Shrieking Hollow Order of Operations
Shrieking Hollow Order of Operations
PITS FORM
FALLING
THE OTHER
If a Pit formed on the Main Board without a lit Prisoner in the Hollow or if a 3rd Shriek is is drawn.
LANDING
If a prisoner lands on something that creates a Pit where they land, return to the FALLING step.
TRIGGER MONSTERS
The Other can trigger monsters if it enters their line of sight without smothering them.
IF HIT BY MONSTERS
Place any Shriek that would be discarded as a penalty onto the Main Board.
IF FINAL FLICKERS
Discard an additional Illuminated tile from anywhere on the board.
STAY
Gain 1 Nerve. Discard a tile
from the Draw Stack. OR MOVE
Move 1 space.
IF DISCARD IS A MONSTER,
swap it with a connected tile.
PITS FORM
If you STAYED on or MOVED from a Crumbling tile,
it flips and becomes a Pit.
FALLING
If the tile you are on is a Pit, FALL immediately.
TRIGGER MONSTERS
If you MOVED or FELL while in line of sight of a Monster,
trigger that Monster.
HIT BY MONSTERS
Any Prisoner still within line of sight of a triggered monster is hit.
Discard 3 tiles from the Draw Stack. Go LIGHTS OUT.
IF FINAL FLICKERS
Discard an additional Illuminated tile from anywhere on the board.