpty() {
return top == -1;
}
public boolean isFull() {
return top == MAX_SIZE - 1;
}
public static void main(String[] args) {
Stack stack = new Stack();
Scanner scanner = new Scanner(System.in);
int choice;
do {
System.out.println("\nStack Menu:");
System.out.println("1. Push");
System.out.println("2. Pop");
System.out.println("3. Peek");
System.out.println("4. Display Stack Contents");
System.out.println("5. Check if the stack is empty");
System.out.println("6. Check if the stack is full");
System.out.println("0. Exit");
System.out.print("Enter your choice: ");
choice = scanner.nextInt();
switch (choice) {
case 1:
System.out.print("Enter the value to push: ");
int valueToPush = scanner.nextInt();
stack.push(valueToPush);
break;
case 2:
stack.pop();
break;
case 3:
stack.peek();
break;
case 4:
stack.display();
break;
case 5:
System.out.println("Is the stack empty? " + stack.isEmpty());
break;
case 6:
System.out.println("Is the stack full? " + stack.isFull());
break;
case 0:
System.out.println("Exiting the program. Goodbye!");
break;
default:
System.out.println("Invalid choice. Please try again.");
}
} while (choice != 0);
scanner.close();
}
}

Output
$ java Stack

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 4
Stack is empty.

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 5
Is the stack empty? true

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 6
Is the stack full? false

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 1
Enter the value to push: 10
Pushed: 10
Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 1
Enter the value to push: 20
Pushed: 20

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 4
Stack Contents: 10 20

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 3
Peeked: 20

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 1
Enter the value to push: 30
Pushed: 30

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 4
Stack Contents: 10 20 30

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 2
Popped: 30

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 3
Peeked: 20

Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 4
Stack Contents: 10 20
Stack Menu:
1. Push
2. Pop
3. Peek
4. Display Stack Contents
5. Check if the stack is empty
6. Check if the stack is full
0. Exit
Enter your choice: 0
Exiting the program. Goodbye!
Program 03 : Employee Class
A class called Employee, which models an employee with an ID, name and salary, is
designed as shown in the following class diagram. The method raiseSalary (percent)
increases the salary by the given percentage. Develop the Employee class and suitable
main method for demonstration.
public class Employee {
private int id;
private String name;
private double salary;

public Employee(int id, String name, double salary) {


this.id = id;
this.name = name;
this.salary = salary;
}

public void raiseSalary(double percent) {


if (percent > 0) {
double raiseAmount = salary * (percent / 100);
salary += raiseAmount;
System.out.println(name + "'s salary raised by " + percent + "%. New salary: $" +
salary);
} else {
System.out.println("Invalid percentage. Salary remains unchanged.");
}
}

public String toString() {


return "Employee ID: " + id + ", Name: " + name + ", Salary: $" + salary;
}

public static void main(String[] args) {


// Creating an Employee object
Employee employee = new Employee(1, "John Doe", 50000.0);

// Displaying employee details


System.out.println("Initial Employee Details:");
System.out.println(employee);

// Raising salary by 10%


employee.raiseSalary(10);

// Displaying updated employee details


System.out.println("\nEmployee Details after Salary Raise:");
System.out.println(employee);
}
}

Output
$ java Employee
Initial Employee Details:
Employee ID: 1, Name: John Doe, Salary: $50000.0
John Doe's salary raised by 10.0%. New salary: $55000.0

Employee Details after Salary Raise:


Employee ID: 1, Name: John Doe, Salary: $55000.0

Program 04 : 2D Point Class


A class called MyPoint, which models a 2D point with x and y coordinates, is designed
as follows:
 Two instance variables x (int) and y (int).
 A default (or “no-arg”) constructor that construct a point at the default location
of (0, 0).
 A overloaded constructor that constructs a point with the given x and y
coordinates.
 A method setXY() to set both x and y.
 A method getXY() which returns the x and y in a 2-element int array.
 A toString() method that returns a string description of the instance in the
format “(x, y)”.
 A method called distance(int x, int y) that returns the distance from this point to
another point at the given (x, y) coordinates
 An overloaded distance(MyPoint another) that returns the distance from this
point to the given MyPoint instance (called another)
 Another overloaded distance() method that returns the distance from this point
to the origin (0,0) Develop the code for the class MyPoint. Also develop a JAVA
program (called TestMyPoint) to test all the methods defined in the class.
MyPoint.java
public class MyPoint {
private int x;
private int y;
// Default constructor
public MyPoint() {
this.x = 0;
this.y = 0;
}
// Overloaded constructor
public MyPoint(int x, int y) {
this.x = x;
this.y = y;
}
// Set both x and y
public void setXY(int x, int y) {
this.x = x;
this.y = y;
}
// Get x and y in a 2-element int array
public int[] getXY() {
return new int[]{x, y};
}
// Return a string description of the instance in the format "(x, y)"
public String toString() {
return "(" + x + ", " + y + ")";
}
// Calculate distance from this point to another point at (x, y) coordinates
public double distance(int x, int y) {
int xDiff = this.x - x;
int yDiff = this.y - y;
return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
}
// Calculate distance from this point to another MyPoint instance (another)
public double distance(MyPoint another) {
return distance(another.x, another.y);
}
// Calculate distance from this point to the origin (0,0)
public double distance() {
return distance(0, 0);
}
}

TestMyPoint.java
public class TestMyPoint {
public static void main(String[] args) {
// Creating MyPoint objects using different constructors
MyPoint point1 = new MyPoint();
MyPoint point2 = new MyPoint(3, 4);
// Testing setXY and getXY methods
point1.setXY(1, 2);
System.out.println("Point1 coordinates after setXY: " + point1.getXY()[0] + ", " +
point1.getXY()[1]);
// Testing toString method
System.out.println("Point2 coordinates: " + point2.toString());
// Testing distance methods
System.out.println("Distance from Point1 to Point2: " + point1.distance(point2));
System.out.println("Distance from Point2 to Origin: " + point2.distance());
}
}

Output
$ java TestMyPoint
Point1 coordinates after setXY: 1, 2
Point2 coordinates: (3, 4)
Distance from Point1 to Point2: 2.8284271247461903
Distance from Point2 to Origin: 5.0

Program 05 : Inheritance & Polymorphism – Shape Class


Develop a JAVA program to create a class named shape. Create three sub classes namely:
circle, triangle and square, each class has two member functions named draw () and erase
(). Demonstrate polymorphism concepts by developing suitable methods, defining
member data and main program.
class Shape {
protected String name;
public Shape(String name) {
this.name = name;
}
public void draw() {
System.out.println("Drawing a " + name);
}
public void erase() {
System.out.println("Erasing a " + name);
}
}
class Circle extends Shape {
private double radius;
public Circle(String name, double radius) {
super(name);
this.radius = radius;
}
@Override
public void draw() {
System.out.println("Drawing a circle with radius " + radius);
}
@Override
public void erase() {
System.out.println("Erasing a circle with radius " + radius);
}
}
class Triangle extends Shape {
private double base;
private double height;
public Triangle(String name, double base, double height) {
super(name);
this.base = base;
this.height = height;
}
@Override
public void draw() {
System.out.println("Drawing a triangle with base " + base + " and height " + height);
}
@Override
public void erase() {
System.out.println("Erasing a triangle with base " + base + " and height " + height);
}
}
class Square extends Shape {
private double side;
public Square(String name, double side) {
super(name);
this.side = side;
}
@Override
public void draw() {
System.out.println("Drawing a square with side length " + side);
}
@Override
public void erase() {
System.out.println("Erasing a square with side length " + side);
}
}
public class ShapeDemo {
public static void main(String[] args) {
Shape[] shapes = new Shape[3];
shapes[0] = new Circle("Circle", 5.0);
shapes[1] = new Triangle("Triangle", 4.0, 6.0);
shapes[2] = new Square("Square", 3.0);
for (Shape shape : shapes) {
shape.draw();
shape.erase();
System.out.println();
}
}
}

Output
$ java ShapeDemo
Drawing a circle with radius 5.0
Erasing a circle with radius 5.0
Drawing a triangle with base 4.0 and height 6.0
Erasing a triangle with base 4.0 and height 6.0
Drawing a square with side length 3.0
Erasing a square with side length 3.0

Program 06 : Abstract Class


Develop a JAVA program to create an abstract class Shape with abstract methods
calculateArea() and calculatePerimeter(). Create subclasses Circle and Triangle that
extend the Shape class and implement the respective methods to calculate the area and
perimeter of each shape.
abstract class Shape {
abstract double calculateArea();
abstract double calculatePerimeter();
}
class Circle extends Shape {
private double radius;
public Circle(double radius) {
this.radius = radius;
}
@Override
double calculateArea() {
return Math.PI * radius * radius;
}
@Override
double calculatePerimeter() {
return 2 * Math.PI * radius;
}
}
class Triangle extends Shape {
private double side1;
private double side2;
private double side3;
public Triangle(double side1, double side2, double side3) {
this.side1 = side1;
this.side2 = side2;
this.side3 = side3;
}
@Override
double calculateArea() {
// Using Heron's formula to calculate the area of a triangle
double s = (side1 + side2 + side3) / 2;
return Math.sqrt(s * (s - side1) * (s - side2) * (s - side3));
}
@Override
double calculatePerimeter() {
return side1 + side2 + side3;
}
}
public class ShapeDemo {
public static void main(String[] args) {
// Creating Circle and Triangle objects
Circle circle = new Circle(5.0);
Triangle triangle = new Triangle(3.0, 4.0, 5.0);
// Calculating and displaying area and perimeter
System.out.println("Circle Area: " + circle.calculateArea());
System.out.println("Circle Perimeter: " + circle.calculatePerimeter());
System.out.println("\nTriangle Area: " + triangle.calculateArea());
System.out.println("Triangle Perimeter: " + triangle.calculatePerimeter());
}
}

Output
$ java ShapeDemo
Circle Area: 78.53981633974483
Circle Perimeter: 31.41592653589793
Triangle Area: 6.0
Triangle Perimeter: 12.0

Program 07 : Resizable interface


Develop a JAVA program to create an interface Resizable with methods resizeWidth(int
width) and resizeHeight(int height) that allow an object to be resized. Create a class
Rectangle that implements the Resizable interface and implements the resize methods.
// Resizable interface
interface Resizable {
void resizeWidth(int width);
void resizeHeight(int height);
}

// Rectangle class implementing Resizable interface


class Rectangle implements Resizable {
private int width;
private int height;

public Rectangle(int width, int height) {


this.width = width;
this.height = height;
}

// Implementation of Resizable interface


@Override
public void resizeWidth(int width) {
this.width = width;
System.out.println("Resized width to: " + width);
}

@Override
public void resizeHeight(int height) {
this.height = height;
System.out.println("Resized height to: " + height);
}

// Additional methods for Rectangle class


public int getWidth() {
return width;
}

public int getHeight() {


return height;
}

public void displayInfo() {


System.out.println("Rectangle: Width = " + width + ", Height = " + height);
}
}

// Main class to test the implementation


public class ResizeDemo {
public static void main(String[] args) {
// Creating a Rectangle object
Rectangle rectangle = new Rectangle(10, 5);

// Displaying the original information


System.out.println("Original Rectangle Info:");
rectangle.displayInfo();

// Resizing the rectangle


rectangle.resizeWidth(15);
rectangle.resizeHeight(8);

// Displaying the updated information


System.out.println("\nUpdated Rectangle Info:");
rectangle.displayInfo();
}
}
Output
$ java ResizeDemo
Original Rectangle Info:
Rectangle: Width = 10, Height = 5
Resized width to: 15
Resized height to: 8

Updated Rectangle Info:


Rectangle: Width = 15, Height = 8

Program 08 : Outer class


Develop a JAVA program to create an outer class with a function display. Create another
class inside the outer class named inner with a function called display and call the two
functions in the main class.
class Outer {
void display() {
System.out.println("Outer class display method");
}

class Inner {
void display() {
System.out.println("Inner class display method");
}
}
}

public class OuterInnerDemo {


public static void main(String[] args) {
// Create an instance of the Outer class
Outer outer = new Outer();
// Call the display method of the Outer class
outer.display();

// Create an instance of the Inner class (nested inside Outer)


Outer.Inner inner = outer.new Inner();

// Call the display method of the Inner class


inner.display();
}
}

Output
$ java OuterInnerDemo
Outer class display method
Inner class display method

Program 09 : Custom Exception


Develop a JAVA program to raise a custom exception (user defined exception) for
DivisionByZero using try, catch, throw and finally.

// Custom exception class


class DivisionByZeroException extends Exception {
public DivisionByZeroException(String message) {
super(message);
}
}

public class CustomExceptionDemo {


// Method to perform division and throw custom exception if denominator is zero
static double divide(int numerator, int denominator) throws DivisionByZeroException {
if (denominator == 0) {
throw new DivisionByZeroException("Cannot divide by zero!");
}
return (double) numerator / denominator;
}

public static void main(String[] args) {


int numerator = 10;
int denominator = 0;

try {
double result = divide(numerator, denominator);
System.out.println("Result of division: " + result);
} catch (DivisionByZeroException e) {
System.out.println("Exception caught: " + e.getMessage());
} finally {
System.out.println("Finally block executed");
}
}
}

Output
$ java CustomExceptionDemo
Exception caught: Cannot divide by zero!
Finally block executed

Program 10 : Packages
Develop a JAVA program to create a package named mypack and import & implement
it in a suitable class.

Package mypack

// Inside a folder named 'mypack'


package mypack;

public class MyPackageClass {


public void displayMessage() {
System.out.println("Hello from MyPackageClass in mypack package!");
}

// New utility method


public static int addNumbers(int a, int b) {
return a + b;
}
}

Now, let’s create the main program in a different file outside the mypack folder:
PackageDemo class using mypack Package

// Main program outside the mypack folder


import mypack.MyPackageClass;
//import mypack.*;

public class PackageDemo {


public static void main(String[] args) {
// Creating an instance of MyPackageClass from the mypack package
MyPackageClass myPackageObject = new MyPackageClass();

// Calling the displayMessage method from MyPackageClass


myPackageObject.displayMessage();

// Using the utility method addNumbers from MyPackageClass


int result = MyPackageClass.addNumbers(5, 3);
System.out.println("Result of adding numbers: " + result);
}
}

Organize your directory structure as follows:


project-directory/
├── mypack/
│ └── MyPackageClass.java
└── PackageDemo.java
Compile the files:
javac mypack/MyPackageClass.java
javac PackageDemo.java

Output:
$ java PackageDemo
Hello from MyPackageClass in mypack package!
Result of adding numbers: 8
Program 11 : Runnable Interface
Write a program to illustrate creation of threads using runnable class. (start method start
each of the newly created thread. Inside the run method there is sleep() for suspend the
thread for 500 milliseconds).
class MyRunnable implements Runnable {
private volatile boolean running = true;

@Override
@SuppressWarnings("deprecation")
public void run() {
while (running) {
try {
// Suppress deprecation warning for Thread.sleep()
Thread.sleep(500);
System.out.println("Thread ID: " + Thread.currentThread().getId() + " is
running.");
} catch (InterruptedException e) {
System.out.println("Thread interrupted.");
}
}
}
public void stopThread() {
running = false;
}
}

public class RunnableThreadExample {


public static void main(String[] args) {
// Create five instances of MyRunnable
MyRunnable myRunnable1 = new MyRunnable();
MyRunnable myRunnable2 = new MyRunnable();
MyRunnable myRunnable3 = new MyRunnable();
MyRunnable myRunnable4 = new MyRunnable();
MyRunnable myRunnable5 = new MyRunnable();

// Create five threads and associate them with MyRunnable instances


Thread thread1 = new Thread(myRunnable1);
Thread thread2 = new Thread(myRunnable2);
Thread thread3 = new Thread(myRunnable3);
Thread thread4 = new Thread(myRunnable4);
Thread thread5 = new Thread(myRunnable5);

// Start the threads


thread1.start();
thread2.start();
thread3.start();
thread4.start();
thread5.start();

// Sleep for a while to allow the threads to run


try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}

// Stop the threads gracefully


myRunnable1.stopThread();
myRunnable2.stopThread();
myRunnable3.stopThread();
myRunnable4.stopThread();
myRunnable5.stopThread();
}
}
Output

$ java RunnableThreadExample
Thread ID: 24 is running.
Thread ID: 21 is running.
Thread ID: 20 is running.
Thread ID: 23 is running.
Thread ID: 22 is running.

Program 12 : Thread Class


Develop a program to create a class MyThread in this class a constructor, call the base
class constructor, using super and start the thread. The run method of the class starts
after this. It can be observed that both main thread and created child thread are executed
concurrently.
class MyThread extends Thread {
// Constructor calling base class constructor using super
public MyThread(String name) {
super(name);
start(); // Start the thread in the constructor
}

// The run method that will be executed when the thread starts
@Override
public void run() {
for (int i = 1; i <= 5; i++) {
System.out.println(Thread.currentThread().getName() + " Count: " + i);
try {
Thread.sleep(500); // Sleep for 500 milliseconds
} catch (InterruptedException e) {
System.out.println(Thread.currentThread().getName() + " Thread interrupted.");
}
}
}
}

public class ThreadConcurrentExample {


public static void main(String[] args) {
// Create an instance of MyThread
MyThread myThread = new MyThread("Child Thread");

// Main thread
for (int i = 1; i <= 5; i++) {
System.out.println(Thread.currentThread().getName() + " Thread Count: " + i);
try {
Thread.sleep(500); // Sleep for 500 milliseconds
} catch (InterruptedException e) {
System.out.println(Thread.currentThread().getName() + " Thread interrupted.");
}
}
}
}

Output
$ java ThreadConcurrentExample
main Thread Count: 1
Child Thread Count: 1
main Thread Count: 2
Child Thread Count: 2
main Thread Count: 3
Child Thread Count: 3
main Thread Count: 4
Child Thread Count: 4
main Thread Count: 5
Child Thread Count: 5

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