Brain Computer Interfaces The Future of Communicat
Brain Computer Interfaces The Future of Communicat
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www.setjournal.com https://doi.org/10.54327/set2023/v3.n2.84
Ahmed Alshaimi3
1
Clinical Engineering Directorate, King Hamad University Hospital, Building: 2435,
Road 2835, Block 228 P.O. Box 24343, Busaiteen, Kingdom of Bahrain
2
Salmaniya Medical Complex, Rd No 2904 Salmaniya, Kingdom of Bahrain
3
Al Amal hospital W.L. L: 1751, Road: 5445, Block:754, Hamad Town: Buri
P.O. Box:38634, Kingdom of Bahrain
Abstract
This paper provides a comprehensive review of the current state of research on Brain Computer Interfaces (BCIs)
and their potential applications. The objective of this study was to gather information from various sources, including
journal articles, conference papers, and books, to analyze the advancements and limitations of BCIs. A systematic
literature review was conducted using databases such as PubMed, IEEE Xplore, and Google Scholar, with specific
keywords related to BCIs and their applications. The selected studies were thoroughly analyzed to identify common
themes, methodologies, and key findings. The main contributions of this review include an overview of different types
of BCIs, their applications in fields such as medicine, entertainment, and education, and the challenges and limitations
faced by BCI technology. The findings highlight the potential of BCIs in restoring motor function, improving the quality
of life for individuals with various conditions, and enhancing human-technology interaction. Furthermore, the review
identifies future research directions, including signal processing improvements, exploring hybrid and multimodal
approaches, conducting long-term real-world studies, addressing ethical considerations, and prioritizing user-centred
design. This comprehensive analysis of existing literature provides valuable insights for researchers and practitioners in
the field of BCIs and sets the stage for future advancements in this rapidly evolving domain.
Keywords: Brain Computer Interfaces (BCIs), electroencephalography (EEG), classification, feature extraction,
signal acquisition.
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entertainment, for instance, BCIs can be used to create The objectives of this paper are to provide an overview
immersive experiences that respond to the user's thoughts of the current state of BCIs research, discuss the various
and emotions. They can also be used to create new forms types of BCIs and their applications, highlight the
of interactive media that allow users to control games, challenges and limitations faced by BCIs, and present
movies, and other content using their thoughts. In potential future directions for BCI research. The paper
education, BCIs can be used to provide personalized aims to contribute to the existing knowledge by providing
learning experiences that adapt to each individual insights into the advancements, opportunities, and areas
student's needs and preferences [12-15]. for further exploration in the field of BCIs.
Despite their potential, however, BCIs face a number In this paper, a comprehensive review of the literature
of challenges and limitations. One of the biggest on BCIs were presented. The paper begins with an
challenges is the development of reliable and accurate introduction to BCIs, their potential applications, and the
methods for detecting and interpreting brain signals. challenges they face. This is followed by a detailed
Current BCI technology is often limited by the signal-to- methodology section that explains the process of literature
noise ratio of the brain signals, which can be affected by review and data collection. The results section provides a
a range of factors, such as movement, fatigue, and summary of key studies in the field, focusing on the use
distractions. Additionally, there are concerns around the of BCIs for controlling robots. The discussion section
privacy and security of the data collected by BCIs, as well analyzes the findings, highlights the contributions of the
as the potential for misuse of this technology [16-19]. reviewed studies, and identifies their limitations. Finally,
the conclusion section summarizes the main insights
Despite these challenges, researchers and developers
gained from the literature review and outlines future
are actively working to improve BCI technology and
research directions.
expand its applications. There are a range of different
types of BCIs currently being developed, including
invasive, partially invasive, and non-invasive BCIs.
2. Main Components of A BCI System
Invasive BCIs involve implanting electrodes directly into
the brain tissue, while partially invasive BCIs use Brain-Computer Interface (BCI) is a system that
electrodes that are placed on or beneath the skull but not allows direct communication between the human brain
directly in the brain tissue. Non-invasive BCIs, on the and an external device, such as a computer. The BCI
other hand, use sensors placed on the scalp or other parts system works by detecting, processing, and interpreting
of the body to detect brain signals. Each type of BCI has brain signals in real-time, enabling users to control
its own advantages and limitations, and researchers are external devices using their thoughts, the main component
exploring ways to improve their effectiveness and of the system is described in Figure 1.
reliability [20].
Looking to the future, there are many exciting
developments on the horizon for BCI research. One area
of focus is the development of hybrid BCIs, which
combine different types of BCI technology to create more
effective and versatile systems [21,22]. Another area of
focus is the development of closed-loop BCIs, which use Figure 1. The main components of a BCI system.
real-time feedback to adjust the stimulation or
intervention being delivered by the BCI [23,24]. This Signal Acquisition
could have implications for the treatment of conditions
such as epilepsy, where timely intervention can prevent Signal acquisition is the process of recording the
seizures. Additionally, researchers are exploring the electrical signals generated by the brain using various
potential for BCIs to enhance cognitive and emotional methods such as electroencephalography (EEG)
states, such as improving attention or reducing anxiety magnetoencephalography (MEG), or functional magnetic
[25-27]. resonance imaging (fMRI) as showing in Figure 2. In a
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BCI system, EEG is the most commonly used method for Discriminant Analysis (LDA) and Support Vector
signal acquisition. EEG electrodes are placed on the scalp Machine (SVM), or non-linear, such as neural networks
to record the electrical activity of the brain. These signals [30].
are then amplified, filtered, and digitized for further
processing [28].
Control Interface
The control interface is the component of the BCI
system that translates the user's intention into a control
signal that can be used to operate an external device. This
interface can be a computer screen, a robotic arm, or any
other device that can be controlled by a computer. The
interface is designed to be intuitive and easy to use,
Figure 2. Signal Acquisition. allowing the user to control the device with their thoughts
in real-time [30].
Signal Processing
Feedback
Signal processing is the next step in BCI applications
and involves several steps, including pre-processing, Feedback is a critical component of a BCI system as it
filtering, and data normalization. Pre-processing includes provides the user with information about the system's
artefact removal, noise reduction, and signal denoising to performance and their own brain activity. Feedback can
ensure that the acquired signals are reliable and accurate. be visual, auditory, or tactile, and it is used to inform the
Filtering is used to remove unwanted noise from the signal user whether their intended action has been correctly
and improve its quality. Data normalization is used to identified and executed. Feedback is essential for BCI
scale the features to the same range, which is essential for training and can help users learn to control their brain
accurate classification [29,30]. signals more effectively over time [32-34].
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involve electrodes that are placed either directly on the allowing them to perform daily activities such as
surface of the brain or beneath the skull, but not implanted grasping objects or walking [50].
into the brain tissue. Partially invasive BCIs are less Gaming: BCIs can also be used for gaming purposes.
invasive than fully invasive BCIs, but they still provide a One example is the Mindflex game, which uses EEG
high level of signal resolution. Partially invasive BCIs are technology to detect the user's brain signals and
used in research and medical settings to help individuals move a ball through an obstacle course [51]. Another
with neurological disorders or paralysis to control example is the Puzzlebox Orbit, a BCI-controlled
prosthetic devices or to restore lost function. The main helicopter that users can fly using their brain signals
advantage of partially invasive BCIs is their ability to [52].
provide a high level of signal detection accuracy while Medical applications: BCIs have significant
being less invasive than fully invasive BCIs [3,20,44]. potential for medical applications, such as diagnosis,
Non-invasive BCIs are those that do not require any treatment, and rehabilitation. For example, BCIs can
surgical intervention and are applied to the scalp or the be used to monitor brain activity during surgeries,
surface of the head. These BCIs involve the use of diagnose neurological disorders, or treat conditions
sensors, such as EEG or MEG, to record neural activity. such as chronic pain or epilepsy [9-11, 25-27].
Non-invasive BCIs are the least invasive type of BCI and Robotics: BCI can be used to control robotic
are commonly used in research and medical settings to prosthetic limbs or exoskeletons, allowing
help individuals with neurological disorders to control individuals with disabilities to regain mobility and
prosthetic devices or to restore lost function. The main independence. Robotics can also be used to assist in
advantage of non-invasive BCIs is their ease of use and the training and rehabilitation of individuals
non-invasiveness, which makes them suitable for a wide providing a more interactive and engaging
range of applications [3,20,44]. experience, BCIs can also be used to control
humanoid robots, which can assist in caregiving or
other tasks [7-11,30].
5. Applications of BCIs Entertainment: BCIs can also be used for
entertainment purposes, such as virtual reality or
Brain Computer Interfaces (BCIs) have a wide range
immersive experiences. For example, a BCI-
of applications, from communication to entertainment,
controlled video game can provide a more immersive
and from medicine to robotics. In this article, we will
and interactive experience for players [53,54].
discuss the various applications of BCIs and provide
examples of how they are being used in different areas.
Communication: BCIs can be used to assist 6. Methodology
individuals with disabilities to communicate, such as For this research, a comprehensive literature review
those with locked-in syndrome, cerebral palsy, or was conducted to gather information on the current state
amyotrophic lateral sclerosis (ALS) [45-47]. By of the field of BCIs and their potential as a means of
interpreting the user's brain signals, BCIs can help communication between the brain and the external world.
individuals with limited or no physical movement to The literature review identified several key challenges in
communicate through a computer or other devices. the field of BCIs. The parameters for comparisons were
One example is the Brain Gate system, which has selected based on their relevance to the research objective
been used to allow people with paralysis to type on a and study focus, ensuring meaningful insights and
computer, send emails, and even control a robotic comprehensive evaluation. These challenges include the
arm [48]. need for improved signal detection and interpretation
Assistive technology: BCIs can be used to control methods, addressing the signal-to-noise ratio, and
prosthetic limbs, allowing individuals with enhancing privacy and security of collected data. These
amputations or spinal cord injuries to regain some of areas represent important avenues for future research in
their lost mobility [49]. The user's brain signals are the field of BCIs. The review methodology involved a
translated into movements of the prosthetic, systematic sampling strategy to select relevant studies and
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sources from prominent databases such as PubMed, IEEE movements such as turning left and right, going forward
Xplore, and Google Scholar. Specific keywords, and backward, lifting and dropping, and flexion and
including "brain computer interfaces," "brain machine extension of the hand fingers. These studies demonstrate
interfaces," "EEG controlling robots," "EEG controlling the potential of BCIs in enabling individuals with motor
machine," "EEG BCI," and "BCI algorithms," were used impairments to control robots and devices through their
to identify studies published between 2010 and 2022 that thoughts, opening up possibilities for assistive technology
focused on the application of classification algorithms in and neurorehabilitation [55-68].
controlling robots through BCIs. The literature review
Specifically, one study [55] utilized an interval type-2
included both primary studies and secondary sources,
fuzzy logic based multiclass ANFIS algorithm to control
including studies that were cited by or cited the identified
a robotic manipulator with a 3-fingered hand, with output
studies, to ensure a comprehensive coverage of the topic.
commands including relaxation, left and right movement,
Data collection involved reading and thorough analysis of
and forward and backward movement. Another study [56]
the selected studies and sources. Detailed notes were
utilized an SVM algorithm to control a mobile robot, with
taken on the research questions, methods, findings, and
output commands including turning left and right, and
conclusions of each study, allowing for a comprehensive
going forward and backward. A study [57] constructed
understanding of the research landscape in this area.
neural nets in a BCI for robot arm steering, with output
Common themes and patterns in the literature were
commands including left and right movement, and start
identified, and any gaps or inconsistencies were carefully
and stop. Another study by [58] used an artificial neural
noted.
network to control a quadcopter, with output commands
The review encompassed a total of 70 studies that met including left and right movement. In a study [59], a
the inclusion criteria, which consisted of studies published motor imagery-based BCI coupled to a robotic hand
within the specified timeframe, written in the English orthosis was used for neurorehabilitation of stroke
language, and focused on BCIs. Studies that were patients, with output commands including flexion and
published before 2010 or after 2022, as well as those that extension of the hand fingers. Another study [60] utilized
were deemed irrelevant or non-BCI related, were an RBF-SVM algorithm to control a robotic arm, with
excluded from the review. The search strategy and study output commands including right and left movement of
selection process ensured a rigorous and systematic the base and upward movement of the elbow. A study [61]
approach to capturing the most relevant and up-to-date used an LDA algorithm to control a mobile robot, with
information on the topic. By employing this robust output commands including turning left and right, and
methodology, the review provides a comprehensive going forward and stopping.
overview of the current state of the field, with a specific
A study [62] used an SVM algorithm to control a dual-
focus on the application of classification algorithms in
arm robot, with output commands including lifting and
BCI-based control of robots. The findings of this review
dropping. Another study [63] utilized an LDA algorithm
contribute to the existing body of knowledge and offer
to control a robotic arm, with output commands including
valuable insights for researchers and practitioners in the
left and right movement. In a [64] study an SVM
field of BCIs.
algorithm was used to control a robotic arm, with output
commands including turning the link clockwise or
counterclockwise and moving the link forward.
7. Results
In a study [65], an LDA algorithm was used to control
Table 3 provides a summary of studies exploring the
a quadcopter, with output commands including left and
use of BCIs for controlling robots through motor imagery
right movement, and forward and backward movement.
or hybrid BCI approaches. The studies utilized various
Another study [66] utilized LDA and SVM algorithms to
classifier algorithms, such as SVM, LDA, and artificial
control an exoskeleton robot, with output commands
neural networks (ANN), to control different types of
including moving left and right. A study by [67] used an
robots, including robotic arms, mobile robots,
SVM algorithm to control a quadcopter, with output
quadcopters, and exoskeletons. The output commands
commands including activating, turning left and right.
varied depending on the control object and included
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Table 3. A summary of different studies that have explored the use of BCIs for controlling robots.
Paper Title Year of Publication Classifier Algorithm Control Output Commands Reference
Objects
Interval type-2 fuzzy
logic based multiclass axis robotic Relax, left and right,
ANFIS algorithm for 2015 OVO-IT2FLF- manipulator forward and [55]
real-time EEG based ANFIS with a3 backward
movement control of a fingers hand
robot arm
Autonomuos robot Turning left and
control based on EEG 2016 SVM Mobile robot right, going forward [56]
and cross-correlation and backward
Construction of neural
nets in brain-computer 2016 Artificial neural Robotic arm Left and right, start [57]
interface for robot arm networks and stop
steering
A performance study of
14-channel and 5-
channel EEG systems 2018 Artificial neural Quadcopter Left and right [58]
for real-time control of networks
unmanned aerial
vehicles (UAVs)
Motor imagery-based
brain-computer interface Flexion and
coupled to a robotic 2018 LDA Robotic hand extension of the hand [59]
hand orthosis aimed for orthosis fingers
neurorehabilitation of
stroke patients
EEG based brain
computer interface for The base moves right
controlling a robot arm 2018 RBF-SVM Robotic arm and left, the elbow [60]
movement through points up
thought
Robot navigation using Turning left and
a brain computer 2019 LDA Mobile robot right, going forward [61]
interface based on motor and stopping
imagery
Motor-imagery-based
teleoperation of a dual- 2019 SVM Dual-arm Lift and drop [62]
arm robot performing robot
manipulation tasks
Shared control of a
robotic arm using non- Left fornt and right
invasive brain–computer 2019 LDA Robotic arm front movement [63]
interface and computer
vision guidance
Motor imagery and error Turn the link
related potential induced clockwise or
position control of a 2017 SVM Robotic arm counterclockwise, [64]
robotic arm move the link
forward
Quadcopter control
system using a hybrid Left and right,
BCI based on off-line 2019 LDA Quadcopter forward and [65]
optimization and backward
enhanced human-
machine interaction
Hybrid MI-SSSEP
Paradigm for classifying Exoskeleton
left and right movement 2019 LDA and SVM robot Moving left and right [66]
toward BCI for
exoskeleton control
Application of hybrid
brain-computer interface 2020 SVM Quadcopter Activating, turning [67]
with augmented reality left and right
on quadcopter control
A hybrid brain- Link selection,
computer interface for motion initiation,
closed-loop position 2020 LSVM, RBF-SVM Robot arm automatic reversal, [68]
control of a robot arm oscillation continues,
object position
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