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Shrieking Hollow Order of Operations

Current latest rule book for The Night Cage board game for quick hints.

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Joe Schmoe
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0% found this document useful (0 votes)
117 views2 pages

Shrieking Hollow Order of Operations

Current latest rule book for The Night Cage board game for quick hints.

Uploaded by

Joe Schmoe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SHRIEKING HOLLOW ORDER OF OPERATIONS STAY OR ACTIVATE A PATHWAY CARD OR MOVE

PITS FORM

FALLING

THE OTHER
If a Pit formed on the Main Board without a lit Prisoner in the Hollow or if a 3rd Shriek is is drawn.

LANDING
If a prisoner lands on something that creates a Pit where they land, return to the FALLING step.

TRIGGER MONSTERS
The Other can trigger monsters if it enters their line of sight without smothering them.

IF HIT BY MONSTERS
Place any Shriek that would be discarded as a penalty onto the Main Board.

DARKNESS AND THEN LIGHT


Remove unlit tiles BEFORE drawing new ones. If a 3rd Shriek is revealed return to THE OTHER step.

OPTIONAL: Spend a Nerve to Move Again. (Go to MOVE step)

IF FINAL FLICKERS
Discard an additional Illuminated tile from anywhere on the board.

DRAW PATHWAY CARDS


Draw 1 card for each revealed Pathway tile, then discard the Pathway tiles.
BASE GAME ORDER OF OPERATIONS If FALLING, choose an unlit space to land. Draw and place a tile.
Place your Prisoner on it. Illuminate all connected passages.

STAY
Gain 1 Nerve. Discard a tile
from the Draw Stack. OR MOVE
Move 1 space.
IF DISCARD IS A MONSTER,
swap it with a connected tile.

PITS FORM
If you STAYED on or MOVED from a Crumbling tile,
it flips and becomes a Pit.

FALLING
If the tile you are on is a Pit, FALL immediately.

TRIGGER MONSTERS
If you MOVED or FELL while in line of sight of a Monster,
trigger that Monster.

HIT BY MONSTERS
Any Prisoner still within line of sight of a triggered monster is hit.
Discard 3 tiles from the Draw Stack. Go LIGHTS OUT.

DARKNESS AND THEN LIGHT


Remove & discard tiles no longer Illuminated.
DRAW, ORIENT, & PLACE newly Illuminated tiles.
IF A LIGHTS OUT PRISONER WAS RELIT THIS TURN,
current player draws their newly Illuminated tiles.

OPTIONAL: Spend a Nerve to Move Again. (Go to MOVE step)

IF FINAL FLICKERS
Discard an additional Illuminated tile from anywhere on the board.

©2024 Smirk & Dagger Games. All Rights Reserved.

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